Tyrka: Difference between revisions

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{{wip|date=2011-12-06 }}
== Overview ==
== Overview ==
{{Infobox Contact
{{Infobox Contact
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|introed=''None''
|introed=''None''
|intros=''None''
|intros=''None''
|enemies={{Enemy The Family}}{{Enemy Hydra}}{{Enemy Longbow}}{{Enemy Shining Stars}}{{Enemy Freedom Phalanx}}{{Enemy Famous Singer}}{{Enemy Demon Hunter}}{{Enemy Guardian Images}}
|enemies={{Enemy Arachnos}}{{Enemy Carnies}}{{Enemy Council}}{{Enemy Crey}}{{Enemy Group|Group=Demon Hunter|Image=V badge Hunter.png}}{{Enemy The Family}}{{Enemy Group|Group=Famous Singer|Image=V badge Singer.png}}{{Enemy Freedom Phalanx}}{{Enemy Group|Group=Guardian Images}}{{Enemy Hydra}}{{Enemy Longbow}}{{Enemy Nemesis}}{{Enemy Paragon Police}}{{Enemy RIP}}{{Enemy Shining Stars}}{{Enemy Sky Raiders}}
|badge=
|badge=
}}
}}
{{Req SSA|arc=Who Will Die|ep=4}}
{{Contact Overview|Name=Tyrka|City=V|Zone=St. Martial|x=-1304|y=118|z=1969|Pronoun=her|HoodYN=Y|Hood=Babylon|OriginYN=N|Origin=|LevelYN=Y|Level=30-40}} She is standing 289 yds. from Babylon marker, on the south side of the pyramid. Tyrka is the fourth contact in the [[Villain (Alignment)|villain-side]] [[Who Will Die]] [[Signature Story Arc]] available on the [[Paragon Market]] or free with [[VIP Player|subscription]].
Heroes find her:


{{Contact Overview|Name=Tyrka|City=V|Zone=St. Martial|x=-1304|y=118|z=1969|Pronoun=her|HoodYN=Y|Hood=Babylon|OriginYN=N|Origin=|LevelYN=Y|Level=30-40}} She is standing {{orange|?? yds. from XXXXX (landmark)}}. Tyrka is the fourth contact in the [[Villain (Alignment)|villain-side]] [[Who Will Die]] [[Signature Story Arc]] available on the [[Paragon Market]] or free with [[VIP Player|subscription]].
* in the final mission of [[Who Will Die]], Part 6 from [[Specialist Greer]]


__toc__
__toc__
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== Introductions ==
== Introductions ==
=== Contact Introduced By ===
=== Contact Introduced By ===
None; Tyrka is introduced by contact popup at the appropriate level.
{{SSA Contact}}


=== Contact Introduces ===
=== Contact Introduces ===
{{missing}}
None.


=== Information ===
=== Information ===
Line 32: Line 35:
Tyrka is a former Circle of Thorns mage. There aren't many members of the Circle of Thorns who willingly abandon thousands of years of tradition, but Tyrka seems to have been swayed enough by someone to leave the Circle of Thorns. It's assumed from the body that Tyrka's spirit is female, though Tyrka has never confirmed that suggestion.
Tyrka is a former Circle of Thorns mage. There aren't many members of the Circle of Thorns who willingly abandon thousands of years of tradition, but Tyrka seems to have been swayed enough by someone to leave the Circle of Thorns. It's assumed from the body that Tyrka's spirit is female, though Tyrka has never confirmed that suggestion.


=== Contact Unlocked ===
=== Content was not free ===
{{Missing}}
This contact used to require payment, but is now available to all players. The dialogue immediately below is not now seen in-game.
 
You need to purchase the fourth episode of the first signature story arc, [[Who Will Die]], or be a [[VIP Player|VIP]] in order to play Tyrka's story arc.


=== Prior to Introduction ===
=== Prior to Introduction ===
Line 40: Line 45:
=== Initial Contact ===
=== Initial Contact ===
{{Missing Initial}}
{{Missing Initial}}
=== Too Busy ===
{{Missing Too Busy}}


=== Too Low Level ===
=== Too Low Level ===
Sorry, my dear {{Character}}, but this task requires you to be at least threat level 30.
Sorry, my dear {{Character}}, but this task requires you to be at least threat level 30.


=== Content Not Purchased ===
== Story Arc ==
You need to purchase the fourth episode of the first signature story arc, [[Who Will Die]], or be a [[VIP Player|VIP]] in order to play Tyrka's story arc.
=== {{UL|Masterpiece}} ===
 
== Missions ==
=== {{UL|Story Arc Name}} ===
==== Souvenir ====
==== Souvenir ====
'''Aurora's Report'''
'''Aurora's Report'''


Line 61: Line 65:
Aurora goes into great detail about the battle you had within Psyche's mind, putting full blame on you and Malaise for doing a great deal of damage to Sister Psyche. She mentions how you fought off every wave of psychic defenders that she and Sister Psyche created and warns that you're much more powerful than they had previously thought.
Aurora goes into great detail about the battle you had within Psyche's mind, putting full blame on you and Malaise for doing a great deal of damage to Sister Psyche. She mentions how you fought off every wave of psychic defenders that she and Sister Psyche created and warns that you're much more powerful than they had previously thought.


