Void Hunters: Difference between revisions
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== Overview == | == Overview == | ||
The '''Void Hunters''' are a special mercenary group created by the Council | The '''Void Hunters''' are a special mercenary group created by the [[Council]] to combat the Peacebringer/Warshade threat currently growing in [[Paragon City]]. The Council have been hiring them out to other groups to help deal with their Kheldian enemies, as well as to make a slight profit. For those who don't want to deal with the Council's mercenaries, they sell [[Quantum Array Gun]]s, thus creating the "Quantum Faction" to each villain group. | ||
== Void Hunters == | == Void Hunters == | ||
Void Hunters have received special training, [[Nictus]] fragment implants, and weapons that are particularly effective against [[Kheldians]]. The Nictus fragment implants give them high resistance to Kheldian energy blasts. Higher ranked Voids have been implanted with so many Nictus fragments that they can even absorb both energy and negative | Void Hunters have received special training, [[Nictus]] fragment implants, and weapons that are particularly effective against [[Kheldians]]. The Nictus fragment implants give them high resistance to Kheldian energy blasts. Higher ranked Voids have been implanted with so many Nictus fragments that they can even absorb both energy and negative energy blasts. They are a threat to both Kheldians and non-Kheldians alike. However their weapons use a special quantum wavelength, designed specifically to disrupt the energies that make up a Kheldian. This forcibly rips Kheldians and their host apart. The damage can be healed over time, but too much of this can rip a Peacebringer or Warshade apart; killing them. This is a Void Hunter's goal. | ||
== | == Notes == | ||
Void Hunters will not spawn unless you are "flagged" for them. Kheldians are always flagged to have them spawn. Non-Kheldians who team with a Kheldian become flagged for them as well. A non-Kheldian who has been flagged to have Void Hunters spawn will continue to see them spawn until they log out, even if they are no longer teamed with a Kheldian. | |||
Due to the [[issue 10|second Rikti invasion]], the [[Rikti]] are now hostile to all other enemy groups, including the Void Hunters. If a Void Hunter spawns within a group of Rikti, the Rikti will turn on the lone Void Hunter, and more often than not, the Void Hunter will fall before the Kheldian players approach the group. | |||
[[Longbow]] and [[Vanguard]] will not tolerate Void Hunters within their presence either. If the player is in a place where they can fight either group (such as some [[Rikti War Zone]] missions) and a Void Hunter spawns within the group, they will be immediately attacked. | |||
'''Quantum Array Guns''', as seen below on the power lists, normally do Negative Energy damage to all classes, along with [[Slow]]. Against Kheldians (the [[Peacebringer]] and [[Warshade]]), it will do extra Negative Energy damage, as well as having a chance to [[Stun]] and [[Knockback]]. | |||
== Villain Types == | |||
=== Minions === | |||
==== Void Seeker ==== | ==== Void Seeker ==== | ||
[[File:Void Hunter1.jpg|100px|right]] | |||
Void Seekers are the lowest rank among the deadly Void Hunter mercenaries, serving mostly as scouts to detect possible Kheldian activity. They carry a powerful Quantum Array Gun specially designed to damage and disrupt Kheldian energy signatures, and have special Nictus fragment implants that protect them from energy attacks. | Void Seekers are the lowest rank among the deadly Void Hunter mercenaries, serving mostly as scouts to detect possible Kheldian activity. They carry a powerful Quantum Array Gun specially designed to damage and disrupt Kheldian energy signatures, and have special Nictus fragment implants that protect them from energy attacks. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and movement rate have been Slowed by the Quantum Array Gun. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash/Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and movement rate are Slowed by a Lurid Strike. }} | |||
{{Power|[[ | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Absorption| Auto, Self {{DamResVal|0|0|0|0|16|16}}| Void Hunters naturally absorb energy and negative energy and are resistant to such damage. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Umbral Shield| Toggle, Self {{DamResVal|40|40|40|40|40|40}}| This Shield Protects the Void Hunter from all damage types except Psionics. }} | ||
{{clr}} | {{clr}} | ||
=== Lieutenants === | === Lieutenants === | ||
==== Void Stalker ==== | |||
[[File:Void Hunter3.jpg|100px|right]] | |||
