The Black Knights: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights BlazingArrow.png|22px]]| Blazing Arrow| Ranged, Light DMG(Lethal), Light DoT(Fire)| You launch a blazing arrow at your foe, dealing lethal damage and setting the target on fire. The target suffers additional fire damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights NetherArrow.png|22px]]| Nether Arrow| Ranged, Light DMG(Smash), Minor DoT(Negative), Foe Chance for Immobilize and Debuff| You fire an arrow of nether energy at your target. The target suffers smashing damage from the force of the blow and suffers negative energy damage over time, as the energy seeps into their soul. There is a chance that the target will be immobilized by this attack. There is also a chance that some of the spirit energy will splash on collision with the target, creating a pool of nether energy at the target's feet. }} | ||
:'''Nether Energy''' | |||
:{{Power|[[File:BlackKnights NetherWell.png|22px]]| Nether Energy| Location AoE, Foe -Resist(All), -Speed, -Fly, -Jump| Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. }} | |||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights CrystalArrow.png|22px]]| Crystal Arrow| Ranged, Light DMG(Cold/Lethal), Foe Chance for Hold| You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Knockaway.png|22px]]| Knock Away| Melee, Light DMG(Smash), Foe Knockback, Self +DMG| You kick your target, dealing smashing damage and knocking them back. This also boosts your morale, increasing all damage for a short time. }} | ||
{{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|10|10|e=-}}| The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights MercurialBlow.png|22px]]|Mercurial Blow|Melee, | {{Power|[[File:BlackKnights MercurialBlow.png|22px]]| Mercurial Blow| Melee, Light DMG(Smash), Foe -Defense| You strike your foe with a lightning fast blow from your staff, dealing smashing damage and reducing defenses. }} | ||
{{Power|[[File:BlackKnights SerpentsReach.png|22px]]|Serpent's Reach|Ranged, | {{Power|[[File:BlackKnights SerpentsReach.png|22px]]| Serpent's Reach| Ranged, Moderate DMG(Smash), Foe Chance for Knockdown| You fully extend your staff and release a burst of energy at a distant target. This target suffers smashing damage and may be knocked down. }} | ||
{{Power|[[File:BlackKnights InnocuousStrikes.png|22px]]|Innocuous Strikes|Melee (Cone), High DoT ( | {{Power|[[File:BlackKnights InnocuousStrikes.png|22px]]| Innocuous Strikes| Melee (Cone), High DoT(Smash), Foe -Speed, Chance for Immobilize| You batter your the feet and legs of nearby opponents with a flurry of blows from your staff. This attack deals smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly. }} | ||
{{Power|[[File:BlackKnights Taunt.png|22px]]|Taunt|Targeted AoE, Taunt|You taunt your targets, provoking their anger and focusing their attacks.}} | {{Power|[[File:BlackKnights Taunt.png|22px]]| Taunt| Autohit, Ranged (Targeted AoE), Foe Taunt| You taunt your targets, provoking their anger and focusing their attacks. }} | ||
{{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|10|10|e=-}}| The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, | {{Power|[[File:BlackKnights Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe -Defense| You hack your opponent, causing lethal damage and reducing their defense. }} | ||
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, | {{Power|[[File:BlackKnights Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Foe -Defense| You perform a quick slash that deals lethal damage and reduces a target's defense. }} | ||
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, | {{Power|[[File:BlackKnights NetherBlade.png|22px]]| Nether Blade| Ranged, Light DMG(Negative), Minor DoT(Negative)| You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time. }} | ||
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection| | {{Power|[[File:BlackKnights Deflection.png|22px]]| Deflection| Toggle, Self {{PosDefVal|15%}}, {{DamResVal|15|15}}| Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. }} | ||
{{Power|[[File:BlackKnights GrantCover.png|22px]]|Grant Cover|PBAoE, + | {{Power|[[File:BlackKnights GrantCover.png|22px]]| Grant Cover| Auto, PBAoE, Ally +Defense(All but Psionic), Team Resist(Defense Debuff, Recharge Debuff)| You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs. }} | ||
{{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|10|10|e=-}}| The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights DefensiveSweep.png|22px]]|Defensive Sweep|Melee, | {{Power|[[File:BlackKnights DefensiveSweep.png|22px]]| Defensive Sweep| Melee (Cone), Light DMG(Smash), Foe Chance for -Recharge, Self {{PosDefVal|15}}, {{TypeDefVal|15}}, +ToHit| You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time. }} | ||
{{Power|[[File:BlackKnights CrushingBlow.png|22px]]|Crushing Blow|Melee, | {{Power|[[File:BlackKnights CrushingBlow.png|22px]]| Crushing Blow| Melee, Light DMG(Smash), Minor DoT(Lethal), Foe -Speed, -Fly| You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly. }} | ||
{{Power|[[File:BlackKnights PenumbralStrike.png|22px]]|Penumbral Strike|Ranged, Minor DMG (Negative | {{Power|[[File:BlackKnights PenumbralStrike.png|22px]]| Penumbral Strike| Ranged (Cone), Minor DMG(Negative), Foe Knockback/Immobilize| You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them. }} | ||
{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, | {{Power|[[File:BlackKnights FollowThrough.png|22px]]| Follow Through| Melee (Targeted AoE), Moderate DMG(Smash), Minor DoT(Lethal), Foe Chance for Knockup, -Fly| You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target. }} | ||
{{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]| Resist Physical Damage| Auto, Self {{DamResVal|10|10}}, Resist(Defense Debuff)| You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs. }} | |||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|10|10|e=-}}| The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, | {{Power|[[File:BlackKnights DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit. }} | ||
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), | {{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light DMG(Negative), High DoT(Negative), Foe -ToHit, Immobilize| You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. }} | ||
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), | {{Power|[[File:BlackKnights Torrent.png|22px]]| Torrent| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, -ToHit| You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit. }} | ||
