Scrapyarders: Difference between revisions
imported>Snorii (historical) mNo edit summary |
|||
(72 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{TOCright}} | |||
== Overview == | == Overview == | ||
The '''Scrapyarders''' are an enemy group in City of Villains. | The '''Scrapyarders''' are an enemy group in City of Villains. | ||
{{clr}} | |||
== Enemy Types == | == Enemy Types == | ||
=== Minions === | === Minions === | ||
==== Enraged Miner ==== | |||
[[File:ScrapyardersMinion01.jpg|thumb|100px]] | |||
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in [[St. Martial]] or [[Grandville]] instead of this dump. | |||
''Levels: 20-30'' | |||
''Powers'' | |||
{{Power|[[File:Claws_Slash.png|22px]]| Pick Axe| Melee, Moderate Lethal Damage, Foe -Defense| You Defense has been reduced by the Pick Axe. }} | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Scrap| Ranged, Moderate Lethal Damage| Enraged Miners throw whatever they can get their hands on as a weapon. }} | |||
{{clr}} | |||
==== Enraged Miner ==== | |||
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in [[St. Martial]] or [[Grandville]] instead of this dump. | |||
''Levels: 20-30'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Shovel| Melee, Moderate Smash Damage, Foe Disorient| This shovel has a chance of knocking you silly. }} | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Scrap| Ranged, Moderate Lethal Damage| Enraged Miners throw whatever they can get their hands on as a weapon. }} | |||
{{clr}} | |||
==== Enraged Miner ==== | ==== Enraged Miner ==== | ||
These poor chumps think they've got a chance against the Cage Consortium. | These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in [[St. Martial]] or [[Grandville]] instead of this dump. | ||
''Levels: 20-30'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Melee, High Smash Damage, Foe Knockdown| This heavy Sledgehammer can knock down foes. }} | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Scrap| Ranged, Moderate Lethal Damage| Enraged Miners throw whatever they can get their hands on as a weapon. }} | |||
{{clr}} | |||
=== Lieutenants === | |||
[[ | ==== Demolitionist ==== | ||
[[File:Demolitionist1.jpg|100px|thumb| |<div style="text-align: center;border:none">A Demolitionist rests</div>]] | |||
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in [[St. Martial]] or [[Grandville]] instead of this dump. | |||
[[ | ''Levels: 20-30'' | ||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Dynamite| Ranged (Targeted AoE), Moderate Lethal/Smash Damage, Foe Knockback, Disorient| The explosion from the Dynamite affects all within the blast and can knock them back and even stun them. }} | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Fire Bomb| Ranged (Targeted AoE), Moderate Fire Damage, Location AoE, Minor DoT(Fire)| The explosion from the Fire Bomb affects all within the blast and sets them on fire. }} | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Jackhammer| Melee, Moderate DoT(Lethal), Foe -Defense| Your Defense has been reduced by the Jackhammer. }} | |||
{{clr}} | |||
=== Bosses === | |||
==== Foreman ==== | ==== Foreman ==== | ||
[[File:Foreman1.jpg|100px|thumb| |<div style="text-align: center;border:none">A Foreman</div>]] | |||
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in [[St. Martial]] or [[Grandville]] instead of this dump. | |||
''Levels: 20-30'' | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Dynamite| Ranged (Targeted AoE), Moderate Lethal/Smash Damage, Foe Knockback, Disorient| The explosion from the Dynamite affects all within the blast and can knock them back and even stun them. }} | |||
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. }} | |||
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate Smash Damage, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | |||
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, High Smash Damage, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }} | |||
{{Power|[[File:Paramilitary EnlistSpecialForces.png|22px]]| Summon Miner| Summon 1-2 Enraged Miners| Summons 1 to 2 Enraged Miners to fight for you. }} | |||
{{Power|[[File:Leadership_Assault.png|22px]]| Assault| Auto, PBAoE, Team +Damage| While this power is active, you and your nearby teammates deal more damage. }} | |||
{{clr}} | |||
=== Named enemies === | |||
==== Sea Witch (Boss) ==== | |||
[[File:Sea Witch.jpg|150px|thumb|{{center|Sea Witch}}]] | |||
''Main Article:'' [[Sea Witch]] | |||
The Sea Witch is a hero from the Rogue Isles possessing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem. | |||
''Levels: 6-12'' | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| The Sea Witch can Fly! }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Heavy DMG(Energy), Foe -End, -Recovery| The Sea Witch can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits. }} | |||
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. }} | |||
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, High DMG(Energy/Smash), Foe Sleep, Knockdown, -End, -Recovery| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }} | |||
{{clr}} | |||
=== Elite Bosses === | |||
==== Sea Witch ==== | |||
''Main Article:'' [[Sea Witch]] | |||