The report ends with details about what Swan and Mynx discovered in the Golden Giza, which is that Darrin Wade is your partner in this whole plan. Aurora suggests that Longbow and any able-bodied hero should stop at nothing to apprehend you and Wade, as you've both proven yourselves to be extremely dangerous. You have a feeling that Wade has some sort of plan in his mind for all of this, and you're prepared for your friendly working relationship with Wade to reach a possible sour ending; not many partnerships in the Isles tend to end with both sides getting what they want, and you'll be sure that ''you'' get what you want at the end of all this.
The report ends with details about what Swan and Mynx discovered in the Golden Giza, which is that Darrin Wade is your partner in this whole plan. Aurora suggests that Longbow and any able-bodied hero should stop at nothing to apprehend you and Wade, as you've both proven yourselves to be extremely dangerous. You have a feeling that Wade has some sort of plan in his mind for all of this, and you're prepared for your friendly working relationship with Wade to reach a possible sour ending; not many partnerships in the Isles tend to end with both sides getting what they want, and you'll be sure that ''you'' get what ''you'' want at the end of all this.
 
==== {{UL|Part I: The Golden Pipes}} ====
 
'''Briefing'''
 
Hello. {{Character}}. I am Tyrka. Darrin Wade has requested I speak with you. I've heard much about what you've done in the past, and I wish to help you achieve more in the present and future.
 
Your own plan and Mr. Wade's are falling in line nicely with each other. As you're no doubt aware, Malaise has been arrested by the authorities of Paragon. This odd behaviour is exactly what we need; it is now time for us to take action ibn ornder to make an attack on Sister Psyche.
 
Of course, many have fought the psychic before, but this time it will be different. We will be going inside her very ''mind'' to attack her. Out of formality, I must ask, are you interested in truly destroying one of the most powerful psychics in the world?
 
{{orange|'''This arc contains elite bosses and may be difficult to complete by yourself.'''}}
 
* {{green|Agree to form a strike force}}
 
{{orange|'''Tyrka hands you a letter and a package.'''}}
 
I implore you to read over the letter and go over the contents of the package.
 
...
 
Are you prepared? I may have all the time in the world, given my current spiritual situation, but you do not. As you see, you've been given the Dirge of Chaos. Now, as you may or may not be aware, one of Sister Psyche's mahor weakness is negative emotions, or rather, a ''very large'' amount of negative emotions. It nearly crippled her back in the 1980's. The Dirge of Chaos is one such artifact that can do the same.
 
We will need a powerful song within the Dirge, and not just any song; we will need a song performed by one who is powered by demons. Luckily for us, there is such a man here in St. Martial: {{yellow|'''Johnny Sonata'''}}, the man who sold his soul for his 'golden pipes'.
 
You have all the tools, {{Character}}. It will be up to you to get Johnny Sonata to record a song on the Dirge of Chaos. His Family goons won't try to attack you unless you go into the private areas of the Giza, then it will be fair game. You can let Johnny know that Darrin Wade will compensate him with a powerful artifact in return; I'd ask ''you'' to give him an artifact, but Wad einsisted that you do not pay any sort of price for this, given the legwork you'll be doing.
 
 
'''Unnecessary Solicitation'''
 
{{Missing}}
 
 
{{Mission Objective|Entrance=Rave music fills the air in this part of the Giza. Johnny Sonata is somehwere here, enjoying the palace of sin that he's built himself upon.|Primary=Record a Song on the Dirge of Chaos|Secondary=|Additional=**Get into the second level of the Giza
**Find Johnny Sonata
**'Convince' Johnny to sing a song for the Dirge
**Get to Johnny's performance area
**Fend off the incoming insanity|Completion=You have recorded a new hit single with Johnny Sonata, entitled, 'Rule the World'!}}
 
'''Enemies'''
 
{{Enemy The Family}}
{{Enemy Famous Singer}}
{{Enemy Demon Hunter}}
 
'''Notable NPCs'''
* Johnny Sonata {{Named|Faction=Famous Singer|Type=Johnny Sonata|Text=Boss}}
* Hardcase {{Named|Faction=Demon Hunter|Type=Hardcase|Text=Boss}}
 
{{NPC Text
|title=Johnny Sonata & Hardcase conversation
|text=
{{UL|Upon appoach}}
:Johnny Sonata: I told ya, I want that gal back up here. I don't care what group she's associated with.
:Marcone Gunner: We got us some trouble here!
:Hardcase: {{Character}}! Keep your chaos out of the Giza!
:Johnny Sonata: Wha? What's {{Character}} doing here?}}
 
{{NPC Text
|title=Johnny Sonata conversation
|text=
{{UL|After beating up Hardcase and Johnny Sonata}}
:Johnny Sonata: Okay, kid, so you proved you can beat down my boys. Now, what you want with me?
 
{{UL|After interacting with Johnny Sonata}}
 
Now, I gotta ask, what's the big deal with you tearin' through my boys? You must have some sort of death wish.
 
* {{green|I need you to sing a song into this cassette player.}}
 
{{yellow|'''Johnny's eyes narrow, looking at the player.'''}}
 
Kid, I might not be the youngest cat around, but ''that'' thing is ancient history.
 
What makes you think I'm gonna sing you some song? Normally you gotta paya ''lot'' of money for that privilege.
 
* {{green|(Explain to Johnny the proposal for an artifact from Wade.)}}
 
Darrin Wade, huh? I've heard of the guy, little bit on the wierd side, but whatever.
 
