ToHit: Difference between revisions

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'''ToHit'''
'''ToHit'''


A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed percentage regardless of its current chance. Mechanically different from [[Accuracy]].
A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from [[Accuracy]].


== See Also ==
== See Also ==


* [[Attack Mechanics]]
* [[Attack Mechanics]]
* [[Limits#Defense/ToHit|ToHit Cap]]


[[Category:Definition]]
[[Category:Definition]]

Latest revision as of 06:15, 28 October 2007

Definition

ToHit

A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Mechanically different from Accuracy.

See Also