Colleen Nelson: Difference between revisions
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{{Infobox Contact | {{Infobox Contact | ||
|name=Colleen Nelson | |name=Colleen Nelson | ||
|image= | |image=Colleen Nelson.jpg | ||
|img_capt= | |img_capt=Assistant District Attorney | ||
|zone=[[Brickstown]] | |zone=[[Brickstown]] | ||
|x=-799.5|y=16|z=-1721.5 | |x=-799.5|y=16|z=-1721.5 | ||
|levels=35-39 | |levels=35-39 | ||
|introed= | |introed='''== Level 30-34 =='''<br />[[Jose Escalante]]<br />[[Merisel Valenzuela]]<br />'''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Anton Sampson]]<br />[[Steven Sheridan]]<br />[[Gordon Stacy]]<br />[[Ginger Yates]]<br /> | ||
|intros=[[Indigo]] | |intros='''== Level 35-39 =='''<br />[[Cadao Kestrel]]<br />[[Anton Sampson]]<br />[[Steven Sheridan]]<br />[[Gordon Stacy]]<br />[[Ginger Yates]]<br />'''== Level 40-45 =='''<br />[[Indigo]] | ||
|enemies={{Enemy Council}}{{Enemy Circle of Thorns}}{{Enemy Rikti}} | |enemies={{Enemy Council}}{{Enemy Circle of Thorns}}{{Enemy Rikti}} | ||
|badges= | |badges= | ||
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=== Contact Introduced By === | === Contact Introduced By === | ||
==== Level 30-34 ==== | |||
* [[Jose Escalante]] | |||
* [[Merisel Valenzuela]] | |||
==== Level 35-39 ==== | |||
* [[Cadao Kestrel]] | |||
* [[Anton Sampson]] | |||
* [[Steven Sheridan]] | |||
* [[Gordon Stacy]] | |||
* [[Ginger Yates]] | |||
=== | === Contact Introduces === | ||
; Multiple contact options | |||
:''I think you could use some new {{green|contacts}}.'' | |||
; Single contact option | |||
:''An {{green|associate}} of mine has been asking to meet you.'' | |||
==== Level 35-39 ==== | |||
{{NewContact Cadao Kestrel}} | |||
{{NewContact Anton Sampson}} | |||
{{NewContact Steven Sheridan}} | |||
{{NewContact Gordon Stacy}} | |||
{{NewContact Ginger Yates}} | |||
==== Level 40-45 ==== | |||
{{NewContact Indigo}} | {{NewContact Indigo}} | ||
=== Information === | === Information === | ||
'''Assistant District Attorney''' | '''Assistant District Attorney''' | ||
Up until very recently, Colleen Nelson was an extremely high paid attorney. She worked for Pinckney & Sons, a notorious law firm that occasionally defends the [[Council]] against charges of vandalism and sabotage. Colleen was right in the middle of one such case when she quit, accepting a job at the district attorney's office along with a severe salary cut. No one can get her to talk about the reasons behind her resignation, but in the months since, she's been whole-heartedly dedicated to taking on the Council. No single person has done more to damage the mysterious group, with the possible exception of [[Manticore]], one of Colleen's closest associates. | Up until very recently, Colleen Nelson was an extremely high paid attorney. She worked for Pinckney & Sons, a notorious law firm that occasionally defends the [[Council]] against charges of vandalism and sabotage. Colleen was right in the middle of one such case when she quit, accepting a job at the district attorney's office along with a severe salary cut. No one can get her to talk about the reasons behind her resignation, but in the months since, she's been whole-heartedly dedicated to taking on the Council. No single person has done more to damage the mysterious group, with the possible exception of [[Manticore]], one of Colleen's closest associates. | ||
=== Prior to Introduction === | |||
You are talking to the wrong person. You want {{Active Contact}}. | |||
=== Initial Contact === | === Initial Contact === | ||
With your help, I hope to gather enough evidence to shut down the Council for good. | |||
=== Greeting === | |||
* I need your assistance, {{character}}. | |||
* I have some cases for you to peruse. | |||
* Some interesting cases have come to my attention. | |||
=== Too Busy === | |||
I appreciate your commitment to justice, but I can't give you another case until you clear out some of that backlog. | |||
=== No More Missions === | |||
I have no more cases to offer you. | |||
== Store == | == Store == | ||
* Inspirations | * [[Inspirations]] {{3insp}} | ||
* {{Store Mut Mag|Level=35|Price=100}} {{P10Only}} | * {{Store Mut Mag|Level=35|Price=100}} {{P10Only}} | ||
* {{Store Mut Sci|Level=35|Price=100}} {{P10Only}} | * {{Store Mut Sci|Level=35|Price=100}} {{P10Only}} | ||
''I think I've finally found a friend in this crazy city. I hope these new {{green|Enhancements}} will keep you safe out there. You can have my private number.'' | |||
* [[Inspirations]] (all) | |||
* {{Store Mut|Level=35|Price=200}} | |||
* {{Store Mut|Level=40|Price=200}} | |||
''Trust doesn't come easily to me, but I trust you, {{Character}}. Can you use any of these new {{green|Enhancements}}?'' | |||
* {{Store Mut Mag|Level=40|Price=100}} {{P10Only}} | * {{Store Mut Mag|Level=40|Price=100}} {{P10Only}} | ||
* {{Store Mut Sci|Level=40|Price=100}} {{P10Only}} | * {{Store Mut Sci|Level=40|Price=100}} {{P10Only}} | ||
== Story Arc == | == Story Arc == | ||