Maybe I'll do it for the artifct, but the kid, I'm gonna have every guy who thinks he's tough kicking down my door to get a song.
 
It's gonna take more than that to get me to help you.
 
* {{green|(Rough up Johnny Sonata to show him a thing or two))}}
 
: {{missing}}
 
* {{green|It would be a shame, Johnny, if someone destroyed ythe protection wards against those wailers...}}
 
:{{orange|Johnny's wrinkled face goes pale at your threat. He clears his throat.}}
 
:Well, kid, maybe this whole offer of yours is worth it.
 
: I'll be upstairs getting ready for our recording session. You better come prepared, you understand?
 
:* {{green|Oh, I understand well enough.}}
}}
 
{{NPC Text
|title=Johnny Sonata's recording preperations
|text=
{{UL|Johnny's warning}}
:Johnny Sonata: Now, I gotta tell ya kid, this here's a wild proposition you're making.
:Johnny Sonata: The Giza, it ain't filled with poor angels tryin' to make their way into Heaven.
:Johnny Sonata: I'll sing this song of death for ya, but you gotta be prepared for a whole host of problems to come crashin' down on ya, especially if this thing is sending out signals of detruction.
:Johnny Sonata: So, let's get this little shindig goin'.}}
 
{{NPC Text
|type=villain
|title=Waves of Insanity
|text=
{{UL|1st wave}}
:Lancer Surgeon: For Lord... Lord... just attack!
{{UL|2nd wave}}
:Mu Striker: I can't help myself... I need to just... just SMASH something...!
{{UL|3rd wave}}
:RIP: I'm gonna beat ANYONE here to a pulp!
{{UL|4th wave}}
:Vortex Core Leonis Fire: Destroy anyone you see!
{{UL|5th wave}}
:Marcone Buckshot: Urgh... can't think straight..!
{{UL|6th wave}}
:Porter: Forget the protocols, just smash whatever you see!
 
{{UL|Johnny's final words}}
:Johnny Sonata: Okay kid, you got your song. Now get outta here, this place is a mess!}}
 
{{Mission Clue|Name=Rule the World|Text=Johnny Sonata recorded a new song entitled, 'Rule the World', on the Dirge of Chaos. When the song played, it will create a devastating effect; the power of the Dirge of Chaos, combined with Johnny Sonata's demonic-granted voice, will spread enough negative and chaotic energy to devastate anyone who isn't prepared for it.}}
 
'''Debriefing'''
 
Always a prefessional, {{Character}}. I heard there was quite a ruckus in the Giza from the song Johnny was singing. I can only assume that means that everything went according to plan.
 
That means part one is done. Part two, however, is something that... you may not exactly enjoy. It involves a safe house and the sewers in Paragon.
 
==== {{UL|Part II: The Sound of Chaos}} ====
'''Briefing'''
 
Malaise is not being kept in the Zig. It's a smart move on their part, we had stolen detailed plans on the infrastructure of the Zig from Arachnos some time ago.
 
No, instead they have Malaise in a safe house nearby, one that is armed to the teeth to ensure no one tries a direct assault. Even you, {{Character}}, would be blasted to bits if you tried to walk in there. To be fair, almost anyone would be blasted to bits if the walked in there.
 
Luckily for us, the Dirge of Chaos will allow us to walk right into the safe house. We hook into the speaker system that's within the safe house to play the music, causing everyone to go crazy.
 
* {{green|And then I'll need to ensure that system cannot be turned off.}}
 
 
'''Mission Acceptance'''


Exactly. I have a good feeling that {{yellow|'''Manticore'''}} will be able to figure out how to turn that system off. Now, he may or may not actually be there, but it's imperative that we leave Sister Psyche with no other option than to ''absorb'' the negative energy being given off by the music.
{{Mission:Masterpiece (Villain) - Part I: The Golden Pipes}}
 
{{Mission:Masterpiece (Villain) - Part II: The Sound of Chaos}}
This will put her in an extremely weakened stage, allowing Malaise to dive inside of her mind. Now, we've stolen one of the Nemesis mole machines. It will get you to the sewer network below the safe house.
{{Mission:Masterpiece (Villain) - Finale: Artistic Appreciation}}
 
We're already cutting it close, as the safe house has several precautions to check for any underground disturbances. This is why you may have quite a trek to get up there. Once you set up the Dirge, the security systems should freak out, allowing you to simply leave the sewers and ''walk'' into the front door.
 
As you see, {{Character}}, there is quite a lot of riding on this. {{orange|'''Just be careful, as you'll most likely have to fight off Manticore, if he's there.'''}}
 
 
'''Unnecessary Solicitation'''
 
We risk Malaise being moved to another safe house if we wait to long, {{Character}}.
 