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG | {{Power|[[File:BlackKnights TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -DMG, -ToHit, -Regeneration, Team Heal| You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed. }} | ||
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well| | {{Power|[[File:BlackKnights NetherWell.png|22px]]| Nether Well| Ranged (Location AoE), Foe -Resist(All), -Speed, -Fly, -Jump| Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights NetherVoid.png|22px]]| Nether Void| Ranged, Moderate DoT(Negative), Foe Hold| You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Fade.png|22px]]| Fade| PBAoE, Team {{TypeDefVal|0|0|0|0|0|0|0|20%}}, Resist(Defense Debuff)| You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs. }} | ||
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}} | {{Power|[[File:BlackKnights DarkServant.png|22px]]| Dread Servant| Summon Dread Servant| Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes. }} | ||
:'''Dread Servant''' | |||
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit. }} | |||
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Damage Pet| Auto, {{DamResVal|0|0|0|0|20|30|e=-}}| Dread Servant is resistant to Negative Energy but Vulnerable to Energy. }} | |||
:{{Power|[[File: | |||
{{Power|[[File:BlackKnights Shadowfall.png|22px]]| Shadow Fall| Toggle, PBAoE, Team Stealth, {{TypeDefVal|0|0|0|0|0|0|0|5%}}, {{DamResVal|0|0|0|0|20|20|20}}| Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage. }} | |||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|0|15}}| The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, | {{Power|[[File:BlackKnights Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe -Defense| You hack your opponent, causing lethal damage and reducing their defense. }} | ||
{{Power|[[File:BlackKnights Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Foe -Defense| You perform a quick slash that deals lethal damage and reduces a target's defense. }} | |||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights NetherBlade.png|22px]]| Nether Blade| Ranged, Light DMG(Negative), Minor DoT(Negative)| You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Slice.png|22px]]| Slice| Melee (Cone), Light DMG(Lethal), Foe -Defense| You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Light DMG(Lethal), Minor DoT(Lethal), Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Headsplitter.png|22px]]| Head Splitter| Melee (Cone), High DMG(Lethal), Foe -Defense, Chance for Knockdown| You perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Deflection.png|22px]]| Deflection| Toggle, Self {{PosDefVal|15%}}, {{DamResVal|15|15}}| Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights PhalanxFighting.png|22px]]| Phalanx Fighting| Auto, Self {{PosDefVal|5.0%|5.0%|5.0%}}, {{PosDefVal|3.0%|3.0%|3.0%}} per nearby ally| Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights ActiveDefense.png|22px]]| Active Defense| Toggle, Self {{StatusProtVal|10.38|10.38|10.38|10.38|10|10.38|10.38}}, Resist(Defense Debuff)| You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|0|15}}|The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:KnivesOfVengeance AgileSweep.png|22px]]| Defensive Sweep| Melee (Cone), Light DMG(Smash), Foe Chance for -Recharge, Self {{PosDefVal|15}}, {{TypeDefVal|15}}, +ToHit| You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time. }} | ||
{{Power|[[File: | {{Power|[[File:KnivesOfVengeance CrushingBlow.png|22px]]| Crushing Blow| Melee, Moderate DMG(Smash), Minor DoT(Lethal), Foe -Speed, -Fly| You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly. }} | ||
{{Power|[[File:KnivesOfVengeance | {{Power|[[File:KnivesOfVengeance ShockwaveStrike.png|22px]]| Shockwave Strike| Ranged (Cone), Moderate DMG(Smash), Foe Knockback, -Regeneration, -Recovery| You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery. }} | ||
{{Power|[[File:KnivesOfVengeance | {{Power|[[File:KnivesOfVengeance Overpower.png|22px]]| Follow Through| Melee (Targeted AoE), Heavy DMG(Smash), Minor DoT(Lethal), Foe Chance for Knockup, -Fly| You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding. }} | ||
{{Power|[[File:KnivesOfVengeance | {{Power|[[File:KnivesOfVengeance ShatterArmor.png|22px]]| Shatter Armor| Melee (Targeted AoE), High DMG(Smash), Foe -Defense, -Resist(All)| You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances. }} | ||
{{Power|[[File:KnivesOfVengeance | {{Power|[[File:KnivesOfVengeance ArcOfDevastation.png|22px]]| Arc of Devastation| Melee (Cone), Moderate DMG(Smash), Foe Chance for Knockback, Disorient, -Recharge, -ToHit| You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate. }} | ||
{{Power|[[File: | {{Power|[[File:BlackKnights PenumbralGrasp.png|22px]]| Penumbral Grasp| Ranged, Moderate DoT(Negative/Smash), Foe -ToHit, Immobilize| You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. }} | ||
{{Power|[[File: | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Tectonic Assault| Special: Self +DMG(Smash), Foe -Fly| Pendragon's attacks become so strong, the ground underneath him trembles with every strike. }} | ||
{{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|0|15}}| The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks. }} | |||
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<!-- P269989385 Model_Black_Queen --> | <!-- P269989385 Model_Black_Queen --> | ||
[[File:Black Queen.jpg|100px|thumb|right|{{center|Black Queen}}]] | [[File:Black Queen.jpg|100px|thumb|right|{{center|Black Queen}}]] | ||
The Black Queen rules at the side of Lord Lorn and is normally in charge of the running of the Eternal Prison while Lorn is on campaign. She has come with her husband to Night Ward in search of the Black Swan, whose villainy has earned her a very special cage in the Black Queen's collection within the Eternal Prison. She is no stranger to warfare and weilds [sic] potent magic against any who dare raise a weapon against her. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, | {{Power|[[File:BlackKnights DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit. }} | ||
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), | {{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light DMG(Negative), High DoT(Negative), Foe -ToHit, Immobilize| You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. }} | ||
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), | {{Power|[[File:BlackKnights Torrent.png|22px]]| Torrent| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, -ToHit| You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit. }} | ||
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG | {{Power|[[File:BlackKnights TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -DMG, -ToHit, -Regeneration, Team Heal| You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed. }} | ||
