Talk:Leadership: Difference between revisions
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Hasn't recall friend been changed so that you can't recall and set off multiple vengeance at the same time? I can't recall the exact mechanic to the change to fix the section that talks about it. {{User:StarGeek/sig}} 02:16, 16 November 2010 (UTC) | Hasn't recall friend been changed so that you can't recall and set off multiple vengeance at the same time? I can't recall the exact mechanic to the change to fix the section that talks about it. {{User:StarGeek/sig}} 02:16, 16 November 2010 (UTC) | ||
:Recall-vengeance worked all the way up til a bit more than a month ago, the last time I used it. So unless it was changed between then and now, then you're mistaken. ~ {{:User:Aggelakis/Sig1}} 02:24, 16 November 2010 (UTC) | :Recall-vengeance worked all the way up til a bit more than a month ago, the last time I used it. So unless it was changed between then and now, then you're mistaken. ~ {{:User:Aggelakis/Sig1}} 02:24, 16 November 2010 (UTC) | ||
::You can definitely recall and fire Vengeance. I seem to recall at one point that there was talk of not allowing Vengeance to ''stack'' (it was considered a PvP exploit, but I don't know if that change ever actually made it to the live servers), but there's certainly nothing preventing multiple people from firing it off at the same time. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 02:29, 16 November 2010 (UTC) | |||
:::Sorry if I wasn't clear. ''Stacking'' vengeance via recall (which I call "recall-vengeance") worked all the way up til a bit more than a month ago, because my friends love to do stupid hero tricks and recall-vengeance really, really helps with that kind of thing. ~ {{:User:Aggelakis/Sig1}} 02:34, 16 November 2010 (UTC) |
Latest revision as of 02:34, 16 November 2010
Recharge and Vengeance
Appearently, while Vengeance cannot accept recharge enhancements, if a Hami-O Membrane (to-hit buff/defense buff/recharge) will reduce the recharge (by about 90 seconds according to one test). _Castle_ has also said that this is a bug and will eventually be corrected. All this is second hand info taken from the CoH boards. --StarGeek 15:55, 8 March 2006 (PST)
90 seconds? One would expect 75 seconds from the numbers. That's an interesting bug, though. -- Taxibot Yellow 21:23, 8 March 2006 (PST)
LOS and WIP
Running a Supergroup where everyone has Leadership currently, and can offer at least a few insights for the page. Yes, you do have to have Line of Sight for the Leadership to work. The distances are fine, but if your character is 5' away, but around a corner, then no bonus. The bonus does take a split second or two to fade though. I haven't been able to test this with Shadow Fall or stealth powers, but I suspect they won't be considered cutting LoS like they are when dealing with a pet.
That said, with that aside, I honestly can't see why this page is 'WIP' - the phrasing around the powers could be tidied up a little, but if that's all there was to the WIP status, I'll gladly go ahead, tidy that up, and move on. Should I be using the official game flavour text for the Leadership powers for the power entries, or can we use something useful?--Talen Lee 21:18, 25 February 2007 (PST)
- HOLY CRAP!!! Those are the descriptions I wrote... like last year or something. Please please fix them! --Konoko 20:38, 25 February 2007 (PST)
- Don't forget to sign the talk pages.
Leadership Numbers
I've had this on my talk page for quite a while. Think it would be a good thing to put in the article? - Snorii 05:14, 26 February 2007 (PST)
Archetype | Maneuvers | Assault | Tactics |
---|---|---|---|
Blaster | 2.275% | 10.500% | 7.000% |
Controller | 2.625% | 15.000% | 10.000% |
Defender | 3.500% | 18.750% | 12.500% |
Scrapper | 2.275% | 10.500% | 7.000% |
Tanker | 2.275% | 10.500% | 7.000% |
Kheldian | 2.625% | 13.500% | 9.000% |
Brute | 2.275% | 10.500% | 7.000% |
Stalker | 2.275% | 10.500% | 7.000% |
Mastermind | 2.625% | 11.250% | 7.500% |
Dominator | 2.625% | 11.250% | 7.500% |
Corruptor | 2.625% | 15.000% | 10.000% |
- Seconded; it's useful information, in a condensed format. We might want to cut the actual numbers out of each power's template, to avoid needless redundancy, though. --PaxArcana 08:37, 26 February 2007 (PST)
- Thirded, I've been looking for this not a week ago. - Skarmory The PG 12:11, 26 February 2007 (PST)
- How would it look with all equivalent ATs merged into single lines? Corebreach 11:36, 1 March 2007 (PST)
- That'd look something like this ...
