Patch Notes/2010-06-08: Difference between revisions
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=== Badges === | === Badges === | ||
* Fixed a bug that caused only [[ | * Fixed a bug that caused only [[Arachnos Soldiers#Wolf Spiders|Wolf Spider]] minions to count towards the {{BadgeLink|Spider Smasher}} badge. | ||
=== Tailor === | === Tailor === | ||
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=== Emotes === | === Emotes === | ||
* The [[ | * The [[Emote Drink|drink]] emote will no longer cause female characters to slide back and forth. | ||
=== Gameplay === | === Gameplay === | ||
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=== Tasks === | === Tasks === | ||
* [[Faultline]] - The [[ | * [[Faultline]] - The [[Emote Drink|Safeguard]] mission in this zone now correctly starts at a [[Paragon Police Department|PPD]] van instead of a cave entrance. | ||
* [[Positron Task Force Part One|Positron Task Force Part 1]]: The final mission door is now located in trams instead of an office building. | * [[Positron Task Force Part One|Positron Task Force Part 1]]: The final mission door is now located in trams instead of an office building. | ||
* [[Katie Hannon Task Force]] - in the "Defeat Mary MacComber" mission, the successive waves attacks did not increase in difficulty as intended. This has been fixed. | * [[Katie Hannon Task Force]] - in the "Defeat Mary MacComber" mission, the successive waves attacks did not increase in difficulty as intended. This has been fixed. | ||
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* [[Leonard#Story Arc|Good Villains Never Die]] (Part 2): Fixed a bug where the name for the final boss in the task, "Find Thomas Mane" was labeled incorrectly. | * [[Leonard#Story Arc|Good Villains Never Die]] (Part 2): Fixed a bug where the name for the final boss in the task, "Find Thomas Mane" was labeled incorrectly. | ||
* Good Villains Never Die: Adjusted [[Leonard]]'s location to make him slightly easier to get to. | * Good Villains Never Die: Adjusted [[Leonard]]'s location to make him slightly easier to get to. | ||
{{Navbox Patch Notes}} | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] |
Latest revision as of 18:11, 28 July 2012
06.08.2010 Version 1800.201005212331.2T
COMBINED
Powers
General
- Fixed a bug that caused many critters with ranged attacks to change behavior and prefer melee range, including Rikti Drones and most Mastermind pets. Critters should behave as they used to again.
- Fixed a bug with the Blackwand power drawing from the ground and planting the player vs. just drawing the weapon normally.
- Players may once again choose to not accept or decline the Mystic Fortune buff power.
- Shield Defense (all) - characters will no longer walk on air when jumping with a shield drawn.
PVP
- Fiery Aura Fiery Embrace will no longer cause Travel Suppression in PVP
- Teamwork/Mind Link will no longer cause Travel Suppression in PVP
- Telekinesis in the Ancillary pools should now behave the same in PVP as standard versions and no longer repel players.
Invention
- The Backup Radio temp power now has only 5 charges as intended.
Mission Architect
- Fixed an issue with enemies disappearing when using "The Fab" unique map.
- Fixed a bug where pets would malfunction when using "The Fab " and "Grandville" unique maps.
- Fixed pathing problems in the first room in the Vanguard Base (Interior) map.
- Guest Author: Quest for Magic: The last objective map icon will now work.
- It is no longer possible to create an un-completable mission with defendable objects.
- Guest Author: Stolen Legacy Part 2 and Part 3: Correct some typos in the contact text.
Flashback
- Fixed a bug that allowed players to get mission completion awards multiple times.
Tasks
- Lady Grey Task Force: Reduced the Green Mitos' hold protection from magnitude 53 to magnitude 10.
- Fixed a bug where the last objective of a mission will still be marked if the player resets the mission and starts over.
Badges
- Fixed a bug that caused only Wolf Spider minions to count towards the Spider Smasher badge.
Tailor
- Put back the Braided Buns hairstyle option from the Martial Arts pack, which had temporarily gone missing.
City Zones
- Midnighter Club - Fixed a bug that sometimes caused characters to get stuck in the ground when moving between the Midnighter Club and Cimerora. The previous fix stopped working as soon as a player took a pet through the portal, and would not start working again until the shard was restarted.
Chat
- Some players using the "chat hidden" setting were getting chat banned without knowing it when auto-replies to other players were sent out too rapidly. Players with the "chat hidden" setting turned on will no longer auto-reply to other players.
Arenas
- The Observer camera now properly flies again.
Emotes
- The drink emote will no longer cause female characters to slide back and forth.
Gameplay
- Fixed a rare crash bug in Supergroup bases.
CITY OF HEROES
Powers
Controllers
- Dispersion Bubble inadvertently set to affect a maximum of 16 targets. Corrected to a max of 255.
Defenders
- Dispersion Bubble inadvertently set to affect a maximum of 16 targets. Corrected to a max of 255.
Scrappers
- Broadsword and Shield Defense - the Head Splitter power will no longer play the Air Superiority attack animation when flying with a shield readied.
- Katana - Weapon draw animations now work correctly again.
Tasks
- Faultline - The Safeguard mission in this zone now correctly starts at a PPD van instead of a cave entrance.
- Positron Task Force Part 1: The final mission door is now located in trams instead of an office building.
- Katie Hannon Task Force - in the "Defeat Mary MacComber" mission, the successive waves attacks did not increase in difficulty as intended. This has been fixed.
CITY OF VILLAINS
Powers
Masterminds
- Demon Summoning/Crack Whip - the description was corrected to state Knockdown instead of Knockback.
Tasks
- Good Villains Never Die (Part 2): Fixed a bug where the name for the final boss in the task, "Find Thomas Mane" was labeled incorrectly.
- Good Villains Never Die: Adjusted Leonard's location to make him slightly easier to get to.