Clockwork: Difference between revisions
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This article is about the Clockwork of Primal Earth. For information about Praetorian Clockwork, see [[Praetorian Clockwork]]. | |||
== Overview == | == Overview == | ||
The '''Clockwork''' are a villain group. | The '''Clockwork''' are a strange gang of robots with no apparent purpose other than scavenging as much metal as possible and build more and more of themselves. A hero will have to do some investigations to discover their true agenda. This villain group is a common sight at low levels in certain zones of Paragon City between levels 1 and 20. In City of Villains, in [[Cap au Diable]], the [[Bat'Zul the Imprisoned|Demon bound in Mt. Diable]], of whom the [[Cap au Diable Demons]] are manifestations, has animated some Clockwork, mostly around the Power Transfer System, in the neighbourhood Mt. Diable. Clockwork are notorious for quickly draining Heroes and Villains of their endurance, tiring them faster than usual, and rendering them nearly defenseless once exhausted. | ||
== Background == | |||
The Clockwork official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114338/http://na.cityofheroes.com/en/game_info/know_your_adversary/clockwork.php]): | |||
Gears, ratchets, sockets, and springs. Certain streets and empty lots of [[Paragon City]] shudder under the weight of mechanized feet, stomping Clockwork soldiers performing mysterious acts of violence and aggression. | |||
The first of these Clockwork men – commonly called Sprockets – appeared several years ago. Early reports were confused, as victims and witnesses thought the Clockwork men might be one or two super-powered villains. Although violent, they were stealing objects of relatively low value – copper wire and steel cable, metal beams and machine shop tools. Incident followed incident, and suddenly there was a rash of Sprocket crime through the industrial districts of Paragon. | |||
Initially confused, and somewhat amused by the strange robots behavior and appearance, police finally took the Clockwork seriously when an officer was killed trying to prevent two Sprockets from stealing a spool of copper wire from a cable service van. The police cracked down, but the Clockwork men proved difficult to injure or contain, due to a single-minded purpose and their metallic hide. So the commissioner called in a number of favors with local heroes, including the former policeman [[Blue Steel]], and a city-wide manhunt was undertaken. | |||
The Sprockets were eventually tracked down to an abandoned warehouse, where a major assembly line production seemed underway. There were dozens of Sprockets attempting to construct scores more of their kind. Blue Steel scouted ahead and reportedly saw a young, disheveled man overseeing the operations. | |||
When the combined task force of heroes and police raided the warehouse, all hell broke loose. In the firefight that ensued, several propane tanks were ignited and the warehouse caught fire. The robots fought on, ignoring the flames. When the heroes and SWAT Team finally broke their ranks, it appeared that a number had escaped, including the young man. Tragically, three officers were killed in the fight and fire. | |||
Blue Steel chased after the robots, ranging far ahead of his fellow heroes and the SWAT Team. The young man was carried through the sewers by a half dozen robots, and finally reached a “safe house,” a decrepit bungalow in [[Boomtown]]. When Blue Steel radioed back to the commissioner, he learned of the officer casualties … and a fury exploded within him. He launched himself into the bungalow. | |||
The young man was too disoriented from the early encounter, hurt by smoke and fatigue, and could not coordinate a proper defense. Blue Steel single-handedly smashed the Sprockets to pieces, and then turned his rage upon the man, beating him into a bloody pulp. Blue Steel collapsed, exhausted and spent. He checked on the man, and felt the bile rise when he realized the man was dead. Disgusted with himself and the whole day’s tragedy, Blue Steel radioed in for the coroner and clean-up crew. With a heavy heart he left to help fight the fire. The pieces could be sorted out later. | |||
Thus there were no witnesses to whatever happened next. When Blue Steel returned later, the emergency crew was cleaning up the debris. There was sign of the scuffle, but none of the Sprockets were there, nor was the body of the young man. Had Blue Steel been wrong, and the man not died? Did the robots repair themselves and carry the corpse away? Was there something else at work here? | |||
Thereafter, there were a handful of sparse reports of Sprocket activity but the questions were put on hold, then forgotten, as Paragon City trembled under an apocalyptic threat: the [[Rikti War]]! | |||
When the war finally ended, the city was a ruin and chaos governed everywhere. Quietly, or as quietly as a gear-and-ratchet machine can be, Sprockets started to appear in ones and twos, helping with the clean-up. At first, the city officials were confused but thankful for any aid. In those grim days it was hard to tell who was friend and who was foe. The Sprockets proved adept at clearing out scrap metal and sifting through debris for salvageable parts, but instead of helping the city separate it for reuse, they stole it away, and used it to build more Sprockets. | |||
A reporter for the Paragon Times, [[Maggie Greene]], who had followed stories of the Sprockets before the war grew concerned. As no one coordinating the relief effort seemed to know anything about them, she took it upon herself to follow a group of Sprockets. Over several days, they finally led her to an abandoned factory, where she discovered an assembly-line production. | |||
One of Paragon’s surviving heroic Super Groups, the [[Regulators]], were alarmed by Greene’s report. They quickly gathered and scouted out the factory. Whatever peaceful intentions the Sprockets were displaying quickly vanished into an aggressive defense of their territory. The Regulators barely escaped with their lives, but now the city knew the Clockwork meant them harm. Gears, ratchets, sockets, and springs. | |||
