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{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Single Plasma Shot|Ranged, Light DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]|Single Plasma Shot|Ranged, Light DMG(Energy), Foe -Regen|The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.}}
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}
{{Power|[[Image:FireBlast_Inferno.png|22px]]| Meltdown|Post Death, PBAoE, Light DMG(Fire/Lethal), Moderate DoT(Fire)| The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch. }}
''OR''
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}
===Lieutenants===
==== ACU ====
The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.
''Powers''
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Plasma Full Auto| Ranged Cone, Light DMG(Energy), Foe -Regen| The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets. }}
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Plasma Rifle Burst| Ranged, High DMG(Energy), Foe -Regen| The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate. }}
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Chemical Grenade| Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech| The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time. }}
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]| Force Barrier| Auto, Self +Def(All), +Regen| The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit. }}
{{Power|[[Image:FireBlast_Inferno.png|22px]]| Meltdown|Post Death, PBAoE, Light DMG(Fire/Lethal), Moderate DoT(Fire)| The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch. }}
''OR''


{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.}}


{{Power|[[Image:ForceField_DispersionBubble.png|22px]]|Force Barrier|Self, +15% Def(All), +Regen|The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.}}
===Bosses===
 
==== Mk-VI “Victoria” ====
 
Mk-VI "Victoria" androids are a deadly assassin android model. Unlike the ACU, BCU and Warwalkers these cunning automatons prefer to employ stealth to engage in melee and deliver killing blows to their enemies.
 
''Powers''
 
{{Power|[[Image:DualBlades LightOpening.png|22px]]| Swipe| Melee, Minor DMG(Lethal/Energy), Foe -Def| The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage. }}
 
{{Power|[[Image:DualBlades ModerateOpening.png|22px]]| Cross Cut| Melee, Moderate DMG(Lethal/Energy), Foe -Def| The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage. }}
 
{{Power|[[Image:DualBlades ModerateBridge.png|22px]]| Feint| Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)| The Victoria's Feint attack deals moderate lethal and energy damage to her target while boosting her own melee and lethal defense for a short time. }}
 
{{Power|[[Image:DualBlades AoEBridge.png|22px]]| Dance of Blades| PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)| The Victoria executes a magnificent twirling attack which causes high lethal and energy damage as well as reducing her foes defense and possibly knocking them down. }}
 
{{Power|[[Image:DualBlades HighLow.png|22px]]| Blade Flurry| Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def| The Victoria can unleash a deadly attack with her energy blades in a large cone in front of her dealing superior lethal and energy damage, reducing her targets' defense and possibly knocking them down. }}
 
{{Power|[[Image:Sword Placate.png|22px]]| Placate| Ranged, Foe Placate, Self Stealth/Hide| The Victoria Mk6 can trick her opponents and slip away and deliver a deadly critical hit. }}
 
{{Power|[[Image:RadiationBurst XRayBeam.png|22px]]| Plasma Eye Beams| Ranged, Moderate DMG(Energy), Foe -Def| The Victoria Mk6 is capable of firing a powerful energy beam from her eyes which will reduce its targets' defense and cause energy damage. }}
 
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]| Force Barrier| Auto, Self +Def(All), +Regen| The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit. }}
 
{{Power|[[Image:Invisibility_Stealth.png|22px]]| Stealth| Toggle, Self Stealth, +DEF| You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed. Very low }}
 
{{Power|[[Image:FireBlast_Inferno.png|22px]]| Arm Self-Destruct| Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback| The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby. }}
 
==== War Walker ====
[[Image:IDF_WarWalker.jpg|250px|right|thumb|{{center|War Walker}}]]
War Walkers are meant to serve one purpose, to instill terror into its foes as it obliterates them with its deadly particle cannons. The mechanical behemoths represent the pinnacle of Praetorian technology.
 
''Powers''
 
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Charged Shot|Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}
 
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Ground Slam|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient|The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.}}
 
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Heavy Particle Burst|Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}
 
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Particle Burst|Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)|The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.}}
 
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}
 
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Smash|Melee, Moderate DMG(Smash), Knockback|The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.}}
 
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance|Ranged (Targeted Location), Extreme DMG(Energy), Foe -Regen, -Res(All)|The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.}}
 
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Lock|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}
 
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Orbital Lance Power Up|Target of Orbital Lance|The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.}}
 
{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}
 
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}
 
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|{{DamResVal|50|50|20|20|50|20}} Knockup, Knockback, Repel| Resistance }}
 
{{clr}}
 
==== 9CU ====
 
Prototype War Works shock troopers, members of [[Siege]]'s personal cadre. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.
 