 
{{Mission Objective|Entrance=The Nemesis machine shoots out from the ground, leaving you within the depths of the Paragon sewer system.|Primary=Play the Dirge of Chaos|Secondary=|Additional=**Get to the sewers and set up the dirge within one of the crates.
**Get into the warehouse and destroy the scanner systems.
**Defeat Manticore|Completion=The plan is finished! Sister Psyche will have to absorb the negative energy to stop all of this, leaving her in a weakened state.}}
 
'''Enemies'''
 
{{Enemy Hydra}}
{{Enemy Longbow}}
{{Enemy Shining Stars}}
{{Enemy Freedom Phalanx}}
 
'''Notable NPCs'''
* Manticore {{Named|Faction=Freedom Phalanx|Type=Manticore|Text=Elite Boss}}
* Grym {{Named|Faction=Shining Stars|Type=Grym|Text=Boss}}
* Dillo {{Named|Faction=Shining Stars|Type=Dillo|Text=Boss}}
* Security Expert {{Named|Faction=Longbow|Type=Longbow Ballista|Text=Elite Boss}}
 
{{NPC Text
|title=Upon interaction with the crate
|text={{orange|You find a crate within the sewers with some equipment in it that will allow you to broadcast the Dirge of Chaos directly into the safe house.}}
 
{{orange|You put in earplugs to prevent you from hearing the Dirge of Chaos directly and begin to play the song!}}
 
* {{green|(Leave)}}
 
{{Cutscene
|Text= 
Please be careful dear.<br/>
The world is a big place.<br/>
You want to rule it all.<br/>
But the essential rule still applies.<br/>
If you want to rule the world, it'll just rule you.<br/>
You say it's lonely here.<br/>
The ones you've loved are gone.<br/>
The world could be better.<br/>
But why did you bother trying?<br/>
If you want to rule the world, it'll just rule you.<br/>
Destiny and love, you think you own it all.<br/>
You've got your plans, they always work.<br/>
Leave it to yourself, it's all you say.<br/>
You think you can do it yourself, but remember,<br/>
If you want to rule the world, it'll just rule you.<br/>
You say that life's unkind.<br/>
You wanted something else.<br/>
But baby, you made this choice.<br/>
You chose to change it all.<br/>
If you want to rule the world, it'll just rule you.}}}}
 
{{NPC Text
|title=Upon interaction with the scanner system
|text={{orange|You go through the systems on the computer and sabotage them, stopping any hero from coming in and turning off the Dirge of Chaos. Now, there is only one option left, which is for Sister Psyche to absorb the negative energy!}}
 
{{orange|However, something on one of the nearby cameras catches your eye...}}
 
* {{green|(Zoom in on the image)}}
 
{{orange|You see Manticore with a squad of PPD just like Tyrka predicted. Now, you ''could'' simply walk away with the belief that Manticore could never stop your plan.}}
 
{{orange|But that's a rookie mistake. You'll have to go beat the tar out of Manticore to make sure that he can't get anywhere near the computer system to stop the plan!}}
 
* {{green|(Leave)}}}}
 
{{NPC Text
|title=Manticore dialgue
|type=villain
|text='''Upon spawn'''
 
:Manticore: Look sharp and keep the earplugs in! I've heard of this Dirge of Chaos.
 
'''Upon approach'''
 
:Manticore: {{Character}}, you're either stupid, or extremely confident. Or both. I'll take you down.}}
 
'''Debriefing'''
 
Great work, {{Character}}. I've  been keeping tabs on Malaise. Everything has gone according to plan.
 
He is inside of Sister Psyche's mind, causing all sorts of chaos and destruction. Well, he ''would'' be, if it weren't for that prat, {{yellow|'''Aurora Borealis'''}}. She's trying to send in mental defenses to strengthen Sister Psyche's mind.
 
Malaise has two goals within Sisster Psyche's mind. The first is to release the personality of Aurora Borealis that is trapped in Psyche's mind; this will throw the psychic into chaos, and if all goes according to plan, allow the trapped woman to take ''full'' control over Psyche. The second is to then try and trap Sister Psyche within her own mind, allowing to 'fake' version of Aurora full reign.
 
==== {{UL|Final: Artistic Appreciation}} ====
 
'''Briefing'''
 
Now, there's one main issue we have right now {{Character}}. Malaise is outnumbered in Sister Psyche's mind. He barely has the Aurora trapped within Psyche... hrm, for short-hand, let's just call her {{yellow|'''Aurora-Psyche'''}}, shall we? Yes, he barely has Aurora-Psyche free, but now he has to contend with what remains of Psyche's defenses ''and'' the real Aurora Borealis.
 
* {{green|So i need to get into Psyche's mind to finish this. I assume you have a way in.}}
 
 
'''Mission Acceptance'''
 
I do, {{Character}}. Do you remember {{yellow|'''Fortunata Gossamer'''}}? Well, she's quite a powerful psychic in her own way. I've used some of my magics to take control of her in order to use her abilities to scan Malaise's progress. The girl was ''quite'' angry about how everything turned out in Warburg; she really left me no choice.
 
Gossamer can send a projection of yourself into Sister Psyche's mind. Once you're inside, you'll need to assist Malaise in dismantling Sister Psyche's defenses. Be careful in there, {{Character}}, you'll be fighting a cornered psychic and another powerful psychic, while also working together with a certifiable mad man.
 
 
'''Unnecessary Solicitation'''
 
Malaise needs your help as soon as possible, {{Character}}!
 
 
{{Mission Objective|Entrance=Gossamer flings a projection of yourself past Sister Psyche's destroyed defenses. You land in the heart of her mind, where Malaise awaits your aid.|Primary=Drestroy Sister Psyche's Mind|Secondary=|Additional=**Fight off Sister Psyche and Aurora's manifestations
**Find Sister Psyche in her Rikti memory
**Defeat the final images of Aurora Borealis
**Convince Sister Psyche her world isn't real|Completion=You were able to destabilize Sister Psyche's mind and release the fake Aurora Borealis that was trapped within!}}
 
'''Enemies'''
 
{{Enemy Guardian Images}}
{{Enemy Freedom Phalanx}}
 
'''Notable NPCs'''
* Fortunata Gossamer {{Named|Faction=Fortunatas|Type=Fortunata|Text=Contact}}
* Malaise
* Aurora Borealis
* Aurora Borealis?
* Sister Psyche {{Named|Faction=Freedom Phalanx|Type=Sister Psyche|Text=Elite Boss}}
 
'''Debriefing'''
 
How does it feel, {{Character}}? You are responsible for destabilizing one of the world's most powerful psychics. Normally, you would have to watch out for Sister Psyche trying to get into your mind, but from my reports, she's quite busy trying to keep her own mind clear of Aurora.
 
