Shepherds: Difference between revisions

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Often driven to the Shepherds to enact vigilante justice upon the slavers and derelicts of First Ward, these formerly harmless citizens are now fanatically loyal cult members.
Often driven to the Shepherds to enact vigilante justice upon the slavers and derelicts of First Ward, these formerly harmless citizens are now fanatically loyal cult members.


'''Powers'''
''Powers''


{{Power|[[File:Katana Hack.png|22px]]|Hack|Melee, Moderate DMG(Lethal), Foe -Def|You perform a standard attack with your katana. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's Defense, making them easier to hit. Damage: Moderate, Recharge: Fast}}
{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe -Defense| You perform a standard attack with your katana. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's Defense, making them easier to hit. }}


{{Power|[[File:Katana Slice.png|22px]]|Slice|Melee (Cone), Moderate DMG(Lethal), Foe -Def|You swing your katana in a wide arc in front of you, slicing multiple foes. This attack can reduce a target's Defense, making them easier to hit. Damage: Moderate, Recharge: Moderate}}
{{Power|[[File:Katana Slice.png|22px]]| Slice| Melee (Cone), Moderate DMG(Lethal), Foe -Defense| You swing your katana in a wide arc in front of you, slicing multiple foes. This attack can reduce a target's Defense, making them easier to hit. }}


{{Power|[[File:MedievalWeapons Crossbow.png|22px]]|Hand Crossbow|Ranged Lethal/Negative, Low Dam|Small rapid fire Handheld Crossbow.}}
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate DMG(Negative/Lethal)| Small rapid fire Handheld Crossbow. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|0|10|0|0|10|10|l=-}}| The Midnight Masters are naturally resistant to several types of damage. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}}
{{clr}}
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The Doomsayers believe the utter destruction of their home heralds the beginning of the end of Praetoria, but they lead their fellow Shepherds in their quest to improve the lot of the First Ward Citizens.
The Doomsayers believe the utter destruction of their home heralds the beginning of the end of Praetoria, but they lead their fellow Shepherds in their quest to improve the lot of the First Ward Citizens.


'''Powers'''
''Powers''


{{Power|[[File:FireBlast Inferno.png|22px]]|Dark Destiny|Suicide Special|You continuously remain hovering in a delicate psychic balance due to the traumas inflicted by Mother Mayhem and Malaise. When you are nearly defeated in combat, all control over this balance is lost, causing a powerful eruption of psionic energy that deals significant damage to your foes.}}
{{Power|[[File:DarkCast NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate DoT(Negative), Foe -ToHit| Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. }}


:{{Power|[[File:FireBlast Inferno.png|22px]]|Explosion|Explosion|You have erupted in a burst of negative energy!}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe —ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }}


{{Power|[[File:DarkCast NightFall.png|22px]]|Night Fall|Ranged (Cone), Moderate DMG(Negative), Foe -To Hit|Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. Damage: Moderate(DoT), Recharge: Slow}}
{{Power|[[File:Temporary RangeHeavyDamage.png|22px]]| Blackwand| Ranged, High DMG(Negative)| This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]|Gloom|Ranged, High DoT(Negative), Foe -To Hit|Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. Damage: High(DoT), Recharge: Moderate}}
{{Power|[[File:FireBlast Inferno.png|22px]]| Dark Destiny| Suicide Special| You continuously remain hovering in a delicate psychic balance due to the traumas inflicted by Mother Mayhem and Malaise. When you are nearly defeated in combat, all control over this balance is lost, causing a powerful eruption of psionic energy that deals significant damage to your foes. }}
:'''Brilliance'''
:{{Power|[[File:FireBlast Inferno.png|22px]]| Explosion| PBAoE, Extreme DMG(Negative)| You have erupted in a burst of negative energy! }}


{{Power|[[File:Temporary RangeHeavyDamage.png|22px]]|Blackwand|Ranged, High DMG(Negative)|This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise.}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|0|10|0|0|10|10|l=-}}| The Midnight Masters are naturally resistant to several types of damage. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}}
{{clr}}
{{clr}}


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Soothsayers are charismatic leaders of the Shepherds. Their unwavering belief in the group's purpose as guardians of First Ward spurs their followers to great success in the face of adversity.
Soothsayers are charismatic leaders of the Shepherds. Their unwavering belief in the group's purpose as guardians of First Ward spurs their followers to great success in the face of adversity.