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well| | {{Power|[[File:BlackKnights NetherWell.png|22px]]| Nether Well| Ranged (Location AoE), Foe -Resist(All), -Speed, -Fly, -Jump| Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights NetherVoid.png|22px]]| Nether Void| Ranged, Moderate DoT(Negative), Foe Hold| You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Fade.png|22px]]| Fade| PBAoE, Team {{TypeDefVal|0|0|0|0|0|0|0|20%}}, Resist(Defense Debuff)| You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs. }} | ||
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}} | {{Power|[[File:BlackKnights DarkServant.png|22px]]| Dread Servant| Summon Dread Servant| Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes. }} | ||
:'''Dread Servant''' | |||
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit. }} | |||
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Damage Pet| Auto, {{DamResVal|0|0|0|0|20|30|e=-}}| Dread Servant is resistant to Negative Energy but Vulnerable to Energy. }} | |||
:{{Power|[[File: | |||
{{Power|[[File:BlackKnights Shadowfall.png|22px]]| Shadow Fall| Toggle, PBAoE, Team Stealth, {{TypeDefVal|0|0|0|0|0|0|0|5%}}, {{DamResVal|0|0|0|0|20|20|20}}| Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage. }} | |||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|0|15}}| The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks. }} | ||
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<!-- P3682453843 Model_Lord_Lorn --> | <!-- P3682453843 Model_Lord_Lorn --> | ||
[[File:Lord Lorn.jpg|100px|thumb|right|{{center|Lord Lorn}}]] | [[File:Lord Lorn.jpg|100px|thumb|right|{{center|Lord Lorn}}]] | ||
Lord Lorn is the Lord of the Eternal Prison and the first of the Black Knights. Under his watch none have ever escaped the Eternal Prison and he aims to keep it that way. He has arrived in Night Ward in pursuit of the Black Swan whose cruelty has earned her a place in Lorn's Eternal Prison, and he aims to collect her shortly. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, | {{Power|[[File:BlackKnights Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe -Defense| You hack your opponent, causing lethal damage and reducing their defense. }} | ||
{{Power|[[File:BlackKnights Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Foe -Defense| You perform a quick slash that deals lethal damage and reduces a target's defense. }} | |||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights NetherBlade.png|22px]]| Nether Blade| Ranged, Light DMG(Negative), Minor DoT(Negative)| You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Slice.png|22px]]| Slice| Melee (Cone), Light DMG(Lethal), Foe -Defense| You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Light DMG(Lethal), Minor DoT(Lethal), Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Headsplitter.png|22px]]| Head Splitter| Melee (Cone), High DMG(Lethal), Foe -Defense, Chance for Knockdown| You perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Deflection.png|22px]]| Deflection| Toggle, Self {{PosDefVal|15%}}, {{DamResVal|15|15}}| Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights PhalanxFighting.png|22px]]| Phalanx Fighting| Auto, Self {{PosDefVal|5.0%|5.0%|5.0%}}, {{PosDefVal|3.0%|3.0%|3.0%}} per nearby ally| Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights ActiveDefense.png|22px]]| Active Defense| Toggle, Self {{StatusProtVal|10.38|10.38|10.38|10.38|10|10.38|10.38}}, Resist(Defense Debuff)| You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|0|15}}|The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks. }} | ||
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<!-- P1103316136 BK_Pendragon --> | <!-- P1103316136 BK_Pendragon --> | ||
[[File:Pendragon.jpg|100px|thumb|right|{{center|Pendragon}}]] | [[File:Pendragon.jpg|100px|thumb|right|{{center|Pendragon}}]] | ||
Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted? | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:KnivesOfVengeance AgileSweep.png|22px]]| Defensive Sweep| Melee (Cone), Light DMG(Smash), Foe Chance for -Recharge, Self {{PosDefVal|15}}, {{TypeDefVal|15}}, +ToHit| You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time. }} | ||
{{Power|[[File: | {{Power|[[File:KnivesOfVengeance CrushingBlow.png|22px]]| Crushing Blow| Melee, Moderate DMG(Smash), Minor DoT(Lethal), Foe -Speed, -Fly| You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly. }} | ||
{{Power|[[File:KnivesOfVengeance | {{Power|[[File:KnivesOfVengeance ShockwaveStrike.png|22px]]| Shockwave Strike| Ranged (Cone), Moderate DMG(Smash), Foe Knockback, -Regeneration, -Recovery| You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery. }} | ||
{{Power|[[File:KnivesOfVengeance | {{Power|[[File:KnivesOfVengeance Overpower.png|22px]]| Follow Through| Melee (Targeted AoE), Heavy DMG(Smash), Minor DoT(Lethal), Foe Chance for Knockup, -Fly| You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding. }} | ||
{{Power|[[File:KnivesOfVengeance | {{Power|[[File:KnivesOfVengeance ShatterArmor.png|22px]]| Shatter Armor| Melee (Targeted AoE), High DMG(Smash), Foe -Defense, -Resist(All)| You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances. }} | ||
{{Power|[[File:KnivesOfVengeance | {{Power|[[File:KnivesOfVengeance ArcOfDevastation.png|22px]]| Arc of Devastation| Melee (Cone), Moderate DMG(Smash), Foe Chance for Knockback, Disorient, -Recharge, -ToHit| You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate. }} | ||
{{Power|[[File: | {{Power|[[File:BlackKnights PenumbralGrasp.png|22px]]| Penumbral Grasp| Ranged, Moderate DoT(Negative/Smash), Foe -ToHit, Immobilize| You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. }} | ||
{{Power|[[File: | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Tectonic Assault| Special: Self +DMG(Smash), Foe -Fly| Pendragon's attacks become so strong, the ground underneath him trembles with every strike. }} | ||
{{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|0|15}}| The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks. }} | |||
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=== Scarlet (Lieutenant) === | === Scarlet (Lieutenant) === | ||
<!-- P1786413001 Model_Scarlet --> | <!-- P1786413001 Model_Scarlet --> | ||
{{ | [[File:Scarlet1.jpg|100px|thumb|right|{{center|Scarlet}}]] | ||
