Base Energy Items: Difference between revisions
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== Important == | |||
The information below is outdated; now, base items do not normally require energy or control. | |||
==Overview== | ==Overview== | ||
All information on this page is current as of [[Issue 13]]. | All information on this page is current as of [[Issue 13]]. | ||
Many functional [[Base Items]] require energy to operate. Energy is provided by Energy items, which like other base objects, come in both Tech and Arcane styles. Auxiliary items must match the style of the main energy item they're being paired to. Energy itself isn't typed - for example, energy that comes from an arcane energy item can be used to power a tech telepad. | Many functional [[Base Items]] require energy to operate. Energy is provided by Energy items, which like other base objects, come in both Tech and Arcane styles. Auxiliary items must match the style of the main energy item they're being paired to. Energy itself isn't typed - for example, energy that comes from an arcane energy item can be used to power a tech telepad. | ||
[[Hidden Base Plots|Hidden base plots]] can only contain a single main energy item while [[Secure Base Plots|secure base plots]] can contain two. | |||
==Main== | == Main == | ||
[[Combo Power and Control Unit]] - A special type of item intended for getting bases off of the ground. It provides 125 energy and 75 control, costs 25,000 [[prestige]] and can '''only''' be placed in the [[Oversight Center]] room. | [[Combo Power and Control Unit]] - A special type of item intended for getting bases off of the ground. It provides 125 energy and 75 control, costs 25,000 [[prestige]] and can '''only''' be placed in the [[Oversight Center]] room. | ||
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==Auxiliary== | == Auxiliary == | ||
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{{Navbox SG Bases}} | |||
[[Category:Base Items]] | [[Category:Base Items]] |
Latest revision as of 14:18, 19 May 2020
Important
The information below is outdated; now, base items do not normally require energy or control.
Overview
All information on this page is current as of Issue 13.
Many functional Base Items require energy to operate. Energy is provided by Energy items, which like other base objects, come in both Tech and Arcane styles. Auxiliary items must match the style of the main energy item they're being paired to. Energy itself isn't typed - for example, energy that comes from an arcane energy item can be used to power a tech telepad.
Hidden base plots can only contain a single main energy item while secure base plots can contain two.
Main
Combo Power and Control Unit - A special type of item intended for getting bases off of the ground. It provides 125 energy and 75 control, costs 25,000 prestige and can only be placed in the Oversight Center room.
Arcane Name | Tech Name | Price | Energy Produced | Aux Allowed | Unlocked By | Crafted |
---|---|---|---|---|---|---|
Power Crystal | Basic Generator | 200,000 prestige | 1000 | 2 | N/A | No |
Ley Tap | Turbine Generator | 1,000,000 prestige | 5000 | 2 | N/A | Yes |
Dimensional Vortex | Fusion Generator | 5,000,000 prestige | 25,000 | 2 | Fusion Generator Plans Badge | Yes |
Auxiliary
Arcane Name | Tech Name | Price | Energy Produced | Energy Consumed | Control Consumed | Unlocked By | Crafted | Notes |
---|---|---|---|---|---|---|---|---|
Crystal Focus | Circuit Breaker | 30,000 prestige | 150 | 0 | 0 | N/A | No | |
Crystal Ward | Generator Energy Curtain | 100,000 prestige | 0 | 100 | 25 | N/A | Yes | Protects generator |