'''Powers'''
''Powers''


{{Power|[[File:Leadership Vengence.png|22px]]|Vengeance|Team Buff +DEF +ACC +DMG|The loss of a good leader can enrage the Shepherds. If a Soothsayer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.}}
{{Power|[[File:DarkCast NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate DoT(Negative), Foe -ToHit| Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. }}


{{Power|[[File:DarkCast NightFall.png|22px]]|Night Fall|Ranged (Cone), Moderate DMG(Negative), Foe -To Hit|Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. Damage: Moderate(DoT), Recharge: Slow}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe —ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]|Gloom|Ranged, High DoT(Negative), Foe -To Hit|Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. Damage: High(DoT), Recharge: Moderate}}
{{Power|[[File:Temporary RangeHeavyDamage.png|22px]]| Blackwand| Ranged, High DMG(Negative)| This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise. }}


{{Power|[[File:Temporary RangeHeavyDamage.png|22px]]|Blackwand|Ranged, High DMG(Negative)|This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise.}}
{{Power|[[File:Leadership Vengence.png|22px]]| Vengeance| Post Death Special: PBAoE, Team +Defense, +ToHit, +DMG| The loss of a good leader can enrage the Shepherds. If a Soothsayer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|0|10|0|0|10|10|l=-}}| The Midnight Masters are naturally resistant to several types of damage. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}}
{{clr}}
{{clr}}


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Powerful mystics in their own rights, Prophets look forward into the future and try to guide their flock to safety and success in the violent land of First Ward.
Powerful mystics in their own rights, Prophets look forward into the future and try to guide their flock to safety and success in the violent land of First Ward.


'''Powers'''
''Powers''
 
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High DMG(Lethal), Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }}


{{Power|[[File:Sword Hack.png|22px]]|Hack|Melee, High Dam(Lethal), Foe -DEF|You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate}}
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate DMG(Lethal), Foe -Defense| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }}


{{Power|[[File:Sword Slash.png|22px]]|Slash|Melee, Moderate Dam(Lethal), Foe -DEF|You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast}}
{{Power|[[File:Sword WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. }}


{{Power|[[File:Sword WhirlingSword.png|22px]]|Whirling Sword|PBAoE Melee, Moderate DMG(Lethal), Foe -Def|You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow}}
{{Power|[[File:DarkMiasma TarPatch.png|22px]]| Tar Patch| Ranged (Location AoE), Foe -Speed, -Resist(All), -Fly, -Jump| Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. }}


{{Power|[[File:DarkMiasma TarPatch.png|22px]]|Tar Patch|Ranged (Location AoE), Target -Speed, -Res, -Fly|Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. Recharge: Slow}}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative/Smash), Foe Immobilize, -To Hit|You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT)Recharge: Slow}}
{{Power|[[File:PainDomination WorldOfPain.png|22px]]| World of Pain ''(Only Level 28 and up)''| PBAoE, Team +ToHit, +DMG, {{DamResVal|0|0|0|0|0|0|0|0|15}}, {{StatusResVal|0|0|0|0|0|0|1038%}}| When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and To Hit bonus. Additionally those affected by this power will also be protected from Placate effects. }}


{{Power|[[File:PainDomination WorldOfPain.png|22px]]|World of Pain|PBAoE Team +To Hit, +DMG, +RES(All DMG, Placate)|When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and To Hit bonus. Additionally those affected by this power will also be protected from Placate effects.}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|0|10|0|0|15|15|l=-}}| The Midnight Masters are naturally resistant to several types of damage. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}}
{{clr}}
{{clr}}


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Anna, the Monarch's purported daughter, has spent years in First Ward and worn many guises. Currently, she is the leader of a band of Shepherds, a fanatical cult of doomsday vigilantes.
Anna, the Monarch's purported daughter, has spent years in First Ward and worn many guises. Currently, she is the leader of a band of Shepherds, a fanatical cult of doomsday vigilantes.


'''Powers'''
''Powers''


{{Power|[[File:DarkCast NightFall.png|22px]]|Night Fall|Ranged (Cone), Moderate DMG(Negative), Foe -To Hit|Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. Damage: Moderate(DoT), Recharge: Slow}}
{{Power|[[File:DarkCast NightFall.png|22px]]| Night Fall| Ranged (Cone), Moderate DoT(Negative), Foe -ToHit| Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]|Gloom|Ranged, High DoT(Negative), Foe -To Hit|Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. Damage: High(DoT), Recharge: Moderate}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), Moderate DMG(Negative/Smash), Foe Immobilize, -To Hit|You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. Damage: Moderate(DoT)Recharge: Slow}}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }}


{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Damage Resistance| {{DamResVal|0|10|0|0|10|10|l=-}}| The Midnight Masters are naturally resistant to several types of damage. }}


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 22:20, 18 February 2023

Overview

The Shepherds is a villain group found in the Praetorian zone, First Ward, from level 20 to 29.