''Powers''
 
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Plasma Full Auto| Ranged (Cone), Light DoT(Energy), Foe -Regeneration, Self +DMG(Energy), +ToHit| The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets. }}
 
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Plasma Rifle Burst| Ranged, Heavy DMG(Energy), Foe -Regeneration, Self +DMG(Energy), +ToHit| The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate. }}
 
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Chemical Grenade| Ranged (Location AoE), Superior DoT(Toxic), Foe -Recharge, Self +DMG(Energy), +ToHit| The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time. }}
 
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]| Force Barrier| Auto, Self {{TypeDefVal|10|10|10|10|10|10}}, +Regeneration| The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit. }}
 
{{Power|[[Image:FireBlast_Inferno.png|22px]]| Meltdown| Post Death Special: PBAoE, Light DMG(Fire/Lethal), Moderate DoT(Fire)| The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch. }}
 
{{clr}}
{{clr}}
=== Elite Bosses ===
==== Goliath War Walker ====
The dreadnaughts tend to lead invasion forces due to their incredible resilience and destructive prowess. Wherever the Goliath War Walker goes, a trail of destruction is left in its wake.
''Powers''
{{Power|[[Image:PowerBlast_PowerBurst.png|22px]]| Particle Lance| Narrow Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}
{{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]| Particle Burst| Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Sweeping Laser| Ranged Cone, High DMG(Energy), Foe -Regen, -Res(All)| The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time. }}
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient| The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets. }}
{{Power|[[Image:SuperStrength_Punch.png|22px]]| Smash| Melee, Moderate DMG(Smash), Knockback| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Pummel| Melee, High DMG(Smash), Knockback| The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes. }}
{{Power|[[Image:Regeneration_DullPain.png|22px]]|Nano Reconstruction|Self Heal|The Warwalker can heal themselves for a substantial amount of health.}}
{{Power|[[Image:FireBlast_Inferno.png|22px]]|The Harder They Fall|Self Destruct|When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.}}
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|{{DamResVal|50|50|20|20|50|20}} Knockup, Knockback, Repel, Terrorized| Resistance }}
[[Category:Enemies]]
[[Category:Praetorians]]
[[Category:Going Rogue]]

Latest revision as of 17:26, 5 April 2023

Overview

Warworks are android offensive forces of Praetoria, and quite closely match elements of the Imperial Defense Force.

Enemy Types

Minions

BCU

BCU

The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields.

Powers

PowerBlast PowerBlast.png Fusion Grenade Ranged, Moderate DMG(Energy), Foe Knockdown, Location DoT(Fire)
The Warwork plasma rifle is capable of launching fusion grenades which melt the ground beneath them.

PowerBlast PowerBlast.png Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

PowerBlast PowerBlast.png Single Plasma Shot Ranged, Light DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

ForceField DispersionBubble.png Force Barrier Self, +15% Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.

FireBlast Inferno.png Meltdown Post Death, PBAoE, Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.

OR

FireBlast Inferno.png Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.

Lieutenants

ACU

The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.

Powers

PowerBlast PowerBlast.png Plasma Full Auto Ranged Cone, Light DMG(Energy), Foe -Regen
The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.

PowerBlast PowerBlast.png Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

PowerBlast PowerBlast.png Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.

ForceField DispersionBubble.png Force Barrier Auto, Self +Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.

FireBlast Inferno.png Meltdown Post Death, PBAoE, Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.

OR

FireBlast Inferno.png Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.

Bosses

Mk-VI “Victoria”

Mk-VI "Victoria" androids are a deadly assassin android model. Unlike the ACU, BCU and Warwalkers these cunning automatons prefer to employ stealth to engage in melee and deliver killing blows to their enemies.

Powers

DualBlades LightOpening.png Swipe Melee, Minor DMG(Lethal/Energy), Foe -Def
The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.

DualBlades ModerateOpening.png Cross Cut Melee, Moderate DMG(Lethal/Energy), Foe -Def
The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.