{{Souvenir The book 'The Rites of the Dark'}} | {{ArcAward|m=45}} | ||
=== A Path Into Darkness (35-39) === | |||
=== {{UL|Capture Council soldiers before they flee the country}} === | ==== Souvenir ==== | ||
{{Souvenir|The book 'The Rites of the Dark'}} | |||
==== {{UL|Capture Council soldiers before they flee the country}} ==== | |||
'''Briefing''' | '''Briefing''' | ||
The Council is planning on getting a number of its men out of the country. Each one is on the most wanted list for numerous crimes, it would be a tragedy if they escaped justice. Luckily, I got a tip about where they're being gathering for the voyage. Would you be interested in rounding up these men before they can flee the country? | The Council is planning on getting a number of its men out of the country. Each one is on the most wanted list for numerous crimes, it would be a tragedy if they escaped justice. Luckily, I got a tip about where they're being gathering for the voyage. {{Green|Would you be interested in rounding up these men before they can flee the country?}}<br /> | ||
I think there may be more at stake here than getting these men out of the city. I have a feeling that this could be the start to something larger. | |||
'''Mission Acceptance''' | |||
The objective for this mission is simple. Defeat all of the Council agents in that base. Make sure none of them get away. | The objective for this mission is simple. Defeat all of the Council agents in that base. Make sure none of them get away. | ||
'''Unnecessary Solicitation''' | |||
You need to defeat those Council agents before they can escape the country. | |||
{{Mission Objective|Entrance=|Primary=Defeat all Council on site|Secondary=|Additional=|Completion=You have defeated the Council fugitives. During the battle, you found a clue.}} | {{Mission Objective|Entrance=|Primary=Defeat all Council on site|Secondary=|Additional=|Completion=You have defeated the Council fugitives. During the battle, you found a clue.}} | ||
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You caught them all, good work. It's a little strange that they all had these books on them. It looks more like an initiation guide than a book of information for fugitives. I'm going to look into this. Talk to me soon, I may have some more information on this 'Path of the Dark.' | You caught them all, good work. It's a little strange that they all had these books on them. It looks more like an initiation guide than a book of information for fugitives. I'm going to look into this. Talk to me soon, I may have some more information on this 'Path of the Dark.' | ||
=== {{UL|Raid Oranbega for information on the Path of the Dark}} === | ==== {{UL|Raid Oranbega for information on the Path of the Dark}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
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This is strange. This account you found makes it seem like the Path of the Dark is an ancient order dating back to Rome. Why would they be hooked up with the Council? This can't be good. I'm going to keep looking into it. I'll let you know as soon as I have something. | This is strange. This account you found makes it seem like the Path of the Dark is an ancient order dating back to Rome. Why would they be hooked up with the Council? This can't be good. I'm going to keep looking into it. I'll let you know as soon as I have something. | ||
=== {{UL|Meet with Bentley Berkeley}} === | ==== {{UL|Meet with Bentley Berkeley}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
I've been researching this 'Path of the Dark' for you, and I think I may have a breakthrough. I was contacted by a man called Bentley Berkeley, who claims to have fought the Path before, back in the 1920's and 30's. Mr. Berkeley claims to be immortal, too, so I didn't really know what to make of him. But it's just possible that he may have some good leads. Would you like me to contact him and arrange the meeting? This is getting into some dangerous territory, though. It might be a good idea to bring some allies with you, just in case. | I've been researching this 'Path of the Dark' for you, and I think I may have a breakthrough. I was contacted by a man called [[Bentley Berkeley]], who claims to have fought the Path before, back in the 1920's and 30's. Mr. Berkeley claims to be immortal, too, so I didn't really know what to make of him. But it's just possible that he may have some good leads. Would you like me to contact him and arrange the meeting? This is getting into some dangerous territory, though. It might be a good idea to bring some allies with you, just in case. | ||
Okay, you'll be meeting with Bentley in an old office building he owns part of. If he's tangled with The Path of the Dark in the past he might have some information about how they're connected to the Council. | Okay, you'll be meeting with Bentley in an old office building he owns part of. If he's tangled with The Path of the Dark in the past he might have some information about how they're connected to the Council. | ||