It's a shame about Malaise, but in the end, he was just a means to an end, wasn't he? Malaise died willingly and happily, at the very least.
 
Now, the Freedom Phalanx is in complete chaos; Statesman is missing, Sister Psyche has gone insane, and Manticore is wrapped up in trying to cure Psyche's condition, rather than go after us. A good way to end the day, I do believe, though there is still much to be done. We'll be in touch, but I would prepare, {{Character}}. Your greatest challenge will soon be coming up, I guarantee it.


==See Also==
==See Also==
Line 357: Line 75:
*[[Who Will Die]]
*[[Who Will Die]]
*[[Dakota Berg]]
*[[Dakota Berg]]
[[Category:Who Will Die Contacts]]
[[Category:Signature Arc Contacts]]

Latest revision as of 12:01, 5 June 2020

Overview

Tyrka
Tyrka.jpg
Former Circle Mage
Zone St. Martial
Coordinates (-1304, 118, 1969)[Copy]
Level Range 30-40
Introduced By None
Introduces None
Enemy Groups
Demon Hunter
Famous Singer
Guardian Images
v  d  e

Signature Story Arc Who Will Die, Episode 4.

Tyrka is a villain contact in the Babylon neighborhood of St. Martial at coordinates (-1304, 118, 1969)[Copy] . Her level range is 30-40. She is standing 289 yds. from Babylon marker, on the south side of the pyramid. Tyrka is the fourth contact in the villain-side Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.

Heroes find her:


Introductions

Contact Introduced By

None; Tyrka should be approached in-game.

Contact Introduces

None.

Information

Former Circle Mage

Tyrka is a former Circle of Thorns mage. There aren't many members of the Circle of Thorns who willingly abandon thousands of years of tradition, but Tyrka seems to have been swayed enough by someone to leave the Circle of Thorns. It's assumed from the body that Tyrka's spirit is female, though Tyrka has never confirmed that suggestion.

Content was not free

This contact used to require payment, but is now available to all players. The dialogue immediately below is not now seen in-game.

You need to purchase the fourth episode of the first signature story arc, Who Will Die, or be a VIP in order to play Tyrka's story arc.

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Missing Initial Contact Dialogue

Too Busy

Missing Too Busy Dialogue

Too Low Level

Sorry, my dear Character, but this task requires you to be at least threat level 30.

Story Arc

Masterpiece

Souvenir

Aurora's Report

You were sent this official report that was made by Aurora Borealis regarding the incident with you, Malaise, Johnny Sonata, and Sister Psyche. Darrin Wade left his elaborate signature on a piece of paper of the report, indicating that he somehow obtained this for you to see. At the top of his note are the words...

Masterpiece

The report by Aurora Borealis begins by saying how she believes you forced Johnny Sonata to record a song on the artifact known as the Dirge of Chaos. Mynx and Swan of the Vindicators went to investigate the connection between you and Johnny Sonata after you attacked the safe house that Malaise was being kept in.

Aurora goes into great detail about the battle you had within Psyche's mind, putting full blame on you and Malaise for doing a great deal of damage to Sister Psyche. She mentions how you fought off every wave of psychic defenders that she and Sister Psyche created and warns that you're much more powerful than they had previously thought.

The report ends with details about what Swan and Mynx discovered in the Golden Giza, which is that Darrin Wade is your partner in this whole plan. Aurora suggests that Longbow and any able-bodied hero should stop at nothing to apprehend you and Wade, as you've both proven yourselves to be extremely dangerous. You have a feeling that Wade has some sort of plan in his mind for all of this, and you're prepared for your friendly working relationship with Wade to reach a possible sour ending; not many partnerships in the Isles tend to end with both sides getting what they want, and you'll be sure that you get what you want at the end of all this.

Part I: The Golden Pipes

Briefing

Hello. Character. I am Tyrka. Darrin Wade has requested I speak with you. I've heard much about what you've done in the past, and I wish to help you achieve more in the present and future.

Your own plan and Mr. Wade's are falling in line nicely with each other. As you're no doubt aware, Malaise has been arrested by the authorities of Paragon. This odd behavior is exactly what we need; it is now time for us to take action and make an attack on Sister Psyche.

Of course, many have fought the psychic before, but this time it will be different. We will be going inside her very mind to attack her. Out of formality, I must ask, are you interested in truly destroying one of the most powerful psychics in the world?

This arc contains elite bosses and may be difficult to complete by yourself.

  • Agree to form a strike force

Tyrka hands you a letter and a package.

I implore you to read over the letter and go over the contents of the package.

...

Are you prepared? I may have all the time in the world, given my current spiritual situation, but you do not. As you see, you've been given the Dirge of Chaos. Now, as you may or may not be aware, one of Sister Psyche's major weakness is negative emotions, or rather, a very large amount of negative emotions. It nearly crippled her back in the 1980's. The Dirge of Chaos is one such artifact that can do the same.

