The Lost: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Snorii (historical)
m (adding dastard of fault)
 
(104 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
'''The Lost''' are an insidious villain group hidden between the ranks of the poor and the homeless. With all the misery caused with the Rikti Invasion, the group has no lack of hideouts nor potential recruits. Beware: despite their weak, harmless appearance, the group has powerful connections, access to untold weapons and, more importantly, a perfectly drawn goal. This group can be fought in City of Heroes between levels 5 to 30 and is present in City of Villains as well.
== Background ==
Lost official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114549/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_lost.php]):
The city's heroes did not overlook the rising jobless and homeless rates. Hero organizations opened their doors and turned their training halls into soup kitchens and homeless shelters. Heroes accustomed to using their strength and speed to smash villainy found their powers equally valuable when it came to building new, affordable housing. Tens of thousands who would otherwise have spent hungry nights sleeping on park benches made it through the crisis and eventually found work, thanks to the efforts of [[Paragon City]]'s heroes.
Unfortunately, it proved impossible for even the combined efforts of heroes, city government, and local community charities to provide succor to everyone who needed it. Even more unfortunately, there were other, less civic-minded groups out there waiting to capitalize on the situation. A variety of evil-minded organizations took advantage of those in desperate straits, a fact that explains the sudden swelling in membership of villain groups like the [[Freakshow]] and the [[5th Column|Fifth Column]], as well as the steady supply of experimental subjects rumored to have disappeared behind the walls of [[Crey|Crey Industries]] research facilities. And then there were those poor souls who just got lost.
Paragon City's ancient labyrinthine subway and sewer systems had long been a refuge for those with nowhere else to go. During the invasion "those with nowhere else to go" also included the [[Rikti]]. The extra-dimensional invaders made their staging areas beneath the city, carving out caves or using the existing sewer and subway tunnels for their own purposes. Much of the war was fought in these underground chambers, and to this day Rikti still lurk in the dark depths. Naturally enough, the city has sealed off the old subway tunnels entirely and embarked on a constant battle to keep the sewer lines working. Although well marked as incredibly dangerous, numerous homeless people have returned to the underground in spite of the danger. For those who have nothing left in the surface world to comfort them, it sometimes proves difficult to abandon the safe places of old.
There is no accurate way of counting how many of those who went underground were lost to the horrors below and how many just wanted to disappear of their own accord. Most of what's publicly known about this chthonic world comes from the reportage of a single, intrepid social worker named Shannon Price. Ms. Price was once a minor hero known as [[Historical_Heroes_and_Villains#Starlight|Starlight]], and she had fought with distinction during the war. A long time advocate for the homeless, Price hung up her tights for good once peace had returned and focused all of her energies on trying to make Paragon City a safer, healthier place for its poorest citizens.
Through her volunteer work, Price became quite close with much of the homeless community and was soon tapped in to all their circulated rumors and stories. She heard repeated tales of people going down into the underground and disappearing for weeks or months. This, she knew, was not surprising. She'd fought in those tunnels and knew how dangerous they still were. What was interesting was that these lost folk would then turn up again sometime later, often different than they'd been before. They were brusque and almost business-like, always moving with a purpose and never stopping to chat with old friends. They stuck together in tight cliques, and were rumored to have moved beyond simple foraging to armed robbery and other crimes.
Price decided to investigate further, and calling in a few favors from her [[Dawn Patrol]] friends, she managed to wrangle an interview with one of these "mole people" (as other homeless called the underground dwellers) who had been captured during a bank robbery. Although at first silent and defiant, the prisoner became more and more anxious and unsure with each hour he spent separated from his cohorts. He began to babble incoherently of magic mists and green gods. He claimed that he was part of a new underworld order, a troupe of the touched, that he referred to as The Lost. Price could not make much sense of any of this, but when routine blood tests showed that some sort of mutagenic chemical was present in the man's blood, it became obvious that there was more to this problem than met the eye.
Together with a her old friend Quint "[[Historical_Heroes_and_Villains#The_Fist|The Fist]]" Velasquez from the Dawn Patrol, Price once again donned her costume and set off into the sewers, looking for some answers. It was three months before she was seen again, this time without Quint at her side. The Dawn Patrol sent several more teams into the sewers to search for the missing heroes, but they found no trace of them or their fate. When Shannon Price appeared once more, it was crawling up through a manhole in the middle of rush hour traffic. She was rushed to the hospital, since she had obviously suffered a great deal of punishment and pain during her absence.
The intrepid social worker never achieved a mental state that one could call sane or even lucid. Lab tests showed that she had the same mysterious mutagen in her blood that investigators had found in captured members of The Lost. When questioned, she readily spouted forth a largely unintelligible tale. Dawn Patrol investigators were able to eke out a few solid facts from the garbled narrative. According to Price, The Lost seems to be a loosely organized confederation of the mentally ill, street people, and anyone else who has become desperate enough to find their way underground.
The group has a transforming effect upon it members, not only by providing leadership and a purpose, but by actually changing their bodies. This was obviously the work of the mutagen found in Price's blood stream, although how exactly it got there is unclear. She spoke of a group of elders, or leaders who bestowed the changes upon the Lost. Price referred to these leaders only as The Lost, implying that perhaps they were the actual "Lost" and that their new followers had taken the name from themselves. Price was at her most deranged when describing these mysterious figures, referring to them alternately as "gods," "demons," and "artifexes." Beyond these rather colorful appellations, she offered no real clue as to The Lost's true nature. Analysis of the mutagen in her blood provided little other valuable insight, except the chemical composition of it defied every effort to pinpoint its origin.
Since Price's doomed expedition, The Lost have begun to make their presence felt in the city. No one knows for sure just who they are or where they came from (other than underground), but everyone agrees that they are a tremendous threat. At first it was just organized bands of seemingly normal homeless individuals. Then, larger, decidedly less human-looking creatures were spotted terrorizing parts of the city. In addition to perpetrating crimes like robbery and murder, the Lost also engage in frequent kidnapping. Apparently they increase their own ranks by snatching poor citizens from the streets and transforming them into monsters. Every time a prisoner is captured he or she claims to be one of The Lost and refuses to speak until, within a few hours, utter madness sinks in and the prisoner becomes totally unintelligible.
Recently, the Dawn Patrol managed to capture one of the more terrifying humanoid creatures that had started showing their faces above ground. This particular hulking beast attacked a Dawn Patrol headquarters, along with a cadre of only slightly less fearsome members of The Lost. The "champion" who seemed to be leading the attack was killed, and his autopsy revealed some shocking information. Although his DNA, dental patterns, and fingerprints had all been mangled by the mutagen, together they provided enough information to identify the beast as having once been Quint Velasquez. The former hero who had accompanied Price on her initial exploration hadn't been as "lucky" as his comrade. She had escaped with her body, if not her mind. He had lost them both.