Scarlet is a recent addition to the Black Knights and has proven herself a potent adversary through sheer determination and her fiery demeanor. Sir Agnan has taken her on as his squire in order to try and temper her aggressive disposition with a little wisdom and a lot of training. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights DefensiveSweep.png|22px]]|Defensive Sweep|Melee, | {{Power|[[File:BlackKnights DefensiveSweep.png|22px]]| Defensive Sweep| Melee (Cone), Light DMG(Smash), Foe Chance for -Recharge, Self {{PosDefVal|15}}, {{TypeDefVal|15}}, +ToHit| You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time. }} | ||
{{Power|[[File:BlackKnights CrushingBlow.png|22px]]|Crushing Blow|Melee, | {{Power|[[File:BlackKnights CrushingBlow.png|22px]]| Crushing Blow| Melee, Light DMG(Smash), Minor DoT(Lethal), Foe -Speed, -Fly| You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly. }} | ||
{{Power|[[File:BlackKnights PenumbralStrike.png|22px]]|Penumbral Strike|Ranged, Minor DMG (Negative | {{Power|[[File:BlackKnights PenumbralStrike.png|22px]]| Penumbral Strike| Ranged (Cone), Minor DMG(Negative), Foe Knockback/Immobilize| You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them. }} | ||
{{Power|[[File:BlackKnights FollowThrough.png|22px]]|Follow Through|Melee, | {{Power|[[File:BlackKnights FollowThrough.png|22px]]| Follow Through| Melee (Targeted AoE), Moderate DMG(Smash), Minor DoT(Lethal), Foe Chance for Knockup, -Fly| You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target. }} | ||
{{Power|[[File:BlackKnights ResistPhysicalDamage.png|22px]]| Resist Physical Damage| Auto, Self {{DamResVal|10|10}}, Resist(Defense Debuff)| You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs. }} | |||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|10|10|e=-}}| The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks. }} | ||
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=== Sir Agnan === | === Sir Agnan === | ||
<!-- P1240356969 Model_Sir_Agnan --> | <!-- P1240356969 Model_Sir_Agnan --> | ||
{{ | [[File:Sir_agnan1.jpg|100px|thumb|right|{{center|Sir Agnan}}]] | ||
Sir Agnan is one of the oldest and wisest of the Black Knights. Some say he was an old man when Lord Lorn first became Lord of the Eternal Prison. Whatever the truth is, Agnan's wisdom is to be respected. He has taken on the young warrior Scarlet as his new squire, and aims to teach her to temper her fighting spirit. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, | {{Power|[[File:BlackKnights Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe -Defense| You hack your opponent, causing lethal damage and reducing their defense. }} | ||
{{Power|[[File:BlackKnights Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Foe -Defense| You perform a quick slash that deals lethal damage and reduces a target's defense. }} | |||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights NetherBlade.png|22px]]| Nether Blade| Ranged, Light DMG(Negative), Minor DoT(Negative)| You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Slice.png|22px]]| Slice| Melee (Cone), Light DMG(Lethal), Foe -Defense| You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Light DMG(Lethal), Minor DoT(Lethal), Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Headsplitter.png|22px]]| Head Splitter| Melee (Cone), High DMG(Lethal), Foe -Defense, Chance for Knockdown| You perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Deflection.png|22px]]| Deflection| Toggle, Self {{PosDefVal|15%}}, {{DamResVal|15|15}}| Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights PhalanxFighting.png|22px]]| Phalanx Fighting| Auto, Self {{PosDefVal|5.0%|5.0%|5.0%}}, {{PosDefVal|3.0%|3.0%|3.0%}} per nearby ally| Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights ActiveDefense.png|22px]]| Active Defense| Toggle, Self {{StatusProtVal|10.38|10.38|10.38|10.38|10|10.38|10.38}}, Resist(Defense Debuff)| You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|0|15}}|The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks. }} | ||
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=== Sir Bedwyr === | === Sir Bedwyr === | ||
<!-- P3606008519 Model_Sir_Bedwyr --> | <!-- P3606008519 Model_Sir_Bedwyr --> | ||
{{ | [[File:Sir_bedwyr1.jpg|100px|thumb|right|{{center|Sir Bedwyr}}]] | ||
Sir Bedwyr is an exiled Black Knight who is seeking to discover and foil a plot by the Talons of Vengeance to destroy the Eternal Order of the Black Knights. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, | {{Power|[[File:BlackKnights Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe -Defense| You hack your opponent, causing lethal damage and reducing their defense. }} | ||
{{Power|[[File:BlackKnights Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Foe -Defense| You perform a quick slash that deals lethal damage and reduces a target's defense. }} | |||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights NetherBlade.png|22px]]| Nether Blade| Ranged, Light DMG(Negative), Minor DoT(Negative)| You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Slice.png|22px]]| Slice| Melee (Cone), Light DMG(Lethal), Foe -Defense| You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights WhirlingSword.png|22px]]| Whirling Sword| PBAoE Melee, Light DMG(Lethal), Minor DoT(Lethal), Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Headsplitter.png|22px]]| Head Splitter| Melee (Cone), High DMG(Lethal), Foe -Defense, Chance for Knockdown| You perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Deflection.png|22px]]| Deflection| Toggle, Self {{PosDefVal|15%}}, {{DamResVal|15|15}}| Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights PhalanxFighting.png|22px]]| Phalanx Fighting| Auto, Self {{PosDefVal|5.0%|5.0%|5.0%}}, {{PosDefVal|3.0%|3.0%|3.0%}} per nearby ally| Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights ActiveDefense.png|22px]]| Active Defense| Toggle, Self {{StatusProtVal|10.38|10.38|10.38|10.38|10|10.38|10.38}}, Resist(Defense Debuff)| You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|0|15}}|The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks. }} | ||
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=== Sir Emric (Lieutenant) === | === Sir Emric (Lieutenant) === | ||
<!-- P1887941228 Model_Sir_Emric --> | <!-- P1887941228 Model_Sir_Emric --> | ||
{{ | [[File:Sir_emric1.jpg|100px|thumb|right|{{center|Sir Emric}}]] | ||
Of all the Black Knights, Sir Emric is the most beloved. Jovial and chivalric, Emric takes to battle with a mirth and flare that is often confused with madness. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights Hack.png|22px]]|Hack|Melee, | {{Power|[[File:BlackKnights Hack.png|22px]]| Hack| Melee, Moderate DMG(Lethal), Foe -Defense| You hack your opponent, causing lethal damage and reducing their defense. }} | ||