According to some people I talked to, Bentley's story about being immortal seems to check out. It shouldn't be too much of a surprise, I guess. [[ | According to some people I talked to, Bentley's story about being immortal seems to check out. It shouldn't be too much of a surprise, I guess. [[Lord Recluse]] himself is probably nearly a hundred years old by now. | ||
{{Mission Objective|Entrance=|Primary=Find Bentley Berkeley|Secondary=Meet with Bentley Berkeley|Additional=|Completion=Bentley Berkeley has been kidnapped.}} | {{Mission Objective|Entrance=|Primary=Find Bentley Berkeley|Secondary=Meet with Bentley Berkeley|Additional=|Completion=Bentley Berkeley has been kidnapped.}} | ||
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The Council must have grabbed Berkeley to keep him from telling you what he knows about the Path of the Dark. It looks like he was anticipating that, though. I got a message while you were out: Berkeley's sent us a set of coordinates. I'll take a look at them and see what they mean. | The Council must have grabbed Berkeley to keep him from telling you what he knows about the Path of the Dark. It looks like he was anticipating that, though. I got a message while you were out: Berkeley's sent us a set of coordinates. I'll take a look at them and see what they mean. | ||
=== {{UL|Rescue Bentley Berkeley}} === | ==== {{UL|Rescue Bentley Berkeley}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
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There's sure to be a lot of agents in there, but your goal is to free Bentley Berkeley. I'd hate to think of what the Council could do to him if they took their time. | There's sure to be a lot of agents in there, but your goal is to free Bentley Berkeley. I'd hate to think of what the Council could do to him if they took their time. | ||
===== {{UL|Rescue Bentley Berkeley}} ===== | |||
{{Mission Objective|Entrance=|Primary=Rescue Bentley Berkeley|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Rescue Bentley Berkeley|Secondary=|Additional=|Completion=}} | ||
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* Perimeter Defense robot {{Named|Faction=Council|Type=Mark II Warcry}} | * Perimeter Defense robot {{Named|Faction=Council|Type=Mark II Warcry}} | ||
* Interior Defense robot {{Named|Faction=Council|Type=Mark II Warcry}} | * Interior Defense robot {{Named|Faction=Council|Type=Mark II Warcry}} | ||
* [[Bentley Berkeley]] (captive) | |||
'''Enemies''' | '''Enemies''' | ||
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{{Enemy Council}} | {{Enemy Council}} | ||
===== {{UL|Talk to Peter Stemitz}} ===== | |||
{{Mission Objective|Entrance=|Primary=Talk to Peter Stemitz|Secondary=|Additional=|Completion=You rescued Bentley Berkeley, who directed you to see Peter Stemitz.}} | {{Mission Objective|Entrance=|Primary=Talk to Peter Stemitz|Secondary=|Additional=|Completion=You rescued Bentley Berkeley, who directed you to see Peter Stemitz.}} | ||
{{Mission Briefing|Type=Briefing|Contact=Peter Stemitz|Text= | |||
{{Character}}, good to see you. Yeah, I got word to expect you from good old Bentley. Man, Bentley and I used to hang out way, way back. We took on the Path, [[Baron Zoria]] and his [[Circle of Thorns]], all kinds of weird stuff. Yeah, I was a different person then - literally. I remember more past lives that I can shake a stick at. | |||
Yeah, it's weird. I just deal with it. | Yeah, it's weird. I just deal with it. | ||
Anyway, I know where Bassie's grandson is. I already told him to expect you, so he should have his grandmother's journal for you. Let me warn you, though, that this road you're on is a dangerous one. The masters of the Path of the Dark are already aware of your interference, and are planning against you at every turn. You're on the verge of some big-time secrets, but the answers ain't gonna give you much comfort. This is so gonna get worse before it gets better, dude. | Anyway, I know where Bassie's grandson is. I already told him to expect you, so he should have his grandmother's journal for you. Let me warn you, though, that this road you're on is a dangerous one. The masters of the Path of the Dark are already aware of your interference, and are planning against you at every turn. You're on the verge of some big-time secrets, but the answers ain't gonna give you much comfort. This is so gonna get worse before it gets better, dude. | ||
}} | |||
===== {{UL|Find Sam Bassie, get journal}} ===== | |||
{{Mission Objective|Entrance=|Primary=Find Sam Bassie, get journal|Secondary=Find Sam Bassie, 2 Journals to find|Additional=|Completion=You rescued Sam Bassie from the Council and retrieved his grandmother's journal.}} | {{Mission Objective|Entrance=|Primary=Find Sam Bassie, get journal|Secondary=Find Sam Bassie, 2 Journals to find|Additional=|Completion=You rescued Sam Bassie from the Council and retrieved his grandmother's journal.}} | ||
