Patron Power Pools: Difference between revisions

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== Overview ==
== Overview ==
'''Patron Power Pools''' are the villain equivalent of [[Ancillary Power Pools]], although they are available to all non-Praetorian alignments ([[Hero (Alignment)|heroes]] must temporarily change alignment to earn them). They attempt to balance the Archetypes' builds. Unlike Ancillary Powers, Patron Powers must be earned by completing the final mission in a story arc that becomes available for a villain at Level 35. The villain can see [[Arbiter Rein]], who then outlines the gravity of the situation in choosing an Arachnos Patron: [[Black Scorpion]], [[Captain Mako]], [[Ghost Widow]], and [[Scirocco]]. Once selected, the story arc leads the Villain on a quest to become a true disciple of the Patron, with an [[Villain Accolade Badges|Accolade]] rewarded at the end and all four Patron Power Pools being unlocked within the level selection screen. Any character who gets the badge at the end gets access, so one villain running the arc could unlock the powers for a full team of players (some of whom could be [[Vigilante (Alignment)|vigilantes]]). You retain access to the pools even if you later change alignment, even to Hero.


'''Patron Power Pools''' are the villain equivalent of [[Ancillary Power Pools]], and attempt to balance the Archetypes' builds. Unlike Ancillary Powers, Patron Powers '''must be earned''' by completing a storyarch from one of the four Arachnos Patrons: [[Black Scorpion]], [[Captain Mako]], [[Ghost Widow]], and [[Scirocco]]. See [[Arbiter Rein]].
The powersets also have the same name for each patron, regardless of Archetype. There are only four Patron Powersets to choose from with any Archetype; however, the powers within them are complementary to the Villain's [[Archetype]], similar to [[Ancillary Power Pools]].


The powersets also have the same name for each patron, regardless of Archetype. There are only four Patron Powersets to choose from with any Archetype.
You must select a Patron before you can take any Patron Power Pools powers. Also note that it is possible to play without choosing a Patron Power Pool. The power-enabled levels (35, 41, and 44) will still present the available legal choices from your primary and secondary sets, general [[Power Pools]], as well as the [[Ancillary Power Pools]] (excluding [[Arachnos Soldier]]s and [[Arachnos Widow]]s) from ''City of Heroes'' (which can be chosen without having to become a hero). A character can only select one Ancillary Power Pool or [[Patron Power Pool]] on a [[Multiple Builds|particular build]].
<center><Gallery caption="Arachnos Patron Power Pools">
File:Arac_Sigil_Mako.png|link=Leviathan Mastery|<center>'''[[Leviathan Mastery]]'''<br>([[Captain Mako]])
File:Arac_Sigil_BS.png|link=Mace Mastery|<center>'''[[Mace Mastery]]'''<br>([[Black Scorpion]])
File:Arac_Sigil_Serdar.png|link=Mu Mastery|<center>'''[[Mu Mastery]]'''<br>([[Scirocco]])
File:Arac_Sigil_GW.png|link=Soul Mastery|<center>'''[[Soul Mastery]]'''<br>([[Ghost Widow]])
</Gallery></center>


* [[Leviathan Mastery]]  
== History ==
* [[Mace Mastery]]  
* Prior to [[Issue 13]], Patron Power Pools were ''locked in'' after selection. A villain could not [[Power Respecification|respec]] into and out of a patron at will. If a villain took [[Mace Mastery]], the villain could never choose anything from another mastery. Issue 13 updated the Patron Pools to act similar to Ancillary Pools. Villain characters still only have access to ''one'' Patron Badge, but are no longer restricted to only that Patron's pool, allowing Patron Pool changes during respecification.
* [[Mu Mastery]]  
* During Issues [[Issue 14|14]] to [[Issue 16|16]], the Patron Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
* [[Soul Mastery]]  
*[[Issue 18]] unlocked Patron Power Pools for the [[City of Heroes]] [[archetype]]s.
*[[Issue 27 Page 5|Issue 27, Page 5]] lowered the level at which the third power from Patron Power Pools unlocked from level 41 to level 38.


[[Category:Gameplay]]
== See Also ==
* [[Ancillary Power Pools]]
* [[Power Pools]]
 
[[Category:Patron Powers]]
[[Category:Ancillary Power Pools]]

Latest revision as of 19:43, 26 October 2022

Overview

Patron Power Pools are the villain equivalent of Ancillary Power Pools, although they are available to all non-Praetorian alignments (heroes must temporarily change alignment to earn them). They attempt to balance the Archetypes' builds. Unlike Ancillary Powers, Patron Powers must be earned by completing the final mission in a story arc that becomes available for a villain at Level 35. The villain can see Arbiter Rein, who then outlines the gravity of the situation in choosing an Arachnos Patron: Black Scorpion, Captain Mako, Ghost Widow, and Scirocco. Once selected, the story arc leads the Villain on a quest to become a true disciple of the Patron, with an Accolade rewarded at the end and all four Patron Power Pools being unlocked within the level selection screen. Any character who gets the badge at the end gets access, so one villain running the arc could unlock the powers for a full team of players (some of whom could be vigilantes). You retain access to the pools even if you later change alignment, even to Hero.

The powersets also have the same name for each patron, regardless of Archetype. There are only four Patron Powersets to choose from with any Archetype; however, the powers within them are complementary to the Villain's Archetype, similar to Ancillary Power Pools.

You must select a Patron before you can take any Patron Power Pools powers. Also note that it is possible to play without choosing a Patron Power Pool. The power-enabled levels (35, 41, and 44) will still present the available legal choices from your primary and secondary sets, general Power Pools, as well as the Ancillary Power Pools (excluding Arachnos Soldiers and Arachnos Widows) from City of Heroes (which can be chosen without having to become a hero). A character can only select one Ancillary Power Pool or Patron Power Pool on a particular build.

History

  • Prior to Issue 13, Patron Power Pools were locked in after selection. A villain could not respec into and out of a patron at will. If a villain took Mace Mastery, the villain could never choose anything from another mastery. Issue 13 updated the Patron Pools to act similar to Ancillary Pools. Villain characters still only have access to one Patron Badge, but are no longer restricted to only that Patron's pool, allowing Patron Pool changes during respecification.
  • During Issues 14 to 16, the Patron Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
  • Issue 18 unlocked Patron Power Pools for the City of Heroes archetypes.
  • Issue 27, Page 5 lowered the level at which the third power from Patron Power Pools unlocked from level 41 to level 38.

See Also