== Villain types ==
== Villain types ==
Line 7: Line 34:


==== Scrounger Brawler ====
==== Scrounger Brawler ====
[[File:Lost_ScroungerBrawler.jpg|57px|right]]
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
''Levels: 5-19''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Moderate Damage| Small caliber side arm. Not very accurate. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Lost brawling attacks. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm. Not very accurate. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| The Lost brawling attacks.}}
{{clr}}


==== Scrounger Buckshot ====
==== Scrounger Buckshot ====
[[File:Lost_ScroungerBuckshot.jpg|77px|right]]
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
''Levels: 5-19''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]|Shotgun|Cone Lethal, Knockback|Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal Damage, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This Lost doesn´t have any Melee attacks at all''}}


{{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' This Lost doesen´t have any Melee attacks at all''}}
{{clr}}


==== Scrounger Chopper ====
==== Scrounger Chopper ====
[[File:Lost_ScroungerChopper.jpg|59px|right]]
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
''Levels: 5-19''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Moderate Damage| Small caliber side arm.  Not very accurate. }}
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, High Lethal Damage, Foe -Defense| Your Defense has been reduced by the Fireman Axe. }}


{{Power|[[Image:Claws_Slash.png|22px]]|Fireman Axe| Melee Lethal, Moderate Damage, Foe -Defense|The Fireman Axe deals medium damage and can decrease a target's defense when it hits.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm.  Not very accurate. }}
 
{{clr}}


==== Scrounger Gunner ====
==== Scrounger Gunner ====
[[File:Lost_ScroungerGunner.jpg|60px|right]]
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
''Levels: 5-19''
''Powers''
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This Lost doesn´t have any Melee attacks at all''}}
{{clr}}
==== Scrounger Slammer ====
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
''Levels: 5-19''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Low-Accuracy, Melee, Superior Smash Damage, Foe Knockback| There is nothing like slugging someone in the head with this baseball bat. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm. Not very accurate. }}


{{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' This Lost doesen´t have any Melee attacks at all''}}
{{clr}}


==== Scrounger Slicer ====
==== Scrounger Slicer ====
[[File:Lost_ScroungerSlicer.jpg|75px|right]]
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
''Levels: 5-19''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Moderate Damage| Small caliber side arm.  Not very accurate. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Moderate Lethal Damage| Basic stabbing and cutting blade. }}


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee Lethal, Low Damage|
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm.  Not very accurate. }}
Basic stabbing and cutting blade. }}
 
{{clr}}


==== Scrounger Slugger ====
==== Scrounger Slugger ====
[[File:Lost_ScroungerSlugger.jpg|58px|right]]
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
''Levels: 5-19''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Moderate Damage| Small caliber side arm.  Not very accurate. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Moderate Smash Damage| There is nothing like slugging someone in the head with this baseball bat. }}


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm.  Not very accurate. }}
 
{{clr}}


==== Mutate Brawler ====
==== Mutate Brawler ====
[[File:Lost_MutateBrawler.jpg|78px|right]]
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
''Levels: 20-29''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Moderate Damage| Small caliber side arm. Not very accurate. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Lost brawling attacks. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm. Not very accurate. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| The Lost brawling attacks.}}
{{clr}}


==== Mutate Buckshot ====
==== Mutate Buckshot ====
[[File:Lost_MutateBuckshot.jpg|94px|right]]
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
''Levels: 20-29''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]|Shotgun|Cone Lethal, Knockback|Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal Damage, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This Lost doesn´t have any Melee attacks at all''}}


{{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' This Lost doesen´t have any Melee attacks at all''}}
{{clr}}


==== Mutate Chopper ====
==== Mutate Chopper ====
[[File:Lost_MutateChopper.jpg|79px|right]]
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
''Levels: 20-29''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Moderate Damage| Small caliber side arm.  Not very accurate. }}
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, High Lethal Damage, Foe -Defense| Your Defense has been reduced by the Fireman Axe. }}


{{Power|[[Image:Claws_Slash.png|22px]]|Fireman Axe| Melee Lethal, Moderate Damage, Foe -Defense|The Fireman Axe deals medium damage and can decrease a target's defense when it hits.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm.  Not very accurate. }}
 
{{clr}}


==== Mutate Gunner ====
==== Mutate Gunner ====
[[File:Lost_MutateGunner.jpg|97px|right]]
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
''Levels: 20-29''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This Lost doesn´t have any Melee attacks at all''}}


{{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' This Lost doesen´t have any Melee attacks at all''}}
{{clr}}


