Petsay pow (Slash Command): Difference between revisions

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== Slash Command ==
{{SlashCommandArticle
{{SlashCommandArticle
|command=petsay_pow
|command=petsay_pow
|options=power_name message
|options=power_name message
|note=''message'' sent to specified pet. ''pet_name'' can be truncated {{petsaymessage}}
|note=Sends ''message'' to all pets already summoned by the power whose name matches ''power_name''.}}
}}
 
*'''power_name''' can be truncated.
* '''''message''''' can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >), similarly to [[Chat Bubble Customization|chat bubbles]]. For example: <code>/petsay_all &lt;em ''emote''&gt; Hello there!</code>
** '''''emote''''' can be any emote the player can execute. However, not all [[critter]]s have animations for all emotes.
** The "petsay" commands will accept "{{bindcommand|emote}}" or its alias "{{bindcommand|em}}", but will not accept the alias "{{bindcommand|e}}".
* If both an emote and a message are used in the same command, the emote must be placed before the message.
* This command was originally intended only for [[Mastermind]]s, however some non-henchmen pets (such as Arena Gladiators) will respond to it.
* '''BUG:''' All of the "petsay" commands are a little broken when it comes to using pet emotes. The emotes work in [[macros]], they ''sometimes'' work when typing the command directly into the [[Chat Line|chat line]], but they do '''NOT''' work in [[key binds]]. In addition, pet emotes won't work directly after spawning a pet. The pet must move first, and then they will work.
 
 
==Example==
/petsay_pow "Call Genin" &lt;''em wave&gt; Hello my fellow ninjas!
 
 
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== Related Articles ==
{{PetCommandRelatedArticle}}
{{PetCommandRelatedArticle}}


[[Category:Communication Commands]]
[[Category:Communication Commands]]
[[Category:Pet Commands]]
[[Category:Slash Commands]]

Latest revision as of 21:25, 25 February 2024

Slash Command

/petsay_pow power_name message

Sends message to all pets already summoned by the power whose name matches power_name.

  • power_name can be truncated.
  • message can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >), similarly to chat bubbles. For example: /petsay_all <em emote> Hello there!
    • emote can be any emote the player can execute. However, not all critters have animations for all emotes.
    • The "petsay" commands will accept "emote" or its alias "em", but will not accept the alias "e".
  • If both an emote and a message are used in the same command, the emote must be placed before the message.
  • This command was originally intended only for Masterminds, however some non-henchmen pets (such as Arena Gladiators) will respond to it.
  • BUG: All of the "petsay" commands are a little broken when it comes to using pet emotes. The emotes work in macros, they sometimes work when typing the command directly into the chat line, but they do NOT work in key binds. In addition, pet emotes won't work directly after spawning a pet. The pet must move first, and then they will work.


Example

/petsay_pow "Call Genin" <em wave> Hello my fellow ninjas!