Shepherds: Difference between revisions
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== Overview == | == Overview == | ||
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=== Minions === | === Minions === | ||
==== Cult Worshipper ==== | ==== Cult Worshipper ==== | ||
{{ | <!-- P1429063960 ShepherdMalMin1 ShepherdMalMin2 ShepherdMalMin3 ShepherdMalMin4 ShepherdMalMin5 ShepherdMalMin6 ShepherdFemMin1 ShepherdFemMin2 ShepherdFemMin3 ShepherdFemMin4 ShepherdFemMin5 ShepherdFemMin6 ShepherdFemMin7 --> | ||
[[File:Cult Worshipper.jpg|100px|right|thumb|{{center|Cult Worshipper}}]] | |||
Often driven to the Shepherds to enact vigilante justice upon the slavers and derelicts of First Ward, these formerly harmless citizens are now fanatically loyal cult members. | Often driven to the Shepherds to enact vigilante justice upon the slavers and derelicts of First Ward, these formerly harmless citizens are now fanatically loyal cult members. | ||
''' | ''Powers'' | ||
{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe -Defense| You perform a standard attack with your katana. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's Defense, making them easier to hit. }} | |||
{{Power|[[File:Katana Slice.png|22px]]| Slice| Melee (Cone), Moderate DMG(Lethal), Foe -Defense| You swing your katana in a wide arc in front of you, slicing multiple foes. This attack can reduce a target's Defense, making them easier to hit. }} | |||
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate DMG(Negative/Lethal)| Small rapid fire Handheld Crossbow. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|0|10|0|0|10|10|l=-}}| The Midnight Masters are naturally resistant to several types of damage. }} | |||
{{clr}} | {{clr}} | ||
=== Lieutenants === | === Lieutenants === | ||
==== Doomsayer ==== | |||
<!-- P1700856430 ShepherdMalLT1 ShepherdMalLT2 ShepherdMalLT3 ShepherdMalLT4 ShepherdMalLT5 ShepherdMalLT6 ShepherdFemLT1 ShepherdFemLT2 ShepherdFemLT3 ShepherdFemLT4 --> | |||
[[File:Doomsayer.jpg|100px|right|thumb|{{center|Doomsayer}}]] | |||
The Doomsayers believe the utter destruction of their home heralds the beginning of the end of Praetoria, but they lead their fellow Shepherds in their quest to improve the lot of the First Ward Citizens. | |||
''Powers'' | |||
{{Power|[[File:DarkCast NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate DoT(Negative), Foe -ToHit| Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. }} | |||
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe —ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }} | |||
{{Power|[[File:Temporary RangeHeavyDamage.png|22px]]| Blackwand| Ranged, High DMG(Negative)| This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise. }} | |||
{{Power|[[File:FireBlast Inferno.png|22px]]| Dark Destiny| Suicide Special| You continuously remain hovering in a delicate psychic balance due to the traumas inflicted by Mother Mayhem and Malaise. When you are nearly defeated in combat, all control over this balance is lost, causing a powerful eruption of psionic energy that deals significant damage to your foes. }} | |||
:'''Brilliance''' | |||
:{{Power|[[File:FireBlast Inferno.png|22px]]| Explosion| PBAoE, Extreme DMG(Negative)| You have erupted in a burst of negative energy! }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|0|10|0|0|10|10|l=-}}| The Midnight Masters are naturally resistant to several types of damage. }} | |||
{{clr}} | |||
==== Soothsayer ==== | ==== Soothsayer ==== | ||
{{ | <!-- P124847620 ShepherdMalLT1 ShepherdMalLT2 ShepherdMalLT3 ShepherdMalLT4 ShepherdMalLT5 ShepherdMalLT6 ShepherdFemLT1 ShepherdFemLT2 ShepherdFemLT3 ShepherdFemLT4 --> | ||
[[File:Soothsayer.jpg.jpg|100px|right|thumb|{{center|Soothsayer}}]] | |||
Soothsayers are charismatic leaders of the Shepherds. Their unwavering belief in the group's purpose as guardians of First Ward spurs their followers to great success in the face of adversity. | Soothsayers are charismatic leaders of the Shepherds. Their unwavering belief in the group's purpose as guardians of First Ward spurs their followers to great success in the face of adversity. | ||
''Powers'' | |||
{{Power|[[File:DarkCast NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate DoT(Negative), Foe -ToHit| Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. }} | |||
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe —ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }} | |||
{{ | |||
{{Power|[[File:Temporary RangeHeavyDamage.png|22px]]| Blackwand| Ranged, High DMG(Negative)| This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise. }} | |||
{{Power|[[File:Leadership Vengence.png|22px]]| Vengeance| Post Death Special: PBAoE, Team +Defense, +ToHit, +DMG| The loss of a good leader can enrage the Shepherds. If a Soothsayer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|0|10|0|0|10|10|l=-}}| The Midnight Masters are naturally resistant to several types of damage. }} | |||
{{ | |||
The | |||
{{clr}} | {{clr}} | ||
=== Bosses === | === Bosses === | ||
==== Prophet ==== | |||
<!-- P2166909532 ShepherdMalBos1 ShepherdMalBos2 ShepherdMalBos3 ShepherdMalBos4 ShepherdMalBos5 ShepherdMalBos6 ShepherdMalBos7 ShepherdMalBos8 ShepherdMalBos9 ShepherdFemBos1 ShepherdFemBos2 ShepherdFemBos3 ShepherdFemBos4 ShepherdFemBos5 ShepherdFemBos6 ShepherdFemBos7 --> | |||
[[File:Prophet.jpg|100px|right|thumb|{{center|Prophet}}]] | |||
Powerful mystics in their own rights, Prophets look forward into the future and try to guide their flock to safety and success in the violent land of First Ward. | |||
''Powers'' | |||
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -Defense| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | |||
{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }} | |||