==== Mutate Slammer ====
==== Mutate Slammer ====
[[File:Lost_MutateSlammer.jpg|69px|right]]
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
''Levels: 20-29''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Revolver|Ranged Lethal, Med Damage|Small caliber side arm. Not very accurate.}}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer| Low-Accuracy, Melee, Superior Smash Damage, Foe Knockback| There is nothing like slugging someone in the head with this baseball bat. }}
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm. Not very accurate. }}


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Sledgehammer|Melee Smash, High Damage, Knockback|This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}
{{clr}}


==== Mutate Slicer ====
==== Mutate Slicer ====
[[File:Lost_MutateSlicer.jpg|96px|right]]
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
''Levels: 20-29''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Moderate Damage| Small caliber side arm.  Not very accurate. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Moderate Lethal Damage| Basic stabbing and cutting blade. }}


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee Lethal, Low Damage|
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm.  Not very accurate. }}
Basic stabbing and cutting blade. }}
 
{{clr}}


==== Mutate Slugger ====
==== Mutate Slugger ====
[[File:Lost_MutateSlugger.jpg|111px|right]]
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
''Levels: 20-29''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Moderate Damage| Small caliber side arm.  Not very accurate. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Moderate Smash Damage| There is nothing like slugging someone in the head with this baseball bat. }}


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm.  Not very accurate. }}
 
{{clr}}


=== Lieutenants ===
=== Lieutenants ===


====Headman Blaster====
==== Headman Blaster ====
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
[[File:Lost_HeadmanBlaster.jpg|81px|right]]
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the thick of the fighting. With their mutations more advanced than normal mutates, they are not afraid to charge into hand-to-hand combat with anyone that stands in their path.
 
''Levels: 5-19''


''Powers''
''Powers''


{{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Pistol| Ranged Energy, Disorient| The Rikti pistol deals nominal damage, but can Disorient its target. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Pistol| Ranged, Moderate Energy Damage, Foe Disorient| You have been Disoriented. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This Lost doesn´t have any Melee attacks at all''}}
 
{{clr}}


{{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' This Lost doesen´t have any Melee attacks at all''}}
==== Headman Rifleman ====
[[File:Lost_HeadmanRifleman.jpg|81px|right]]
Mutates are fearsome, dedicated fighters, and their leaders, the Headmen, prefer to be in the thick of the fighting. Headmen have more advanced mutations than their followers, and they're not afraid to charge into combat with anyone who stands in their path.


====Headman Rifleman====
''Levels: 5-19''
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.


''Powers''
''Powers''


{{Power|[[Image:MedievalWeapons_BattleAxe.png|22px]]| Rikti Rifle| Ranged Energy, Foe Knockback, Disorient| The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes. }}
{{Power|[[File:MedievalWeapons_BattleAxe.png|22px]]| Rikti Rifle| Ranged, High Energy Damage, Foe Knockback, Disorient| You have been Disoriented. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' This Lost doesn´t have any Melee attacks at all''}}


{{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' This Lost doesen´t have any Melee attacks at all''}}
{{clr}}


====Headman Swordsman====
==== Headman Swordsman ====
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
[[File:Lost_HeadmanSwordsman.jpg|90px|right]]
Mutates are fearsome, dedicated fighters, and their leaders, the Headmen, prefer to be in the thick of the fighting. Headmen have more advanced mutations than their followers, and they're not afraid to charge into combat with anyone who stands in their path.
 
''Levels: 5-19''


''Powers''
''Powers''


{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Moderate Damage| Small caliber side arm.  Not very accurate. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, High Energy/Lethal Damage, Foe Knockback| You are Disoriented. }}


{{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| (Melee, Energy/Lethal), Disorient| You are Disoriented. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm. Not very accurate. }}


====Anathema====
{{clr}}
The Anathema re members of the Lost who have undergone substantial mutations, becoming huge creatures that are barely recognizable as humans. They engage their foes with an unnatural brutality, using whatever weaponry they can find.
 
==== Anathema ====
The Anathema are members of the Lost who have undergone substantial mutations, becoming huge creatures that are barely recognizable as humans. They engage their foes with an unnatural brutality, using whatever weaponry they can find.
 
''Levels: 20-29''


''Powers''
''Powers''
[[File:Lost_Anathema.jpg|83px|right]]
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Psionic Damage, Foe -Recharge| The Mental Blast has slowed your reflexes. Your attack speed is reduced. }}


{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate Psionic Damage, Foe -Recharge| The Psychic Scream has slowed your reflexes. Your attack speed is reduced. }}


{{Power|[[Image:PsychicBlast PsychicScream.png|22px]]|Psychic Scream |Cone Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High Smash/Psionic Damage, Foe Knockback| Blasts a targeted foe, tossing him like a rag doll. }}


{{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]|Telekinetic Blast |Ranged, Moderate Damage, (smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High Psionic Damage, Foe Immobilize| You have been Immobilized! }}


{{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Superior Psionic Damage, Foe Sleep| Your mind has been Dominated. You are helpless until the effect is broken. }}


{{Power|[[Image:PsychicBlast WillDomination.png|22px]]|Will Domination| Ranged Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Lost brawling attacks. }}
{{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| (Melee, Energy/Lethal),  Foe Disorient| You are Disoriented. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| The Lost brawling attacks.}}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, High Energy/Lethal Damage, Foe Knockback| You are Disoriented. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|1.0|0|1.0|1.0}}, Resist(Knockback)| Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback. }}
{{clr}}


=== Bosses ===
=== Bosses ===


==== Aberrant Eremite ====
The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Eremites are the preachers of the Lost. Their psychic abilities allow them to entrance crowds of possible converts.


====Aberrant Eremite====
''Levels: 5-19''
The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Eremites are the preachers of the Lost. Their psychic abilities allow them to entrance crowds of possible converts.