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This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920s. You read: | This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920s. You read: | ||
'April 21st, 1926<br> | 'April 21st, 1926<br /> | ||
'It was Ridolfo Uzzano who got it rolling again. They said he had dreams of being a priest before his ambitions got the better of him; it was all his digging around in the Vatican records that showed him the way. We caught up with some of his thugs as they were beating information out of farmers in the countryside, but by the time we caught on we were too late. Uzzano's goons were already preparing an expedition into some hidden caves to find those beastly Dark Path types. | 'It was Ridolfo Uzzano who got it rolling again. They said he had dreams of being a priest before his ambitions got the better of him; it was all his digging around in the Vatican records that showed him the way. We caught up with some of his thugs as they were beating information out of farmers in the countryside, but by the time we caught on we were too late. Uzzano's goons were already preparing an expedition into some hidden caves to find those beastly Dark Path types. | ||
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{{Mission Clue|Name=Second part of Jennie's journal|Text=This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920s. You read: | {{Mission Clue|Name=Second part of Jennie's journal|Text=This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920s. You read: | ||
'April 22nd, 1926<br> | 'April 22nd, 1926<br /> | ||
'We followed Uzzano and his thugs underground. We caught up with them far below. The fight was terrible in the darkness. Gunshots rang out, and the light of our electric torches whirled every which way. I lost track of who was where for a moment and looked around, trying to find Henry, or Big Six, or anyone. As my beam played about, I saw that we'd entered a cavern of worked stone, with high carved columns and arches. I swear I saw men moving, or things like men, dressed like Roman soldiers. There were other things that moved, too, but they avoided my little light. | 'We followed Uzzano and his thugs underground. We caught up with them far below. The fight was terrible in the darkness. Gunshots rang out, and the light of our electric torches whirled every which way. I lost track of who was where for a moment and looked around, trying to find Henry, or Big Six, or anyone. As my beam played about, I saw that we'd entered a cavern of worked stone, with high carved columns and arches. I swear I saw men moving, or things like men, dressed like Roman soldiers. There were other things that moved, too, but they avoided my little light. | ||
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{{Mission Clue|Name=Third part of Jennie's journal|Text=This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read: | {{Mission Clue|Name=Third part of Jennie's journal|Text=This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read: | ||
'May 6th, 1926<br> | 'May 6th, 1926<br /> | ||
'Still can't write about it. Sweet, sweet Henry tells me I should sleep, but every time I close my eyes I still see Uzzano, screaming at the end. Now we're on the run from the latest terror the Italian government has unleashed, a walking shadow in uniform they call [[Requiem]]. He hunts us everywhere. | 'Still can't write about it. Sweet, sweet Henry tells me I should sleep, but every time I close my eyes I still see Uzzano, screaming at the end. Now we're on the run from the latest terror the Italian government has unleashed, a walking shadow in uniform they call [[Requiem]]. He hunts us everywhere. | ||
'June 24, 1926<br> | 'June 24, 1926<br /> | ||
'We only just escaped Italy, but not without loss. Requiem, that monster, tried to stop the train. Big Six went out to fight him. I could only hear the battle as Miss Akihara used her 'Nin-jya' arts to help us escape, but it was terribly violent, and terribly short. Big Six is dead. He was strong as a locomotive, indomitable in the face of evil, and had a heart as big as the world. And that fiend slew him in minutes. That beast Requiem gloated as he died. I tried to concentrate and fight back the tears, but as I listened I had a sudden horrible shock! Henry says it couldn't be, but I recognized that voice, that tone, when Requiem spoke. He looks different now, and I hope that whatever happened to him hurt horribly, but that voice, it was Uzzano! I don't know how he survived the path of the Dark, but the monster called Requiem is Ridolfo Uzzano! I swear it!}} | 'We only just escaped Italy, but not without loss. Requiem, that monster, tried to stop the train. Big Six went out to fight him. I could only hear the battle as Miss Akihara used her 'Nin-jya' arts to help us escape, but it was terribly violent, and terribly short. Big Six is dead. He was strong as a locomotive, indomitable in the face of evil, and had a heart as big as the world. And that fiend slew him in minutes. That beast Requiem gloated as he died. I tried to concentrate and fight back the tears, but as I listened I had a sudden horrible shock! Henry says it couldn't be, but I recognized that voice, that tone, when Requiem spoke. He looks different now, and I hope that whatever happened to him hurt horribly, but that voice, it was Uzzano! I don't know how he survived the path of the Dark, but the monster called Requiem is Ridolfo Uzzano! I swear it!}} | ||
