Template:MagResProt Description: Difference between revisions

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==Magnitude, Resistance, Protection==
==Magnitude, Resistance, Protection==


Except for Slows, all status effects work the same way.  The target has both Resistance and Protection.  In order for the attack to take effect, it must have a big enough [[Magnitude]] to overcome the [[Protection]].  Once the Protection is overcome, the duration of the effect depends on the target's [[Resistance]].  Attacks can stack in order to overcome a target's Protection.  No Slow Protection exists, only Resistance.
Except for Slows, all status effects work the same way.  The target has both Resistance and Protection.  In order for the attack to take effect, it must have a big enough [[Magnitude]] to overcome the [[Protection]].  Once the Protection is overcome, the duration of the effect depends on the target's [[Resistance (Mechanics)|Resistance]].  Attacks can stack in order to overcome a target's Protection.  No Slow Protection exists, only Resistance.


PVE:  Minions have a Protection of 1.  Lts are 2.  Bosses are 3.  [[Elite Boss]]es are 6.  The [[Purple Triangles]] of Doom on an [[Archvillain]] or [[Hero]] add 50 to all but Sleep while they are up.  Some specific enemies are resistant to fear.
PVE:  Minions have a Protection of 1.  Lts are 2.  Bosses are 3.  [[Elite Boss]]es are 6.  The [[Purple Triangles]] of Doom on an [[Archvillain]] or [[Hero]] add 50 to all but Sleep while they are up.  Some specific enemies are resistant to fear.


PVP:  As of [[Issue 13]], Protection does not exist in PVP, only Resistance.<noinclude>[[Category:Standardized Text Templates|{{PAGENAME}}]]</noinclude>
PVP:  As of [[Issue 13]], Protection does not exist in PVP, only Resistance.<noinclude>[[Category:Powers Templates|{{PAGENAME}}]]</noinclude>

Latest revision as of 17:48, 17 February 2010

Magnitude, Resistance, Protection

Except for Slows, all status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection. No Slow Protection exists, only Resistance.

PVE: Minions have a Protection of 1. Lts are 2. Bosses are 3. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 to all but Sleep while they are up. Some specific enemies are resistant to fear.

PVP: As of Issue 13, Protection does not exist in PVP, only Resistance.