== Villain Types == | == Villain Types == | ||
=== Underlings=== | === Underlings === | ||
====Gear==== | ==== Gear ==== | ||
Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch. | |||
[[File:Gear.jpg|28px|right]] | |||
''Powers'' | |||
[[ | {{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Light DMG(Energy)| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | ||
The Clockwork can quickly hurl small bolts of electricity at foes. | |||
[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Minor DMG(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | ||
Clockwork Sprocket brawling attacks | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|20|0|20|10|20|20|50|s=-|f=-|c=-|e=-|n=-|p=-}}, Vulnerable(Sleep, Knockback)| Clockwork Gears are formed from the broken parts of Prince Clockworks. They are weak and very loosely held together. They have no resistance and are pretty much vulnerable to most damage except lethal. They are particularly vulnerable to psionic damage, Sleep and Knockback. }} | |||
{{clr}} | |||
=== Minions === | === Minions === | ||
==== Sprocket ==== | |||
These pint-sized junkyard contraptions have become a real plague on the streets of certain neighborhoods. Their exact workings are mysterious, but there's no mystery about the deadly bolts of electricity they hurl at anyone who gets in their way. | |||
''Levels: 1-10'' | |||
''Powers'' | |||
[[File:Sprocket.jpg|97px|right]] | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|10|15|10|10|10|10|40|s=-|f=-|c=-|e=-|n=-|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep, Knockback)| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }} | |||
{{clr}} | |||
==== Cog ==== | |||
These pint-sized junkyard contraptions have become a real plague on the streets of certain neighborhoods. Their exact workings are mysterious, but there's no mystery about the deadly bolts of electricity they hurl at anyone who gets in their way. | |||
''Levels: 11-20'' | |||
''Powers'' | |||
[[File:Cog.jpg|65px|right]] | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|10|15|10|10|10|10|40|s=-|f=-|c=-|e=-|n=-|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep, Knockback)| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }} | |||
{{clr}} | |||
==== Prototype Oscillator ==== | |||
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City's skies. Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity. They are immune to any psychological attacks. | |||
''Levels: 6-11'' | |||
''Powers'' | |||
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Clockwork Oscillators can Fly! }} | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|10|15|10|10|10|10|40|s=-|f=-|c=-|e=-|n=-|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep, Knockback)| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }} | |||
{{clr}} | |||
==== Line Oscillator ==== | ==== Line Oscillator ==== | ||
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The airborne Clockwork Oscillators are a new and deadly threat to Paragon City's skies. Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity. They are immune to any psychological attacks. | The airborne Clockwork Oscillators are a new and deadly threat to Paragon City's skies. Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity. They are immune to any psychological attacks. | ||
==== | ''Levels: 12-14'' | ||
''Powers'' | |||
[[File:Oscillator.jpg|156px|right]] | |||
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Clockwork Oscillators can Fly! }} | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|10|15|10|10|10|10|40|s=-|f=-|c=-|e=-|n=-|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep, Knockback)| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }} | |||
{{clr}} | |||
==== Advanced Oscillator ==== | |||
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City's skies. Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity. They are immune to any psychological attacks. | The airborne Clockwork Oscillators are a new and deadly threat to Paragon City's skies. Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity. They are immune to any psychological attacks. | ||
'''Powers'' | ''Levels: 15-17'' | ||
''Powers'' | |||
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Clockwork Oscillators can Fly! }} | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|10|15|10|10|10|10|40|s=-|f=-|c=-|e=-|n=-|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep, Knockback)| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }} | |||
{{clr}} | |||
==== Perfected Oscillator ==== | |||
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City's skies. Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity. They are immune to any psychological attacks. | |||
''Levels: 18-20'' | |||
''Powers'' | |||
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Clockwork Oscillators can Fly! }} | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
[[ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|10|15|10|10|10|10|40|s=-|f=-|c=-|e=-|n=-|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep, Knockback)| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }} | ||
{{clr}} | |||
=== Lieutenants === | === Lieutenants === | ||
==== Cannon Knight ==== | |||
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range electrical attacks. | The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range electrical attacks. | ||
==== | ''Levels: 1-20'' | ||
''Powers'' | |||
[[File:Cannon Knight.jpg|64px|right]] | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Damage(Energy), Foe -Endurance| The Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|30|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Clockwork Dukes are resistant to lethal damage and Disorient, but are vulnerable to psionic damage and Sleep. }} | |||
{{clr}} | |||
==== Tesla Knight ==== | |||
[[File:Tesla Knight.jpg|64px|right]] | |||