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The information in this journal is a lot to absorb. If Jennie Bassie was right, and Requiem was an Italian functionary from the 20's named Ridolfo Uzzano, then it could be that he got his powers from this 'Path of the Dark.' I know the Council villain [[Arakhn]] claims to be fused with a [[Nictus]], like those [[Warshade]]s you've seen running around. I've always assumed Requiem had the same story, but maybe there's something more mystical in his background. After all, he's been in operation a lot longer. | The information in this journal is a lot to absorb. If Jennie Bassie was right, and Requiem was an Italian functionary from the 20's named Ridolfo Uzzano, then it could be that he got his powers from this 'Path of the Dark.' I know the Council villain [[Arakhn]] claims to be fused with a [[Nictus]], like those [[Warshade]]s you've seen running around. I've always assumed Requiem had the same story, but maybe there's something more mystical in his background. After all, he's been in operation a lot longer. | ||
=== {{UL|Investigate Council's travel agent front company}} === | ==== {{UL|Investigate Council's travel agent front company}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
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Look for any records of where those men were going to or coming from. That could tell us a lot. | Look for any records of where those men were going to or coming from. That could tell us a lot. | ||
{{Mission Objective|Entrance=|Primary=Find travel data|Secondary=Find travel data|Additional=|Completion=You found some travel reports that gave you a lead. You'll need to have them decrypted, though. You instantly thought of | ===== {{UL|Find travel data}} ===== | ||
{{Mission Objective|Entrance=|Primary=Find travel data|Secondary=Find travel data|Additional=|Completion=You found some travel reports that gave you a lead. You'll need to have them decrypted, though. You instantly thought of Merisel Valenzuela, the freelance investigator.}} | |||
{{Mission Clue|Name=Travel reports|Text=These listings show the movements of a number of Council soldiers from Paragon City to Italy. All the orders for tickets are made from the same office, probably a Council base, but the location is encrypted. As you copy the files, you also notice that of the many soldiers sent out, not all of them return.}} | {{Mission Clue|Name=Travel reports|Text=These listings show the movements of a number of Council soldiers from Paragon City to Italy. All the orders for tickets are made from the same office, probably a Council base, but the location is encrypted. As you copy the files, you also notice that of the many soldiers sent out, not all of them return.}} | ||
{{Mission Objective|Entrance=|Primary=Get files to | ===== {{UL|Get files to Merisel Valenzuela}} ===== | ||
{{Mission Objective|Entrance=|Primary=Get files to Merisel Valenzuela|Secondary=|Additional=|Completion=}} | |||
{{Mission Briefing|Type=Briefing|Contact=Merisel Valenzuela|Text= | |||
This will be easy, I will be pleased to decrypt this file for you. Any blow struck against the Council is good. I'll mark the location of the base for you. If you can find out what became of these men, it could be very important. | This will be easy, {{Character}}, I will be pleased to decrypt this file for you. Any blow struck against the Council is good. I'll mark the location of the base for you. If you can find out what became of these men, it could be very important. | ||
Be careful, however, they may have strong defenses ready for you. | Be careful, however, they may have strong defenses ready for you. | ||
}} | |||
===== {{UL|Search base for clues}} ===== | |||
{{Mission Objective|Entrance=|Primary=Search base for clues|Secondary=2 clues to find|Additional=|Completion=You have found some important information about the Council and the Path of the Dark.}} | {{Mission Objective|Entrance=|Primary=Search base for clues|Secondary=2 clues to find|Additional=|Completion=You have found some important information about the Council and the Path of the Dark.}} | ||
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'''Notable NPCs''' | '''Notable NPCs''' | ||
* Perimeter Defense robot {{Named|Faction=Council|Type=Mark II Warcry}} | |||
* Interior Defense robot {{Named|Faction=Council|Type=Mark II Warcry}} | |||
* Archon Philippo {{Named|Faction=Council|Type=Equinox Archon}} | * Archon Philippo {{Named|Faction=Council|Type=Equinox Archon}} | ||