''Powers''
''Powers''
[[File:Lost_AberrantEremite.jpg|94px|right]]
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Psionic Damage, Foe -Recharge| The Mental Blast has slowed your reflexes. Your attack speed is reduced. }}
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted Area of Effect), Foe Sleep| You have been put to sleep. You are helpless until the effect is broken. }}


{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged (Targeted Area of Effect), Foe Immobilize| Your mind has been Dominated. You are Held. }}


{{Power|[[Image:MentalControl MassHypnosis.png|22px]]|Mass Hypnosis| Foe Sleep| You have been put to sleep. You are helpless until the effect is broken. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Lost brawling attacks. }}


{{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| (Melee, Energy/Lethal),  Foe Disorient| You are Disoriented. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, High Energy/Lethal Damage,  Foe Knockback| You are Disoriented. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| The Lost brawling attacks.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|1.0|0|1.0|1.0}}, Resist(Knockback)| Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback. }}


{{clr}}
==== Aberrant Rector ====


====Aberrant Rector====
The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Rectors are the masters of one-on-one conversions, their persuasive abilities work best on a single target.
The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Rectors are the masters of one-on-one conversions, their persuasive abilities work best on a single target.
''Levels: 5-19''


''Powers''
''Powers''
[[File:Lost_AberrantRector.jpg|78px|right]]
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Psionic Damage, Foe -Recharge| The Mental Blast has slowed your reflexes. Your attack speed is reduced. }}


{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light Psionic Damage, Foe Sleep| You have been put to Sleep. You are helpless until the effect is broken. }}


{{Power|[[Image:MentalControl Hypnotize.png|22px]]|Mesmerize| Ranged Psionic, Sleep|Hypnotize painfully enraptures a targetwith psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Your mind has been Dominated. You are Held. }}


{{Power|[[Image:MentalControl Command.png|22px]]|Dominate|Ranged Hold| Tear at hte mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Lost brawling attacks. }}


{{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| (Melee, Energy/Lethal),  Foe Disorient| You are Disoriented. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, High Energy/Lethal Damage,  Foe Knockback| You are Disoriented. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| The Lost brawling attacks.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|1.0|0|1.0|1.0}}, Resist(Knockback)| Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback. }}


{{clr}}


====Pariah Anchorite====
==== Pariah Anchorite ====
The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.
The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.
''Levels: 20-29''


''Powers''
''Powers''
[[File:Lost_PariahAnchorite.jpg|97px|right]]
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Psionic Damage, Foe -Recharge| The Mental Blast has slowed your reflexes. Your attack speed is reduced. }}


{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted Area of Effect), Foe Sleep| You have been put to sleep. You are helpless until the effect is broken. }}


{{Power|[[Image:MentalControl Confuse.png|22px]]| Mass Hypnosis| Targeted Area of Effect Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged (Targeted Area of Effect), Foe Immobilize| Your mind has been Dominated. You are Held. }}


{{Power|[[Image:MentalControl MassHypnosis.png|22px]]| Total Domination| Targeted Area of Effect Hold| Tear at hte mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Lost brawling attacks. }}


{{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| (Melee, Energy/Lethal),  Foe Disorient| You are Disoriented. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, High Energy/Lethal Damage,  Foe Knockback| You are Disoriented. }}


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| The Lost brawling attacks.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|1.0|0|1.0|1.0}}, Resist(Knockback)| Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback. }}


{{clr}}


====Pariah Prelate====
==== Pariah Prelate ====
The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.
The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.
''Levels: 20-29''
''Powers''
[[File:Lost_PariahPrelate.jpg|66px|right]]
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Psionic Damage, Foe -Recharge| The Mental Blast has slowed your reflexes. Your attack speed is reduced. }}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light Psionic Damage, Foe Sleep| You have been put to Sleep. You are helpless until the effect is broken. }}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Your mind has been Dominated. You are Held. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Lost brawling attacks. }}
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, High Energy/Lethal Damage,  Foe Knockback| You are Disoriented. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|1.0|0|1.0|1.0}}, Resist(Knockback)| Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback. }}
{{clr}}
=== Quantum Gunners ===
==== Mutate Quantum Gunner (Minion) ====
[[File:Lost_MutateQuantumGunner.jpg|89px|right]]
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
''Powers''
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}
{{clr}}
==== Headman Quantum Gunner (Lieutenant) ====
Mutates are fearsome, dedicated fighters, and their leaders, the Headmen, prefer to by in the thick of the fighting. Headmen have more advanced mutations than their followers, and they're not afraid to charge into combat with anyone who stands in their path.


''Powers''
''Powers''


{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}


{{Power|[[Image:MentalControl Hypnotize.png|22px]]|Mesmerize| Ranged Psionic, Sleep|Hypnotize painfully enraptures a targetwith psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
{{clr}}


{{Power|[[Image:MentalControl Command.png|22px]]|Dominate|Ranged Hold| Tear at hte mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
==== Pariah Anchorite Quantum (Boss) ====


{{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| (Melee, Energy/Lethal), Foe Disorient| You are Disoriented. }}
The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear - it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.


{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| The Lost brawling attacks.}}
''Powers''


{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }}


=== Named enemies ===
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|1.0|0|1.0|1.0}}, Resist(Knockback)| Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback. }}


[[Category:Enemies]]
{{clr}}
 
=== Archvillains ===
 
==== Kurse ====
''Main Article:''  [[Kurse]]
 
Many of the leaders of the strange underground society or cult called the Lost exhibit dangerous psychic powers. The Lost leader known as Kurse has refined these powers to a degree rarely seen in human psychics, and has spurned mere physicality for the powers of the mind.
 