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. The Tesla Knights are especially dangerous because they enclose foes in deadly electrical cages. | |||
''Levels: 1-20'' | |||
''Powers'' | |||
[[ | {{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | ||
Clockwork | |||
[[ | {{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor Damage(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }} | ||
[[ | {{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | ||
{{Power|[[File:ElectricalBolt_LightningStorm.png|22px]]| Lightning Field| Toggle: PBAoE, Minor DoT(Energy), Foe -End| You have been trapped by a Lightning Field. You are taking minor damage over time and being drained of endurance. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|30|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Clockwork Dukes are resistant to lethal damage and Disorient, but are vulnerable to psionic damage and Sleep. }} | |||
{{clr}} | |||
=== Bosses === | === Bosses === | ||
==== Assembler Duke ==== | |||
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle. | |||
''Levels: 1-10'' | |||
''Powers'' | |||
[[File:Assembler Duke.jpg|72px|right]] | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Robotics ConstructProtectorBot.png|22px]]| Summon Clockwork| Summon Clockwork| The Clockwork Boss can summon 2 minions to fight at his side. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|30|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Clockwork Dukes are resistant to lethal damage and Disorient, but are vulnerable to psionic damage and Sleep. }} | |||
{{clr}} | |||
==== Cannon Duke ==== | ==== Cannon Duke ==== | ||
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range electrical attacks. | Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range electrical attacks. | ||
''Levels: 1-10'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Damage(Energy), Foe -Endurance| The Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|30|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Clockwork Dukes are resistant to lethal damage and Disorient, but are vulnerable to psionic damage and Sleep. }} | |||
{{clr}} | |||
==== Tesla Duke ==== | |||
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Tesla Dukes are dangerous foes, possessing the ability to imprison foes in cracking electrical cages. | |||
''Levels: 1-10'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor Damage(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:ElectricalBolt_LightningStorm.png|22px]]| Lightning Field| Toggle: PBAoE, Minor DoT(Energy), Foe -End| You have been trapped by a Lightning Field. You are taking minor damage over time and being drained of endurance. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|30|p=-}}, {{StatusResVal|0|0|33%}}, Vulnerable(Sleep)| Clockwork Dukes are resistant to lethal damage and Disorient, but are vulnerable to psionic damage and Sleep. }} | |||
{{clr}} | |||
==== Assembler Prince ==== | |||
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Assembler Princes' powerful electrical attacks can blanket an area with painful lightning blasts. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious. | |||
''Levels: 11-20'' | |||
''Powers'' | |||
[[File:Assembler Prince.jpg|187px|right]] | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Damage(Smash/Energy), Foe Knockback| Assembler brawling attacks. }} | |||
{{Power|[[File:Robotics ConstructProtectorBot.png|22px]]| Summon Clockwork| Summon Clockwork| The Clockwork Boss can summon 2 minions to fight at his side. }} | |||
{{Power|[[File:Robotics BuildRobotArmy.png|22px]]| Reassemble| Summon Clockwork| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|30|p=-}}, {{StatusResVal|0|0|33%}}, Resist(Knockback), Vulnerable(Sleep)| The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }} | |||
{{clr}} | |||
==== Cannon Prince ==== | ==== Cannon Prince ==== | ||
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still immune to mental attacks and can deal out massive electrical blasts. | The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still immune to mental attacks and can deal out massive electrical blasts. | ||
''Levels: 11-20'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Damage(Energy), Foe -Endurance| The Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Damage(Smash/Energy), Foe Knockback| Assembler brawling attacks. }} | |||
{{Power|[[File:Robotics BuildRobotArmy.png|22px]]| Reassemble| Summon Clockwork| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|30|p=-}}, {{StatusResVal|0|0|33%}}, Resist(Knockback), Vulnerable(Sleep)| The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }} | |||
{{clr}} | |||
==== Tesla Prince ==== | |||
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Altough Tesla Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to imprison their foes in cages of electricity. | |||
''Levels: 11-20'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor Damage(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Damage(Smash/Energy), Foe Knockback| Assembler brawling attacks. }} | |||
{{Power|[[File:ElectricalBolt_LightningStorm.png|22px]]| Lightning Field| Toggle: PBAoE, Minor DoT(Energy), Foe -End| You have been trapped by a Lightning Field. You are taking minor damage over time and being drained of endurance. }} | |||
{{Power|[[File:Robotics BuildRobotArmy.png|22px]]| Reassemble| Summon Clockwork| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|30|p=-}}, {{StatusResVal|0|0|33%}}, Resist(Knockback), Vulnerable(Sleep)| The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }} | |||
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=== Elite Bosses === | |||
==== Clockwork Lord ==== | |||
''Main Article:'' [[Clockwork Lord]] | |||
These elite soldiers are the personal guard and right hand of the Clockwork King. You can be sure that they will stop at nothing to ensure his safety. | |||
''Levels: 10-20'' | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Moderate Damage(Energy), Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Moderate Damage(Smash/Energy)| Clockwork Sprocket brawling attacks. }} | |||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Damage(Smash/Energy), Foe Knockback| Assembler brawling attacks. }} | |||