Archetype | Maneuvers | Assault | Tactics |
---|---|---|---|
Defender | 3.500% | 18.750% | 12.500% |
Controller, Corruptor, Dominator Kheldian, Mastermind |
2.625% | 15.000% | 10.000% |
Blaster, Brute, Scrapper Stalker, Tanker |
2.275% | 10.500% | 7.000% |
- I'm afraid it's not exactly the neatest-looking thing, IMO. Maybe, though, if someone knows how to break that middle category up into two lines, within the same cell? --PaxArcana 15:13, 1 March 2007 (PST)
- Split using <br>--Konoko 06:41, 2 March 2007 (PST) OOo! What would a Kheldian Mastermind be like? Can all your pets shape shift?
- Note: The numbers don't match up - check MMind and Corr numbers.
- Try this:
- Split using <br>--Konoko 06:41, 2 March 2007 (PST) OOo! What would a Kheldian Mastermind be like? Can all your pets shape shift?
- I'm afraid it's not exactly the neatest-looking thing, IMO. Maybe, though, if someone knows how to break that middle category up into two lines, within the same cell? --PaxArcana 15:13, 1 March 2007 (PST)
Archetype | Maneuvers | Assault | Tactics |
---|---|---|---|
Defender | 3.500% | 18.75% | 12.5% |
Controller, Corruptor | 2.625% | 15.00% | 10.0% |
Kheldian | 2.625% | 13.50% | 9.0% |
Dominator, Mastermind | 2.625% | 11.25% | 7.5% |
Blaster, Brute, Scrapper, Stalker, Tanker |
2.275% | 10.50% | 7.0% |
- Corebreach 12:02, 2 March 2007 (PST)
Changed numbers in accordance with CoD
I changed the numbers to the same as what City of Data had, which appeared very different than what was here. Vengeance, especially, is all over the place. User:StarGeek/sig 13:35, 6 April 2007 (PDT)
Format Updated
I moved things to make the power blocks easier to read. I also included the table from this page.
Vengeance is even wilder than StarGeek thought. It breaks up into more distinct cases than the other three, even if you don't consider the heal or resist amounts. I'm not really happy with how the second table looks, and I'd like feedback on whether the heal and resist data should be in it. Corebreach 16:12, 24 April 2007 (PDT)
VEATS
This page needs a update.
Vengeance and recall
Hasn't recall friend been changed so that you can't recall and set off multiple vengeance at the same time? I can't recall the exact mechanic to the change to fix the section that talks about it. User:StarGeek/sig 02:16, 16 November 2010 (UTC)
- Recall-vengeance worked all the way up til a bit more than a month ago, the last time I used it. So unless it was changed between then and now, then you're mistaken. ~ User:Aggelakis/Sig1 02:24, 16 November 2010 (UTC)
- You can definitely recall and fire Vengeance. I seem to recall at one point that there was talk of not allowing Vengeance to stack (it was considered a PvP exploit, but I don't know if that change ever actually made it to the live servers), but there's certainly nothing preventing multiple people from firing it off at the same time. --Eabrace 02:29, 16 November 2010 (UTC)
- Sorry if I wasn't clear. Stacking vengeance via recall (which I call "recall-vengeance") worked all the way up til a bit more than a month ago, because my friends love to do stupid hero tricks and recall-vengeance really, really helps with that kind of thing. ~ User:Aggelakis/Sig1 02:34, 16 November 2010 (UTC)