DualBlades ModerateBridge.png Feint Melee, Moderate DMG(Lethal), Self +Def(Lethal, Melee)
The Victoria's Feint attack deals moderate lethal and energy damage to her target while boosting her own melee and lethal defense for a short time.

DualBlades AoEBridge.png Dance of Blades PBAoE Melee, Moderate DMG(Lethal/Energy), Foe -Def, Minor DoT(Lethal)
The Victoria executes a magnificent twirling attack which causes high lethal and energy damage as well as reducing her foes defense and possibly knocking them down.

DualBlades HighLow.png Blade Flurry Melee (Cone), Superior DMG(Lethal/Energy), Foe Knockback, -Def
The Victoria can unleash a deadly attack with her energy blades in a large cone in front of her dealing superior lethal and energy damage, reducing her targets' defense and possibly knocking them down.

Sword Placate.png Placate Ranged, Foe Placate, Self Stealth/Hide
The Victoria Mk6 can trick her opponents and slip away and deliver a deadly critical hit.

RadiationBurst XRayBeam.png Plasma Eye Beams Ranged, Moderate DMG(Energy), Foe -Def
The Victoria Mk6 is capable of firing a powerful energy beam from her eyes which will reduce its targets' defense and cause energy damage.

ForceField DispersionBubble.png Force Barrier Auto, Self +Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.

Invisibility Stealth.png Stealth Toggle, Self Stealth, +DEF
You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed. Very low

FireBlast Inferno.png Arm Self-Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.

War Walker

War Walker

War Walkers are meant to serve one purpose, to instill terror into its foes as it obliterates them with its deadly particle cannons. The mechanical behemoths represent the pinnacle of Praetorian technology.

Powers

Robotics LaserRifleBurst.png Charged Shot Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength FootStomp.png Ground Slam PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.

PowerBlast PowerBurst.png Heavy Particle Burst Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

Robotics LaserRifleBurst.png Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength Haymaker.png Pummel Melee, High DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength Punch.png Smash Melee, Moderate DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

Robotics LaserRifleBurst.png Orbital Lance Ranged (Targeted Location), Extreme DMG(Energy), Foe -Regen, -Res(All)
The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.

Robotics LaserRifleBurst.png Orbital Lance Lock Target of Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

Robotics LaserRifleBurst.png Orbital Lance Power Up Target of Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

FireBlast Inferno.png The Harder They Fall Self Destruct
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.

Regeneration DullPain.png Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S50 L50 F20 C20 E50 N20 ) Knockup, Knockback, Repel
Resistance


9CU

Prototype War Works shock troopers, members of Siege's personal cadre. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.

Powers

PowerBlast PowerBlast.png Plasma Full Auto Ranged (Cone), Light DoT(Energy), Foe -Regeneration, Self +DMG(Energy), +ToHit
The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.

PowerBlast PowerBlast.png Plasma Rifle Burst Ranged, Heavy DMG(Energy), Foe -Regeneration, Self +DMG(Energy), +ToHit
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.

PowerBlast PowerBlast.png Chemical Grenade Ranged (Location AoE), Superior DoT(Toxic), Foe -Recharge, Self +DMG(Energy), +ToHit
The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.

ForceField DispersionBubble.png Force Barrier Auto, Self Def( S10 L10 F10 C10 E10 N10 ), +Regeneration
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.

FireBlast Inferno.png Meltdown Post Death Special: PBAoE, Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.


Elite Bosses

Goliath War Walker

The dreadnaughts tend to lead invasion forces due to their incredible resilience and destructive prowess. Wherever the Goliath War Walker goes, a trail of destruction is left in its wake.

Powers

PowerBlast PowerBurst.png Particle Lance Narrow Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

Robotics LaserRifleBurst.png Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

ElectricalBolt LightningBolt.png Sweeping Laser Ranged Cone, High DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength FootStomp.png Foot Stomp PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.

SuperStrength Punch.png Smash Melee, Moderate DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength Haymaker.png Pummel Melee, High DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

Regeneration DullPain.png Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.

FireBlast Inferno.png The Harder They Fall Self Destruct
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S50 L50 F20 C20 E50 N20 ) Knockup, Knockback, Repel, Terrorized
Resistance