Petcom pow (Slash Command): Difference between revisions
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== Slash Command == | |||
{{SlashCommandArticle | {{SlashCommandArticle | ||
|command=petcom_pow | |command=petcom_pow | ||
|options=power_name | |options=power_name pet_commands | ||
|note= | |note=Set the stance or action of all pets cast by their summoning power. | ||
*'''''pet_commands''''' is the pet command(s) that will be sent to all pets spawned by the summoning power whose name matches '''''power_name'''''.}} | |||
* '''''power_name''''' must be enclosed within quotation marks (" ") if it contains a blank space. | |||
* There can only be one Stance, one Action or both for each {{slashcommand|petcom_pow}} command. If two Stances or two Actions are attempted then the command will fail. | |||
* Both ''power_name'' and ''pet_commands'' can be truncated; see examples below. | |||
==Pet Commands== | |||
{{petcommands}} | {{petcommands}} | ||
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;/petcom_pow "Harold Smith" Follow:There is no power in game called Harold Smith. | ;/petcom_pow "Harold Smith" Follow:There is no power in game called Harold Smith. | ||
;/petcom_pow Call Passive Aggressive:No change in Stance or Action. (However, this would have gone to any pet summoned by a power with "Call" in its name). | ;/petcom_pow Call Passive Aggressive:No change in Stance or Action. (However, this would have gone to any pet summoned by a power with "Call" in its name). | ||
{{PetCommandRelatedArticle}} | {{PetCommandRelatedArticle}} | ||
[[Category:Pet Commands]] | |||
[[Category:Slash Commands]] |
Latest revision as of 06:02, 14 February 2023
Slash Command
/petcom_pow power_name pet_commands
Set the stance or action of all pets cast by their summoning power.
- pet_commands is the pet command(s) that will be sent to all pets spawned by the summoning power whose name matches power_name.
- power_name must be enclosed within quotation marks (" ") if it contains a blank space.
- There can only be one Stance, one Action or both for each /petcom_pow command. If two Stances or two Actions are attempted then the command will fail.
- Both power_name and pet_commands can be truncated; see examples below.
Pet Commands
Stances
- Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
- Defensive - Retaliate to attacks made against you or any of your other pets.
- Passive - Will not attack unless specifically told to.
Actions
- Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
- Follow - Follow you.
- Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
- Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
- Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.
Conflict
- This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.
Unused
- Bodyguard - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with /macro_image.
Set up with the following: /macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"
Examples
Right
- /petcom_pow "Call Bruiser" Attack
- The pet summoned by Call Bruiser will attack your current target.
- /petcom_pow nin def fol
- Any pet summoned by a power that has "nin" in its name (such as Call Jounin and Call Genin) will go into bodyguard mode.
Wrong
- /petcom_pow "Harold Smith" Follow
- There is no power in game called Harold Smith.
- /petcom_pow Call Passive Aggressive
- No change in Stance or Action. (However, this would have gone to any pet summoned by a power with "Call" in its name).