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged, Minor Damage(Energy), Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }} | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Damage(Energy), Foe -Endurance| The Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }} | |||
{{Power|[[File:ElectricalBolt_LightningStorm.png|22px]]| Lightning Field| Toggle: PBAoE, Minor DoT(Energy), Foe -End| You have been trapped by a Lightning Field. You are taking minor damage over time and being drained of endurance. }} | |||
{{Power|[[File:Robotics ConstructProtectorBot.png|22px]]| Summon Clockwork| Summon Clockwork| The Clockwork Boss can summon 2 minions to fight at his side. }} | |||
{{Power|[[File:Robotics BuildRobotArmy.png|22px]]| Reassemble| Summon Clockwork| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|25|0|0|0|0|30|p=-}}, {{StatusResVal|0|0|33%}}, Resist(Knockback), Vulnerable(Sleep)| The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }} | |||
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=== Giant Monsters === | |||
==== Babbage ==== | |||
[[File:Babbage1.jpg|147px|right]] | |||
''Main Article:'' [[Babbage]] | |||
For reasons unknown, the [[Clockwork King]] created this giant automaton and loosed it upon [[Boomtown]]. Babbage seems chiefly interested in collecting metal scrap for its King, though it also fervently defends its territory from any hero incursions. | |||
''Powers'' | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -End, -Recovery| The Clockwork can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits. }} | |||
{{Power|[[File:ElectricalBolt_ShortCircuit.png|22px]]| Short Circuit| PBAoE, Moderate DoT(Energy), Foe -End, -Recovery, Special vs. Robots| Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers. }} | |||
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged (Chain AoE), Heavy DMG(Energy), Foe Hold, -End, -Recovery| Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance. You can unleash static with Tesla Cage as electricity will jump off your main target and shock others nearby! }} | |||
{{Power|[[File:ElectricalBolt_LightningStorm.png|22px]]| Lightning Field| Toggle: PBAoE, Minor DoT(Energy), Foe -End| You have been trapped by Babbage's Lightning Field. You are taking minor damage over time and being drained of endurance. }} | |||
{{Power|[[File:Robotics_BuildRobotArmy.png|22px]]| Summon Clockwork| Summon 3 Sprockets| Babbage can summon a minion to fight at his side. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Colossal| Auto: Self +MaxHP| Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down! }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|0|25|0|0|0|0|25|p=-}}| [[Archvillain Resistance|Monster resistance]]. }} | |||
{{clr}} | |||
==== Monster Construction ==== | |||
[[File:Construction Site.jpg|125px|thumb|{{center|Paladin under construction!}}]] | |||
''Main Article:'' [[Paladin Construction]] | |||
What on earth are the Clockwork up to now. This monstrosity must be destroyed! | |||
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==== Paladin ==== | |||
''Main Article:'' [[Paladin]] | |||
The Clockwork have outdone themselves. This Paladin of the [[Clockwork King]] must be destroyed! | |||
''Powers'' | |||
[[File:Paladin1.jpg|187px|right]] | |||
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -End, -Recovery| The Clockwork can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }} | |||
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }} | |||
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| Ranged (Chain AoE), Heavy DMG(Energy), Foe Hold, -End, -Recovery| Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance. You can unleash static with Tesla Cage as electricity will jump off your main target and shock others nearby! }} | |||
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Mace| Melee (Cone), Heavy DMG(Smash), Foe Disorient, Knockback| Paladin has Disoriented you with his massive Mace. }} | |||
{{Power|[[File:ElectricalBolt_ShortCircuit.png|22px]]| Coil Pulse| The Paladin prepares to hit its enemies with a pulse of electricity, pulling you in as it does! Special: Self Vulnerable(Disorient)| The Paladin is sending out pulses with its electromagnetic coils, creating a huge amount of magnetic force and rapidly increasing in heat! This pulsing also makes the Paladin especially susceptible to stuns, which could interrupt the impending overload. }} | |||
:{{Power|[[File:GravityControl_Singularity.png|22px]]| Coil Pulse Pull| Auto: PBAoE, Foe Attract| The electro-magnetic coils that make up part of the Paladin are going haywire, creating a magnetic field strong enough to pull you in! }} | |||
::{{Power|[[File:ElectricalBolt_ShortCircuit.png|22px]]| Coil Pulse| Autohit: PBAoE, Superior DMG(Energy), Foe -End, -Recovery| Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Superior damage, drains all Endurance from the targets and renders them unable to recover Endurance for quite a while. }} | |||
{{Power|[[File:Robotics_BuildRobotArmy.png|22px]]| Summon Clockwork| Summon 3 Sprockets| Babbage can summon a minion to fight at his side. }} | |||
{{Power|[[File:ElectricalBolt_LightningStorm.png|22px]]| Lightning Field| Toggle: PBAoE, Minor DoT(Energy), Foe -End| You have been trapped by Paladin's Lightning Field. You are taking minor damage over time and being drained of endurance. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Colossal| Auto: Self +MaxHP| Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down! }} | |||
{{Power|[[File:Invulnerability_ToughHide.png|22px]]| Resistance| {{DamResVal|0|25|0|0|0|0|25|p=-}}| [[Archvillain Resistance|Monster resistance]]. }} | |||
{{clr}} | |||
=== Archvillains === | |||
==== The Clockwork King ==== | |||
''Main Article:'' [[The Clockwork King]] | |||
The mad Clockwork King imagines himself as the center of a mechanical court. His powerful mind continually creates more subjects to his insane rule. The true horror is that his massive steel chassis holds a human brain. | |||