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So, the initiates into the Path of the Dark return as War Wolves. That explains where the Council has been getting those creatures from. The Council former leadership didn't have them back in the 40's, so maybe this is a new development in the relationship between the Path of the Dark and the Council. If they can bring that 'Shadow Seed' to the city, they'll be able to send out hordes of War Wolves into the city. I'll start looking for more information on the seed. I'll have a new mission for you soon. There may still be time to stop them. | So, the initiates into the Path of the Dark return as War Wolves. That explains where the Council has been getting those creatures from. The Council former leadership didn't have them back in the 40's, so maybe this is a new development in the relationship between the Path of the Dark and the Council. If they can bring that 'Shadow Seed' to the city, they'll be able to send out hordes of War Wolves into the city. I'll start looking for more information on the seed. I'll have a new mission for you soon. There may still be time to stop them. | ||
=== {{UL|Take the Shadow Seed from the Council}} === | ==== {{UL|Take the Shadow Seed from the Council}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
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{{Mission Objective|Entrance=|Primary=Defeat Racco & recover Seed|Secondary=Find Shadow Seed|Additional=|Completion=It looks like the Council was one step ahead of you. The Shadow Seed is gone.}} | {{Mission Objective|Entrance=|Primary=Defeat Racco & recover Seed|Secondary=Find Shadow Seed|Additional=|Completion=It looks like the Council was one step ahead of you. The Shadow Seed is gone.}} | ||
{{Mission Clue|Name=Shadow Seed missing|Text=The careful packaging and lingering darkness in this crate make it seem likely that the Shadow Seed might have been here once. But it's gone now.}} | {{Mission Clue|Name=Shadow Seed missing|Text=The careful packaging and lingering darkness in this crate make it seem likely that the Shadow Seed might have been here once. But it's gone now.}} | ||
{{EdNote|note=The first clue (above) disappears when the second clue (below) appears.}} | |||
{{Mission Clue|Name=Shadow Seed delivered!|Text=After his defeat, Archon Racco told you: | {{Mission Clue|Name=Shadow Seed delivered!|Text=After his defeat, Archon Racco told you: | ||
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We missed it? How could that be? If they can plant that thing, then there could be no stopping the Council and the Path of the Dark. It's not over yet. I don't know how, but I'll find some way to locate the Shadow Seed before the Path of the Dark can take root under Paragon City. | We missed it? How could that be? If they can plant that thing, then there could be no stopping the Council and the Path of the Dark. It's not over yet. I don't know how, but I'll find some way to locate the Shadow Seed before the Path of the Dark can take root under Paragon City. | ||
=== {{UL|Take the Shadow Seed from the Council}} === | ==== {{UL|Take the Shadow Seed from the Council}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
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== Missions == | == Missions == | ||
{{Mission:Colleen Nelson - Discourage folks from joining the Council}} | |||
{{Mission:Colleen Nelson - Go to Brickstown and convince the Council agents to get their jollies elsewhere}} | |||
{{Mission:Colleen Nelson - Destroy the Rikti virus}} | |||
{{Mission:Colleen Nelson - Fight the Council head-on wherever they appear}} | |||
{{Mission:Colleen Nelson - Prevent the Council from destroying the exhibit}} | |||
{{Mission:Colleen Nelson - Prevent the Council from reanimating their fallen leaders}} | |||
{{Mission:Colleen Nelson - Protect the Free Press' office from Council violence}} | |||
{{Mission:Colleen Nelson - Rescue Leon Natale from the Council}} | |||
{{Mission:Colleen Nelson - Rescue the district attorney from the Council}} | |||
== Security Chief Missions == | |||
{{One-time missions | |||
|{{Mission:Common - Help the Founders' Falls Security Chief}} | |||
|{{Mission:Common - Help the Security Chief with the sewers}} | |||
}} | |||
{{ | |||
{{Mission | |||
' | |||
{{Mission | |||
Latest revision as of 04:04, 2 February 2024
Overview
Colleen Nelson | |
---|---|
Assistant District Attorney | |
Zone | Brickstown |
Coordinates | (-799.5, 16, -1721.5) |
Level Range | 35-39 |
Introduced By |
== Level 30-34 == Jose Escalante Merisel Valenzuela == Level 35-39 == Cadao Kestrel Anton Sampson Steven Sheridan Gordon Stacy Ginger Yates |
Introduces |
== Level 35-39 == Cadao Kestrel Anton Sampson Steven Sheridan Gordon Stacy Ginger Yates == Level 40-45 == Indigo |
Enemy Groups | |
Colleen Nelson is a hero contact in the The Cresent neighborhood of Brickstown at coordinates (-799.5, 16, -1721.5) Colleen Nelson is a Mutation origin contact. Her level range is 35-39.
