Toggle: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Kalon (historical)
m (Linked to Definitions category)
imported>Felderburg (historical)
(Removed line break that caused numbered entries to number incorrectly.)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
A toggle is a type of power that can be turned on and off (like a light switch), as opposed to auto powers which are always active.  When a toggle is on, the user usually receives some kind of persistant benefit (such as [[stealth]] or increased [[defense]]) as long as the toggle remains on.  This benefit usually comes at the cost of a slow drain to [[endurance]], with other possible costs such as decreased movement speed.
== Definition ==
; Toggle


Most self-toggles, powers that only affect the user, can be turned on while moving. Toggles used on other characters usually require the user to stand still while the power is activated.
# A type of power that is either continuously active or not active in any way (like a light switch), compared to [[Auto Power|auto]] powers which are always active, and [[Click Power|click]] powers that activate upon selection and have a duration.
##While a toggle is on, the user receives some kind of persistent benefit as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to [[endurance]], with other possible effects such as decreased movement speed.
##As of [[Issue 13]], self- and ally-affecting toggles [[Toggle Suppression|suppress]] instead of [[detoggle]] when under the affect of [[Status Effect]]s. Enemy-affecting toggles still detoggle.
##With rare exceptions, when they are detoggled, most toggle powers have a recharge timer.
# An alias for the {{slashcommand|window_toggle}} slash command.


Toggles shut off automatically if the user does not have enough endurance to sustain the effect, is stunned or killed, or is hit with a [[Toggle Dropping]] power during PvP.
== See Also ==
*[[Auto Power]]
*[[Click Power]]


[[Category:Gameplay]]
[[Category:Powers]]
[[Category:Definition]]
[[Category:Definition]]

Latest revision as of 18:45, 16 August 2013

Definition

Toggle
  1. A type of power that is either continuously active or not active in any way (like a light switch), compared to auto powers which are always active, and click powers that activate upon selection and have a duration.
    1. While a toggle is on, the user receives some kind of persistent benefit as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to endurance, with other possible effects such as decreased movement speed.
    2. As of Issue 13, self- and ally-affecting toggles suppress instead of detoggle when under the affect of Status Effects. Enemy-affecting toggles still detoggle.
    3. With rare exceptions, when they are detoggled, most toggle powers have a recharge timer.
  2. An alias for the /window_toggle slash command.

See Also