''Powers'' | |||
[[File:Clockwork King.jpg|145px|right]] | |||
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| Blasts a targeted foe, tossing him like a rag doll. }} | |||
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| The Psychic Scream unsettles you, reducing your powers Recharge rate. }} | |||
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| You have been Subdued and cannot move. }} | |||
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Superior DMG(Psionic), Foe Sleep| You have been Dominated and can do nothing. Any damage will break the hold on you. }} | |||
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee (Cone), High DMG(Smash), Foe Knockback| Clockwork King brawling attacks. }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|25|0|0|0|0|25}}| [[Archvillain Resistance]]. }} | |||
{{clr}} | |||
=== Objects === | |||
==== Clockwork Parts ==== | |||
[[File:Box of Parts.jpg|125px|thumb|{{center|Box of parts}}]] | |||
This box is full of Clockwork parts. | |||
''Powers'' | |||
{{Power|[[File:FireTrap FireImps.png|22px]]| Gear Factory| Summon 2 Gears| Clockwork Gears will continue to pour out of this device until its destroyed. }} | |||
{{Power|[[File:FireBlast Inferno.png|22px]]| Stun Explosion| Post Death Special: PBAoE, Minor DMG(Fire), Foe Disorient, Knockback, Repel| The explosion has left you Disoriented. }} | |||
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=== Named Bosses === | === Named Bosses === | ||
* Clanger | * Alloy (''Cannon Prince'') | ||
* Mecha | * Arcwelder (''Tesla Duke'') | ||
* | * Badaboom (''Cannon Prince'') | ||
* Bertha (''Cannon Prince'') | |||
* Bolts (''Cannon Prince'') | |||
* Boresight (''Cannon Knight'') | |||
* B'Shink P'Knork (''Cannon Prince'') | |||
* Cables (''Cannon Prince'') | |||
* Clanger (''Cannon Prince'') | |||
* Click (''Cannon Prince'') | |||
* Clockwork Baron (''Cannon Prince'') | |||
* Clockwork Duke (''Cannon Prince'') | |||
* Coil (''Cannon Prince'') | |||
* Constructor (''Cannon Prince'') | |||
* Copperknot (''Cannon Prince'') | |||
* Crackhammer (''Cannon Prince'') | |||
* Foreman (''Cannon Prince'') | |||
* Differential (''Cannon Prince'') | |||
* Gearshift (''Cannon Knight'') | |||
* Gearteeth (''Cannon Prince'') | |||
* Gears (''Cannon Prince'') | |||
* Golem (''Cannon Prince'') | |||
* Hinge (''Cannon Knight'') | |||
* Howitzer (''Cannon Prince'') | |||
* Kitbash (''Assembler Prince'') | |||
* Kzzt Bzzt (''Cannon Prince'') | |||
* Long Tom (''Cannon Prince'') | |||
* Mecha (''Cannon Prince'') | |||
* Piston (''Cannon Prince'') | |||
* Powderkeg (''Cannon Prince'') | |||
* Rebar (''Cannon Prince'') | |||
* Smoothbore (''Cannon Prince'') | |||
* Steampunk (''Cannon Prince'') | |||
* Supressor (''Cannon Prince'') | |||
* Tarang Chonk (''Cannon Prince'') | |||
* Volt (''Cannon Prince'') | |||
== Related Badges == | |||
{{BadgeBox|Clockstopper}} | |||
{{BadgeBox|Cog}} | |||
{{BadgeBox|Gearsmasher}} | |||
{{BadgeBox|Knight Errant}} | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 20:56, 21 February 2024
This article is about the Clockwork of Primal Earth. For information about Praetorian Clockwork, see Praetorian Clockwork.
Overview
The Clockwork are a strange gang of robots with no apparent purpose other than scavenging as much metal as possible and build more and more of themselves. A hero will have to do some investigations to discover their true agenda. This villain group is a common sight at low levels in certain zones of Paragon City between levels 1 and 20. In City of Villains, in Cap au Diable, the Demon bound in Mt. Diable, of whom the Cap au Diable Demons are manifestations, has animated some Clockwork, mostly around the Power Transfer System, in the neighbourhood Mt. Diable. Clockwork are notorious for quickly draining Heroes and Villains of their endurance, tiring them faster than usual, and rendering them nearly defenseless once exhausted.
Background
The Clockwork official info ( Copied from the City of Heroes official website [1]):
Gears, ratchets, sockets, and springs. Certain streets and empty lots of Paragon City shudder under the weight of mechanized feet, stomping Clockwork soldiers performing mysterious acts of violence and aggression.
The first of these Clockwork men – commonly called Sprockets – appeared several years ago. Early reports were confused, as victims and witnesses thought the Clockwork men might be one or two super-powered villains. Although violent, they were stealing objects of relatively low value – copper wire and steel cable, metal beams and machine shop tools. Incident followed incident, and suddenly there was a rash of Sprocket crime through the industrial districts of Paragon.
Initially confused, and somewhat amused by the strange robots behavior and appearance, police finally took the Clockwork seriously when an officer was killed trying to prevent two Sprockets from stealing a spool of copper wire from a cable service van. The police cracked down, but the Clockwork men proved difficult to injure or contain, due to a single-minded purpose and their metallic hide. So the commissioner called in a number of favors with local heroes, including the former policeman Blue Steel, and a city-wide manhunt was undertaken.
The Sprockets were eventually tracked down to an abandoned warehouse, where a major assembly line production seemed underway. There were dozens of Sprockets attempting to construct scores more of their kind. Blue Steel scouted ahead and reportedly saw a young, disheveled man overseeing the operations.
When the combined task force of heroes and police raided the warehouse, all hell broke loose. In the firefight that ensued, several propane tanks were ignited and the warehouse caught fire. The robots fought on, ignoring the flames. When the heroes and SWAT Team finally broke their ranks, it appeared that a number had escaped, including the young man. Tragically, three officers were killed in the fight and fire.