Introductions
Contact Introduced By
Level 30-34
Level 35-39
Contact Introduces
- Multiple contact options
- I think you could use some new contacts.
- Single contact option
- An associate of mine has been asking to meet you.
Level 35-39
Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.
Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.
If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.
There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.
Dr. Steven 'Science' Sheridan has asked to speak with you. He has more information on the Rikti than anyone in Paragon City. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.
Most people say that Doc Science is the smartest man on the planet. You will learn a lot working with him.
Captain Gordon Stacy could really use your help. He has made himself unpopular by investigating Crey, and I'm sure he'd appreciate some back up. He works mostly with natural heroes and can offer Gadget and Relic Enhancements.
Crey is a very dangerous opponent, Character. Be ready for anything.
Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.
She has faced great adversity and is still fighting. Don't be put off by her brusque manner.
Level 40-45
Indigo is the code name for one half of the most successful team of super spies that our government has. She has dedicated herself to bringing down the Malta Group. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.
Indigo and her partner Crimson are very different personalities, but they make a deadly team.
Information
Assistant District Attorney
Up until very recently, Colleen Nelson was an extremely high paid attorney. She worked for Pinckney & Sons, a notorious law firm that occasionally defends the Council against charges of vandalism and sabotage. Colleen was right in the middle of one such case when she quit, accepting a job at the district attorney's office along with a severe salary cut. No one can get her to talk about the reasons behind her resignation, but in the months since, she's been whole-heartedly dedicated to taking on the Council. No single person has done more to damage the mysterious group, with the possible exception of Manticore, one of Colleen's closest associates.
Prior to Introduction
You are talking to the wrong person. You want Active Contact.
Initial Contact
With your help, I hope to gather enough evidence to shut down the Council for good.
Greeting
- I need your assistance, Character.
- I have some cases for you to peruse.
- Some interesting cases have come to my attention.
Too Busy
I appreciate your commitment to justice, but I can't give you another case until you clear out some of that backlog.
No More Missions
I have no more cases to offer you.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
I think I've finally found a friend in this crazy city. I hope these new Enhancements will keep you safe out there. You can have my private number.
- Inspirations (all)
- Level 35 Mutation Single Origin Enhancements (200% base costs)
- Level 40 Mutation Single Origin Enhancements (200% base costs)
Trust doesn't come easily to me, but I trust you, Character. Can you use any of these new Enhancements?
- Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 40 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
Story Arc
Merit Rewards: This activity awards 45 Reward Merits.
A Path Into Darkness (35-39)
Souvenir
The book 'The Rites of the Dark'
You kept a copy of this thin book on the strange secret society you fought as a memento of the adventure you call:
A Path Into Darkness
It all began when you stopped a group of Council soldiers who were about to be sent overseas. After capturing them, you found that each man carried a book of strange initiation rites for something called 'The Path of the Dark'.
You began to look for more information on 'The Path of the Dark.' Deep in the Circle of Thorns' city of Oranbega you found the first hand account of a Roman soldier, who encountered the Path while guarding the last Roman Emperor, Romulus Agustulus.
With this chilling account heavy in your mind, you were contacted by Bentley Berkeley, an immortal who had fought the Path of the Dark back in the 1920's. When you went to meet him, you found that the Council had already captured him. But all wasn't lost yet.
