Template:IOEffect/A/1: Difference between revisions
imported>Sekoia (historical) (New page: {{#switch:{{{1|}}} |10=0.117 |11=0.133 |12=0.150 |13=0.167 |14=0.179 |15=0.192 |16=0.205 |17=0.218 |18=0.231 |19=0.243 |20=0.256 |21=0.269 |22=0.282 |23=0.295 |24=0.307 |25=0.320 |26=0.333...) |
m (adding superior enhancement value) |
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{{#switch:{{{1|}}} | <includeonly>{{#switch:{{{level|{{{1|}}}}}} | ||
|10= | |10=11.7 | ||
|11= | |11=13.3 | ||
|12=0 | |12=15.0 | ||
|13= | |13=16.7 | ||
|14= | |14=17.9 | ||
|15= | |15=19.2 | ||
|16= | |16=20.5 | ||
|17= | |17=21.8 | ||
|18= | |18=23.1 | ||
|19= | |19=24.3 | ||
|20= | |20=25.6 | ||
|21= | |21=26.9 | ||
|22= | |22=28.2 | ||
|23= | |23=29.5 | ||
|24= | |24=30.7 | ||
|25=0 | |25=32.0 | ||
|26= | |26=33.3 | ||
|27= | |27=33.7 | ||
|28= | |28=34.1 | ||
|29= | |29=34.4 | ||
|30= | |30=34.8 | ||
|31= | |31=35.2 | ||
|32= | |32=35.6 | ||
|33= | |33=35.9 | ||
|34= | |34=36.3 | ||
|35= | |35=36.7 | ||
|36= | |36=37.1 | ||
|37= | |37=37.5 | ||
|38= | |38=37.8 | ||
|39= | |39=38.2 | ||
|40= | |40=38.6 | ||
|41=0 | |41=39.0 | ||
|42= | |42=39.4 | ||
|43= | |43=39.7 | ||
|44= | |44=40.1 | ||
|45= | |45=40.5 | ||
|46= | |46=40.9 | ||
|47= | |47=41.2 | ||
|48= | |48=41.6 | ||
|49=0. | |49=42.0 | ||
| | |50|51|52|53=42.4 | ||
|#default= | |purple=53.0 | ||
}} | |super=53.0 | ||
|#default=0 | |||
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude> |
Latest revision as of 17:15, 15 August 2020
The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.
Usage
This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.
Schedule A | Schedule B | Schedule C | Schedule D | |
---|---|---|---|---|
1 Aspect | {{IOEffect/A/1}} | {{IOEffect/B/1}} | {{IOEffect/C/1}} | {{IOEffect/D/1}} |
2 Aspects | {{IOEffect/A/2}} | {{IOEffect/B/2}} | {{IOEffect/C/2}} | {{IOEffect/D/2}} |
3 Aspects | {{IOEffect/A/3}} | {{IOEffect/B/3}} | {{IOEffect/C/3}} | {{IOEffect/D/3}} |
4 Aspects | {{IOEffect/A/4}} | {{IOEffect/B/4}} | {{IOEffect/C/4}} | {{IOEffect/D/4}} |
The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}}
will yield 16.0.
If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)
As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}}
yields 53.0.