Blue Steel chased after the robots, ranging far ahead of his fellow heroes and the SWAT Team. The young man was carried through the sewers by a half dozen robots, and finally reached a “safe house,” a decrepit bungalow in Boomtown. When Blue Steel radioed back to the commissioner, he learned of the officer casualties … and a fury exploded within him. He launched himself into the bungalow.
The young man was too disoriented from the early encounter, hurt by smoke and fatigue, and could not coordinate a proper defense. Blue Steel single-handedly smashed the Sprockets to pieces, and then turned his rage upon the man, beating him into a bloody pulp. Blue Steel collapsed, exhausted and spent. He checked on the man, and felt the bile rise when he realized the man was dead. Disgusted with himself and the whole day’s tragedy, Blue Steel radioed in for the coroner and clean-up crew. With a heavy heart he left to help fight the fire. The pieces could be sorted out later.
Thus there were no witnesses to whatever happened next. When Blue Steel returned later, the emergency crew was cleaning up the debris. There was sign of the scuffle, but none of the Sprockets were there, nor was the body of the young man. Had Blue Steel been wrong, and the man not died? Did the robots repair themselves and carry the corpse away? Was there something else at work here?
Thereafter, there were a handful of sparse reports of Sprocket activity but the questions were put on hold, then forgotten, as Paragon City trembled under an apocalyptic threat: the Rikti War!
When the war finally ended, the city was a ruin and chaos governed everywhere. Quietly, or as quietly as a gear-and-ratchet machine can be, Sprockets started to appear in ones and twos, helping with the clean-up. At first, the city officials were confused but thankful for any aid. In those grim days it was hard to tell who was friend and who was foe. The Sprockets proved adept at clearing out scrap metal and sifting through debris for salvageable parts, but instead of helping the city separate it for reuse, they stole it away, and used it to build more Sprockets.
A reporter for the Paragon Times, Maggie Greene, who had followed stories of the Sprockets before the war grew concerned. As no one coordinating the relief effort seemed to know anything about them, she took it upon herself to follow a group of Sprockets. Over several days, they finally led her to an abandoned factory, where she discovered an assembly-line production.
One of Paragon’s surviving heroic Super Groups, the Regulators, were alarmed by Greene’s report. They quickly gathered and scouted out the factory. Whatever peaceful intentions the Sprockets were displaying quickly vanished into an aggressive defense of their territory. The Regulators barely escaped with their lives, but now the city knew the Clockwork meant them harm. Gears, ratchets, sockets, and springs.
Villain Types
Underlings
Gear
Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch.
Powers
Charged Bolts Ranged, Light DMG(Energy)
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Minor DMG(Smash/Energy)
Clockwork Sprocket brawling attacks.
Resistance Auto, Res( S-20 F-20 C-10 E-20 N-20 P-50 ), Vulnerable(Sleep, Knockback)
Clockwork Gears are formed from the broken parts of Prince Clockworks. They are weak and very loosely held together. They have no resistance and are pretty much vulnerable to most damage except lethal. They are particularly vulnerable to psionic damage, Sleep and Knockback.
Minions
Sprocket
These pint-sized junkyard contraptions have become a real plague on the streets of certain neighborhoods. Their exact workings are mysterious, but there's no mystery about the deadly bolts of electricity they hurl at anyone who gets in their way.
Levels: 1-10
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Resistance Auto, Res( S-10 L15 F-10 C-10 E-10 N-10 P-40 ), Res( St 33% ), Vulnerable(Sleep, Knockback)
Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback.
Cog
These pint-sized junkyard contraptions have become a real plague on the streets of certain neighborhoods. Their exact workings are mysterious, but there's no mystery about the deadly bolts of electricity they hurl at anyone who gets in their way.
Levels: 11-20
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Resistance Auto, Res( S-10 L15 F-10 C-10 E-10 N-10 P-40 ), Res( St 33% ), Vulnerable(Sleep, Knockback)
Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback.
Prototype Oscillator
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City's skies. Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity. They are immune to any psychological attacks.
Levels: 6-11
Powers
Fly Self Fly
Clockwork Oscillators can Fly!
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Resistance Auto, Res( S-10 L15 F-10 C-10 E-10 N-10 P-40 ), Res( St 33% ), Vulnerable(Sleep, Knockback)
Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback.
Line Oscillator
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City's skies. Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity. They are immune to any psychological attacks.
Levels: 12-14
Powers
Fly Self Fly
Clockwork Oscillators can Fly!
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Resistance Auto, Res( S-10 L15 F-10 C-10 E-10 N-10 P-40 ), Res( St 33% ), Vulnerable(Sleep, Knockback)
Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback.
Advanced Oscillator
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City's skies. Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity. They are immune to any psychological attacks.
Levels: 15-17
Powers
Fly Self Fly
Clockwork Oscillators can Fly!
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Resistance Auto, Res( S-10 L15 F-10 C-10 E-10 N-10 P-40 ), Res( St 33% ), Vulnerable(Sleep, Knockback)
Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback.
Perfected Oscillator
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City's skies. Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity. They are immune to any psychological attacks.
Levels: 18-20
Powers
Fly Self Fly
Clockwork Oscillators can Fly!