{{Power|[[File:BlackKnights Slash.png|22px]]|Slash|Melee, | {{Power|[[File:BlackKnights Slash.png|22px]]| Slash| Melee, Light DMG(Lethal), Foe -Defense| You perform a quick slash that deals lethal damage and reduces a target's defense. }} | ||
{{Power|[[File:BlackKnights NetherBlade.png|22px]]|Nether Blade|Ranged, | {{Power|[[File:BlackKnights NetherBlade.png|22px]]| Nether Blade| Ranged, Light DMG(Negative), Minor DoT(Negative)| You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time. }} | ||
{{Power|[[File:BlackKnights Deflection.png|22px]]|Deflection| | {{Power|[[File:BlackKnights Deflection.png|22px]]| Deflection| Toggle, Self {{PosDefVal|15%}}, {{DamResVal|15|15}}| Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. }} | ||
{{Power|[[File:BlackKnights GrantCover.png|22px]]|Grant Cover|PBAoE, + | {{Power|[[File:BlackKnights GrantCover.png|22px]]| Grant Cover| Auto, PBAoE, Ally +Defense(All but Psionic), Team Resist(Defense Debuff, Recharge Debuff)| You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs. }} | ||
{{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|10|10|e=-}}| The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks. }} | |||
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=== Sir Lucane === | === Sir Lucane === | ||
<!-- P2401845791 Model_Sir_Lucane --> | <!-- P2401845791 Model_Sir_Lucane --> | ||
{{ | [[File:Sir_lucane1.jpg|100px|thumb|right|{{center|Sir Lucane}}]] | ||
Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance. | Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:BlackKnights DarkBlast.png|22px]]|Dark Blast|Ranged, | {{Power|[[File:BlackKnights DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit. }} | ||
{{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]|Tenebrous Tentacles|Ranged (Cone), | {{Power|[[File:BlackKnights TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light DMG(Negative), High DoT(Negative), Foe -ToHit, Immobilize| You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit. }} | ||
{{Power|[[File:BlackKnights Torrent.png|22px]]|Torrent|Ranged (Cone), | {{Power|[[File:BlackKnights Torrent.png|22px]]| Torrent| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, -ToHit| You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit. }} | ||
{{Power|[[File:BlackKnights TwilightGrasp.png|22px]]|Twilight Grasp|Ranged, -DMG | {{Power|[[File:BlackKnights TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -DMG, -ToHit, -Regeneration, Team Heal| You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed. }} | ||
{{Power|[[File:BlackKnights NetherWell.png|22px]]|Nether Well| | {{Power|[[File:BlackKnights NetherWell.png|22px]]| Nether Well| Ranged (Location AoE), Foe -Resist(All), -Speed, -Fly, -Jump| Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights NetherVoid.png|22px]]| Nether Void| Ranged, Moderate DoT(Negative), Foe Hold| You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time. }} | ||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Fade.png|22px]]| Fade| PBAoE, Team {{TypeDefVal|0|0|0|0|0|0|0|20%}}, Resist(Defense Debuff)| You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs. }} | ||
{{Power|[[File:BlackKnights DarkServant.png|22px]]|Dread Servant|Summon|Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.}} | {{Power|[[File:BlackKnights DarkServant.png|22px]]| Dread Servant| Summon Dread Servant| Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes. }} | ||
:'''Dread Servant''' | |||
:{{Power|[[File:BlackKnights DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative), Foe -ToHit| You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit. }} | |||
:{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Damage Pet| Auto, {{DamResVal|0|0|0|0|20|30|e=-}}| Dread Servant is resistant to Negative Energy but Vulnerable to Energy. }} | |||
:{{Power|[[File: | |||
{{Power|[[File:BlackKnights Shadowfall.png|22px]]| Shadow Fall| Toggle, PBAoE, Team Stealth, {{TypeDefVal|0|0|0|0|0|0|0|5%}}, {{DamResVal|0|0|0|0|20|20|20}}| Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage. }} | |||
{{Power|[[File:BlackKnights | {{Power|[[File:BlackKnights Resistance.png|22px]]| Damage Resistance| {{DamResVal|0|0|0|0|0|15}}| The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks. }} | ||
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Latest revision as of 01:45, 20 April 2023
This article is about the Night Ward enemy group. For the Paladin related badge, see Black Knight Badge.
Overview
The Black Knights are an enemy group that appear in Night Ward. They are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed.
Enemy Types
Minions
Black Feather
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Feathers are said to shoot death on raven wings with their great bows, and indeed, their arrows are fletched with their namesake. With keen eyes, they watch for danger, ensuring that the walls of the Eternal Prison are never breached and that evil cannot escape.
Powers
Blazing Arrow Ranged, Light DMG(Lethal), Light DoT(Fire)
You launch a blazing arrow at your foe, dealing lethal damage and setting the target on fire. The target suffers additional fire damage over time.
Nether Arrow Ranged, Light DMG(Smash), Minor DoT(Negative), Foe Chance for Immobilize and Debuff
You fire an arrow of nether energy at your target. The target suffers smashing damage from the force of the blow and suffers negative energy damage over time, as the energy seeps into their soul. There is a chance that the target will be immobilized by this attack. There is also a chance that some of the spirit energy will splash on collision with the target, creating a pool of nether energy at the target's feet.
- Nether Energy
- Nether Energy Location AoE, Foe -Resist(All), -Speed, -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly.
Crystal Arrow Ranged, Light DMG(Cold/Lethal), Foe Chance for Hold
You fire an arrow of crystalline nether energy at your target. This arrow pierces the target, causing lethal damage, while the frigid temperature of the arrow causes additional cold damage. This temperature has a chance of crystallizing vapor in the air around the target, giving a small chance of holding the opponent.
Knock Away Melee, Light DMG(Smash), Foe Knockback, Self +DMG
You kick your target, dealing smashing damage and knocking them back. This also boosts your morale, increasing all damage for a short time.
Damage Resistance Res( E-10 N10 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Eternal Guard
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. The Eternal Guards have sworn an oath to oversee the prison and to stand vigil over its twisted and varied denizens. Ranks of spear wielding Eternal Guards ensure that the walls never go unmanned and that evil is kept at bay.