''Powers''
[[File:Lost_Kurse.jpg|81px|right]]
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Psionic Damage, Foe -Recharge| The Mental Blast has slowed your reflexes. Your attack speed is reduced. }}
 
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate Psionic Damage, Foe -Recharge| The Psychic Scream has slowed your reflexes. Your attack speed is reduced. }}
 
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High Smash/Psionic Damage, Foe Knockback| Blasts a targeted foe, tossing him like a rag doll. }}
 
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High Psionic Damage, Foe Immobilize| You have been Immobilized! }}
 
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Superior Psionic Damage, Foe Sleep| Your mind has been Dominated. You are helpless until the effect is broken. }}
 
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged (Targeted Area of Effect), Foe Immobilize| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Kurse doesn´t have any Melee attacks at all''}}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}
 
{{clr}}
 
==== The Prophet ====
 
''Main Article:'' [[Death from Below]]
 
The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize, or even dominate lesser wills. The Eremites are the preachers of the Lost. Their psychic abilities allow them to entrance crowds of possible converts.
 
''Powers''
 
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Psionic Damage, Foe -Recharge| The Mental Blast has slowed your reflexes. Your attack speed is reduced. }}
 
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Ranged (Targeted Area of Effect), Foe Sleep| You have been put to sleep. You are helpless until the effect is broken. }}
 
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged (Targeted Area of Effect), Foe Immobilize| Your mind has been Dominated. You are Held. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Lost brawling attacks. }}
 
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, High Energy/Lethal Damage, Foe Knockback| You are Disoriented. }}
 
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Absorb Faith| Point Blank Area of Effect, Ally Heal| You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|1.0|0|1.0|1.0}}, Resist(Knockback)| Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}
 
{{clr}}
 
=== Named Enemies ===


* Anchorite Hubbins (Pariah Anchorite)
* Anchorite Hubbins (Pariah Anchorite)
* Floyd (Pariah Anchorite)
* Ant of Atlas(''Aberrant Eremite'') (''Found on the [[Penelope Yin (Faultline)#Rescue Mr. Yin|Rescue Mr. Yin]] mission from [[Penelope Yin (Faultline)]].'')
* Baldorf (CoV)
* Blast of Hollows (''Aberrant Rector'') (''Found on the [[Penelope Yin (Faultline)#Rescue Mr. Yin|Rescue Mr. Yin]] mission from [[Penelope Yin (Faultline)]].'')
* Blubber of Steel (''Aberrant Rector'') (''Found on the [[Penelope Yin (Faultline)#Rescue Mr. Yin|Rescue Mr. Yin]] mission from [[Penelope Yin (Faultline)]].'')
* Chief Genghis
* Clud
* Dastard of Fault (''Aberrant Rector'') (''Found on the [[Penelope Yin (Faultline)#Rescue Mr. Yin|Rescue Mr. Yin]] mission from [[Penelope Yin (Faultline)]].'')
* Faizan (CoV)
* Floyd (''Pariah Anchorite'') (CoV)
* Gregor (CoV)
* Gruesome of Galaxy (''Aberrant Rector'') (''Found on the [[Penelope Yin (Faultline)#Rescue Mr. Yin|Rescue Mr. Yin]] mission from [[Penelope Yin (Faultline)]].'')
* Gul
* Leader Joe (''Headman'')
* Lemkin (''Pariah Prelate'') (Found on the [[Theoden#Stop the Lost from Absorbing all of Synapse's Powers|Stop the Lost from Absorbing all of Synapse's Powers]] mission during the [[Who Will Die]] [[Signature Story Arc]] Episode 1 from [[Theoden]].)
* Muxley (''Aberrant Eremite'') (''Found on the [[Penelope Yin (Faultline)#Hit the streets to get info from the Lost|Hit the streets to get info from the Lost]] mission from [[Penelope Yin (Faultline)]].'')
* Paco (CoV)
* Raoul (''Pariah Prelate'') (CoV)
* Reymthin (''Aberrant Eremite'') (Found on the [[Theoden#Catch up with the Lost|Catch up with the Lost]] mission during the [[Who Will Die]] [[Signature Story Arc]] Episode 1 from [[Theoden]].)
* Ruffcut of Perez (''Aberrant Rector'') (''Found on the [[Penelope Yin (Faultline)#Rescue Mr. Yin|Rescue Mr. Yin]] mission from [[Penelope Yin (Faultline)]].'')
* Shannon (CoV)
* Slag of Skyway (''Aberrant Eremite'') (''Found on the [[Penelope Yin (Faultline)#Rescue Mr. Yin|Rescue Mr. Yin]] mission from [[Penelope Yin (Faultline)]].'')
* Smart Carl (''Headman'')
* Terence (CoV)
* The recruiter (''Headman'')
* Tindalus (''Aberrant Rector'') (COH)
* Typhoid Willy (''Aberrant Rector'') (''Found on the [[Dr. Shelly Percey#Capture the infectious Lost|Capture the infectious Lost]] mission from [[Dr. Shelly Percey]].'')
* Unlucky Pete (''Headman'')
* Zeb (CoV)
 
== Related Badges ==
{{BadgeBox|Anathema}}
{{BadgeBox|Finder}}
{{BadgeBox|Pariah Anchorite}}
 
[[Category:Enemies|Lost]]
[[Category:Rikti Lore]]

Latest revision as of 02:22, 17 September 2022

Overview

The Lost are an insidious villain group hidden between the ranks of the poor and the homeless. With all the misery caused with the Rikti Invasion, the group has no lack of hideouts nor potential recruits. Beware: despite their weak, harmless appearance, the group has powerful connections, access to untold weapons and, more importantly, a perfectly drawn goal. This group can be fought in City of Heroes between levels 5 to 30 and is present in City of Villains as well.