The Sea Witch is a hero from the [[Rogue Isles]] possessing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many [[Family]] smuggling vessels including the Carpe Diem. | |||
''Levels: 15-21'' | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| The Sea Witch can Fly! }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Heavy DMG(Energy), Foe -End, -Recovery| The Sea Witch can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }} | |||
{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Static Discharge| Ranged (Cone), Moderate DMG(Energy), Foe -End| Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. }} | |||
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, High DMG(Energy/Smash), Foe Sleep, Knockdown, -End, -Recovery| The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }} | |||
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. }} | |||
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle: PBAoE, Foe -Range, -ToHit, Knockback| The Sea Witch can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from her. }} | |||
{{clr}} | |||
==== Spinnerette ==== | |||
[[File:Spinnerette.jpg|right|thumb|100px|{{center|Spinnerette}}]] | |||
''Main Article:'' [[Spinnerette]] | |||
Spinnerette is a lieutenant of the Scrapyarder hero known as [[Iron Widow]]. She is a champion of the Scrapyarder cause in [[Sharkhead Isle|Sharkhead]]. | |||
''Levels: 20-26'' | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Heroes can Fly! }} | |||
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }} | |||
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }} | |||
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }} | |||
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }} | |||
=== | {{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| PBAoE, Team Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }} | ||
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Regeneration Aura| PBAoE, Ally +Regeneration| The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. }} | |||
{{clr}} | |||
==== Iron Widow ==== | |||
[[File:Iron_Widow.jpg|right|thumb|100px|{{center|Iron Widow}}]] | |||
''Main Article:'' [[Iron Widow]] | |||
Iron Widow is the secretive leader of the Scrapyarders ever since the murder of Scrapyard at the hands of the deadly [[Captain Mako]]. She handles most of the Scrapyarder operations out of [[Paragon City]] to avoid death at the hands of | |||
[[Cage Consortium Guards|Cage Consortium]] and [[Arachnos]] assassins who find her agenda to disruptive to operations on the [[Rogue Isles]]. | |||
''Levels: 20-26'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light DMG(Smash), Foe Disorient| You have been Disoriented. }} | ||
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet. }} | |||
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash) Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }} | |||
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| PBAoE, Foe Disorient, Knockback| You have been Disoriented. }} | |||
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self {{DamResVal|32.5|32.5}}| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. }} | |||
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self {{DamResVal|0|0|15|15|15|15|0|15}}, {{StatusProtVal|10.38|10.38|10.38|10.38|100}}, {{TypeDefVal|0|0|0|0|0|0|0|5|a=-}}| When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. }} | |||
{{Power|[[ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|25|25|25|25|25|25|0|25}}| Heroes are resistant to lethal, smashing, energy, fire and cold damage. }} | ||
{{ | {{clr}} | ||
=== Heroes === | |||
=== | ==== Sea Witch ==== | ||
[[File:SeaWitch1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sea Witch, during the showdown at the Carpe Diem</div>]] | |||
''Main Article:'' [[Sea Witch]] | |||
The Sea Witch is a hero from the Rogue Isles possessing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many [[Family]] smuggling vessels including the Carpe Diem. | |||
''Levels: 20-26'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| The Sea Witch can Fly! }} | ||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Heavy DMG(Energy), Foe -End, -Recovery| The Sea Witch can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }} | |||
{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Static Discharge| Ranged (Cone), Moderate DMG(Energy), Foe -End| Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. }} | |||
{{Power|[[ | {{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery| A massive attack. The Sea Witch smashes her foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. }} | ||
{{Power|[[ | {{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor DMG(Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. }} | ||
{{Power|[[ | {{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Low-Accuracy: PBAoE, Foe Disorient| The Sea Witch can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around her. }} | ||
{{Power|[[ | {{Power|[[File:StormSummoning Tornado.png|22px]]| Tornado| Summon Tornado: PBAoE, Minor DoT(Smash), Foe Knockback, Disorient, -DEF| Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes. }} | ||