Powers
Mercurial Blow Melee, Light DMG(Smash), Foe -Defense
You strike your foe with a lightning fast blow from your staff, dealing smashing damage and reducing defenses.
Serpent's Reach Ranged, Moderate DMG(Smash), Foe Chance for Knockdown
You fully extend your staff and release a burst of energy at a distant target. This target suffers smashing damage and may be knocked down.
Innocuous Strikes Melee (Cone), High DoT(Smash), Foe -Speed, Chance for Immobilize
You batter your the feet and legs of nearby opponents with a flurry of blows from your staff. This attack deals smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly.
Taunt Autohit, Ranged (Targeted AoE), Foe Taunt
You taunt your targets, provoking their anger and focusing their attacks.
Damage Resistance Res( E-10 N10 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Lieutenants
Armiger
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armigers are shield bearers that march at the forefront of the Black Knights when battle calls. Sworn to protect their sword brothers, they wade into battle without fear, relying on sturdy shield and heavy blade to carry the day. Every Armiger has sworn an oath to death before dishonor.
Powers
Hack Melee, Moderate DMG(Lethal), Foe -Defense
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Light DMG(Negative), Minor DoT(Negative)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Deflection Toggle, Self Def( M15% ), Res( S15 L15 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Grant Cover Auto, PBAoE, Ally +Defense(All but Psionic), Team Resist(Defense Debuff, Recharge Debuff)
You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.
Damage Resistance Res( E-10 N10 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Black Chevalier
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Armed with great swords easily the height of most men, a Black Chevalier is an unstoppable force, bringing death and destruction in its wake. Where he walks, the foes of the Eternal Order fall in droves.
Powers
Defensive Sweep Melee (Cone), Light DMG(Smash), Foe Chance for -Recharge, Self Def( M15 ), Def( S15 ), +ToHit
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.
Crushing Blow Melee, Light DMG(Smash), Minor DoT(Lethal), Foe -Speed, -Fly
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.
Penumbral Strike Ranged (Cone), Minor DMG(Negative), Foe Knockback/Immobilize
You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.
Follow Through Melee (Targeted AoE), Moderate DMG(Smash), Minor DoT(Lethal), Foe Chance for Knockup, -Fly
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.
Resist Physical Damage Auto, Self Res( S10 L10 ), Resist(Defense Debuff)
You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.
Damage Resistance Res( E-10 N10 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Bosses
Black Warden
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Black Wardens are the masters of the Eternal Prison, and form the inner circle of the Eternal Order. It is to them that the many and powerful oaths of the Black Knights are made, and it is solely upon them that the task of finding and punishing the souls of the wicked rests. Through powerful black spells the Black Wardens ensure that no soul can escape their grasp, and that the reward for a life of wickedness is bestowed upon those souls in the form of an eternity of agony from which there is no escape.
Powers
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Tenebrous Tentacles Ranged (Cone), Light DMG(Negative), High DoT(Negative), Foe -ToHit, Immobilize
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Torrent Ranged (Cone), Moderate DMG(Negative), Foe Knockback, -ToHit
You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.
Twilight Grasp Ranged, Foe -DMG, -ToHit, -Regeneration, Team Heal
You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.
Nether Well Ranged (Location AoE), Foe -Resist(All), -Speed, -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly.
Nether Void Ranged, Moderate DoT(Negative), Foe Hold
You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.
Fade PBAoE, Team Def( All20% ), Resist(Defense Debuff)
You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.
Dread Servant Summon Dread Servant
Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.
- Dread Servant
- Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
- Damage Pet Auto, Res( E-20 N30 )
Dread Servant is resistant to Negative Energy but Vulnerable to Energy.
Shadow Fall Toggle, PBAoE, Team Stealth, Def( All5% ), Res( E20 N20 P20 )
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.
Damage Resistance Res( N15 )
The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks.
Dread Templar
The Black Knights are an ancient Order of the dead that is charged with overseeing the Eternal Prison; a place where only the wickedest of souls are jailed. Captains of the Eternal Order, the Dread Templars are amongst the oldest and most renowned of the knightly order. Few possess the dedication to become a Templar, but those that do are blessed with immense strength and resilience. Driven by their mighty oaths to the order, a Dread Templar will stop at nothing to vanquish their enemies.
Powers
Hack Melee, Moderate DMG(Lethal), Foe -Defense
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Light DMG(Negative), Minor DoT(Negative)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Slice Melee (Cone), Light DMG(Lethal), Foe -Defense
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.
Whirling Sword PBAoE Melee, Light DMG(Lethal), Minor DoT(Lethal), Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.
Head Splitter Melee (Cone), High DMG(Lethal), Foe -Defense, Chance for Knockdown
You perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.
Deflection Toggle, Self Def( M15% ), Res( S15 L15 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Phalanx Fighting Auto, Self Def( M5.0% R5.0% A5.0% ), Def( M3.0% R3.0% A3.0% ) per nearby ally
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.
Active Defense Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 Co 10.38 Fr 10.38 ), Resist(Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.
Damage Resistance Res( N15 )
The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks.
Elite Bosses / Archvillains
Nega-Pendragon
Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted?
Powers
Defensive Sweep Melee (Cone), Light DMG(Smash), Foe Chance for -Recharge, Self Def( M15 ), Def( S15 ), +ToHit
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.
Crushing Blow Melee, Moderate DMG(Smash), Minor DoT(Lethal), Foe -Speed, -Fly
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.
Shockwave Strike Ranged (Cone), Moderate DMG(Smash), Foe Knockback, -Regeneration, -Recovery
You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.
Follow Through Melee (Targeted AoE), Heavy DMG(Smash), Minor DoT(Lethal), Foe Chance for Knockup, -Fly
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.
Shatter Armor Melee (Targeted AoE), High DMG(Smash), Foe -Defense, -Resist(All)
You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.
Arc of Devastation Melee (Cone), Moderate DMG(Smash), Foe Chance for Knockback, Disorient, -Recharge, -ToHit
You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.
