Template:IOEffect/C/3: Difference between revisions
imported>Sekoia (historical) (New page: {{#switch:{{{level|{{{1|}}}}}} |10=? |11=? |12=? |13=? |14=? |15=? |16=? |17=? |18=? |19=? |20=? |21=? |22=? |23=? |24=? |25=? |26=? |27=? |28=? |29=? |30=? |31=? |32=? |33=? |34=? |35=22....) |
(adding missing values) |
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{{#switch:{{{level|{{{1|}}}}}} | <includeonly>{{#switch:{{{level|{{{1|}}}}}} | ||
|10= | |10=7.0 | ||
|11= | |11=8.0 | ||
|12= | |12=9.0 | ||
|13= | |13=10.0 | ||
|14= | |14=10.8 | ||
|15= | |15=11.6 | ||
|16= | |16=12.3 | ||
|17= | |17=13.1 | ||
|18= | |18=13.9 | ||
|19= | |19=14.6 | ||
|20= | |20=15.4 | ||
|21= | |21=16.2 | ||
|22= | |22=16.9 | ||
|23= | |23=17.7 | ||
|24= | |24=18.4 | ||
|25= | |25=19.3 | ||
|26= | |26=20.0 | ||
|27= | |27=20.3 | ||
|28= | |28=20.5 | ||
|29= | |29=20.7 | ||
|30= | |30=20.9 | ||
|31= | |31=21.1 | ||
|32= | |32=21.3 | ||
|33= | |33=21.6 | ||
|34= | |34=21.8 | ||
|35=22.1 | |35=22.1 | ||
|36=22.3 | |36=22.3 | ||
Line 40: | Line 40: | ||
|48=25.0 | |48=25.0 | ||
|49=25.3 | |49=25.3 | ||
|50=25.5 | |50|51|52|53=25.5 | ||
|#default=0 | |#default=0 | ||
}} | }}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude> |
Latest revision as of 19:53, 30 August 2020
The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.
Usage
This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.
Schedule A | Schedule B | Schedule C | Schedule D | |
---|---|---|---|---|
1 Aspect | {{IOEffect/A/1}} | {{IOEffect/B/1}} | {{IOEffect/C/1}} | {{IOEffect/D/1}} |
2 Aspects | {{IOEffect/A/2}} | {{IOEffect/B/2}} | {{IOEffect/C/2}} | {{IOEffect/D/2}} |
3 Aspects | {{IOEffect/A/3}} | {{IOEffect/B/3}} | {{IOEffect/C/3}} | {{IOEffect/D/3}} |
4 Aspects | {{IOEffect/A/4}} | {{IOEffect/B/4}} | {{IOEffect/C/4}} | {{IOEffect/D/4}} |
The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}}
will yield 16.0.
If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)
As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}}
yields 53.0.