Background


Villain Types

Minions

Cult Worshipper

Cult Worshipper

Often driven to the Shepherds to enact vigilante justice upon the slavers and derelicts of First Ward, these formerly harmless citizens are now fanatically loyal cult members.

Powers

Katana Hack.png Hack Melee, Moderate DMG(Lethal), Foe -Defense
You perform a standard attack with your katana. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's Defense, making them easier to hit.

Katana Slice.png Slice Melee (Cone), Moderate DMG(Lethal), Foe -Defense
You swing your katana in a wide arc in front of you, slicing multiple foes. This attack can reduce a target's Defense, making them easier to hit.

MedievalWeapons Crossbow.png Hand Crossbow Ranged, Moderate DMG(Negative/Lethal)
Small rapid fire Handheld Crossbow.

Invulnerability ToughHide.png Damage Resistance Res( L-10 E10 N10 )
The Midnight Masters are naturally resistant to several types of damage.


Lieutenants

Doomsayer

Doomsayer

The Doomsayers believe the utter destruction of their home heralds the beginning of the end of Praetoria, but they lead their fellow Shepherds in their quest to improve the lot of the First Ward Citizens.

Powers

DarkCast NightFall.png Night Fall Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe —ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

Temporary RangeHeavyDamage.png Blackwand Ranged, High DMG(Negative)
This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise.

FireBlast Inferno.png Dark Destiny Suicide Special
You continuously remain hovering in a delicate psychic balance due to the traumas inflicted by Mother Mayhem and Malaise. When you are nearly defeated in combat, all control over this balance is lost, causing a powerful eruption of psionic energy that deals significant damage to your foes.

Brilliance
FireBlast Inferno.png Explosion PBAoE, Extreme DMG(Negative)
You have erupted in a burst of negative energy!

Invulnerability ToughHide.png Damage Resistance Res( L-10 E10 N10 )
The Midnight Masters are naturally resistant to several types of damage.


Soothsayer

Soothsayer

Soothsayers are charismatic leaders of the Shepherds. Their unwavering belief in the group's purpose as guardians of First Ward spurs their followers to great success in the face of adversity.

Powers

DarkCast NightFall.png Night Fall Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe —ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

Temporary RangeHeavyDamage.png Blackwand Ranged, High DMG(Negative)
This undead Midnighter's Blackwand still packs a potent punch even after its wielder's untimely demise.

Leadership Vengence.png Vengeance Post Death Special: PBAoE, Team +Defense, +ToHit, +DMG
The loss of a good leader can enrage the Shepherds. If a Soothsayer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Invulnerability ToughHide.png Damage Resistance Res( L-10 E10 N10 )
The Midnight Masters are naturally resistant to several types of damage.


Bosses

Prophet

Prophet

Powerful mystics in their own rights, Prophets look forward into the future and try to guide their flock to safety and success in the violent land of First Ward.

Powers

Sword Hack.png Hack Melee, High DMG(Lethal), Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.

Sword Slash.png Slash Melee, Moderate DMG(Lethal), Foe -Defense
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Sword WhirlingSword.png Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Minor DoT(Lethal), Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.

DarkMiasma TarPatch.png Tar Patch Ranged (Location AoE), Foe -Speed, -Resist(All), -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.

PainDomination WorldOfPain.png World of Pain (Only Level 28 and up) PBAoE, Team +ToHit, +DMG, Res( All15 ), Res( Pl 1038% )
When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and To Hit bonus. Additionally those affected by this power will also be protected from Placate effects.

Invulnerability ToughHide.png Damage Resistance Res( L-10 E15 N15 )
The Midnight Masters are naturally resistant to several types of damage.


Named Bosses

Anna

Anna

Anna, the Monarch's purported daughter, has spent years in First Ward and worn many guises. Currently, she is the leader of a band of Shepherds, a fanatical cult of doomsday vigilantes.

Powers

DarkCast NightFall.png Night Fall Ranged (Cone), Moderate DoT(Negative), Foe -ToHit
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced chance to hit.

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative), Foe -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.

Invulnerability ToughHide.png Damage Resistance Res( L-10 E10 N10 )
The Midnight Masters are naturally resistant to several types of damage.