The Infested: Difference between revisions

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(Yeah, so being part of the same data group doesn't necessarily mean they're regarded as part of the same enemy group.)
 
imported>Thirty7 (historical)
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== Overview ==
== Overview ==


The Infested is an enemy group consisting of [[Imperial Defense Force]] personnel under the control of [[Praetorian Devouring Earth|Devouring Earth]] corruption. They can be found in [[The Underground Trial]].
The Infested is an enemy group consisting of [[Imperial Defense Force]] personnel under the control of [[Devouring Earth (Praetorian)|Devouring Earth]] corruption. They can be found in [[The Underground Trial]].
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== Enemy Types ==
== Enemy Types ==
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==== Infested T.E.S.T. Ranger ====
==== Infested T.E.S.T. Ranger ====
<!-- Pratoria_Ranger_Infested_01 -->
<!-- Pratoria_Ranger_Infested_01
[[File:PDE_Infested_Ranger.png|x200px|right|Infested T.E.S.T. Ranger]]
This image is commented out due to it possibly being incorrect.
[[File:PDE_Infested_Ranger.png|x200px|right|Infested T.E.S.T. Ranger]] -->
The final physical challenge that a member of the PPD goes through in order to be admitted into the Tactical Engagement Strike Team is speculated about in hushed whispers all over Praetoria. Those who succeed won't speak of it and those who fail don't survive the experience.
The final physical challenge that a member of the PPD goes through in order to be admitted into the Tactical Engagement Strike Team is speculated about in hushed whispers all over Praetoria. Those who succeed won't speak of it and those who fail don't survive the experience.


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{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, Res(All)|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}}
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, Res(All)|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}}
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== Historical ==
{{Historical|type=section|reason=change}}
*This enemy group was added to the game in [[Issue 21]].


== See Also ==
== See Also ==
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*[[The Underground Trial]]
*[[The Underground Trial]]
*[[Imperial Defense Force]]
*[[Imperial Defense Force]]
*[[Praetorian Devouring Earth]]
*[[Devouring Earth (Praetorian)|Devouring Earth]]
*[[Issue 21]]
*[[Issue 21]]
*[[Praetoria]]
*[[Praetoria]]


[[Category:Enemies]]
[[Category:Enemies|Infested]]

Latest revision as of 12:42, 13 June 2012

Overview

The Infested is an enemy group consisting of Imperial Defense Force personnel under the control of Devouring Earth corruption. They can be found in The Underground Trial.

Enemy Types

Minions

Infested Assault Trooper

Infested Assault Trooper

Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Assault Troopers are equipped with an upgraded Plasma Glove and Power Armor with jump boosters, making them resistant to all types of damage.

Powers

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch EnergyPunch.png Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch Flurry.png Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
Resistance

Infested BCU

Infested BCU

The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields.

Powers

PowerBlast PowerBlast.png Fusion Grenade Ranged, Moderate DMG(Energy), Foe Knockdown, Location DoT(Fire)
The Warwork plasma rifle is capable of launching fusion grenades which melt the ground beneath them.

PowerBlast PowerBlast.png Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

PowerBlast PowerBlast.png Single Plasma Shot Ranged, Light DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

FireBlast Inferno.png Meltdown Post Death, PBAoE Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.

FireBlast Inferno.png Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.

ForceField DispersionBubble.png Force Barrier Self, +Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.

Infested Ranger

Infested Ranger

Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Rangers are equipped with an upgraded Plasma Glove and Power Armor, making them resistant to all types of damage.

Powers

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerBlast PowerBlast.png Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerBlast PowerBolts.png Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
Resistance

Infested Scryer

Infested Scryer

Scyers are among the elite of Mother Mayhem's Seers. They make up the rank and file combatants among the elite. They specialize in tearing their foes minds apart with their mental assault while peering into the mind of their foes to find their weakness.

Powers

PsionicAssault MentalDart.png Psionic Dart Ranged, Minor DMG(Psionic), Target -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

BaneSpiderTraining Surveillance.png Reveal Weakness Ranged Foe -DEF, -RES (All)
The Scryer peers deep into their victim's mind and finds what they are most vulnerable to. Targets affected by this power have their defense and damage resistance reduced for a short time. Recharge: Long

MentalControl Subdue.png Subdual Ranged, Moderate DOT(Psionic), Foe Immobilize
Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate

PsionicMastery MindOverBody.png Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.

Infested Seeker

Infested Seeker

Seekers are among the elite of Mother Mayhem's Seers. They make up the rank and file combatants among the elite. Seekers have the ability to mend others wounds with their minds as well as augment their allies with mental wards.

Powers

PsionicAssault MentalDart.png Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Empathy Fortitude.png Fortitude Ally +DEF, +DMG, +ACC
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

Leadership Defense.png Fortune PBAoE, Team +To Hit, Res(Status Effects)
Seekers are Seers that specialize in reading the thousands of possible futures and finding the ones that are most likely. By being able to do this, they are able to predict their enemies' actions with relative ease. While this power is active, the user and all nearby allies will receive a bonus To Hit as well as resistance to status effects.

Empathy HealOther.png Soothe Mind Ally Heal
Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself. Recharge: Long

PsionicMastery MindOverBody.png Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.