We will need a powerful song within the Dirge, and not just any song; we will need a song performed by one who is powered by demons. Luckily for us, there is such a man here in St. Martial: Johnny Sonata, the man who sold his soul for his 'golden pipes'.

You have all the tools, Character. It will be up to you to get Johnny Sonata to record a song on the Dirge of Chaos. His Family goons won't try to attack you unless you go into the private areas of the Giza, then it will be fair game. You can let Johnny know that Darrin Wade will compensate him with a powerful artifact in return; I'd ask you to give him an artifact, but Wade insisted that you do not pay any sort of price for this, given the legwork you'll be doing.

Unnecessary Solicitation

Johnny Sonata won't be expecting you, Character. That's always a good thing.

Mission Objective(s)

File:Map GOLDENGIZA INTERIOR.png
Map: GOLDENGIZA_INTERIOR

Rave music fills the air in this part of the Giza. Johnny Sonata is somewhere here, enjoying the palace of sin that he's built himself upon.

  • Record a Song on the Dirge of Chaos
    • Get into the second level of the Giza
    • Find Johnny Sonata
    • 'Convince' Johnny to sing a song for the Dirge
    • Get to Johnny's performance area
    • Fend off the incoming insanity

You have recorded a new hit single with Johnny Sonata, entitled, 'Rule the World'!

Enemies

The Family
Famous Singer
Demon Hunter
Nemesis
Arachnos
Rogue Island Police
Carnival of Shadows
Crey
Council
Sky Raiders

Notable NPCs

Briefing

Now, I gotta ask, what's the big deal with you tearin' through my boys? You must have some sort of death wish.

  • I need you to sing a song into this cassette player.

Johnny's eyes narrow, looking at the player.

Kid, I might not be the youngest cat around, but that thing is ancient history.

What makes you think I'm gonna sing you some song? Normally you gotta pay a lot of money for that privilege.

  • (Explain to Johnny the proposal for an artifact from Wade.)

Darrin Wade, huh? I've heard of the guy, little bit on the weird side, but whatever.

Maybe I'll do it for the artifact, but then kid, I'm gonna have every guy who thinks he's tough kicking down my door to get a song.

It's gonna take more than that to get me to help you.

  • (Rough up Johnny Sonata to show him a thing or two))
You use your abilities to rough up Johnny Sonata until he understands the benefits of working together with you.
Alright! Alright, kid, you made your point! I'll be upstairs getting ready.
  • Glad to see we're on the same page.
  • It would be a shame, Johnny, if someone destroyed the protection wards against those wailers...
Johnny's wrinkled face goes pale at your threat. He clears his throat.
Well, kid, maybe this whole offer of yours is worth it.
I'll be upstairs getting ready for our recording session. You better come prepared, you understand?
  • Oh, I understand well enough.
Clue
Rule the World

Johnny Sonata recorded a new song entitled, 'Rule the World', on the Dirge of Chaos. When the song played, it will create a devastating effect; the power of the Dirge of Chaos, combined with Johnny Sonata's demonic-granted voice, will spread enough negative and chaotic energy to devastate anyone who isn't prepared for it.

Debriefing

Always a professional, Character. I heard there was quite a ruckus in the Giza from the song Johnny was singing. I can only assume that means that everything went according to plan.

That means part one is done. Part two, however, is something that... you may not exactly enjoy. It involves a safe house and the sewers in Paragon.

Part II: The Sound of Chaos

Briefing

Malaise is not being kept in the Zig. It's a smart move on their part, we had stolen detailed plans on the infrastructure of the Zig from Arachnos some time ago.

No, instead they have Malaise in a safe house nearby, one that is armed to the teeth to ensure no one tries a direct assault. Even you, Character, would be blasted to bits if you tried to walk in there. To be fair, almost anyone would be blasted to bits if they walked in there.

Luckily for us, the Dirge of Chaos will allow us to walk right into the safe house. We hook into the speaker system that's within the safe house to play the music, causing everyone to go crazy.

  • And then I'll need to ensure that system cannot be turned off.

Exactly. I have a good feeling that Manticore will be able to figure out how to turn that system off. Now, he may or may not actually be there, but it's imperative that we leave Sister Psyche with no other option than to absorb the negative energy being given off by the music.

This will put her in an extremely weakened stage, allowing Malaise to dive inside of her mind. Now, we've stolen one of the Nemesis mole machines. It will get you to the sewer network below the safe house.

We're already cutting it close, as the safe house has several precautions to check for any underground disturbances. This is why you may have quite a trek to get up there. Once you set up the Dirge, the security systems should freak out, allowing you to simply leave the sewers and walk into the front door.

As you see, Character, there is quite a lot of riding on this. Just be careful, as you'll most likely have to fight off Manticore, if he's there.

Unnecessary Solicitation

We risk Malaise being moved to another safe house if we wait to long, Character.

Mission Objective(s)

File:Map MALAISE SAFEHOUSE VILLAIN.png
Map: MALAISE_SAFEHOUSE_VILLAIN

The Nemesis machine shoots out from the ground, leaving you within the depths of the Paragon sewer system.

  • Play the Dirge of Chaos
    • Get to the sewers and set up the dirge within one of the crates.
    • Get into the warehouse and destroy the scanner systems.
    • Defeat Manticore

The plan is finished! Sister Psyche will have to absorb the negative energy to stop all of this, leaving her in a weakened state.

