The Shining Stars: Difference between revisions
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== Overview == | == Overview == | ||
'''The Shining Stars''' are a group of heroes one encounters and works with throughout the course of the Hero [[Ongoing Training Missions]], as well as being encountered in select missions in the [[Who Will Die]] story arc. | |||
== Background == | == Background == | ||
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== Enemy Types == | == Enemy Types == | ||
=== | === Bosses / Elite Bosses === | ||
==== Dillo ==== | ==== Dillo ==== | ||
[[File:Dillo.jpg|100px|thumb|right|{{center|Dillo}}]] | <!-- P2029509435 Model_Dillo_NoRing --> | ||
[[File:Dillo (KR).jpg|100px|thumb|right|{{center|Dillo}}]] | |||
''Main Article:'' [[Dillo]] | |||
One of the Maaxigada'arzildilo, aliens from a distant solar system , "Dillo" has traveled to Earth to warn the Humans of the impending threat of the [[Shivans]]. Dillo's homeworld was destroyed centuries by a devastating assault by the Shivans leaving him and his people as space-faring nomads. Upon finding radio waves sent from Earth, Dillo's people have sent him as a scout to warn the Humans of dangers of Shivans or to return with sad news of another race of lifeforms annihilated by these unstoppable devastators. Having arrived just as the invasion began, Dillo chose to stay and help the Earthlings fight off the menace instead of potentially luring them back to his own people. | |||
''Levels: 4-20'' | |||
''Powers'' | |||
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Light Damage(Smash), Foe Minor Disorient| A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. }} | |||
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate Damage(Smash), Foe Knockdown| Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stands up. }} | |||
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker ''(Only Level 16 and up)''| Melee, High Damage(Smash), Foe Knockdown| A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. }} | |||
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High Damage(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying. }} | |||
{{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]| Resist Physical Damage| Auto, Self {{DamResVal|7.5|7.5}}, Resist(-Defense)| You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability ''(Only Level 10 and up)''| Toggle, Self {{DamResVal|20|20}}| When you toggle on this power, you become highly resistant to Smashing and Lethal damage. }} | |||
''Levels: 30-45'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate Damage(Smash), Foe Knockdown| Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stands up. }} | |||
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High Damage(Smash), Foe Knockback, -Fly| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying. }} | |||
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High Damage(Smash), Foe Knockdown| A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. }} | |||
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Extreme Damage(Smash), Foe Hold, Knockup| You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target. }} | |||
{{Power|[[File:PowerBlast NovaBlast.png|22px]]| Nova| Point Blank Area of Effect, Fatal Damage(Energy/Smash), Foe Knockback| You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. }} | |||
{{Power|[[File:FireBlast FireBall.png|22px]]| Fire Ball| Ranged (Targeted Area of Effect), Superior Damage(Fire/Smash), Moderate Damage over Time(Fire)| Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. }} | |||
{{Power|[[File:Invulnerability DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }} | |||
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Auto, Self {{DamResVal|5|5|10|10|10|10|0|10}}, {{StatusProtVal|10.38|10.38|10.38|10.38|10}}| When you toggle on this power, you become Unyielding. You are resistant to all damage but Psionics, as well as Knockback, Sleep, Hold, Immobilize, Disorient effects. }} | |||
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Auto, Self {{TypeDefVal|5|5|5|5|5|5}}, {{TypeDefVal|1|1|1|1|1|1}} per nearby enemy, +ToHit per nearby enemy| While this power is active, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective while fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to you Defense and ToHit Bonus. }} | |||
{{clr}} | {{clr}} | ||
==== Flambeaux ==== | ==== Flambeaux ==== | ||
<!-- P4293359284 Model_Flambeaux --> | |||
[[File:Flambeaux (AP).jpg|100px|thumb|right|{{center|Flambeaux}}]] | [[File:Flambeaux (AP).jpg|100px|thumb|right|{{center|Flambeaux}}]] | ||
''Main Article:'' [[Flambeaux]] | |||
Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies. | Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies. | ||
''Levels: 4-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:FireBlast Flare.png|22px]]| Flares| Ranged, Moderate Fire Damage| You have been set on fire by the Flares attack. }} | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Fire Blast| Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)| You have been set on fire by the Fire Blast. }} | |||
{{Power|[[File:FireBlast FireBall.png|22px]]| Fire Ball ''(Only Level 10 and up)''| Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)| You have been set on fire by the Fireball. }} | |||
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Moderate Fire/Lethal Damage, Minor Damage over Time(Fire)| The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }} | |||