Background

Lost official info ( Copied from the City of Heroes official website [1]):

The city's heroes did not overlook the rising jobless and homeless rates. Hero organizations opened their doors and turned their training halls into soup kitchens and homeless shelters. Heroes accustomed to using their strength and speed to smash villainy found their powers equally valuable when it came to building new, affordable housing. Tens of thousands who would otherwise have spent hungry nights sleeping on park benches made it through the crisis and eventually found work, thanks to the efforts of Paragon City's heroes.

Unfortunately, it proved impossible for even the combined efforts of heroes, city government, and local community charities to provide succor to everyone who needed it. Even more unfortunately, there were other, less civic-minded groups out there waiting to capitalize on the situation. A variety of evil-minded organizations took advantage of those in desperate straits, a fact that explains the sudden swelling in membership of villain groups like the Freakshow and the Fifth Column, as well as the steady supply of experimental subjects rumored to have disappeared behind the walls of Crey Industries research facilities. And then there were those poor souls who just got lost.

Paragon City's ancient labyrinthine subway and sewer systems had long been a refuge for those with nowhere else to go. During the invasion "those with nowhere else to go" also included the Rikti. The extra-dimensional invaders made their staging areas beneath the city, carving out caves or using the existing sewer and subway tunnels for their own purposes. Much of the war was fought in these underground chambers, and to this day Rikti still lurk in the dark depths. Naturally enough, the city has sealed off the old subway tunnels entirely and embarked on a constant battle to keep the sewer lines working. Although well marked as incredibly dangerous, numerous homeless people have returned to the underground in spite of the danger. For those who have nothing left in the surface world to comfort them, it sometimes proves difficult to abandon the safe places of old.

There is no accurate way of counting how many of those who went underground were lost to the horrors below and how many just wanted to disappear of their own accord. Most of what's publicly known about this chthonic world comes from the reportage of a single, intrepid social worker named Shannon Price. Ms. Price was once a minor hero known as Starlight, and she had fought with distinction during the war. A long time advocate for the homeless, Price hung up her tights for good once peace had returned and focused all of her energies on trying to make Paragon City a safer, healthier place for its poorest citizens.

Through her volunteer work, Price became quite close with much of the homeless community and was soon tapped in to all their circulated rumors and stories. She heard repeated tales of people going down into the underground and disappearing for weeks or months. This, she knew, was not surprising. She'd fought in those tunnels and knew how dangerous they still were. What was interesting was that these lost folk would then turn up again sometime later, often different than they'd been before. They were brusque and almost business-like, always moving with a purpose and never stopping to chat with old friends. They stuck together in tight cliques, and were rumored to have moved beyond simple foraging to armed robbery and other crimes.

Price decided to investigate further, and calling in a few favors from her Dawn Patrol friends, she managed to wrangle an interview with one of these "mole people" (as other homeless called the underground dwellers) who had been captured during a bank robbery. Although at first silent and defiant, the prisoner became more and more anxious and unsure with each hour he spent separated from his cohorts. He began to babble incoherently of magic mists and green gods. He claimed that he was part of a new underworld order, a troupe of the touched, that he referred to as The Lost. Price could not make much sense of any of this, but when routine blood tests showed that some sort of mutagenic chemical was present in the man's blood, it became obvious that there was more to this problem than met the eye.

Together with a her old friend Quint "The Fist" Velasquez from the Dawn Patrol, Price once again donned her costume and set off into the sewers, looking for some answers. It was three months before she was seen again, this time without Quint at her side. The Dawn Patrol sent several more teams into the sewers to search for the missing heroes, but they found no trace of them or their fate. When Shannon Price appeared once more, it was crawling up through a manhole in the middle of rush hour traffic. She was rushed to the hospital, since she had obviously suffered a great deal of punishment and pain during her absence.

The intrepid social worker never achieved a mental state that one could call sane or even lucid. Lab tests showed that she had the same mysterious mutagen in her blood that investigators had found in captured members of The Lost. When questioned, she readily spouted forth a largely unintelligible tale. Dawn Patrol investigators were able to eke out a few solid facts from the garbled narrative. According to Price, The Lost seems to be a loosely organized confederation of the mentally ill, street people, and anyone else who has become desperate enough to find their way underground.

The group has a transforming effect upon it members, not only by providing leadership and a purpose, but by actually changing their bodies. This was obviously the work of the mutagen found in Price's blood stream, although how exactly it got there is unclear. She spoke of a group of elders, or leaders who bestowed the changes upon the Lost. Price referred to these leaders only as The Lost, implying that perhaps they were the actual "Lost" and that their new followers had taken the name from themselves. Price was at her most deranged when describing these mysterious figures, referring to them alternately as "gods," "demons," and "artifexes." Beyond these rather colorful appellations, she offered no real clue as to The Lost's true nature. Analysis of the mutagen in her blood provided little other valuable insight, except the chemical composition of it defied every effort to pinpoint its origin.

Since Price's doomed expedition, The Lost have begun to make their presence felt in the city. No one knows for sure just who they are or where they came from (other than underground), but everyone agrees that they are a tremendous threat. At first it was just organized bands of seemingly normal homeless individuals. Then, larger, decidedly less human-looking creatures were spotted terrorizing parts of the city. In addition to perpetrating crimes like robbery and murder, the Lost also engage in frequent kidnapping. Apparently they increase their own ranks by snatching poor citizens from the streets and transforming them into monsters. Every time a prisoner is captured he or she claims to be one of The Lost and refuses to speak until, within a few hours, utter madness sinks in and the prisoner becomes totally unintelligible.

