Spirits: Difference between revisions
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== Overview == | == Overview == | ||
'''Spirits''' is an enemy group that | '''Spirits''' is an enemy group that appear during [[Halloween Event]]s. They appear when players click on doors and get a "Trick". | ||
==Background== | == Background == | ||
There is no official background about this group at this time. | |||
{{clr}} | |||
== Enemy Types == | == Enemy Types == | ||
===Lieutenants=== | === Lieutenants === | ||
==== Spirit ==== | ==== Spirit ==== | ||
[[ | [[File:SpiritsMinion01.jpg|thumb|125px|{{center|Spirit}}]] | ||
Paranormal investigators have long theorized that ghosts are created by only the most violent deaths. These specimens are certainly angry enough to support that assessment. | Paranormal investigators have long theorized that ghosts are created by only the most violent deaths. These specimens are certainly angry enough to support that assessment. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Spirits have the inherent ability to fly with no endurance cost. }} | ||
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }} | |||
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.}} | |||
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Psionic/Negative Energy Damage, Foe -Accuracy| The Spirit taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.}} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }} | |||
{{clr}} | {{clr}} | ||
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* Defeating 20 Spirits will award the [[Buster Badge]] | * Defeating 20 Spirits will award the [[Buster Badge]] | ||
{{BadgeBox | {{BadgeBox|Buster}} | ||
== Notes == | == Notes == | ||
[[Category:Halloween Enemies]] | [[Category:Halloween Enemies]] |
Latest revision as of 20:34, 13 October 2011
Overview
Spirits is an enemy group that appear during Halloween Events. They appear when players click on doors and get a "Trick".
Background
There is no official background about this group at this time.
Enemy Types
Lieutenants
Spirit
Paranormal investigators have long theorized that ghosts are created by only the most violent deaths. These specimens are certainly angry enough to support that assessment.
Powers
Flight Self fly
Spirits have the inherent ability to fly with no endurance cost.
Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Siphon Life Psionic/Negative Energy Damage, Foe -Accuracy
The Spirit taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.
Resistance Auto, Self +Res( S40 L40 E-30 N30 P-30 T30 ) Prot( Im 3 Kb 100 ) Res( Im 33.33% )
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.
Badge
- Defeating 20 Spirits will award the Buster Badge
You have defeated 20 ghosts, spirits who have not rested since their original death.