{{Power|[[ | {{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon Lightning Storm| The Sea Witch can create a massive Lightning Storm that will strike any foe that approaches her. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains. }} | ||
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle: PBAoE, Foe -Range, -ToHit, Knockback| The Sea Witch can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from her. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|30}}| [[Archvillain Resistance|Hero resistance]] }} | |||
{{clr}} | |||
=== Giant Monsters === | === Giant Monsters === | ||
Line 72: | Line 245: | ||
==== Ghost of Scrapyard ==== | ==== Ghost of Scrapyard ==== | ||
[[File:Ghost of Scrapyard.jpg|thumb|100px|Ghost of Scrapyard]] | |||
''Main Article:'' [[Ghost of Scrapyard]] | |||
Now this is disturbing. [[Captain Mako]] tore this guy to pieces years ago, yet here he stands, smashing everything in his way with his spectral hammer. You really hope every cape who has felt your wrath doesn't pull this poltergeist routine. It'll be a busy decade if they do. | |||
''Powers'' | |||
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Maul| Melee (Cone), Heavy DMG(Smash), Foe Knockback, Disorient| You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down. }} | |||
{{Power|[[File:StoneMastery_Fissure.png|22px]]| Fissure| Close (Targeted AoE), Heavy DMG(Smash), Foe Knockdown, Disorient| The Ghost of Scrapyard smashes the ground deal moderate damage to every foe in melee range, while knocking them back. }} | |||
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Spirit Wrack| Ranged, High DMG(Negative), Foe -ToHit| The Ghost of Scrapyard slowly drains a target of life, while reducing his Accuracy. }} | |||
{{Power|[[File:DarkCast NightFall.png|22px]]| Wave of Shadows| Ranged (Cone), Moderate DoT(Negative), Foe -ToHit| The Ghost of Scrapyard unleashes a cone shaped burst of particles from the Netherworld. All targets within the range of this power take Negative Energy damage and have a reduced Accuracy. }} | |||
{{Power|[[File:DarkCast_LifeDrain.png|22px]]| Life Drain| Ranged, High DMG(Negative), Foe -ToHit, Self Heal| The Ghost of Scrapyard has drained your life to heal himself. Your Accuracy is reduced. }} | |||
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Necroplasmic Grasp| Melee, Extreme DoT(Negative), Foe Hold| The Ghost of Scrapyard has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Colossal| Auto: Self +MaxHP| Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down! }} | |||
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| {{DamResVal|20|20|0|20|20|20|0|20|e=-}}| [[Archvillain Resistance]]. }} | |||
{{clr}} | |||
=== Named Bosses === | |||
* Cole Black (''Foreman'') | |||
* Concrete Fred (''Foreman'') | |||
* Foreman Mike (''Foreman'') | |||
* Foreman Walter (''Foreman'') | |||
* Hard Luck Pete (''Foreman'') | |||
* Iron Billy (''Foreman'') | |||
* Jackhammer Joe (''Foreman'') | |||
* Johnny Slate (''Foreman'') | |||
* Steeltoe Joe (''Foreman'') | |||
* Promoter's Bodyguard (''Foreman'') | |||
[[Category:Enemies]] | |||
== Related Badges == | |||
{{BadgeBox|Hammer Down}} | |||
{{BadgeBox|Hammerhead}} | |||
{{BadgeBox|Strike Buster}} | |||
[[Category:Enemies]] |
Latest revision as of 15:29, 2 March 2024
Overview
The Scrapyarders are an enemy group in City of Villains.
Enemy Types
Minions
Enraged Miner
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Levels: 20-30
Powers
Pick Axe Melee, Moderate Lethal Damage, Foe -Defense
You Defense has been reduced by the Pick Axe.
Scrap Ranged, Moderate Lethal Damage
Enraged Miners throw whatever they can get their hands on as a weapon.
Enraged Miner
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Levels: 20-30
Powers
Shovel Melee, Moderate Smash Damage, Foe Disorient
This shovel has a chance of knocking you silly.
Scrap Ranged, Moderate Lethal Damage
Enraged Miners throw whatever they can get their hands on as a weapon.
Enraged Miner
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Levels: 20-30
Powers
Sledgehammer Melee, High Smash Damage, Foe Knockdown
This heavy Sledgehammer can knock down foes.
Scrap Ranged, Moderate Lethal Damage
Enraged Miners throw whatever they can get their hands on as a weapon.
Lieutenants
Demolitionist
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Levels: 20-30
Powers
Dynamite Ranged (Targeted AoE), Moderate Lethal/Smash Damage, Foe Knockback, Disorient
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.
Fire Bomb Ranged (Targeted AoE), Moderate Fire Damage, Location AoE, Minor DoT(Fire)
The explosion from the Fire Bomb affects all within the blast and sets them on fire.
Jackhammer Melee, Moderate DoT(Lethal), Foe -Defense
Your Defense has been reduced by the Jackhammer.
Bosses
Foreman
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Levels: 20-30
Powers
Dynamite Ranged (Targeted AoE), Moderate Lethal/Smash Damage, Foe Knockback, Disorient
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.
Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Summon Miner Summon 1-2 Enraged Miners
Summons 1 to 2 Enraged Miners to fight for you.
Assault Auto, PBAoE, Team +Damage
While this power is active, you and your nearby teammates deal more damage.