Penumbral Grasp Ranged, Moderate DoT(Negative/Smash), Foe -ToHit, Immobilize
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Tectonic Assault Special: Self +DMG(Smash), Foe -Fly
Pendragon's attacks become so strong, the ground underneath him trembles with every strike.
Damage Resistance Res( N15 )
The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks.
Named Bosses
Black Queen
The Black Queen rules at the side of Lord Lorn and is normally in charge of the running of the Eternal Prison while Lorn is on campaign. She has come with her husband to Night Ward in search of the Black Swan, whose villainy has earned her a very special cage in the Black Queen's collection within the Eternal Prison. She is no stranger to warfare and weilds [sic] potent magic against any who dare raise a weapon against her.
Powers
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Tenebrous Tentacles Ranged (Cone), Light DMG(Negative), High DoT(Negative), Foe -ToHit, Immobilize
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Torrent Ranged (Cone), Moderate DMG(Negative), Foe Knockback, -ToHit
You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.
Twilight Grasp Ranged, Foe -DMG, -ToHit, -Regeneration, Team Heal
You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.
Nether Well Ranged (Location AoE), Foe -Resist(All), -Speed, -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly.
Nether Void Ranged, Moderate DoT(Negative), Foe Hold
You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.
Fade PBAoE, Team Def( All20% ), Resist(Defense Debuff)
You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.
Dread Servant Summon Dread Servant
Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.
- Dread Servant
- Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
- Damage Pet Auto, Res( E-20 N30 )
Dread Servant is resistant to Negative Energy but Vulnerable to Energy.
Shadow Fall Toggle, PBAoE, Team Stealth, Def( All5% ), Res( E20 N20 P20 )
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.
Damage Resistance Res( N15 )
The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks.
Lord Lorn
Lord Lorn is the Lord of the Eternal Prison and the first of the Black Knights. Under his watch none have ever escaped the Eternal Prison and he aims to keep it that way. He has arrived in Night Ward in pursuit of the Black Swan whose cruelty has earned her a place in Lorn's Eternal Prison, and he aims to collect her shortly.
Powers
Hack Melee, Moderate DMG(Lethal), Foe -Defense
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Light DMG(Negative), Minor DoT(Negative)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Slice Melee (Cone), Light DMG(Lethal), Foe -Defense
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.
Whirling Sword PBAoE Melee, Light DMG(Lethal), Minor DoT(Lethal), Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.
Head Splitter Melee (Cone), High DMG(Lethal), Foe -Defense, Chance for Knockdown
You perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.
Deflection Toggle, Self Def( M15% ), Res( S15 L15 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Phalanx Fighting Auto, Self Def( M5.0% R5.0% A5.0% ), Def( M3.0% R3.0% A3.0% ) per nearby ally
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.
Active Defense Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 Co 10.38 Fr 10.38 ), Resist(Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.
Damage Resistance Res( N15 )
The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks.
Pendragon
Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted?
Powers
Defensive Sweep Melee (Cone), Light DMG(Smash), Foe Chance for -Recharge, Self Def( M15 ), Def( S15 ), +ToHit
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.
Crushing Blow Melee, Moderate DMG(Smash), Minor DoT(Lethal), Foe -Speed, -Fly
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.
Shockwave Strike Ranged (Cone), Moderate DMG(Smash), Foe Knockback, -Regeneration, -Recovery
You swing your weapon in a wide arc and create a shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer smashing damage. Targets may also be knocked back and suffer a brief reduction in their regeneration and recovery.
Follow Through Melee (Targeted AoE), Heavy DMG(Smash), Minor DoT(Lethal), Foe Chance for Knockup, -Fly
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage due to internal bleeding.
Shatter Armor Melee (Targeted AoE), High DMG(Smash), Foe -Defense, -Resist(All)
You batter your enemy with your weapon, causing significant smashing damage and temporarily debilitating their defenses and resistances.
Arc of Devastation Melee (Cone), Moderate DMG(Smash), Foe Chance for Knockback, Disorient, -Recharge, -ToHit
You swing your weapon in a powerful arc which deals smashing damage to all in the way. There is also a chance that the target may be knocked down and stunned. If stunned, the opponent will also suffer reductions in attack speed and recharge rate.
Penumbral Grasp Ranged, Moderate DoT(Negative/Smash), Foe -ToHit, Immobilize
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Tectonic Assault Special: Self +DMG(Smash), Foe -Fly
Pendragon's attacks become so strong, the ground underneath him trembles with every strike.
Damage Resistance Res( N15 )
The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks.
Scarlet (Lieutenant)
Scarlet is a recent addition to the Black Knights and has proven herself a potent adversary through sheer determination and her fiery demeanor. Sir Agnan has taken her on as his squire in order to try and temper her aggressive disposition with a little wisdom and a lot of training.
Powers
Defensive Sweep Melee (Cone), Light DMG(Smash), Foe Chance for -Recharge, Self Def( M15 ), Def( S15 ), +ToHit
You quickly strike your opponent from a defensive position, causing smashing damage. The force of the blow also has a chance to slow their response time. Additionally, your chance to hit and your defense against melee and smashing attacks is increased for a short time.
Crushing Blow Melee, Light DMG(Smash), Minor DoT(Lethal), Foe -Speed, -Fly
You swing your weapon at your target with tremendous force. The blow causes smashing damage and internal trauma, which causes lethal damage over time. The target also suffers a reduction in movement speed and ability to fly.
Penumbral Strike Ranged (Cone), Minor DMG(Negative), Foe Knockback/Immobilize
You swing your weapon in a wide arc and create a nether shockwave which travels in the direction of your target. Opponents hit by the shockwave suffer negative energy damage. Targets will also be knocked back by the force of the blow, or exhausted by the absorbed energy, immobilizing them.
Follow Through Melee (Targeted AoE), Moderate DMG(Smash), Minor DoT(Lethal), Foe Chance for Knockup, -Fly
You channel your energy into an especially powerful swing. This swing does significant smashing damage and causes sufficient trauma to induce lethal damage over time in the target.
Resist Physical Damage Auto, Self Res( S10 L10 ), Resist(Defense Debuff)
You are naturally tough and inherently resistant to smashing and lethal damage, in addition to Defense Debuffs.
