Template:StoryArc A Hand of Iron: Difference between revisions
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=== A Hand of Iron (20-24) === | |||
==== | ==== Souvenir ==== | ||
{{Souvenir|Iron Hand's Badge}} | |||
' | {{Mission:A Hand of Iron - Prevent Freakshow from making off with the electronics}} | ||
{{Mission:A Hand of Iron - Patrol the area and prevent the Freakshow assaults}} | |||
{{Mission:A Hand of Iron - Cull the numbers of the Freakshow}} | |||
{{Mission:A Hand of Iron - Take the list to Det. Rondel Jackson}} | |||
{{Mission:A Hand of Iron - Go talk to Det. Jackson}}<noinclude>[[Category:Story Arc Templates|A Hand of Iron]]</noinclude> | |||
{{Mission | |||
Latest revision as of 21:31, 15 July 2020
Merit Rewards: This activity awards 23 Reward Merits.
A Hand of Iron (20-24)
Souvenir
Iron Hand's Badge
Detective Jackson gave you Iron Hand's badge after you apprehended the disloyal agent. It's a constant reminder that life in Paragon City can be treacherous, even to hardened professionals.
A Hand of Iron
Your routine missions against the Freakshow were going well. Perhaps too well. Your contact informed you that your constant thwarting of Freakshow schemes had put an undercover cop in danger! The Freaks suspected they had a mole.
You hit the streets, defeating Freak after Freak in an attempt to divert suspicion from the mole. If you could only make your actions seem random, not directed, perhaps the Freaks would let their suspicions slide. In one battle, you recovered a list of names from a defeated Freak. You took the list to Det. Rondel Jackson, who was dismayed to learn that his officer's name was among those listed. It seemed the Freaks' suspicions might be on the money.
Det. Jackson asked you to rescue his agent, Iron Hand. After an intense battle with the Freaks, you learned that Iron Hand had indeed become one of them. His undercover persona had become his life.
Prevent Freakshow from making off with the electronics
Briefing
The Freakshow have broken into a warehouse full of electronic parts, which they no doubt plan to use for their cybernetic enhancements. If you get over there right now, you may be just in time to prevent the Freakshow from making off with the electronics.
Mission Acceptance
Our informants are the only thing keeping us in step with the Freakshow.
Unnecessary Solicitation
I need you to stop the Freakshow from getting their hands on those electronics.
Mission Objective(s)
Smashed bottles and bad techno music betray the presence of the Freakshow.
- Bust electronics thief, his crew
You have defeated the Freakshow.
Enemies
Debriefing
With my information and your skill, we will certainly shut the Freakshow down.
Patrol the area and prevent the Freakshow assaults
Briefing
The Freakshow have increased their activity in one of my patrol zones. It seems they're targeting specific business folk for assault. I need you to patrol the area and prevent the Freakshow assaults.
Mission Acceptance
This kind of activity hurts the economy of Paragon City, Character.
Unnecessary Solicitation
I need you on that patrol route, hero.
Mission Objective(s)
- Patrol Talos Island for Freaks
Note: This mission requires you to visit 5 locations scattered around Talos Island and click on the police call box there.
Debriefing
Thanks for stopping those Freakshow assaults, Character. If we let the Freaks intimidate Paragon City's business men, they may well achieve the anarchy they crave.
Hey, Character, I got a message from a friend of mine, Detective Rondel Jackson. Your recent Freakshow encounters have put one of his undercover agents in jeopardy. It seems the Freaks are beginning to suspect they have a mole, simply because you often happen to be at the right place at the right time.
Cull the numbers of the Freakshow
Briefing
We need to divert suspicion from that undercover agent who infiltrated the Freakshow. I want you to go cull the numbers of the Freakshow. If you start taking on Freaks at random, they may begin to realize that you don't have inside information about their activities.
Mission Acceptance
If this doesn't work, Det. Jackson may have a hard time pulling his man out of their.
Unnecessary Solicitation
I need you to take out more Freakshow minions. They're still suspicious of our agent.
Mission Objective(s)
- Divert suspicion from mole
- Defeat 20 Freakshow
You found a list of names on one of the Freakshow you defeated.
Enemies
You recovered this list of names from the body of one of the Freakshow members you defeated.
Debriefing
One of the Freaks was carrying this list? Hmm. I don't recognize any of the names, but I'll ask Det. Jackson. Maybe the list has something to do with that undercover agent he placed among the Freakshow.
Take the list to Det. Rondel Jackson
Briefing
This list of names you found on the Freakshow may mean something to Det. Rondel Jackson. Would you take the list to Jackson? I need to hear his take on it.
Mission Acceptance
Hopefully, Jackson will be able to make some sense of those names.
Unnecessary Solicitation
We need another opinion on that list of names.
Mission Objective(s)
- Deliver list to Det. Jackson
Hmm, it looks like the Freaks put together a list of possible moles in their operation. Wait a minute! This guy, that's our undercover cop! His code name is Iron Hand. Thanks, Character, I will try to pull him out of their right away.
Debriefing
So, the Freaks might be wise to that undercover agent? That doesn't sound good for this Iron Hand fellow. I'll see if there's anything else you can do to help.
Go talk to Det. Jackson
Briefing
You should go talk to Det. Jackson. He's concerned about Iron Hand, that undercover agent he placed with the Freakshow. It sounds like the agent's in danger, and Det. Jackson could really use your help.
Mission Acceptance
Thanks, Character. Please do anything Jackson asks of you.
Talk to Det. Jackson
Unnecessary Solicitation
Have you talked to Det. Jackson yet? I told him to expect you!
Mission Objective(s)
- Talk to Det. Jackson
Thanks for meeting with me. I haven't heard from Iron Hand all day, and he's not responding to his pager. His last known location was a Freakshow hideout. Please get over there and see if you can find any sign of him. If you learn anything, report back to me.
Defeat base leader and his crew
Unnecessary Solicitation
Have you located Iron Hand yet? Check out that hideout.
Mission Objective(s)
These sewers have been blocked off by piles of debris. It looks like the Freaks don't want to be found.
- Defeat base leader and his crew
After questioning the Freakshow gangers, you learn that Iron Hand has left the base. He's with a group of Freaks who are hell-bent on some secret objective.
Enemies
Notable NPCs
- Freezeek (Freakshow Tank Smasher)
Take info to Det. Jackson
Unnecessary Solicitation
You should talk with Det. Rondel Jackson.
Mission Objective(s)
- Take info to Det. Jackson
Iron Hand's with that group? Oh, man. Word on the street is that they're going to assault a Council base. I need you to head over there and get Iron Hand to safety.
Rescue Iron Hand
Unnecessary Solicitation
You need to locate Iron Hand! He could be in serious trouble!
Mission Objective(s)
The sounds of battle ring out from the base. In this melee, it won't be easy to get Iron Hand out unscathed.
- Rescue Iron Hand
You have defeated the Freakshow and apprehended Iron Hand.
The mission requires the defeat of all Freakshow and Council in Iron Hand's room.
Enemies
Notable NPCs
- Iron Hand (Freakshow Tank Swiper)
Debriefing
Det. Jackson wanted me to pass this on to you. He said that Iron Hand was deep undercover for a while, but they never thought they'd lose him like that. It happens every once in a while, most frequently with the Freakshow. Their hedonistic lifestyle makes it easy for them to ferret out agents, and even easier for the agents to succumb to their self-indulgent ways. Jackson wanted to extend his thanks to you for your help, and your discretion.
Here, take Iron Hand's police badge. He won't be needing it, now that he's joined the Freakshow. And you should have a reminder of the price we all pay to make this city safe.