Template:IOEffect/D/2: Difference between revisions
imported>Sekoia (historical) m (+doc) |
imported>Eabrace (historical) (added data for remaining levels) |
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<includeonly>{{#switch:{{{level|{{{1|}}}}}} | <includeonly>{{#switch:{{{level|{{{1|}}}}}} | ||
|10= | |10=13.7 | ||
|11= | |11=15.0 | ||
|12= | |12=16.9 | ||
|13= | |13=18.8 | ||
|14= | |14=20.2 | ||
|15= | |15=21.6 | ||
|16= | |16=23.1 | ||
|17= | |17=24.5 | ||
|18= | |18=25.9 | ||
|19= | |19=27.4 | ||
|20= | |20=28.9 | ||
|21= | |21=30.3 | ||
|22= | |22=31.8 | ||
|23= | |23=33.2 | ||
|24= | |24=34.6 | ||
|25= | |25=36.1 | ||
|26= | |26=37.5 | ||
|27= | |27=37.9 | ||
|28= | |28=38.4 | ||
|29= | |29=38.8 | ||
|30= | |30=39.2 | ||
|31= | |31=39.6 | ||
|32= | |32=40.1 | ||
|33= | |33=40.5 | ||
|34= | |34=40.9 | ||
|35= | |35=41.3 | ||
|36= | |36=41.8 | ||
|37= | |37=42.2 | ||
|38= | |38=42.6 | ||
|39= | |39=43.1 | ||
|40= | |40=43.4 | ||
|41= | |41=43.9 | ||
|42= | |42=44.3 | ||
|43= | |43=44.8 | ||
|44= | |44=45.2 | ||
|45= | |45=45.6 | ||
|46= | |46=46.0 | ||
|47= | |47=46.4 | ||
|48= | |48=46.9 | ||
|49= | |49=47.3 | ||
|50|51|52|53= | |50|51|52|53=47.8 | ||
|#default=0 | |#default=0 | ||
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude> | }}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude> |
Latest revision as of 00:00, 4 May 2008
The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.
Usage
This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.
Schedule A | Schedule B | Schedule C | Schedule D | |
---|---|---|---|---|
1 Aspect | {{IOEffect/A/1}} | {{IOEffect/B/1}} | {{IOEffect/C/1}} | {{IOEffect/D/1}} |
2 Aspects | {{IOEffect/A/2}} | {{IOEffect/B/2}} | {{IOEffect/C/2}} | {{IOEffect/D/2}} |
3 Aspects | {{IOEffect/A/3}} | {{IOEffect/B/3}} | {{IOEffect/C/3}} | {{IOEffect/D/3}} |
4 Aspects | {{IOEffect/A/4}} | {{IOEffect/B/4}} | {{IOEffect/C/4}} | {{IOEffect/D/4}} |
The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}}
will yield 16.0.
If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)
As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}}
yields 53.0.