{{Power|[[File:DarkMiasma TarPatch.png|22px]]| Tar Patch| Ranged (Location AoE), Foe -Speed, -Resist(All), -Fly, -Jump| Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. }} | |||
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }} | |||
{{Power|[[File:PainDomination WorldOfPain.png|22px]]| World of Pain ''(Only Level 28 and up)''| PBAoE, Team +ToHit, +DMG, {{DamResVal|0|0|0|0|0|0|0|0|15}}, {{StatusResVal|0|0|0|0|0|0|1038%}}| When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and To Hit bonus. Additionally those affected by this power will also be protected from Placate effects. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|0|10|0|0|15|15|l=-}}| The Midnight Masters are naturally resistant to several types of damage. }} | |||
{{clr}} | {{clr}} | ||
=== Named Bosses === | === Named Bosses === | ||
==== Anna ==== | ==== Anna ==== | ||
{{ | <!-- P2171474313 Model_AnnaCult_NoRing --> | ||
[[File:Anna.jpg|100px|right|thumb|{{center|Anna}}]] | |||
Anna, the Monarch's purported daughter, has spent years in First Ward and worn many guises. Currently, she is the leader of a band of Shepherds, a fanatical cult of doomsday vigilantes. | Anna, the Monarch's purported daughter, has spent years in First Ward and worn many guises. Currently, she is the leader of a band of Shepherds, a fanatical cult of doomsday vigilantes. | ||
''Powers'' | |||
{{Power|[[File:DarkCast NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate DoT(Negative), Foe -ToHit| Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. }} | |||
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }} | |||
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|0|10|0|0|10|10|l=-}}| The Midnight Masters are naturally resistant to several types of damage. }} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 22:20, 18 February 2023
Overview
The Shepherds is a villain group found in the Praetorian zone, First Ward, from level 20 to 29.
Background
Villain Types
Minions
Cult Worshipper
Often driven to the Shepherds to enact vigilante justice upon the slavers and derelicts of First Ward, these formerly harmless citizens are now fanatically loyal cult members.
Powers
Hack Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your katana. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's Defense, making them easier to hit.
Slice Melee (Cone), Moderate DMG(Lethal), Foe -Defense
You swing your katana in a wide arc in front of you, slicing multiple foes. This attack can reduce a target's Defense, making them easier to hit.
Hand Crossbow Ranged, Moderate DMG(Negative/Lethal)
Small rapid fire Handheld Crossbow.
Damage Resistance Res( L-10 E10 N10 )
The Midnight Masters are naturally resistant to several types of damage.
Lieutenants
Doomsayer
The Doomsayers believe the utter destruction of their home heralds the beginning of the end of Praetoria, but they lead their fellow Shepherds in their quest to improve the lot of the First Ward Citizens.
Powers
Night Fall Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit.
Gloom Ranged, High DoT(Negative), Foe —ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Blackwand Ranged, High DMG(Negative)
This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise.
Dark Destiny Suicide Special
You continuously remain hovering in a delicate psychic balance due to the traumas inflicted by Mother Mayhem and Malaise. When you are nearly defeated in combat, all control over this balance is lost, causing a powerful eruption of psionic energy that deals significant damage to your foes.
Damage Resistance Res( L-10 E10 N10 )
The Midnight Masters are naturally resistant to several types of damage.
Soothsayer
Soothsayers are charismatic leaders of the Shepherds. Their unwavering belief in the group's purpose as guardians of First Ward spurs their followers to great success in the face of adversity.
Powers
Night Fall Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit.
Gloom Ranged, High DoT(Negative), Foe —ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Blackwand Ranged, High DMG(Negative)
This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise.
Vengeance Post Death Special: PBAoE, Team +Defense, +ToHit, +DMG
The loss of a good leader can enrage the Shepherds. If a Soothsayer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Damage Resistance Res( L-10 E10 N10 )
The Midnight Masters are naturally resistant to several types of damage.
Bosses
Prophet
Powerful mystics in their own rights, Prophets look forward into the future and try to guide their flock to safety and success in the violent land of First Ward.
Powers
Hack Melee, High DMG(Lethal), Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Slash Melee, Moderate DMG(Lethal), Foe -Defense
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.
Tar Patch Ranged (Location AoE), Foe -Speed, -Resist(All), -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.
World of Pain (Only Level 28 and up) PBAoE, Team +ToHit, +DMG, Res( All15 ), Res( Pl 1038% )
When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and To Hit bonus. Additionally those affected by this power will also be protected from Placate effects.
Damage Resistance Res( L-10 E15 N15 )
The Midnight Masters are naturally resistant to several types of damage.
Named Bosses
Anna
Anna, the Monarch's purported daughter, has spent years in First Ward and worn many guises. Currently, she is the leader of a band of Shepherds, a fanatical cult of doomsday vigilantes.
Powers
Night Fall Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit.
Gloom Ranged, High DoT(Negative), Foe -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.
Damage Resistance Res( L-10 E10 N10 )
The Midnight Masters are naturally resistant to several types of damage.