Recently, the Dawn Patrol managed to capture one of the more terrifying humanoid creatures that had started showing their faces above ground. This particular hulking beast attacked a Dawn Patrol headquarters, along with a cadre of only slightly less fearsome members of The Lost. The "champion" who seemed to be leading the attack was killed, and his autopsy revealed some shocking information. Although his DNA, dental patterns, and fingerprints had all been mangled by the mutagen, together they provided enough information to identify the beast as having once been Quint Velasquez. The former hero who had accompanied Price on her initial exploration hadn't been as "lucky" as his comrade. She had escaped with her body, if not her mind. He had lost them both.

Villain types

Minions

Scrounger Brawler

Lost ScroungerBrawler.jpg

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Levels: 5-19

Powers

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Lost brawling attacks.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Scrounger Buckshot

Lost ScroungerBuckshot.jpg

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Levels: 5-19

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Scrounger Chopper

Lost ScroungerChopper.jpg

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Levels: 5-19

Powers

Claws Slash.png Fireman Axe Melee, High Lethal Damage, Foe -Defense
Your Defense has been reduced by the Fireman Axe.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Scrounger Gunner

Lost ScroungerGunner.jpg

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Levels: 5-19

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Scrounger Slammer

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Levels: 5-19

Powers

AssaultWeapons ARBurst.png Sledgehammer Low-Accuracy, Melee, Superior Smash Damage, Foe Knockback
There is nothing like slugging someone in the head with this baseball bat.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Scrounger Slicer

Lost ScroungerSlicer.jpg

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Levels: 5-19

Powers

AssaultWeapons ARBurst.png Knife Melee, Moderate Lethal Damage
Basic stabbing and cutting blade.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Scrounger Slugger

Lost ScroungerSlugger.jpg

Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.

Levels: 5-19

Powers

AssaultWeapons ARBurst.png Baseball Bat Melee, Moderate Smash Damage
There is nothing like slugging someone in the head with this baseball bat.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Mutate Brawler

Lost MutateBrawler.jpg

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Levels: 20-29

Powers

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Lost brawling attacks.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Mutate Buckshot

Lost MutateBuckshot.jpg

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Levels: 20-29

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Mutate Chopper

Lost MutateChopper.jpg

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Levels: 20-29

Powers

Claws Slash.png Fireman Axe Melee, High Lethal Damage, Foe -Defense
Your Defense has been reduced by the Fireman Axe.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Mutate Gunner

Lost MutateGunner.jpg

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Levels: 20-29

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Mutate Slammer

Lost MutateSlammer.jpg

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Levels: 20-29

Powers

AssaultWeapons ARBurst.png Sledgehammer Low-Accuracy, Melee, Superior Smash Damage, Foe Knockback
There is nothing like slugging someone in the head with this baseball bat.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Mutate Slicer

Lost MutateSlicer.jpg

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Levels: 20-29

Powers

AssaultWeapons ARBurst.png Knife Melee, Moderate Lethal Damage
Basic stabbing and cutting blade.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Mutate Slugger

Lost MutateSlugger.jpg

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Levels: 20-29

Powers

AssaultWeapons ARBurst.png Baseball Bat Melee, Moderate Smash Damage
There is nothing like slugging someone in the head with this baseball bat.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Lieutenants

Headman Blaster

Lost HeadmanBlaster.jpg

Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the thick of the fighting. With their mutations more advanced than normal mutates, they are not afraid to charge into hand-to-hand combat with anyone that stands in their path.

Levels: 5-19

Powers

MedievalWeapons MaceClobber.png Rikti Pistol Ranged, Moderate Energy Damage, Foe Disorient
You have been Disoriented.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Headman Rifleman

Lost HeadmanRifleman.jpg

Mutates are fearsome, dedicated fighters, and their leaders, the Headmen, prefer to be in the thick of the fighting. Headmen have more advanced mutations than their followers, and they're not afraid to charge into combat with anyone who stands in their path.

Levels: 5-19

Powers

MedievalWeapons BattleAxe.png Rikti Rifle Ranged, High Energy Damage, Foe Knockback, Disorient
You have been Disoriented.

Power Missing.png No Melee attacks No Hand to Hand
This Lost doesn´t have any Melee attacks at all


Headman Swordsman

Lost HeadmanSwordsman.jpg

Mutates are fearsome, dedicated fighters, and their leaders, the Headmen, prefer to be in the thick of the fighting. Headmen have more advanced mutations than their followers, and they're not afraid to charge into combat with anyone who stands in their path.

Levels: 5-19

Powers

MedievalWeapons MaceClobber.png Rikti Sword Melee, High Energy/Lethal Damage, Foe Knockback
You are Disoriented.

AssaultWeapons ARBurst.png Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.


Anathema

The Anathema are members of the Lost who have undergone substantial mutations, becoming huge creatures that are barely recognizable as humans. They engage their foes with an unnatural brutality, using whatever weaponry they can find.

Levels: 20-29

Powers

Lost Anathema.jpg

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate Psionic Damage, Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate Psionic Damage, Foe -Recharge
The Psychic Scream has slowed your reflexes. Your attack speed is reduced.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High Smash/Psionic Damage, Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.

PsychicBlast Subdue.png Subdue Ranged, High Psionic Damage, Foe Immobilize
You have been Immobilized!

PsychicBlast WillDomination.png Will Domination Ranged, Superior Psionic Damage, Foe Sleep
Your mind has been Dominated. You are helpless until the effect is broken.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Lost brawling attacks.

MedievalWeapons MaceClobber.png Rikti Sword Melee, High Energy/Lethal Damage, Foe Knockback
You are Disoriented.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Ho 1.0 St 1.0 Sl 1.0 ), Resist(Knockback)
Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback.


Bosses

Aberrant Eremite

The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Eremites are the preachers of the Lost. Their psychic abilities allow them to entrance crowds of possible converts.