{{Power|[[File:FireBlast ArcOfFire.png|22px]]| Fire Breath ''(Only Level 16 and up)''| Ranged (Cone), High Damage over Time(Fire)| The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }} | |||
{{clr}} | {{clr}} | ||
==== Grym ==== | ==== Grym ==== | ||
[[File:Grym.jpg|100px|thumb|right|{{center|Grym}}]] | <!-- P3171736828 Model_Grym_NoRing --> | ||
Grym | [[File:Grym (AP).jpg|100px|thumb|right|{{center|Grym}}]] | ||
''Main Article:'' [[Grym]] | |||
Grym endured the Trials of Confluence for all 7 years, emerging as the Lord Guardian until the Trials begin once again. Taking his right of first choosing, he selected Paragon City as his protectorate and crossed the veil into the World of Shape to install himself as the City's Grim. | |||
''Levels: 4-20, 29-44'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Damage(Lethal), Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. }} | |||
{{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage(Lethal), Foe -Defense| You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. }} | |||
{{Power|[[File:Temporary TargetedDoT.png|22px]]| Throwing Knives| Ranged, Moderate Damage(Lethal)| With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Note that Throwing Knives is unaffected by Range changes. }} | |||
{{Power|[[File:Sword Slice.png|22px]]| Slice ''(Only Level 10 and up)''| Melee (Cone), Moderate Damage(Lethal), Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduce their defense. }} | |||
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp ''(Only Level 30 and up)''| Point Blank Area of Effect, High Damage(Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. }} | |||
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap ''(Only Level 30 and up)''| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. }} | |||
{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction ''(Only Level 16 and up)''| Self Heal, Resist(Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while. }} | |||
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| You heal Hit Points at a faster rate than normal. This power is always on. }} | |||
{{clr}} | {{clr}} | ||
==== Proton ==== | ==== Proton ==== | ||
<!-- P1183581717 Model_Proton_NoRing --> | |||
[[File:Proton.jpg|100px|thumb|right|{{center|Proton}}]] | [[File:Proton.jpg|100px|thumb|right|{{center|Proton}}]] | ||
The | ''Main Article:'' [[Proton]] | ||
A refugee from another dimension and time, Proton seeks a way back home to his true world. The clone of the son of his world's [[Manticore]] and [[Sister Psyche]], Proton was raised by his 'uncle' [[Positron]] after their untimely death. Wearing Positron's final armor design, Proton faced down the combined might of the [[Arachnos]] Empire during the world's most desperate moment and lost. Ripped through time and space, Proton now seeks to defend Paragon City from Arachnos before it's too late for this world. And perhaps along the way, he'll be able to use his superior intellect from a future that never was to return to his home. | |||
'''Proton's bio becomes the following when encountered during the Freakish Lab of Doctor Vahzilok:''' | |||
Proton once believed he was a refugee from another dimension and time. He claimed to be the clone of Manticore and Sister Psyche and raised by Positron. However, this outrageous story proved to be false, a reality that was crafted by [[Mother Mayhem|Praetor Tilman]]. Proton was, in reality, an unknowin mole planted by the [[Praetorians]] to try to attack Primal Earth. Tilman's control over Proton was broken, and now he seeks to carve out a new life and path for himself. | |||
''Levels: 4-20, 29-44'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged, Light Damage(Energy), Foe -Defense| A very quick, but low damage attack. Neutrino Bolt can reduce the target's Defense. }} | |||
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged, Moderate Damage(Energy), Foe -Defense| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. }} | |||
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze ''(Only Level 10 and up)''| Ranged (Cone), Moderate Damage(Energy), Foe -Defense, Knockback| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }} | |||
{{Power|[[File:RadiationPoisoning RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. }} | |||
{{Power|[[File:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection ''(Only Level 12 and up)''| Toggle, Ranged (Targeted Area of Effect), Foe -Defense, -ToHit| Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated. }} | |||
{{clr}} | {{clr}} | ||
==== Twinshot ==== | ==== Twinshot ==== | ||
<!-- P507186409 Model_Twinshot_NoRing --> | |||
[[File:Twinshot.jpg|100px|thumb|right|{{center|Twinshot}}]] | [[File:Twinshot.jpg|100px|thumb|right|{{center|Twinshot}}]] | ||
Twinshot | ''Main Article:'' [[Twinshot]] | ||
Twinshot wandered around the nation for several years after being discharged from the military, acting as a hired gun to whoever would hire her. After some time, she got over her disillusionment and remembered why she joined the military to begin with. She began fighting for 'what was right.' Working with Proton, they fought together to bring justice to Paragon City. Recently she's added Dillo and Flambeaux to the mix. Twinshot is always on the lookout for a fresh face who wants to make a difference. | |||
''Levels: 4-20, 29-44'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:DualPistols Pistols.png|22px]]| Pistols| Ranged, Moderate Damage(Lethal)| Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. }} | |||
