Sting of the Manticore: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Supernumiphone (historical)
No edit summary
m (updating set bonuses)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{InvSetOverview|Name=Sting of the Manticore|Type=Sniper Attacks|35|50
{{InvSetOverview|Name=Sting of the Manticore|Type=Sniper Attacks|35|50
|Accuracy/Damage|Damage/Endurance|Accuracy/Interrupt/Range|Damage/Interrupt/Recharge|Damage/Endurance/Recharge|Chance for Toxic Damage|opt6={{IOProc}}}}
|Accuracy/Damage|Damage/Endurance|Accuracy/Interrupt/Range|Damage/Interrupt/Recharge|Damage/Endurance/Recharge|Chance for Toxic Damage|opt6={{IOProc}} }}


{{SetBonusPreamble}}
{{SetBonusPreamble}}
{{Set Bonus|class=Regen|num=2|amt=12}}
{{Set Bonus|class=Regen|num=2|amt=12}}
{{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=3|amt=0.94}}
{{Set Bonus|class=Defense|type=Ranged|num=3|amt=2.5}}
{{Set Bonus|class=Defense|type=Ranged|num=3|amt=1.88}}
{{Set Bonus|class=Defense|type=Energy|type2=Negative Energy|num=3|amt=1.25}}
{{Set Bonus|class=All Powers|type=Damage|num=4|amt=3}}
{{Set Bonus|class=All Powers|type=Damage|num=4|amt=3}}
{{Set Bonus|class=All Powers|type=Recharge|num=5|amt=7.5}}
{{Set Bonus|class=All Powers|type=Recharge|num=5|amt=7.5}}
{{Set Bonus|class=Resist|type=Toxic|num=6|amt=3.13}}
{{Set Bonus|class=Resist|type=Toxic|type2=Psionic|num=6|amt=4.5}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=6|amt=7.5}}
{{Set Bonus|class=Less Mez|type=Hold|num=6|amt=7.5}}
{{Set Bonus|class=Less Mez|type=Stun|num=6|amt=7.5}}
{{Set Bonus|class=Less Mez|type=Sleep|num=6|amt=7.5}}
{{Set Bonus|class=Less Mez|type=Fear|num=6|amt=7.5}}
{{Set Bonus|class=Less Mez|type=Confuse|num=6|amt=7.5}}
{{Setchar}}

Latest revision as of 18:32, 30 August 2020

IO Sting of the Manticore.png

Sting of the Manticore is a Sniper Attacks enhancement set in the Invention System. It is available in the 35-50 level range.

There are six enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements improves your Regeneration by 12%.
  • Three enhancements increases Ranged Defense by 2.5%.
  • Three enhancements increases Energy and Negative Energy Defense by 1.25%.
  • Four enhancements improves the Damage of all your powers by 3%.
  • Five enhancements improves the Recharge of all your powers by 7.5%.
  • Six enhancements increases Toxic and Psionic Resistance by 4.5%.
  • Six enhancements reduces the duration of Immobilize effects on you by 7.5%.
  • Six enhancements reduces the duration of Hold effects on you by 7.5%.
  • Six enhancements reduces the duration of Stun effects on you by 7.5%.
  • Six enhancements reduces the duration of Sleep effects on you by 7.5%.
  • Six enhancements reduces the duration of Fear effects on you by 7.5%.
  • Six enhancements reduces the duration of Confuse effects on you by 7.5%.