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Resistance Auto, Res( S-10 L15 F-10 C-10 E-10 N-10 P-40 ), Res( St 33% ), Vulnerable(Sleep, Knockback)
Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback.
Lieutenants
Cannon Knight
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range electrical attacks.
Levels: 1-20
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, High Damage(Energy), Foe -Endurance
The Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Resistance Auto, Res( L25 P-30 ), Res( St 33% ), Vulnerable(Sleep)
Clockwork Dukes are resistant to lethal damage and Disorient, but are vulnerable to psionic damage and Sleep.
Tesla Knight
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. The Tesla Knights are especially dangerous because they enclose foes in deadly electrical cages.
Levels: 1-20
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Tesla Cage Ranged, Minor Damage(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -End
You have been trapped by a Lightning Field. You are taking minor damage over time and being drained of endurance.
Resistance Auto, Res( L25 P-30 ), Res( St 33% ), Vulnerable(Sleep)
Clockwork Dukes are resistant to lethal damage and Disorient, but are vulnerable to psionic damage and Sleep.
Bosses
Assembler Duke
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle.
Levels: 1-10
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Summon Clockwork Summon Clockwork
The Clockwork Boss can summon 2 minions to fight at his side.
Resistance Auto, Res( L25 P-30 ), Res( St 33% ), Vulnerable(Sleep)
Clockwork Dukes are resistant to lethal damage and Disorient, but are vulnerable to psionic damage and Sleep.
Cannon Duke
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range electrical attacks.
Levels: 1-10
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, High Damage(Energy), Foe -Endurance
The Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Resistance Auto, Res( L25 P-30 ), Res( St 33% ), Vulnerable(Sleep)
Clockwork Dukes are resistant to lethal damage and Disorient, but are vulnerable to psionic damage and Sleep.
Tesla Duke
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Tesla Dukes are dangerous foes, possessing the ability to imprison foes in cracking electrical cages.
Levels: 1-10
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Tesla Cage Ranged, Minor Damage(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -End
You have been trapped by a Lightning Field. You are taking minor damage over time and being drained of endurance.
Resistance Auto, Res( L25 P-30 ), Res( St 33% ), Vulnerable(Sleep)
Clockwork Dukes are resistant to lethal damage and Disorient, but are vulnerable to psionic damage and Sleep.
Assembler Prince
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Assembler Princes' powerful electrical attacks can blanket an area with painful lightning blasts. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious.
Levels: 11-20
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Pummel Melee, Heavy Damage(Smash/Energy), Foe Knockback
Assembler brawling attacks.
Summon Clockwork Summon Clockwork
The Clockwork Boss can summon 2 minions to fight at his side.
Reassemble Summon Clockwork
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.
Resistance Auto, Res( L25 P-30 ), Res( St 33% ), Resist(Knockback), Vulnerable(Sleep)
The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep.
Cannon Prince
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still immune to mental attacks and can deal out massive electrical blasts.
Levels: 11-20
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged, High Damage(Energy), Foe -Endurance
The Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Pummel Melee, Heavy Damage(Smash/Energy), Foe Knockback
Assembler brawling attacks.
Reassemble Summon Clockwork
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.
Resistance Auto, Res( L25 P-30 ), Res( St 33% ), Resist(Knockback), Vulnerable(Sleep)
The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep.
Tesla Prince
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Altough Tesla Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to imprison their foes in cages of electricity.
Levels: 11-20
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Tesla Cage Ranged, Minor Damage(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Pummel Melee, Heavy Damage(Smash/Energy), Foe Knockback
Assembler brawling attacks.
Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -End
You have been trapped by a Lightning Field. You are taking minor damage over time and being drained of endurance.
Reassemble Summon Clockwork
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.
Resistance Auto, Res( L25 P-30 ), Res( St 33% ), Resist(Knockback), Vulnerable(Sleep)
The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep.
Elite Bosses
Clockwork Lord
Main Article: Clockwork Lord
These elite soldiers are the personal guard and right hand of the Clockwork King. You can be sure that they will stop at nothing to ensure his safety.
Levels: 10-20
Powers
Charged Bolts Ranged, Moderate Damage(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Charged Brawl Melee, Moderate Damage(Smash/Energy)
Clockwork Sprocket brawling attacks.
Pummel Melee, Heavy Damage(Smash/Energy), Foe Knockback
Assembler brawling attacks.
Tesla Cage Ranged, Minor Damage(Energy), Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Lightning Bolt Ranged, High Damage(Energy), Foe -Endurance
The Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -End
You have been trapped by a Lightning Field. You are taking minor damage over time and being drained of endurance.
Summon Clockwork Summon Clockwork
The Clockwork Boss can summon 2 minions to fight at his side.
Reassemble Summon Clockwork
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.
Resistance Auto, Res( L25 P-30 ), Res( St 33% ), Resist(Knockback), Vulnerable(Sleep)
The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep.
Giant Monsters
Babbage
Main Article: Babbage
For reasons unknown, the Clockwork King created this giant automaton and loosed it upon Boomtown. Babbage seems chiefly interested in collecting metal scrap for its King, though it also fervently defends its territory from any hero incursions.