{{Power|[[File:DualPistols DualWield.png|22px]]| Dual Wield| Ranged, Moderate Damage(Lethal), Minor Damage over Time(Fire), Foe Knockback| Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. }} | |||
{{Power|[[File:DualPistols EmptyClips.png|22px]]| Empty Clips ''(Only Level 10 and up)''| Ranged (Cone), Moderate Damage(Lethal), Minor Damage over Time(Fire), Foe Knockback| You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. }} | |||
{{Power|[[File:DualPistols ExplosiveClip.png|22px]]| Bullet Rain ''(Only Level 16 and up)''| Ranged (Targeted Area of Effect), Moderate Damage(Lethal), Minor Damage over Time(Fire), Foe Knockback| You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. }} | |||
{{Power|[[File:DualPistols HailofBullets.png|22px]]| Hail of Bullets ''(Only Level 30 and up)''| Point Blank Area of Effect, Fatal Damage over Time(Lethal/Cold/Toxic), Foe Knockdown, -Damage, -Recharge, -Speed| You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knock down your foes. }} | |||
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. }} | |||
{{Power|[[File:Leadership Tactics.png|22px]]| Leadership ''(Only Levels 1-10)''| Toggle, Point Blank Area of Effect, Team +ToHit| While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. }} | |||
{{Power|[[File:Leadership Tactics.png|22px]]| Leadership ''(Only Levels 11-14)''| Toggle, Point Blank Area of Effect, Team +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|5}}| While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. }} | |||
{{Power|[[File:Leadership Tactics.png|22px]]| Leadership ''(Only Level 15 and up)''| Toggle, Point Blank Area of Effect, Team +ToHit, {{TypeDefVal|0|0|0|0|0|0|0|5}}, +Damage| While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. }} | |||
{{clr}} | {{clr}} | ||
== Trivia == | == Trivia == | ||
* Dillo is known for his... unique way of speaking as well as the noise "*hoorb*" which he uses regularly. | * Dillo is known for his... unique way of speaking as well as the noise "*hoorb*" which he uses regularly. | ||
* [[Manticore]] of the [[Freedom Phalanx]] counted himself as part of The Shining Stars while becoming a benefactor for the small supergroup. | |||
== See Also == | |||
* [[The Hearts of Darkness]] | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 07:29, 8 July 2022
Overview
The Shining Stars are a group of heroes one encounters and works with throughout the course of the Hero Ongoing Training Missions, as well as being encountered in select missions in the Who Will Die story arc.
Background
+++ Missing Information +++
Enemy Types
Bosses / Elite Bosses
Dillo
Main Article: Dillo
One of the Maaxigada'arzildilo, aliens from a distant solar system , "Dillo" has traveled to Earth to warn the Humans of the impending threat of the Shivans. Dillo's homeworld was destroyed centuries by a devastating assault by the Shivans leaving him and his people as space-faring nomads. Upon finding radio waves sent from Earth, Dillo's people have sent him as a scout to warn the Humans of dangers of Shivans or to return with sad news of another race of lifeforms annihilated by these unstoppable devastators. Having arrived just as the invasion began, Dillo chose to stay and help the Earthlings fight off the menace instead of potentially luring them back to his own people.
Levels: 4-20
Powers
Jab Melee, Light Damage(Smash), Foe Minor Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
Punch Melee, Moderate Damage(Smash), Foe Knockdown
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stands up.
Haymaker (Only Level 16 and up) Melee, High Damage(Smash), Foe Knockdown
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Hurl Ranged, High Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
Resist Physical Damage Auto, Self Res( S7.5 L7.5 ), Resist(-Defense)
You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance.
Temp Invulnerability (Only Level 10 and up) Toggle, Self Res( S20 L20 )
When you toggle on this power, you become highly resistant to Smashing and Lethal damage.
Levels: 30-45
Powers
Punch Melee, Moderate Damage(Smash), Foe Knockdown
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off their feet, unable to attack again until they stands up.
Hurl Ranged, High Damage(Smash), Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying.
Haymaker Melee, High Damage(Smash), Foe Knockdown
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Knockout Blow Melee, Extreme Damage(Smash), Foe Hold, Knockup
You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target.
Nova Point Blank Area of Effect, Fatal Damage(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.
Fire Ball Ranged (Targeted Area of Effect), Superior Damage(Fire/Smash), Moderate Damage over Time(Fire)
Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.
Dull Pain Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.
Unyielding Auto, Self Res( S5 L5 F10 C10 E10 N10 T10 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 )
When you toggle on this power, you become Unyielding. You are resistant to all damage but Psionics, as well as Knockback, Sleep, Hold, Immobilize, Disorient effects.
Invincibility Auto, Self Def( S5 L5 F5 C5 E5 N5 ), Def( S1 L1 F1 C1 E1 N1 ) per nearby enemy, +ToHit per nearby enemy
While this power is active, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective while fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to you Defense and ToHit Bonus.
Flambeaux
Main Article: Flambeaux
Flambeaux is a fiery-haired hero who developed a process to turn her body energies into biochemical fire she can project at her enemies.