Named enemies
Sea Witch (Boss)
Main Article: Sea Witch
The Sea Witch is a hero from the Rogue Isles possessing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Levels: 6-12
Powers
Fly Self Fly
The Sea Witch can Fly!
Lightning Bolt Ranged, Heavy DMG(Energy), Foe -End, -Recovery
The Sea Witch can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockdown, -End, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Elite Bosses
Sea Witch
Main Article: Sea Witch
The Sea Witch is a hero from the Rogue Isles possessing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Levels: 15-21
Powers
Fly Self Fly
The Sea Witch can Fly!
Lightning Bolt Ranged, Heavy DMG(Energy), Foe -End, -Recovery
The Sea Witch can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Static Discharge Ranged (Cone), Moderate DMG(Energy), Foe -End
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area.
Havoc Punch Melee, High DMG(Energy/Smash), Foe Sleep, Knockdown, -End, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Hurricane Toggle: PBAoE, Foe -Range, -ToHit, Knockback
The Sea Witch can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from her.
Spinnerette
Main Article: Spinnerette
Spinnerette is a lieutenant of the Scrapyarder hero known as Iron Widow. She is a champion of the Scrapyarder cause in Sharkhead.
Levels: 20-26
Powers
Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Healing Aura PBAoE, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Regeneration Aura PBAoE, Ally +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Iron Widow
Main Article: Iron Widow
Iron Widow is the secretive leader of the Scrapyarders ever since the murder of Scrapyard at the hands of the deadly Captain Mako. She handles most of the Scrapyarder operations out of Paragon City to avoid death at the hands of Cage Consortium and Arachnos assassins who find her agenda to disruptive to operations on the Rogue Isles.
Levels: 20-26
Powers
Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.
Haymaker Melee, High DMG(Smash) Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hand Clap PBAoE, Foe Disorient, Knockback
You have been Disoriented.
Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Heroes
Sea Witch
Main Article: Sea Witch
The Sea Witch is a hero from the Rogue Isles possessing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Levels: 20-26
Powers
Fly Self Fly
The Sea Witch can Fly!
Lightning Bolt Ranged, Heavy DMG(Energy), Foe -End, -Recovery
The Sea Witch can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Static Discharge Ranged (Cone), Moderate DMG(Energy), Foe -End
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area.
Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. The Sea Witch smashes her foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Thunder Clap Low-Accuracy: PBAoE, Foe Disorient
The Sea Witch can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around her.
Tornado Summon Tornado: PBAoE, Minor DoT(Smash), Foe Knockback, Disorient, -DEF
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
Lightning Storm Summon Lightning Storm
The Sea Witch can create a massive Lightning Storm that will strike any foe that approaches her. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.
Hurricane Toggle: PBAoE, Foe -Range, -ToHit, Knockback
The Sea Witch can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from her.
Resistance Res( F30 )
Hero resistance
Giant Monsters
Ghost of Scrapyard
Main Article: Ghost of Scrapyard
Now this is disturbing. Captain Mako tore this guy to pieces years ago, yet here he stands, smashing everything in his way with his spectral hammer. You really hope every cape who has felt your wrath doesn't pull this poltergeist routine. It'll be a busy decade if they do.
Powers
Maul Melee (Cone), Heavy DMG(Smash), Foe Knockback, Disorient
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.
Fissure Close (Targeted AoE), Heavy DMG(Smash), Foe Knockdown, Disorient
The Ghost of Scrapyard smashes the ground deal moderate damage to every foe in melee range, while knocking them back.
Spirit Wrack Ranged, High DMG(Negative), Foe -ToHit
The Ghost of Scrapyard slowly drains a target of life, while reducing his Accuracy.
Wave of Shadows Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
The Ghost of Scrapyard unleashes a cone shaped burst of particles from the Netherworld. All targets within the range of this power take Negative Energy damage and have a reduced Accuracy.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
The Ghost of Scrapyard has drained your life to heal himself. Your Accuracy is reduced.
Necroplasmic Grasp Melee, Extreme DoT(Negative), Foe Hold
The Ghost of Scrapyard has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained.
Colossal Auto: Self +MaxHP
Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down!
Resistance Res( S20 L20 C20 E-20 N20 T20 )
Archvillain Resistance.
Named Bosses
- Cole Black (Foreman)
- Concrete Fred (Foreman)
- Foreman Mike (Foreman)
- Foreman Walter (Foreman)
- Hard Luck Pete (Foreman)
- Iron Billy (Foreman)
- Jackhammer Joe (Foreman)
- Johnny Slate (Foreman)
- Steeltoe Joe (Foreman)
- Promoter's Bodyguard (Foreman)
Related Badges
That'll teach Scrapyard to mess with you.
You have taken the hammer to the followers of Scrapyard.
The Scrapyarders have taken to calling you the Strike Buster.