Template:Set Bonus/doc: Difference between revisions
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imported>Sekoia (historical) (noting knockback) |
imported>Sekoia (historical) (→Allowed Classes and Types: moving Slow from Mez to All Powers) |
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{{Documentation subpage}} | |||
This template is for declaring a set bonus in an [[:Category:Invention Sets|Invention Set's]] page. It takes the following parameters: | This template is for declaring a set bonus in an [[:Category:Invention Sets|Invention Set's]] page. It takes the following parameters: | ||
;num | ;num | ||
Line 10: | Line 11: | ||
;type2 | ;type2 | ||
:''Optional.'' Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold | :''Optional.'' Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold | ||
;pvp | |||
:''Optional.'' "pvp=y" specifies the bonus is only given while on PvP maps. | |||
==Allowed Classes and Types== | ==Allowed Classes and Types== | ||
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|- | |- | ||
| All Powers | | All Powers | ||
| Accuracy, Damage, Knockback, Recharge, Healing | | Accuracy, Damage, Knockback, Range, Recharge, Healing, Slow | ||
| {{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=5.00|nocat}} | | {{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=5.00|nocat}} | ||
|- | |- | ||
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|- | |- | ||
| Mez | | Mez | ||
| Confuse, Stun, Fear, Hold, Immobilize, Sleep | | Confuse, Stun, Fear, Hold, Immobilize, Sleep | ||
| {{Set Bonus|class=Mez|type=Hold|num=6|amt=2.00|nocat}} | | {{Set Bonus|class=Mez|type=Hold|num=6|amt=2.00|nocat}} | ||
|- | |- | ||
Line 46: | Line 49: | ||
| Knockback | | Knockback | ||
| {{Set Bonus|class=Mez Protection|type=Knockback|num=3|amt=3|nocat}} | | {{Set Bonus|class=Mez Protection|type=Knockback|num=3|amt=3|nocat}} | ||
|- | |||
| Proc | |||
| ''none'' | |||
| {{Set Bonus|class=Proc|amt=10% chance for '''[[Repel]]''' protection for 10s|num=3|pvp=y|nocat}} | |||
|- | |- | ||
| Recovery | | Recovery | ||
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|- | |- | ||
| Resist | | Resist | ||
| Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic | | Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic, Slow | ||
| {{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=1.50|nocat}} | | {{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=1.50|nocat}} | ||
|- | |- | ||
| Speed | | Speed | ||
| F, J, R | | F, J, R, M (for Flight, Jumping, Running, and Movement) | ||
| {{Set Bonus|class=Speed|type=F|num=4|amt=5.00|nocat}} | | {{Set Bonus|class=Speed|type=F|num=4|amt=5.00|nocat}} | ||
|} | |} | ||
<includeonly> | |||
[[Category:Set Bonus Templates]] | |||
</includeonly> |
Latest revision as of 19:16, 30 December 2010
This template is for declaring a set bonus in an Invention Set's page. It takes the following parameters:
- num
- Required. The number of set enhancements needed to get the bonus. One decimal digit.
- amt
- Required. The amount of the bonus, usually a percentage, without the percent sign. Please use two decimal places (e.g. 5.00 instead of 5) so the formatting on summary pages looks right.
- class
- Required. The class of the bonus (see below).
- type
- Optional. The type of effect (see below).
- type2
- Optional. Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold
- pvp
- Optional. "pvp=y" specifies the bonus is only given while on PvP maps.
Allowed Classes and Types
Class | Types | Example |
---|---|---|
All Powers | Accuracy, Damage, Knockback, Range, Recharge, Healing, Slow |
|
Debt Protection | none |
|
Defense | Area Effect, Melee, Ranged, Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic |
|
Endurance | none |
|
Health | none |
|
Less Mez | Confuse, Stun, Fear, Hold, Immobilize, Sleep |
|
Mez | Confuse, Stun, Fear, Hold, Immobilize, Sleep |
|
Mez Protection | Knockback |
|
Proc | none |
|
Recovery | none |
|
Regen | none |
|
Resist | Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic, Slow |
|
Speed | F, J, R, M (for Flight, Jumping, Running, and Movement) |
|