Binds: Difference between revisions
imported>Thirty7 (historical) mNo edit summary |
No edit summary |
||
(11 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
== Overview == | == Overview == | ||
A bind is a reference for the game to understand what a particular key does. Almost every command in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to [[Slash Commands|commands]], and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface, the game interface is re-binding keys for you. | A bind is a reference for the game to understand what a particular key does. Almost every command in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to [[Slash Commands|commands]], and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface (Menu--> Options--> Keymapping tab), the game interface is re-binding keys for you. | ||
For example, by default: | For example, by default: | ||
Line 8: | Line 8: | ||
*"F7" is bound to '''"say Ready!$$emote thumbsup"'''. | *"F7" is bound to '''"say Ready!$$emote thumbsup"'''. | ||
In the above example, note that "F7" has the $$ marker in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them in order. You can change a bind | In the above example, note that "F7" has the $$ marker in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them in order. | ||
You can change a bind, or create your own binds, by using the [[slash command]] {{slashcommand|bind}} or through [[Bind File]]s. | |||
For a more in-depth study on uses of Binds, consult [[The Incomplete and Unofficial Guide to /bind]]. | For a more in-depth study on uses of Binds, consult [[The Incomplete and Unofficial Guide to /bind]]. | ||
== Bind Files == | == Bind Files == | ||
[[Bind File]]s are simple text files, which list a number of binds in a standardized format. This can allow you to load up multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing cyclical binds. | [[Bind File]]s are simple text files, which list a number of binds in a standardized format. This can allow you to load up multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing cyclical binds. | ||
==See Also== | |||
* For more details see [[The Incomplete and Unofficial Guide to /bind]]. | |||
* [[Slash Commands]] | |||
* [[List of Slash Commands]] | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Slash Commands]] | |||
[[Category:Bind Commands]] |
Latest revision as of 06:09, 15 February 2024
Overview
A bind is a reference for the game to understand what a particular key does. Almost every command in the game is inputted through a bind of some variety. The keys the game uses for basic controls are bound to commands, and through these, the game understands the commands you input. When you re-organize your keyboard through the options interface (Menu--> Options--> Keymapping tab), the game interface is re-binding keys for you.
For example, by default:
- "W" is bound to the command +forward.
- "1" is bound to powexecslot 1.
- "F7" is bound to "say Ready!$$emote thumbsup".
In the above example, note that "F7" has the $$ marker in it. This tells the game that it is actually 2 commands, separated by "$$", and that it's to execute them in order.
You can change a bind, or create your own binds, by using the slash command /bind or through Bind Files.
For a more in-depth study on uses of Binds, consult The Incomplete and Unofficial Guide to /bind.
Bind Files
Bind Files are simple text files, which list a number of binds in a standardized format. This can allow you to load up multiple binds - or different sets of binds - for a character. You can even specify keys to load binds as part of a bind file's contents, allowing cyclical binds.
See Also
- For more details see The Incomplete and Unofficial Guide to /bind.
- Slash Commands
- List of Slash Commands