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== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Super Strength''' is a standard power set that is a primary set for [[Brute]]s and a secondary set for [[Tanker]]s.


'''Super Strength''' is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.
"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."
{{clrl}}


== Powers ==
== Power Tables ==
=== Brute ===
The Super Strength power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:


=== [[Image:SuperStrength_Jab.png]] Jab ===
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=2|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=6|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=8|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=18|Effect=Self +DMG, +To-Hit, Delayed Self (Weaken, Special)|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=22|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=26|Effect=PBAoE Melee, Moderate DMG(Smash), Foe Knockback|Border=1}}
{{Powers_Footer}}


A quick jab that deals minor damage, but has a
=== Tanker ===
chance of Disorienting the target, especially if
The Super Strength power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
coupled with other attacks. Damage: Minor,
Recharge: Very Fast


'''Minimum Level:''' 1 (Brute)
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Melee, Minor DMG(Smash), Foe Minor Disorient|Border=1}}
'''Effects:'''      Melee
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Melee, Light DMG(Smash), Foe Knockback|Border=1}}
                Minor DMG(Smash)
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=4|Effect=Melee, Moderate DMG(Smash), Foe Knockback|Border=1}}
                Minor Disorient
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
'''Enhancements:'''  Enhance Taunt
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}
                Reduce Endurance Cost
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=24|Effect=Self +DMG, +To-Hit, Delayed Self(Weaken, Special)|Border=1}}
                Enhance Disorient
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=28|Effect=Ranged, Moderate DMG(Smash), Foe Knockback, -Fly|Border=1}}
                Enhance Recharge Speed
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=30|Effect=PBAoE, Moderate DMG(Smash), Foe Knockback|Border=1}}
                Enhance Damage
{{Powers_Footer}}
                Enhance Accuracy


== Powers ==
=== [[File:SuperStrength_FootStomp.png]] Foot Stomp ===
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.


=== [[Image:SuperStrength_Punch.png]] Punch ===
{{EdNote|note=Foot Stomp is unaffected by Radius changes.}}
 
Your Super Strength Punch can deal a moderate
amount of damage, but most of all can knock your
opponent off his feet, unable to attack again until
he stands up. Damage: Moderate, Recharge: Fast


'''Minimum Level:''' 1 (Brute)
{{PowerBlock Start}}
{{PowerBlock Damage|Moderate(Smashing)}}
'''Effects:'''      Melee
{{PowerBlock Recharge|Slow}}
                Moderate DMG(Smash)
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
                Knockback
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 30 (Tanker)}}
{{PowerBlock Effects|Point Blank Area of Effect}}
'''Enhancements:'''  Enhance Taunt
{{PowerBlock Blank|Foe Knockback}}
                Reduce Endurance Cost
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
                Enhance Recharge Speed
{{PowerBlock Blank|{{Enhance Damage}}}}
                Enhance KnockBack
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
                Enhance Damage
{{PowerBlock Blank|{{Enhance Knockback}}}}
                Enhance Accuracy
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}


=== [[Image:SuperStrength_Haymaker.png]] Haymaker ===
=== [[File:SuperStrength_HandClap.png]] Hand Clap ===
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.


A slow but devastating attack, the Haymaker has a great chance of knocking
{{EdNote|note=Hand Clap is unaffected by Radius changes.}}
your opponents down.Damage: High, Recharge: Moderate


=== [[Image:SuperStrength_HandClap.png]] Hand Clap ===
{{PowerBlock Start}}
{{PowerBlock Recharge|Slow}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock Effects|Point Blank Area of Effect}}
{{PowerBlock Blank|Foe Disorient, Knockback}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Disorient}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Stuns}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock End}}


You can clap your hands together with such force that you create a deafening
=== [[File:SuperStrength_Haymaker.png]] Haymaker ===
shockwave.  
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.


'''Minimum Level:''' 6 (Brute)
{{PowerBlock Start}}
{{PowerBlock Damage|High(Smashing)}}
'''Effects:'''      PBAoE
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Moderate(Smashing)}}
                Foe Disorient, Knockback
{{PowerBlock Recharge|Moderate}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe Knockback}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}


=== [[Image:SuperStrength_KnockoutBlow.png]] Knockout Blow ===
=== [[File:SuperStrength_Hurl.png]] Hurl ===
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.


You can perform a Knockout Blow on your opponent. This punch does Superior
{{PowerBlock Start}}
damage, and has a great chance of Holding your target. Damage: Extreme,
{{PowerBlock Damage|High(Smashing)}}
Recharge: Slow
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Moderate(Smashing)}}
{{PowerBlock Recharge|Moderate}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 22 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock Effects|Ranged}}
{{PowerBlock Blank|Foe Knockback, -Fly}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Ranged Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}


'''Minimum Level:''' 8 (Brute)
=== [[File:SuperStrength_Jab.png]] Jab ===
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
'''Effects:'''      Melee
                Extreme DMG(Smash)
                Foe Hold
'''Enhancements:'''  Enhance Hold
                Enhance Taunt
                Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance KnockBack
                Enhance Damage
                Enhance Accuracy


It also almost always knocks them into the air.
{{PowerBlock Start}}
{{PowerBlock Damage|Minor(Smashing)}}
{{PowerBlock Recharge|Very Fast}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe Minor Disorient}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Disorient}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Stuns}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}


=== [[Image:SuperStrength_Taunt.png]] Taunt ===
=== [[File:SuperStrength_KnockoutBlow.png]] Knockout Blow ===
You can perform a Knockout Blow on your opponent. This punch does extreme damage and has a great chance of Holding your target.