Levels: 5-19

Powers

Lost AberrantEremite.jpg

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate Psionic Damage, Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted Area of Effect), Foe Sleep
You have been put to sleep. You are helpless until the effect is broken.

MentalControl Freeze.png Total Domination Ranged (Targeted Area of Effect), Foe Immobilize
Your mind has been Dominated. You are Held.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Lost brawling attacks.

MedievalWeapons MaceClobber.png Rikti Sword Melee, High Energy/Lethal Damage, Foe Knockback
You are Disoriented.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Ho 1.0 St 1.0 Sl 1.0 ), Resist(Knockback)
Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback.


Aberrant Rector

The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize or even dominate lesser wills. The Rectors are the masters of one-on-one conversions, their persuasive abilities work best on a single target.

Levels: 5-19

Powers

Lost AberrantRector.jpg

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate Psionic Damage, Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.

MentalControl Hypnotize.png Mesmerize Ranged, Light Psionic Damage, Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.

MentalControl Command.png Dominate Ranged, Foe Hold
Your mind has been Dominated. You are Held.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Lost brawling attacks.

MedievalWeapons MaceClobber.png Rikti Sword Melee, High Energy/Lethal Damage, Foe Knockback
You are Disoriented.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Ho 1.0 St 1.0 Sl 1.0 ), Resist(Knockback)
Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback.


Pariah Anchorite

The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.

Levels: 20-29

Powers

Lost PariahAnchorite.jpg

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate Psionic Damage, Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted Area of Effect), Foe Sleep
You have been put to sleep. You are helpless until the effect is broken.

MentalControl Freeze.png Total Domination Ranged (Targeted Area of Effect), Foe Immobilize
Your mind has been Dominated. You are Held.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Lost brawling attacks.

MedievalWeapons MaceClobber.png Rikti Sword Melee, High Energy/Lethal Damage, Foe Knockback
You are Disoriented.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Ho 1.0 St 1.0 Sl 1.0 ), Resist(Knockback)
Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback.


Pariah Prelate

The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear: it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.

Levels: 20-29

Powers

Lost PariahPrelate.jpg

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate Psionic Damage, Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.

MentalControl Hypnotize.png Mesmerize Ranged, Light Psionic Damage, Foe Sleep
You have been put to Sleep. You are helpless until the effect is broken.

MentalControl Command.png Dominate Ranged, Foe Hold
Your mind has been Dominated. You are Held.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Lost brawling attacks.

MedievalWeapons MaceClobber.png Rikti Sword Melee, High Energy/Lethal Damage, Foe Knockback
You are Disoriented.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Ho 1.0 St 1.0 Sl 1.0 ), Resist(Knockback)
Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback.


Quantum Gunners

Mutate Quantum Gunner (Minion)

Lost MutateQuantumGunner.jpg

After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.


Headman Quantum Gunner (Lieutenant)

Mutates are fearsome, dedicated fighters, and their leaders, the Headmen, prefer to by in the thick of the fighting. Headmen have more advanced mutations than their followers, and they're not afraid to charge into combat with anyone who stands in their path.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.


Pariah Anchorite Quantum (Boss)

The most fully mutated Lost, the Pariahs no longer bear any resemblance to the humans they once were. They've become true monsters, although it's not their claws you should fear - it's their prodigious psychic powers, which can rend an opponent's mind faster than any claw can tear flesh.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Ho 1.0 St 1.0 Sl 1.0 ), Resist(Knockback)
Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback.


Archvillains

Kurse

Main Article: Kurse

Many of the leaders of the strange underground society or cult called the Lost exhibit dangerous psychic powers. The Lost leader known as Kurse has refined these powers to a degree rarely seen in human psychics, and has spurned mere physicality for the powers of the mind.

Powers

Lost Kurse.jpg

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate Psionic Damage, Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate Psionic Damage, Foe -Recharge
The Psychic Scream has slowed your reflexes. Your attack speed is reduced.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High Smash/Psionic Damage, Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.

PsychicBlast Subdue.png Subdue Ranged, High Psionic Damage, Foe Immobilize
You have been Immobilized!

PsychicBlast WillDomination.png Will Domination Ranged, Superior Psionic Damage, Foe Sleep
Your mind has been Dominated. You are helpless until the effect is broken.

MentalControl Freeze.png Total Domination Ranged (Targeted Area of Effect), Foe Immobilize
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

Power Missing.png No Melee attacks No Hand to Hand
Kurse doesn´t have any Melee attacks at all

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


The Prophet

Main Article: Death from Below

The leaders of the Anathema have fully mutated minds that allow them to project their indomitable will onto others. They can use these powers to immobilize, hypnotize, or even dominate lesser wills. The Eremites are the preachers of the Lost. Their psychic abilities allow them to entrance crowds of possible converts.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate Psionic Damage, Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted Area of Effect), Foe Sleep
You have been put to sleep. You are helpless until the effect is broken.

MentalControl Freeze.png Total Domination Ranged (Targeted Area of Effect), Foe Immobilize
Your mind has been Dominated. You are Held.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Lost brawling attacks.

MedievalWeapons MaceClobber.png Rikti Sword Melee, High Energy/Lethal Damage, Foe Knockback
You are Disoriented.

DarkArmor DarkRegeneration.png Absorb Faith Point Blank Area of Effect, Ally Heal
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Ho 1.0 St 1.0 Sl 1.0 ), Resist(Knockback)
Anathema and Pariah are resistant to Sleep, Disorient, Hold, and Knockback.

Temporary PVP BuffDefense.png Resistance Resistance
Archvillain Resistance.


Named Enemies

Related Badges

Badge

These Lost serve you grudgingly.

Badge

You are beginning to uncover the mystery that is The Lost.

Badge

Now the Lost fear your power!