Damage Resistance Res( E-10 N10 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Sir Agnan
Sir Agnan is one of the oldest and wisest of the Black Knights. Some say he was an old man when Lord Lorn first became Lord of the Eternal Prison. Whatever the truth is, Agnan's wisdom is to be respected. He has taken on the young warrior Scarlet as his new squire, and aims to teach her to temper her fighting spirit.
Powers
Hack Melee, Moderate DMG(Lethal), Foe -Defense
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Light DMG(Negative), Minor DoT(Negative)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Slice Melee (Cone), Light DMG(Lethal), Foe -Defense
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.
Whirling Sword PBAoE Melee, Light DMG(Lethal), Minor DoT(Lethal), Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.
Head Splitter Melee (Cone), High DMG(Lethal), Foe -Defense, Chance for Knockdown
You perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.
Deflection Toggle, Self Def( M15% ), Res( S15 L15 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Phalanx Fighting Auto, Self Def( M5.0% R5.0% A5.0% ), Def( M3.0% R3.0% A3.0% ) per nearby ally
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.
Active Defense Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 Co 10.38 Fr 10.38 ), Resist(Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.
Damage Resistance Res( N15 )
The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks.
Sir Bedwyr
Sir Bedwyr is an exiled Black Knight who is seeking to discover and foil a plot by the Talons of Vengeance to destroy the Eternal Order of the Black Knights.
Powers
Hack Melee, Moderate DMG(Lethal), Foe -Defense
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Light DMG(Negative), Minor DoT(Negative)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Slice Melee (Cone), Light DMG(Lethal), Foe -Defense
You slice your sword in a wide arc, attacking all enemies in front of you. This causes lethal damage and reduces the defense of all affected targets.
Whirling Sword PBAoE Melee, Light DMG(Lethal), Minor DoT(Lethal), Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range for lethal damage and reducing their defense. This attack wounds your opponents, causing them to take additional lethal damage over time.
Head Splitter Melee (Cone), High DMG(Lethal), Foe -Defense, Chance for Knockdown
You perform a devastating attack that deals lethal damage and reduces a target's defense. The target may also be knocked to the ground.
Deflection Toggle, Self Def( M15% ), Res( S15 L15 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Phalanx Fighting Auto, Self Def( M5.0% R5.0% A5.0% ), Def( M3.0% R3.0% A3.0% ) per nearby ally
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense for each ally near you.
Active Defense Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 Co 10.38 Fr 10.38 ), Resist(Defense Debuff)
You gain the benefits of training with your shield, with bonus protection against Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects.
Damage Resistance Res( N15 )
The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks.
Sir Emric (Lieutenant)
Of all the Black Knights, Sir Emric is the most beloved. Jovial and chivalric, Emric takes to battle with a mirth and flare that is often confused with madness.
Powers
Hack Melee, Moderate DMG(Lethal), Foe -Defense
You hack your opponent, causing lethal damage and reducing their defense.
Slash Melee, Light DMG(Lethal), Foe -Defense
You perform a quick slash that deals lethal damage and reduces a target's defense.
Nether Blade Ranged, Light DMG(Negative), Minor DoT(Negative)
You discharge a beam of nether energy from your sword, striking the target for negative energy damage and causing negative energy damage over time.
Deflection Toggle, Self Def( M15% ), Res( S15 L15 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage.
Grant Cover Auto, PBAoE, Ally +Defense(All but Psionic), Team Resist(Defense Debuff, Recharge Debuff)
You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. Additionally, the caster and teammates will gain some resistance to defense and recharge rate debuffs.
Damage Resistance Res( E-10 N10 )
The Black Knights are naturally resistant to negative energy damage, but have a weakness to energy attacks.
Sir Lucane
Sir Lucane is an errant Black Knight who has sought out the Animus Arcana as potential allies against the Talons of Vengeance.
Powers
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
Tenebrous Tentacles Ranged (Cone), Light DMG(Negative), High DoT(Negative), Foe -ToHit, Immobilize
You can create a rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, immobilizing them while the tentacles drain their life and reduce their chance to hit.
Torrent Ranged (Cone), Moderate DMG(Negative), Foe Knockback, -ToHit
You summon a wave of mire that sweeps away foes within its arc. The attack causes smashing damage and sends foes flying while reducing their chance to hit.
Twilight Grasp Ranged, Foe -DMG, -ToHit, -Regeneration, Team Heal
You channel negative energy from the Netherworld through yourself to a targeted foe. This energy drains your target's life force and slowly transfers it to you and all nearby allies. The targeted foe's regeneration, chance to hit and damage are reduced, while you and your nearby allies are healed.
Nether Well Ranged (Location AoE), Foe -Resist(All), -Speed, -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets are stuck and cannot jump or fly.
Nether Void Ranged, Moderate DoT(Negative), Foe Hold
You envelop your target in a mass of nether energy which can break through an opponent's phased state. The target is held and unable to move as the nether energy drains their life essence, causing negative energy damage over time.
Fade PBAoE, Team Def( All20% ), Resist(Defense Debuff)
You partially bring yourself and all nearby teammates into the Netherworld, vastly increasing their Defense to all attacks for a very short period of time as well as increasing their resistance to Defense Debuffs.
Dread Servant Summon Dread Servant
Summons a Dark Servant to your aid. This Dark Servant possesses an assortment of dark powers to weaken your foes.
- Dread Servant
- Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
You fire a blast of dark energy at a single target. This attack causes negative energy damage and reduces the target's chance to hit.
- Damage Pet Auto, Res( E-20 N30 )
Dread Servant is resistant to Negative Energy but Vulnerable to Energy.
Shadow Fall Toggle, PBAoE, Team Stealth, Def( All5% ), Res( E20 N20 P20 )
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to defense against all attacks and resistance to Fear, while reducing energy, negative energy, and psionic damage.
Damage Resistance Res( N15 )
The more powerful Black Knights are naturally resistant to negative energy damage and have lost their weakness to energy attacks.
Related Badges
Though they fought valiantly, even the watchkeepers of the Eternal Prison were no match for your might. You cleaved your way through a legion of Black Knights to earn this badge.