Taunt foes to attack you. Useful to pull enemies off allies and keep them
{{PowerBlock Start}}
attacking you to raise your Fury. Recharge: Fast
{{PowerBlock Damage|Extreme(Smashing)}}
{{PowerBlock Recharge|Slow}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe Hold}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Hold}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Holds}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}


=== [[Image:SuperStrength_Rage.png]] Rage ===
=== [[File:SuperStrength_Punch.png]] Punch ===
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.


An unconsciousRage overcomes you, sending you into a berserker fury. While
{{PowerBlock Start}}
Raging, your damage and Accuracy is dramatically increased. However, when
{{PowerBlock Damage|Moderate(Smashing)}}
your Rage subsides, you are leftwith reduced Defense, drained of some of
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Light(Smashing)}}
your Endurance, and unable to attack for a short while. Recharge: Very Long
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe Knockback}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Melee Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock Blank|{{Set Taunt}}}}
{{PowerBlock Blank|{{Set Universal Damage}}}}
{{PowerBlock End}}


=== [[Image:SuperStrength_Hurl.png]] Hurl ===
=== [[File:SuperStrength_Rage.png]] Rage ===
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. This crash can be mitigated by using the Unrelenting power from the Presence pool ([[Brute]]s only).


You are able to tear up a chunk of ground beneath your feet and Hurl it at
{{PowerBlock Start}}
an enemy. This attack deals moderate damage, and can knock foes back and
{{PowerBlock Recharge|Very Long}}
even drop them out of the air if they are flying. Damage: High, Recharge:
{{PowerBlock_Blank|'''[[Tanker]]s only:''' Long}}
Moderate
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 24 (Tanker)}}
{{PowerBlock Effects|Self +Damage, +To-Hit}}
{{PowerBlock Blank|Delayed Self (Weaken, Special)}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock Sets|{{Set To Hit Buff}}}}
{{PowerBlock End}}


=== [[File:SuperStrength_Taunt.png]] Taunt ===
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.


{{EdNote|note='''[[Tanker]]:''' Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.}}


Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.
{{PowerBlock Start}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock_Blank|'''Tanker only:''' Slow}}
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Blank|Foe Taunt}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Taunt}}}}
{{PowerBlock Sets|{{Set Taunt}}}}
{{PowerBlock End}}


=== [[Image:SuperStrength_FootStomp.png]] Foot Stomp ===
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
* This set was included with the original release of [[Brute]]s in [[Issue 6]].


Using your superior leg strength, you can Stomp your foot to the ground,
== External Links ==
quaking theearth  itself. This is a localized attack against everything in
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
melee range. Damage: Moderate, Recharge: Slow
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}


[[Category:Gameplay]][[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Tanker Secondary]]

Latest revision as of 00:46, 25 May 2023

Overview

Super Strength is a standard power set that is a primary set for Brutes and a secondary set for Tankers.

"Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back."

Power Tables

Brute

The Super Strength power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Jab 1 Melee, Minor DMG(Smash), Foe Minor Disorient
Punch 1 Melee, Moderate DMG(Smash), Foe Knockback
Haymaker 2 Melee, High DMG(Smash), Foe Knockback
Hand Clap 6 PBAoE, Foe Disorient, Knockback
Knockout Blow 8 Melee, Extreme DMG(Smash), Foe Hold
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Rage 18 Self +DMG, +To-Hit, Delayed Self (Weaken, Special)
Hurl 22 Ranged, High DMG(Smash), Foe Knockback, -Fly
Foot Stomp 26 PBAoE Melee, Moderate DMG(Smash), Foe Knockback

Tanker

The Super Strength power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Jab 1 Melee, Minor DMG(Smash), Foe Minor Disorient
Punch 1 Melee, Light DMG(Smash), Foe Knockback
Haymaker 4 Melee, Moderate DMG(Smash), Foe Knockback
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Hand Clap 16 PBAoE, Foe Disorient, Knockback
Knockout Blow 20 Melee, Extreme DMG(Smash), Foe Hold
Rage 24 Self +DMG, +To-Hit, Delayed Self(Weaken, Special)
Hurl 28 Ranged, Moderate DMG(Smash), Foe Knockback, -Fly
Foot Stomp 30 PBAoE, Moderate DMG(Smash), Foe Knockback

Powers

SuperStrength FootStomp.png Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Editor's Note:

Foot Stomp is unaffected by Radius changes.

Damage Moderate(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon tanker.png 30 (Tanker)
Effects Point Blank Area of Effect
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage
Knockback
Taunt
Universal Damage

SuperStrength HandClap.png Hand Clap

You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.

Editor's Note:

Hand Clap is unaffected by Radius changes.

Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Stuns
Knockback
Taunt

SuperStrength Haymaker.png Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.

Damage High(Smashing)
Tankers only: Moderate(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Knockback
Taunt
Universal Damage

SuperStrength Hurl.png Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.

Damage High(Smashing)
Tankers only: Moderate(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon tanker.png 28 (Tanker)
Effects Ranged
Foe Knockback, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Ranged Damage
Knockback
Taunt
Universal Damage

SuperStrength Jab.png Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.

Damage Minor(Smashing)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Minor Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Melee Damage
Stuns
Taunt
Universal Damage

SuperStrength KnockoutBlow.png Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does extreme damage and has a great chance of Holding your target.

Damage Extreme(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Holds
Knockback
Taunt
Universal Damage

SuperStrength Punch.png Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stand up.

Damage Moderate(Smashing)
Tankers only: Light(Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Knockback
Taunt
Universal Damage

SuperStrength Rage.png Rage

A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. This crash can be mitigated by using the Unrelenting power from the Presence pool (Brutes only).

Recharge Very Long
Tankers only: Long
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon tanker.png 24 (Tanker)
Effects Self +Damage, +To-Hit
Delayed Self (Weaken, Special)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

SuperStrength Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links