Static Zone: Difference between revisions

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# A "world map" that is present all the time, whether there are players in it or not.
# A "world map" that is present all the time, whether there are players in it or not.
{{EdNote|note=Some Static Zones will generate multiple instances of themselves if there is a high enough group of players trying to enter a single zone. These "extra" zones will be numbered, and disappear once demand is reduced. See [[AP 33]] for an example of this.}}


== Examples ==
== Examples ==
# [[Mercy Island]], a villain [[:Category:CoH City Zones|City Zone]].
# [[Mercy Island]], a [[:Category:Villain City Zones|villain City Zone]].
# [[The Hollows]], a hero [[:Category:CoV Hazard Zones|Hazard Zone]].
# [[The Hollows]], a [[:Category:Hero Hazard Zones|hero Hazard Zone]].
# [[The Hive]], a hero [[Trial Zone]].
# [[The Hive]], a hero [[Trial Zone]].


== See Also ==
== See Also ==
* [[Instanced Map]]
* [[Instanced Map]]
* [[Zone]]
[[Category:Definition]]
[[Category:Definition]]

Latest revision as of 21:50, 7 March 2014

Definition

Static Zone
  1. A "world map" that is present all the time, whether there are players in it or not.
Editor's Note:

Some Static Zones will generate multiple instances of themselves if there is a high enough group of players trying to enter a single zone. These "extra" zones will be numbered, and disappear once demand is reduced. See AP 33 for an example of this.

Examples

  1. Mercy Island, a villain City Zone.
  2. The Hollows, a hero Hazard Zone.
  3. The Hive, a hero Trial Zone.

See Also