Infested T.E.S.T. Ranger

The final physical challenge that a member of the PPD goes through in order to be admitted into the Tactical Engagement Strike Team is speculated about in hushed whispers all over Praetoria. Those who succeed won't speak of it and those who fail don't survive the experience.

Powers

PowerPunch EnergyPunch.png Force Brawl Melee, Moderate DMG(Smash/Energy), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.

PowerBlast PowerBlast.png Plasma Blast Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

Temporary PVP BuffDefense.png Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.

Lieutenants

Infested ACU

Infested ACU

The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.

Powers

PowerBlast PowerBlast.png Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.

PowerBlast PowerBlast.png Plasma Full Auto Ranged, Light DMG(Energy), Foe -Regen
The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.

PowerBlast PowerBlast.png Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

ForceField DispersionBubble.png Force Barrier Self, +Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.

FireBlast Inferno.png Meltdown Post Death, PBAoE Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.

FireBlast Inferno.png Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.

Infested Diviner

Infested Diviner

Diviners are among the elite of Mother Mayhem's Seers. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat.

Powers

MentalControl Hypnotize.png Dominate Mind Melee, Moderate DMG(Psionic), Foe Hold
You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time. Damage: Moderate DoT(Psionic), Recharge: Fast

PsionicAssault PsychicSiphon.png Drain Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long

PsionicAssault MentalDart.png Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

PsionicAssault MindProbe.png Psionic Slash Melee, High DMG(Psionic), Target -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High, Recharge: Moderate

ZTemporary SummonThree.png Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.

PsionicMastery MindOverBody.png Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.

Infested Elite Ranger

Infested Elite Ranger

Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Elite Rangers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power armor.

Powers

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerBlast PowerBlast.png Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerBlast PowerBolts.png Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.

Temporary WarWolfWhistle.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
Resistance

Infested Heavy Trooper

Infested Heavy Trooper

Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Heavy Troopers wear heavy Power Armor with jump boosters as well as shoulder mounted rocket launchers that are capable of delivering a powerful nerve gas that can cripple enemies.

Powers

PowerBlast PowerBlast.png EMP Rockets Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance
These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.

PowerBlast PowerBlast.png Missile Barrage Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.

PowerBlast PowerBolts.png Missile Volley Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.

PowerBlast PowerBlast.png Nerve Gas Rockets Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)
The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.

Temporary WarWolfWhistle.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
Resistance

Infested Shock Trooper

Infested Shock Trooper

Tyrant's Imperial Defense Force Troopers are the most advanced soldiers in his arsenal. The IDF Shock Troopers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power armor.

Powers

PowerBlast PowerBolts.png Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch EnergyPunch.png Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch Flurry.png Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch EnergyPunch.png Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

Temporary WarWolfWhistle.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
Resistance

Infested T.E.S.T. Leader

Infested T.E.S.T. Leader

Tactical Engagement Strike Team Leaders are always selected from within the ranks. They are trained to take down lawbreakers hard and fast with no concern for secondary objectives like avoiding collateral damage.

Powers

PowerPunch EnergyPunch.png Force Brawl Melee, Moderate DMG(Smash/Energy), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.

PowerBlast PowerBlast.png Plasma Blast Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

PowerBlast PowerBlast.png Plasma Burst Ranged Cone, Moderate DMG(Energy/Smash), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

ZTemporary SummonThree.png Call Reinforcements Summon PPD
Lieutenants are capable of calling for backup from the TEST department who send a Monitor Sphere to determine if additional aid is needed.

Temporary PVP BuffDefense.png Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.

Bosses

Infested Augur

Infested Augur

Augurs are the elite amongst the Seers and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill.

Powers

MentalControl Command.png Dominate Hold
Your mind has been Dominated. You are Held.

MentalControl Levitate.png Levitate Ranged, Moderate DMG(Smash), Foe Knock Up
You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate

PsionicAssault MentalDart.png Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT), Recharge: Slow

MentalControl Scare.png Scare Ranged, Foe Fear
You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.

ZTemporary SummonThree.png Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.

PsionicMastery MindOverBody.png Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.

Infested T.E.S.T. Provost

Infested T.E.S.T. Provost

Anything that pulls a PPD Provost out of their Monitor Sphere information nexus has to be considered a severe threat. In order to insure their safety, Provosts don the state of the art in PPD protective gear to restore order in the most extreme cases of lawbreaking.

Powers

PowerPunch EnergyPunch.png Force Brawl Melee, Moderate DMG(Smash/Energy), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from the Force Gloves have the added benefit of also reducing their target's regeneration rate.

PowerPunch BoneSmasher.png Force Smasher Melee, High DMG(Energy/Smash), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

PowerPunch Flurry.png Force Vortex PBAoE, Moderate DMG(Energy/Smash), Foe Disorient
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

PowerBlast PowerBlast.png Plasma Blast Ranged, High DMG(Smash/Energy), Foe Knockdown, -Regen
TEST Rangers are equipped with upgraded versions of the Force Glove which are capable of firing beams of plasma. Ranged attacks from these Plasma Gloves have the added benefit of also reducing their target's regeneration rate.

Temporary PVP BuffDefense.png Resistance Auto, Res(All)
TEST Body Armor grants the wearer some minor resistance to all forms of damage.

See Also