Powers
Lightning Bolt Ranged, High DMG(Energy), Foe -End, -Recovery
The Clockwork can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Short Circuit PBAoE, Moderate DoT(Energy), Foe -End, -Recovery, Special vs. Robots
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Tesla Cage Ranged (Chain AoE), Heavy DMG(Energy), Foe Hold, -End, -Recovery
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance. You can unleash static with Tesla Cage as electricity will jump off your main target and shock others nearby!
Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -End
You have been trapped by Babbage's Lightning Field. You are taking minor damage over time and being drained of endurance.
Summon Clockwork Summon 3 Sprockets
Babbage can summon a minion to fight at his side.
Colossal Auto: Self +MaxHP
Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down!
Resistance Res( L25 P-25 )
Monster resistance.
Monster Construction
Main Article: Paladin Construction
What on earth are the Clockwork up to now. This monstrosity must be destroyed!
Paladin
Main Article: Paladin
The Clockwork have outdone themselves. This Paladin of the Clockwork King must be destroyed!
Powers
Lightning Bolt Ranged, High DMG(Energy), Foe -End, -Recovery
The Clockwork can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Tesla Cage Ranged (Chain AoE), Heavy DMG(Energy), Foe Hold, -End, -Recovery
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance. You can unleash static with Tesla Cage as electricity will jump off your main target and shock others nearby!
Mace Melee (Cone), Heavy DMG(Smash), Foe Disorient, Knockback
Paladin has Disoriented you with his massive Mace.
Coil Pulse The Paladin prepares to hit its enemies with a pulse of electricity, pulling you in as it does! Special: Self Vulnerable(Disorient)
The Paladin is sending out pulses with its electromagnetic coils, creating a huge amount of magnetic force and rapidly increasing in heat! This pulsing also makes the Paladin especially susceptible to stuns, which could interrupt the impending overload.
- Coil Pulse Pull Auto: PBAoE, Foe Attract
The electro-magnetic coils that make up part of the Paladin are going haywire, creating a magnetic field strong enough to pull you in!
- Coil Pulse Autohit: PBAoE, Superior DMG(Energy), Foe -End, -Recovery
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Superior damage, drains all Endurance from the targets and renders them unable to recover Endurance for quite a while.
- Coil Pulse Autohit: PBAoE, Superior DMG(Energy), Foe -End, -Recovery
Summon Clockwork Summon 3 Sprockets
Babbage can summon a minion to fight at his side.
Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -End
You have been trapped by Paladin's Lightning Field. You are taking minor damage over time and being drained of endurance.
Colossal Auto: Self +MaxHP
Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down!
Resistance Res( L25 P-25 )
Monster resistance.
Archvillains
The Clockwork King
Main Article: The Clockwork King
The mad Clockwork King imagines himself as the center of a mechanical court. His powerful mind continually creates more subjects to his insane rule. The true horror is that his massive steel chassis holds a human brain.
Powers
Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
The Psychic Scream unsettles you, reducing your powers Recharge rate.
Subdue Ranged, High DMG(Psionic), Foe Immobilize
You have been Subdued and cannot move.
Will Domination Ranged, Superior DMG(Psionic), Foe Sleep
You have been Dominated and can do nothing. Any damage will break the hold on you.
Pummel Melee (Cone), High DMG(Smash), Foe Knockback
Clockwork King brawling attacks.
Resistance Res( L25 P25 )
Archvillain Resistance.
Objects
Clockwork Parts
This box is full of Clockwork parts.
Powers
Gear Factory Summon 2 Gears
Clockwork Gears will continue to pour out of this device until its destroyed.
Stun Explosion Post Death Special: PBAoE, Minor DMG(Fire), Foe Disorient, Knockback, Repel
The explosion has left you Disoriented.
Named Bosses
- Alloy (Cannon Prince)
- Arcwelder (Tesla Duke)
- Badaboom (Cannon Prince)
- Bertha (Cannon Prince)
- Bolts (Cannon Prince)
- Boresight (Cannon Knight)
- B'Shink P'Knork (Cannon Prince)
- Cables (Cannon Prince)
- Clanger (Cannon Prince)
- Click (Cannon Prince)
- Clockwork Baron (Cannon Prince)
- Clockwork Duke (Cannon Prince)
- Coil (Cannon Prince)
- Constructor (Cannon Prince)
- Copperknot (Cannon Prince)
- Crackhammer (Cannon Prince)
- Foreman (Cannon Prince)
- Differential (Cannon Prince)
- Gearshift (Cannon Knight)
- Gearteeth (Cannon Prince)
- Gears (Cannon Prince)
- Golem (Cannon Prince)
- Hinge (Cannon Knight)
- Howitzer (Cannon Prince)
- Kitbash (Assembler Prince)
- Kzzt Bzzt (Cannon Prince)
- Long Tom (Cannon Prince)
- Mecha (Cannon Prince)
- Piston (Cannon Prince)
- Powderkeg (Cannon Prince)
- Rebar (Cannon Prince)
- Smoothbore (Cannon Prince)
- Steampunk (Cannon Prince)
- Supressor (Cannon Prince)
- Tarang Chonk (Cannon Prince)
- Volt (Cannon Prince)
Related Badges
You have defeated Babbage, one of the greatest works of the Clockwork King.
It doesn't take much to make these machines fight for you.
You have learned that the smallest gear can power the greatest menace, and have taken steps to stop the Clockwork menace.
You have helped defeat the Clockwork Paladin, a diabolical invention of the Clockwork King.