Void Stalkers are drawn from the ranks of Void Seekers who have proven their cunning and viciousness in battle. Extra training, more powerful Quantum Array weaponry, and additional Nictus fragment implants transform them into something dangerous to most heroes and deadly to Kheldians. | |||
''Powers'' | |||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and movement rate have been Slowed by the Quantum Array Gun. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash/Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and movement rate are Slowed by a Lurid Strike. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Absorption| Auto, Self {{DamResVal|0|0|0|0|20|20}}| Void Hunters naturally absorb energy and negative energy and are resistant to such damage. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Umbral Shield| Toggle, Self {{DamResVal|50|50|50|50|50|50}}| This Shield Protects the Void Hunter from all damage types except Psionics. }} | |||
{{clr}} | |||
Void | === Bosses === | ||
==== Void Slayer ==== | |||
[[File:Void Hunter2.jpg|100px|right]] | |||
Void Slayers are the deadliest operatives the Void Hunter mercenaries have at their disposal. They carry the most powerful Quantum Array weapons available and have dozens of Nictus fragment implants, allowing them to destroy a Kheldian with little risk to themselves. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and movement rate have been Slowed by the Quantum Array Gun. }} | ||
{{Power|[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate DMG(Smash/Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and movement rate are Slowed by a Lurid Strike. }} | ||
{{Power|[[ | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Absorption| Auto, Self {{DamResVal|0|0|0|0|20|20}}| Void Hunters naturally absorb energy and negative energy and are resistant to such damage. }} | ||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Umbral Shield| Toggle, Self {{DamResVal|50|50|50|50|50|50}}| This Shield Protects the Void Hunter from all damage types except Psionics. }} | |||
{{clr}} | {{clr}} | ||
=== Elite Bosses === | |||
==== Void Harbinger ==== | |||
It is an ill omen for any world that finds themselves host to a Void Harbinger, as they are the eldest and most powerful of all the Void Hunters mercenaries. Armed with technology unlike any you've ever seen, they've annihilated an uncountable number of the Kheldian race. | |||
These are the most loyal agents of an unseen darkness. Working tirelessly to seed the universe with Nictus, having laid waste to thousands of unsuspecting planets in the name of their masters. | |||
''Levels: 35-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[ | {{Power|[[File:UmbralBlast StarlessStep.png|22px]]| Starless Step| Ranged (Location), Self Teleport, +ToHit| You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. }} | ||
{{Power|[[ | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Quantum Array Cannon| Ranged, Extreme DMG(Negative/Special), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and movement rate have been Slowed by the Quantum Array Cannon. }} | ||
{{Power|[[ | {{Power|[[File:UmbralAura_ShadowSlip.png|22px]]| Quantum Capture| Melee (PBAoE), Foe Teleport, Immobilize, -Recharge, -Speed, -DMG, Special vs. Peacebringers/Warshades| Quantum Capture teleports enemies from up to 100ft away into melee range of the caster and binds them with a Immobilize. Kheldians will have their particles destabilized if they are caught and will take Quantum damage. }} | ||
{{Power|[[File:UmbralBlast_ShadowBlast.png|22px]]| Shadow Blast| Ranged, Extreme DMG(Negative/Special), Foe Knockback, -Recharge, -Speed| A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed. }} | |||
{{Power|[[File:UmbralBlast_Quasar.png|22px]]| Quasar| PBAoE, Extreme DMG(Negative/Special), Foe Knockback, -Recharge, -Speed| You can explode in a tremendous blast of Nictus Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed. }} | |||
{{Power|[[File:EnergyManipulation BoneSmasher.png|22px]]| Void Hunter Strike| Melee, Heavy DMG(Negative/Smash/Special), Foe -Recharge, -Speed, -Fly, Knockdown| Your attack and movement speed has been reduced by the Void Hunter Strike. }} | |||
{{Power|[[File:EnergyManipulation TotalFocus.png|22px]]| Void Hunter Smite| Melee, Superior DMG(Negative/Smash/Special), Foe Disorient, -Recharge, -Speed, -Fly, Knockdown| You feel Disoriented. Your ability to Fly and your attack and movement speed has been reduced by the Void Hunter Smite. }} | |||
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Void Hunter Drain| Melee, High DMG(Negative/Special), Foe -Recharge, -Speed, Self Heal| The Void Hunter has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain. }} | |||