Enemies

Hydra
Longbow
Shining Stars
Freedom Phalanx
Paragon Police Department

Notable NPCs

Editor's Note:

The opening section of this map is similar to the long vertical shaft leading down to the bottom of the Abandoned Sewers Trial. If you don't have a vertical movement power, it's a long and arduous trek up the ramps while dodging Hydra.

Crate
Briefing

You find a crate within the sewers with some equipment in it that will allow you to broadcast the Dirge of Chaos directly into the safe house.

You put in earplugs to prevent you from hearing the Dirge of Chaos directly and begin to play the song!

  • (Leave)
Security Computer
Briefing

You go through the systems on the computer and sabotage them, stopping any hero from coming in and turning off the Dirge of Chaos. Now, there is only one option left, which is for Sister Psyche to absorb the negative energy!

However, something on one of the nearby cameras catches your eye...

  • (Zoom in on the image)

You see Manticore with a squad of PPD just like Tyrka predicted. Now, you could simply walk away with the belief that Manticore could never stop your plan.

But that's a rookie mistake. You'll have to go beat the tar out of Manticore to make sure that he can't get anywhere near the computer system to stop the plan!

  • (Leave)

Debriefing

Great work, Character. I've been keeping tabs on Malaise. Everything has gone according to plan.

He is inside of Sister Psyche's mind, causing all sorts of chaos and destruction. Well, he would be, if it weren't for that prat, Aurora Borealis. She's trying to send in mental defenses to strengthen Sister Psyche's mind.

Malaise has two goals within Sister Psyche's mind. The first is to release the personality of Aurora Borealis that is trapped in Psyche's mind; this will throw the psychic into chaos, and if all goes according to plan, allow the trapped woman to take full control over Psyche. The second is to then try and trap Sister Psyche within her own mind, allowing to 'fake' version of Aurora full reign.

Final: Artistic Appreciation

Briefing

Now, there's one main issue we have right now Character. Malaise is outnumbered in Sister Psyche's mind. He barely has the Aurora trapped within Psyche... hrm, for short-hand, let's just call her Aurora-Psyche, shall we? Yes, he barely has Aurora-Psyche free, but now he has to contend with what remains of Psyche's defenses and the real Aurora Borealis.

  • So i need to get into Psyche's mind to finish this. I assume you have a way in.

I do, Character. Do you remember Fortunata Gossamer? Well, she's quite a powerful psychic in her own way. I've used some of my magics to take control of her in order to use her abilities to scan Malaise's progress. The girl was quite angry about how everything turned out in Warburg; she really left me no choice.

Gossamer can send a projection of yourself into Sister Psyche's mind. Once you're inside, you'll need to assist Malaise in dismantling Sister Psyche's defenses. Be careful in there, Character, you'll be fighting a cornered psychic and another powerful psychic, while also working together with a certifiable mad man.

Unnecessary Solicitation

Malaise needs your help as soon as possible, Character!

Mission Objective(s)

File:Map SISTER PSYCHE MIND.png
Map: SISTER_PSYCHE_MIND

Gossamer flings a projection of yourself past Sister Psyche's destroyed defenses. You land in the heart of her mind, where Malaise awaits your aid.

  • Drestroy Sister Psyche's Mind
    • Fight off Sister Psyche and Aurora's manifestations
    • Find Sister Psyche in her Rikti memory
    • Defeat the final images of Aurora Borealis
    • Convince Sister Psyche her world isn't real

You were able to destabilize Sister Psyche's mind and release the fake Aurora Borealis that was trapped within!

Enemies

Guardian Images
Famous Singer
Freedom Phalanx

Notable NPCs

Mission Objective(s)

  • Destroy Sister Psyche's Mind

Briefing

Fortunata Gossamer speaks to you in a neutral tone.

Character. I can send you inside of Sister Psyche's mind, when you are ready.

Please let me know when you are ready.

  • I'm ready, let's go.
Editor's Note:

The first phase of Control for Sister Psyche's Mind is as follows:
Control for Sister Psyche's Mind

  • Sister Psyche's Control: (100/100)
  • Trapped Aurora's Control: (0/100)
Editor's Note:

The second phase of Control for Sister Psyche's Mind is as follows:
Control for Sister Psyche's Mind

  • Sister Psyche's Control: (70/100)
  • Trapped Aurora's Control: (30/100)
Briefing

You see Sister Psyche curled up on the ground, staring out into the distance. looking around the area, it seems like this is her memory of the first Rikti invasion.

Can't... can't do anymore... can't shut out the screaming... the pain... did everything I could to stop the Rikti... losing control... losing my mind... went too far... all alone now... all... all alone...

  • That's right, Psyche. You're all alone, no one is going to save you.

No... but I thought... the others... they'll come... Aurora, Positron, Manticore... Statesman...

