Talk:Giant Monster: Difference between revisions
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: Further verification, a small (5 person) team I was with that had debuffers took little damage when attacking Eochai. Later, when attacking a different Eochai, 2 teams/10 people, all Blasters/Tankers/Scrappers (no Trollers/Fenders at all), the damage stayed the same throughout, with a few deaths. More people did not equal less damage. {{User:StarGeek/sig}} 16:58, 28 October 2007 (EDT) | : Further verification, a small (5 person) team I was with that had debuffers took little damage when attacking Eochai. Later, when attacking a different Eochai, 2 teams/10 people, all Blasters/Tankers/Scrappers (no Trollers/Fenders at all), the damage stayed the same throughout, with a few deaths. More people did not equal less damage. {{User:StarGeek/sig}} 16:58, 28 October 2007 (EDT) | ||
== Despawning == | |||
I have personally observed this effect on two occasions: [[Kraken]], in perez, and [[Kronos]], after the appropriate mission. I suspect it may NOT be true for the Halloween Giant Monsters, and may not be true for the Devouring Earth monsters in Peregrine Isle. --[[User:Jumping Jack|Jumping Jack]] 19:09, 29 October 2007 (EDT) | |||
:What, despawning? What are you trying to say, exactly? Imagine running around and seeing the rotting corpse of the monster you defeated ten days ago... --[[User:GuyPerfect|GuyPerfect]] 19:14, 29 October 2007 (EDT) | |||
:: I'm going to have to disagree with that. Kronos (and TF Babbage) will despawn, since they are a special case, being part of an ambush. But I've attack various GMs many times in order to find out their exact spawn site /locs and various resistances. I've seen them stay in place after the attack for days, and several times on Test, for more than a week. {{User:StarGeek/sig}} 22:37, 29 October 2007 (EDT) | |||
::: I've removed the Despawning section pending further verification. There are two situations, other than my own personal experience, which I feel discredit this idea. First, back when the GMs had the outrageous regeneration, hordes of heroes would throw themselves at the monsters over and over. The monsters never despawned after these attacks. Secondly, everyone's favorite seafood, Lusca, is often the target of failed attacks, and also doesn't despawn. I'm not saying that Kraken didn't despawn for you once, Jumping Jack. I'm just saying it was something very out of the norm, and not at all a regular occurrence. | |||
::: Now that Test is open, it shouldn't be to hard to get a group of us together to test it out, or even someone with an active SG should be able try some testing. {{User:StarGeek/sig}} 02:19, 30 October 2007 (EDT) | |||
== Damage required for cedit == | |||
Testing against the Winter Lord has demonstrated that a single attack that damages him is sufficient to get the reward, not the 10% damage stated here. I haven't tested this against any of the other GMs, but I'm thinking that maybe the 10% requirement is gone. [[User:CmdrAdeon|CmdrAdeon]] 05:29, 3 January 2009 (UTC) | |||
: Was this for the Badge? Or was it for the Merit reward? I've already verified that it takes one hit to get the merit reward (see [[Talk:Miscellaneous_Merit_Rewards#Damage_needed_to_gain_merits|here]]). If for the badge, then it's easy enough to test. It is quite possible that the Winter Lord might be different and give the badge for a single attack. {{User:StarGeek/sig}} 05:34, 3 January 2009 (UTC) | |||
:: It was just the merit reward [[User:CmdrAdeon|CmdrAdeon]] 00:21, 8 January 2009 (UTC) | |||
Verified that the 10% requirement is still in effect for badge. My solo scrapper and a full team of 8 vs. the Kraken. My scrapper did not get the badge. {{User:StarGeek/sig}} 03:02, 11 January 2009 (UTC) |
Latest revision as of 03:02, 11 January 2009
Devouring Earth Creatures
The big Devouring Earth creatures are listed here. Last time I checked, they were just Monster. Is the article incorrect or do they sometimes spawn as Giant Monster? --GuyPerfect 18:13, 11 February 2007 (PST)
- its incorrect, they're always monsters. o.o its just a common goof up that alot of ppl seem to make. --Sleepy Kitty 20:29, 11 February 2007 (PST)
- There is one time that a DE Quarry appears as a Giant Monster, which is during the Eden Trial. Screeny User:StarGeek/sig 23:57, 26 October 2007 (EDT)
Damage delt
I removed the line that said "* The more characters attacking a Giant Monster, the less damage it will deal to individuals when it attacks. [Needs verification]". From various battles with Eochai, this appears to be untrue. It's more likely a result of various debuffs laid upon the GMs. I didn't matter whether I was solo or there were multiple teams. Damage delt didn't change until the debuffs wear laid. User:StarGeek/sig 23:57, 26 October 2007 (EDT)
- Further verification, a small (5 person) team I was with that had debuffers took little damage when attacking Eochai. Later, when attacking a different Eochai, 2 teams/10 people, all Blasters/Tankers/Scrappers (no Trollers/Fenders at all), the damage stayed the same throughout, with a few deaths. More people did not equal less damage. User:StarGeek/sig 16:58, 28 October 2007 (EDT)
Despawning
I have personally observed this effect on two occasions: Kraken, in perez, and Kronos, after the appropriate mission. I suspect it may NOT be true for the Halloween Giant Monsters, and may not be true for the Devouring Earth monsters in Peregrine Isle. --Jumping Jack 19:09, 29 October 2007 (EDT)
- What, despawning? What are you trying to say, exactly? Imagine running around and seeing the rotting corpse of the monster you defeated ten days ago... --GuyPerfect 19:14, 29 October 2007 (EDT)
- I'm going to have to disagree with that. Kronos (and TF Babbage) will despawn, since they are a special case, being part of an ambush. But I've attack various GMs many times in order to find out their exact spawn site /locs and various resistances. I've seen them stay in place after the attack for days, and several times on Test, for more than a week. User:StarGeek/sig 22:37, 29 October 2007 (EDT)
- I've removed the Despawning section pending further verification. There are two situations, other than my own personal experience, which I feel discredit this idea. First, back when the GMs had the outrageous regeneration, hordes of heroes would throw themselves at the monsters over and over. The monsters never despawned after these attacks. Secondly, everyone's favorite seafood, Lusca, is often the target of failed attacks, and also doesn't despawn. I'm not saying that Kraken didn't despawn for you once, Jumping Jack. I'm just saying it was something very out of the norm, and not at all a regular occurrence.
- Now that Test is open, it shouldn't be to hard to get a group of us together to test it out, or even someone with an active SG should be able try some testing. User:StarGeek/sig 02:19, 30 October 2007 (EDT)
Damage required for cedit
Testing against the Winter Lord has demonstrated that a single attack that damages him is sufficient to get the reward, not the 10% damage stated here. I haven't tested this against any of the other GMs, but I'm thinking that maybe the 10% requirement is gone. CmdrAdeon 05:29, 3 January 2009 (UTC)
- Was this for the Badge? Or was it for the Merit reward? I've already verified that it takes one hit to get the merit reward (see here). If for the badge, then it's easy enough to test. It is quite possible that the Winter Lord might be different and give the badge for a single attack. User:StarGeek/sig 05:34, 3 January 2009 (UTC)
- It was just the merit reward CmdrAdeon 00:21, 8 January 2009 (UTC)
Verified that the 10% requirement is still in effect for badge. My solo scrapper and a full team of 8 vs. the Kraken. My scrapper did not get the badge. User:StarGeek/sig 03:02, 11 January 2009 (UTC)