Primalist: Difference between revisions
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== Overview == | |||
'''Primalists''' were a proposed shape-shifting Epic Archetype that featured a mix of damage, enemy debuffs, and ally buffs, depending on your current form. Although the power sets had been defined, [[Positron (Developer)|Positron]] confirmed at the game's closure that plans for the Primalist Archetype had been scrapped due to its complexity. | |||
The Primalist's power sets would have been: | |||
'''Primary''': Offense<br /> | |||
'''Secondary''': Defense | |||
{{ATStats|note=Primalist stats are unknown.|survive=?|melee=?|ranged=?|control=?|support=?|pets=?}} | |||
== Power Sets == | |||
Primalists would have only had acces to one Primary and one Secondary power set. They would have had no [[Ancillary Power Pools]], but they would have made up for this in the number and variety of powers in their Primary and Secondary. Due to the Primalist's hunter and prowler forms using the wolf and panther bodies (respectively), many individual pool powers would have only been available in primal (human) form. | |||
=== Primary Power Sets === | |||
A Primalist's primary power set is designed for offense. It is: | |||
* [[Feral Might]] | |||
=== Secondary Power Sets === | |||
A Primalist's secondary power set is designed for defense. It is: | |||
* [[Primal Gifts]] | |||
=== Ancillary Power Pools === | |||
This archetype does not have access to [[Ancillary Power Pools]]. | |||
=== Patron Power Pools === | |||
This archetype does not have access to [[Patron Power Pools]]. | |||
=== Inherent Powers === | |||
==== [[File:Inherent BlasterDesperation.png]] Primal Energy ==== | |||
Many of the Primalist's Attacks will grant you Primal Energy. This energy is spent to execute devastating attacks and debuffs as well as incredibly potent healing. It's important to note that some powers require 10 Primal Energy to activate while others will scale with the amount you have. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Primalist]])}} | |||
{{PowerBlock Effects|Primal Energy}} | |||
{{PowerBlock End}} | |||
==== [[File:Inherent BlasterDesperation.png]] Primal Energy (Dampen) ==== | |||
You gain Primal Energy by using your Feral Might attack powers, however you lose 1 Primal Energy every 6 seconds. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Primalist]])}} | |||
{{PowerBlock Effects|Self, -Primal Energy}} | |||
{{PowerBlock End}} | |||
{{Navbox Archetypes}} | |||
[[Category:Archetypes]] | |||
[[Category:Never Implemented]] |
Latest revision as of 21:24, 6 April 2022
Overview
Primalists were a proposed shape-shifting Epic Archetype that featured a mix of damage, enemy debuffs, and ally buffs, depending on your current form. Although the power sets had been defined, Positron confirmed at the game's closure that plans for the Primalist Archetype had been scrapped due to its complexity.
The Primalist's power sets would have been:
Primary: Offense
Secondary: Defense
Primalist stats are unknown.
- Survivability
-
?
- Melee Damage
-
?
- Ranged Damage
-
?
- Crowd Control
-
?
- Support
-
?
- Pets
-
?
Power Sets
Primalists would have only had acces to one Primary and one Secondary power set. They would have had no Ancillary Power Pools, but they would have made up for this in the number and variety of powers in their Primary and Secondary. Due to the Primalist's hunter and prowler forms using the wolf and panther bodies (respectively), many individual pool powers would have only been available in primal (human) form.
Primary Power Sets
A Primalist's primary power set is designed for offense. It is:
Secondary Power Sets
A Primalist's secondary power set is designed for defense. It is:
Ancillary Power Pools
This archetype does not have access to Ancillary Power Pools.
Patron Power Pools
This archetype does not have access to Patron Power Pools.
Inherent Powers
Primal Energy
Many of the Primalist's Attacks will grant you Primal Energy. This energy is spent to execute devastating attacks and debuffs as well as incredibly potent healing. It's important to note that some powers require 10 Primal Energy to activate while others will scale with the amount you have.
Type | Archetype-Specific (Primalist) |
Effects | Primal Energy |
Primal Energy (Dampen)
You gain Primal Energy by using your Feral Might attack powers, however you lose 1 Primal Energy every 6 seconds.
Type | Archetype-Specific (Primalist) |
Effects | Self, -Primal Energy |