Levels: 4-20
Powers
Flares Ranged, Moderate Fire Damage
You have been set on fire by the Flares attack.
Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fire Blast.
Fire Ball (Only Level 10 and up) Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fireball.
Fire Sword Melee, Moderate Fire/Lethal Damage, Minor Damage over Time(Fire)
The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.
Fire Breath (Only Level 16 and up) Ranged (Cone), High Damage over Time(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Grym
Main Article: Grym
Grym endured the Trials of Confluence for all 7 years, emerging as the Lord Guardian until the Trials begin once again. Taking his right of first choosing, he selected Paragon City as his protectorate and crossed the veil into the World of Shape to install himself as the City's Grim.
Levels: 4-20, 29-44
Powers
Hack Melee, High Damage(Lethal), Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit.
Slash Melee, Moderate Damage(Lethal), Foe -Defense
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Throwing Knives Ranged, Moderate Damage(Lethal)
With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Note that Throwing Knives is unaffected by Range changes.
Slice (Only Level 10 and up) Melee (Cone), Moderate Damage(Lethal), Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduce their defense.
Foot Stomp (Only Level 30 and up) Point Blank Area of Effect, High Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Hand Clap (Only Level 30 and up) Point Blank Area of Effect, Foe Disorient, Knockback
You can clap your hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage.
Reconstruction (Only Level 16 and up) Self Heal, Resist(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Proton
Main Article: Proton
A refugee from another dimension and time, Proton seeks a way back home to his true world. The clone of the son of his world's Manticore and Sister Psyche, Proton was raised by his 'uncle' Positron after their untimely death. Wearing Positron's final armor design, Proton faced down the combined might of the Arachnos Empire during the world's most desperate moment and lost. Ripped through time and space, Proton now seeks to defend Paragon City from Arachnos before it's too late for this world. And perhaps along the way, he'll be able to use his superior intellect from a future that never was to return to his home.
Proton's bio becomes the following when encountered during the Freakish Lab of Doctor Vahzilok:
Proton once believed he was a refugee from another dimension and time. He claimed to be the clone of Manticore and Sister Psyche and raised by Positron. However, this outrageous story proved to be false, a reality that was crafted by Praetor Tilman. Proton was, in reality, an unknowin mole planted by the Praetorians to try to attack Primal Earth. Tilman's control over Proton was broken, and now he seeks to carve out a new life and path for himself.
Levels: 4-20, 29-44
Powers
Neutrino Bolt Ranged, Light Damage(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Bolt can reduce the target's Defense.
X-Ray Beam Ranged, Moderate Damage(Energy), Foe -Defense
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.
Electron Haze (Only Level 10 and up) Ranged (Cone), Moderate Damage(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.
Radiant Aura Point Blank Area of Effect, Ally Heal
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Radiation Infection (Only Level 12 and up) Toggle, Ranged (Targeted Area of Effect), Foe -Defense, -ToHit
Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.
Twinshot
Main Article: Twinshot
Twinshot wandered around the nation for several years after being discharged from the military, acting as a hired gun to whoever would hire her. After some time, she got over her disillusionment and remembered why she joined the military to begin with. She began fighting for 'what was right.' Working with Proton, they fought together to bring justice to Paragon City. Recently she's added Dillo and Flambeaux to the mix. Twinshot is always on the lookout for a fresh face who wants to make a difference.
Levels: 4-20, 29-44
Powers
Pistols Ranged, Moderate Damage(Lethal)
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.
Dual Wield Ranged, Moderate Damage(Lethal), Minor Damage over Time(Fire), Foe Knockback
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact.
Empty Clips (Only Level 10 and up) Ranged (Cone), Moderate Damage(Lethal), Minor Damage over Time(Fire), Foe Knockback
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.
Bullet Rain (Only Level 16 and up) Ranged (Targeted Area of Effect), Moderate Damage(Lethal), Minor Damage over Time(Fire), Foe Knockback
You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back.
Hail of Bullets (Only Level 30 and up) Point Blank Area of Effect, Fatal Damage over Time(Lethal/Cold/Toxic), Foe Knockdown, -Damage, -Recharge, -Speed
You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knock down your foes.
Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Leadership (Only Levels 1-10) Toggle, Point Blank Area of Effect, Team +ToHit
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Leadership (Only Levels 11-14) Toggle, Point Blank Area of Effect, Team +ToHit, Def( All5 )
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Leadership (Only Level 15 and up) Toggle, Point Blank Area of Effect, Team +ToHit, Def( All5 ), +Damage
While this power is active, your chance to hit and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Trivia
- Dillo is known for his... unique way of speaking as well as the noise "*hoorb*" which he uses regularly.
- Manticore of the Freedom Phalanx counted himself as part of The Shining Stars while becoming a benefactor for the small supergroup.