{{Power|[[File:UmbralBlast_SunlessMire.png|22px]]| Void Hunter Mire| PBAoE Melee, High DMG(Negative/Special), Foe -Recharge, -Speed, Self +DMG, +ToHit| The Void Hunter has Drained your life to buff it's strength. Your attack and movement speed has been reduced by the Mire. }} | |||
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto, Self {{DamResVal|0|0|0|0|30|30}}| Void Hunters naturally absorb energy and negative energy and are resistant to such damage. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Umbral Shield| Toggle, Self {{DamResVal|50|50|50|50|50|50}}| This Shield Protects the Void Hunter from all damage types except Psionics. }} | |||
{{Power|[[File:Leadership_Assault.png|22px]]| Assault| Auto, PBAoE, Team +DMG, {{StatusResVal|0|0|0|0|0|0|50%|50%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }} | |||
{{Power|[[File:Leadership_Tactics.png|22px]]| Tactics| Auto, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|50%|50%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }} | |||
{{clr}} | {{clr}} | ||
== Related Badges == | |||
{{BadgeBox|Call of the Void}} | |||
== History == | |||
{{historical|type=section}} | |||
Prior to the [[Patch Notes/2008-02-12|February 12, 2008]] patch, Void Hunters and Quantum Gunners would do bonus Nicti damage to Kheldians, which was unresistable. Currently, they do bonus Negative Energy damage. | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Kheldian Lore]] |
Latest revision as of 01:26, 31 October 2023
Overview
The Void Hunters are a special mercenary group created by the Council to combat the Peacebringer/Warshade threat currently growing in Paragon City. The Council have been hiring them out to other groups to help deal with their Kheldian enemies, as well as to make a slight profit. For those who don't want to deal with the Council's mercenaries, they sell Quantum Array Guns, thus creating the "Quantum Faction" to each villain group.
Void Hunters
Void Hunters have received special training, Nictus fragment implants, and weapons that are particularly effective against Kheldians. The Nictus fragment implants give them high resistance to Kheldian energy blasts. Higher ranked Voids have been implanted with so many Nictus fragments that they can even absorb both energy and negative energy blasts. They are a threat to both Kheldians and non-Kheldians alike. However their weapons use a special quantum wavelength, designed specifically to disrupt the energies that make up a Kheldian. This forcibly rips Kheldians and their host apart. The damage can be healed over time, but too much of this can rip a Peacebringer or Warshade apart; killing them. This is a Void Hunter's goal.
Notes
Void Hunters will not spawn unless you are "flagged" for them. Kheldians are always flagged to have them spawn. Non-Kheldians who team with a Kheldian become flagged for them as well. A non-Kheldian who has been flagged to have Void Hunters spawn will continue to see them spawn until they log out, even if they are no longer teamed with a Kheldian.
Due to the second Rikti invasion, the Rikti are now hostile to all other enemy groups, including the Void Hunters. If a Void Hunter spawns within a group of Rikti, the Rikti will turn on the lone Void Hunter, and more often than not, the Void Hunter will fall before the Kheldian players approach the group.
Longbow and Vanguard will not tolerate Void Hunters within their presence either. If the player is in a place where they can fight either group (such as some Rikti War Zone missions) and a Void Hunter spawns within the group, they will be immediately attacked.
Quantum Array Guns, as seen below on the power lists, normally do Negative Energy damage to all classes, along with Slow. Against Kheldians (the Peacebringer and Warshade), it will do extra Negative Energy damage, as well as having a chance to Stun and Knockback.
Villain Types
Minions
Void Seeker
Void Seekers are the lowest rank among the deadly Void Hunter mercenaries, serving mostly as scouts to detect possible Kheldian activity. They carry a powerful Quantum Array Gun specially designed to damage and disrupt Kheldian energy signatures, and have special Nictus fragment implants that protect them from energy attacks.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and movement rate have been Slowed by the Quantum Array Gun.
Brawl Melee, Moderate DMG(Smash/Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and movement rate are Slowed by a Lurid Strike.
Absorption Auto, Self Res( E16 N16 )
Void Hunters naturally absorb energy and negative energy and are resistant to such damage.
Umbral Shield Toggle, Self Res( S40 L40 F40 C40 E40 N40 )
This Shield Protects the Void Hunter from all damage types except Psionics.
