Team: Difference between revisions

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(wow, 2 years is a long time.)
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==Overview==
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A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team [[Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command.
== Overview ==
== Rules ==
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team [[The Players' Guide to the Cities/User Interface/Chat Window#Chat Channels|Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command.
 
Teams can be further organized into [[League]]s, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.
 
== Mechanics ==
* Experience/Influence/Prestige gain
* Experience/Influence/Prestige gain
*# Rewards from mobs defeated is always relative to a character's '''combat''' [[level]]
*# Rewards from mobs defeated are always appropriate for a character's '''combat''' [[level]]. Eg, if you are combat level 40, but on a level 20 team which defeats a level 22 enemy, the rewards will be as if you had defeated a level 42 enemy.
*# Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
*# Rewards from individual NPCs defeated will be lower than if a player defeated that NPC solo. NPCs can be defeated faster by multiple players and balances this out.
*# Players must be in range level wise.
*#* No more than 9 levels below the highest player's combat level. {{red|see rule of thumb}}
*#* No more than 2 levels below the team's '''combat''' level average.
*#** The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s.
*#* General rule of thumb: no more than 5 level spread.
*# Players must be in range distance wise.
*#* For city/hazard [[zone]]s, this range is approximately 200 ft. {{red|unconfirmed}}
*#* [[Instance]] missions, anywhere in the mission.
*# 30 second lag
*#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
* Reputation
* Reputation
*# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).
*# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.
=== Level Pact ===
=== Levelling Pact ===
[[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Level Pact]]. Please see that article for more information.
[[Issue 13]] added a feature (disabled in [[Issue 21]], although changes to the [[Sidekick#Super-Sidekick_System|Sidekick system]] had reduced the need for it) that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information.
== Related Articles==
 
* {{slashcommand|team}} - slash command
{{Navbox Teaming}}
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[[Category:Gameplay]]

Latest revision as of 13:59, 10 August 2021

This article is a stub. You can help the Wiki by expanding it.

Overview

A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team Chat Channel and can quickly communicate using the /team command.

Teams can be further organized into Leagues, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.

Mechanics

  • Experience/Influence/Prestige gain
    1. Rewards from mobs defeated are always appropriate for a character's combat level. Eg, if you are combat level 40, but on a level 20 team which defeats a level 22 enemy, the rewards will be as if you had defeated a level 42 enemy.
    2. Rewards from individual NPCs defeated will be lower than if a player defeated that NPC solo. NPCs can be defeated faster by multiple players and balances this out.
  • Reputation
    1. Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.

Levelling Pact

Issue 13 added a feature (disabled in Issue 21, although changes to the Sidekick system had reduced the need for it) that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.