  • They're all dead. None of them can help you now.
Dead! No... but... images of their deaths... flooding my mind...
Can't focus, too much negative emotions... how did they die?!
  • Because you let them down, that's why.
You hear a noise in the distance. Aurora Borealis has arrived!
  • (Leave)
  • They don't care about you. They will never try to rescue you.
No... You're wrong! But...
It all makes sense. There's a new psychic... Aurora Borealis... maybe they didn't need me in the first place. They just needed a psychic... they didn't care about who it was... just that there was one... why go through all the effort to save me... when there's another waiting to be used?
  • You're expendable, Psyche. You're nothing to them.
You hear a noise in the distance. Aurora Borealis has arrived!
  • (Leave)
Editor's Note:

The third phase of Control for Sister Psyche's Mind is as follows:
Control for Sister Psyche's Mind

  • Sister Psyche's Control: (60/100)
  • Trapped Aurora's Control: (40/100)
Editor's Note:

The fourth phase of Control for Sister Psyche's Mind is as follows:
Control for Sister Psyche's Mind

  • Sister Psyche's Control: (50/100)
  • Trapped Aurora's Control: (50/100)
Briefing

Doctor Arcanus grins knowingly at you.

  • (Nod)
Briefing

Doctor Sinclair grins knowingly at you.

  • (Nod)
Briefing

Doctor Keyes grins knowingly at you.

  • (Nod)
Briefing

Doctor...

I thought it was all real, all of it! The Freedom Phalanx... my husband, Manticore... Character and Malaise...

You'll have to convince Sister Psyche that her reality as a hero is fake. The best way to do that is to have her logically come to the conclusion that she was making everything up in her mind!

  • The Freedom Phalanx. Let's talk about that.
I remember them all, doctor. We fought together, we saved so many lives! We met back in the 1980's, Positron helped re-form the group after it had been previously disbanded.
It was all so real: you have to understand!
  • Ms. Tilman, the 1980's was when you were first checked in.
No...! I was never checked in...
But, why? Why am I thinking about the asylum now? My father bringing me in... telling me it would be OK. No... did I really... make all of that up... to escape this place?
  • You did, Ms. Tilman. But don't worry, we'll get through this.
I don't understand... I thought it was all real...
  • Dr. Sinclair being your husband. Let's go deeper into that subject.
This selection loops to another branch of this conversation which is already documented.
  • Tell me about Character and Malaise.
This selection loops to another branch of this conversation which is already documented.
  • It wasn't real. Get over it.
No... I KNOW they were real!
  • Please, Ms. Tilman, calm down. Let's start again.
This selection loops to another branch of this conversation which is already documented.
  • Dr. Sinclair being your husband. Let's go deeper into that subject.
I swear, I was married to him! He isn't a doctor, he's a hero, a vigilante! Someone who gets things done, no matter the cost.
You're all just making this up, this is an uillusion! This can't be real!
  • Dr. Sinclair is your main caretaker. He always argues with the doctors about you.
Arguing...
Is that why he was always having arguments with the others? Statesman and Manticore always getting in each other's way...
Was that all just from watching Dr. Sinclair argue with the others?
  • Yes, Ms. Tilman. Very good, we're making excellent progress.
  • You're just a girl having random dreams, Ms. Tilman.
No... I KNOW they were real!
  • Please, Ms. Tilman, calm down. Let's start again.
This selection loops to another branch of this conversation which is already documented.
  • Tell me about Character and Malaise.
I think of Character and Malaise and I get very angry. I know they're both behind all of this! Malaise is trying to destroy my mind with his nightmares! Character... I don't know what motive he / she could have, but I KNOW they're behind this!
They want to destroy me, dcotor, because of how powerful I am!
  • They are both figments of your imaginations, made to boost yourself up, Ms. Tilman.
Boost myself... but they ARE real! They're trying to destroy me because I'm...
Because... I'm... powerful...
No, but it was real, it was all real!
  • Keep calm, Ms. Tilman. You're almost through this.
I could've sworn that it was all real...
  • (Leave)
  • Do you see, Mr. Tilman, how ridiculous you sound?
No... I KNOW they were real!
  • Please, Ms. Tilman, calm down. Let's start again.
This selection loops to another branch of this conversation which is already documented.

 

Darrin Wade: You do realize the danger you'll be in, going inside of Sister Psyche's mind.
Malaise: Oh, I do.
Darrin Wade: If push comes to shove, she will kill you in there, you know.
Malaise: Mr. Wade...
Malaise: A true artist is never appreciated until after his death.


Positron: The doctors have confirmed that Malaise is dead. There's no coming back for him.
Citadel: We are still unable to locate Statesman.
Synapse: Well, Ra, looks like someone's gotta take charge. And you WERE the one who got us to re-form the Phalanx, back in the day.
Positron: Right, we need to split up. One team helps Manticore cure Psyche. The other finds Statesman and Darrin Wade.
Numina: Statesman is going to go straight for Wade, when he finds out he's behind all of this...
Positron: Exactly. Numina, Synapse, and Citadel will help Manticore find a cure for Psyche. Brawler and I will look for Statesman.
Synapse: What about Character?
Positron: We find Wade, we find Character. Then, we make them both pay for all of this.

Debriefing

How does it feel, Character? You are responsible for destabilizing one of the world's most powerful psychics. Normally, you would have to watch out for Sister Psyche trying to get into your mind, but from my reports, she's quite busy trying to keep her own mind clear of Aurora.

It's a shame about Malaise, but in the end, he was just a means to an end, wasn't he? Malaise died willingly and happily, at the very least.

Now, the Freedom Phalanx is in complete chaos; Statesman is missing, Sister Psyche has gone insane, and Manticore is wrapped up in trying to cure Psyche's condition, rather than go after us. A good way to end the day, I do believe, though there is still much to be done. We'll be in touch, but I would prepare, Character. Your greatest challenge will soon be coming up, I guarantee it.

See Also