Lieutenants
Void Stalker
Void Stalkers are drawn from the ranks of Void Seekers who have proven their cunning and viciousness in battle. Extra training, more powerful Quantum Array weaponry, and additional Nictus fragment implants transform them into something dangerous to most heroes and deadly to Kheldians.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and movement rate have been Slowed by the Quantum Array Gun.
Brawl Melee, Moderate DMG(Smash/Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and movement rate are Slowed by a Lurid Strike.
Absorption Auto, Self Res( E20 N20 )
Void Hunters naturally absorb energy and negative energy and are resistant to such damage.
Umbral Shield Toggle, Self Res( S50 L50 F50 C50 E50 N50 )
This Shield Protects the Void Hunter from all damage types except Psionics.
Bosses
Void Slayer
Void Slayers are the deadliest operatives the Void Hunter mercenaries have at their disposal. They carry the most powerful Quantum Array weapons available and have dozens of Nictus fragment implants, allowing them to destroy a Kheldian with little risk to themselves.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and movement rate have been Slowed by the Quantum Array Gun.
Brawl Melee, Moderate DMG(Smash/Negative), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and movement rate are Slowed by a Lurid Strike.
Absorption Auto, Self Res( E20 N20 )
Void Hunters naturally absorb energy and negative energy and are resistant to such damage.
Umbral Shield Toggle, Self Res( S50 L50 F50 C50 E50 N50 )
This Shield Protects the Void Hunter from all damage types except Psionics.
Elite Bosses
Void Harbinger
It is an ill omen for any world that finds themselves host to a Void Harbinger, as they are the eldest and most powerful of all the Void Hunters mercenaries. Armed with technology unlike any you've ever seen, they've annihilated an uncountable number of the Kheldian race.
These are the most loyal agents of an unseen darkness. Working tirelessly to seed the universe with Nictus, having laid waste to thousands of unsuspecting planets in the name of their masters.
Levels: 35-54
Powers
Starless Step Ranged (Location), Self Teleport, +ToHit
You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage.
Quantum Array Cannon Ranged, Extreme DMG(Negative/Special), Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and movement rate have been Slowed by the Quantum Array Cannon.
Quantum Capture Melee (PBAoE), Foe Teleport, Immobilize, -Recharge, -Speed, -DMG, Special vs. Peacebringers/Warshades
Quantum Capture teleports enemies from up to 100ft away into melee range of the caster and binds them with a Immobilize. Kheldians will have their particles destabilized if they are caught and will take Quantum damage.
Shadow Blast Ranged, Extreme DMG(Negative/Special), Foe Knockback, -Recharge, -Speed
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.
Quasar PBAoE, Extreme DMG(Negative/Special), Foe Knockback, -Recharge, -Speed
You can explode in a tremendous blast of Nictus Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.
Void Hunter Strike Melee, Heavy DMG(Negative/Smash/Special), Foe -Recharge, -Speed, -Fly, Knockdown
Your attack and movement speed has been reduced by the Void Hunter Strike.
Void Hunter Smite Melee, Superior DMG(Negative/Smash/Special), Foe Disorient, -Recharge, -Speed, -Fly, Knockdown
You feel Disoriented. Your ability to Fly and your attack and movement speed has been reduced by the Void Hunter Smite.
Void Hunter Drain Melee, High DMG(Negative/Special), Foe -Recharge, -Speed, Self Heal
The Void Hunter has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Void Hunter Mire PBAoE Melee, High DMG(Negative/Special), Foe -Recharge, -Speed, Self +DMG, +ToHit
The Void Hunter has Drained your life to buff it's strength. Your attack and movement speed has been reduced by the Mire.
Absorption Auto, Self Res( E30 N30 )
Void Hunters naturally absorb energy and negative energy and are resistant to such damage.
Umbral Shield Toggle, Self Res( S50 L50 F50 C50 E50 N50 )
This Shield Protects the Void Hunter from all damage types except Psionics.
Assault Auto, PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Tactics Auto, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 50% Fr 50% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Related Badges
When you stared into the void and it stared back, you demonstrated to the Nictus-empowered Void Hunters that their quarry here on Earth would not be such easy prey.
History
Prior to the February 12, 2008 patch, Void Hunters and Quantum Gunners would do bonus Nicti damage to Kheldians, which was unresistable. Currently, they do bonus Negative Energy damage.