You received a tip to Bentley Berkeley's location, and were able to free him from the Council. He told you something about his own battles against the Path of the Dark in the 1920's and directed you to find a man named Sam Bassie, the descendant of Henry and Jennie Bassie, people Berkeley used to battle supernatural with. You contacted Peter Stemitz, who had also worked with the Bassies in an earlier incarnation. You went to get Sam Bassie's grandmother journal, but had to defeat the Council in order to protect him and get the book. The journal detailed the battle against the Path from almost a century ago, including the final fate of Ridolfo Uzzano, a power-hungry Italian functionary. Most chilling of all was Jennie Bassie's certainty that Requiem was none other than Uzzano, given power by the Path of the Dark.
With a better idea about the Path's history, you continued investigating its connection to the Council. By following the travel records and personnel files, you were able to discover that many of the initiates sent overseas by Requiem to join the Path of the Dark returned as War Wolves. You also discovered that Requiem was planning on setting up a branch of the Path of the Dark beneath Paragon City using something called a Shadow Seed.
You struck the Council to intercept the Shadow Seed, but found out that it had been a trick! They knew that you were looking for the Seed and had already made off with it deep beneath the city.
Just when all seemed darkest, you received a message from Bentley Berkeley. He'd followed up on the whole operation, and had tracked the Council and the Shadow Seed deep underground. You attacked the Council at Berkeley's location, and found that the Circle of Thorns had also moved to stop the Council from planting the Shadow Seed and starting a branch of the Path of the Dark so close to their own sunken city. The caverns beneath Paragon City became the battlefield for a three-way war, but you emerged victorious.
The Council has suffered a major defeat, and the Shadow Seed is now in SERAPH's hands. Hints from the heroine Moonfire have indicated that the Shadow Seed is no mystical force, but instead a living hive of creatures from another galaxy. These creatures, known as the Nictus, are said to be beings of utter darkness who feed on other living creatures to stay alive.
Capture Council soldiers before they flee the country
Briefing
The Council is planning on getting a number of its men out of the country. Each one is on the most wanted list for numerous crimes, it would be a tragedy if they escaped justice. Luckily, I got a tip about where they're being gathering for the voyage. Would you be interested in rounding up these men before they can flee the country?
I think there may be more at stake here than getting these men out of the city. I have a feeling that this could be the start to something larger.
Mission Acceptance
The objective for this mission is simple. Defeat all of the Council agents in that base. Make sure none of them get away.
Unnecessary Solicitation
You need to defeat those Council agents before they can escape the country.
Mission Objective(s)
- Defeat all Council on site
You have defeated the Council fugitives. During the battle, you found a clue.
You found copies of this book on several of the Council soldiers you defeated before they left the country. Each slender volume contains rituals, pledges, and ceremonies used in initiation to something called 'The Path of the Dark.'
Notable NPCs
- Initiate (Council Vortex Cor Leonis Archon)
Enemies
Debriefing
You caught them all, good work. It's a little strange that they all had these books on them. It looks more like an initiation guide than a book of information for fugitives. I'm going to look into this. Talk to me soon, I may have some more information on this 'Path of the Dark.'
Raid Oranbega for information on the Path of the Dark
Briefing
I did a bit of research on this 'Path of the Dark' mentioned in the books you found on those fleeing Council soldiers. One of my contacts mentioned that he'd heard the name before, when he was doing some research for the Midnight Squad. Unfortunately, most of those documents were lost when the Circle of Thorns raided occult libraries in the wake of the Rikti War. He did have a rough idea where the Circle might have kept their stolen tomes. I think that learning about this 'Path of the Dark' could be very important in the long term. If you're up to it, getting those stolen documents back could be the first step in finding out about the Path of the Dark.
The Circle won't be happy with your intrusion, so you might want to take an ally along.
All you're looking for in there is a book that mentions the Path of the Dark. The Circle will try to stop you, but fighting them isn't your main priority. Once you have the book, you're done.
Mission Objective(s)
- Get book from Circle
- Find Path Book
You have recovered a book with a reference to The Path of The Dark.
The account laid down here belonged to an un-named Roman imperial guardsman who had been assigned to guard the last Emperor of the Roman Empire, Romulus Agustulus. One section details the deposed Emperor's attempt to contact a supernatural power.
'Dorjan did as the Emperor bid him, and led us down to the dark to meet these friends in darkness his family was supposed to have. We followed Dorjan deep underground through dark caverns until we found worked stone and great halls. Then there were movements in the shadows, and we all felt surrounded by spirits. A man came forth and welcomed Dorjan as a brother. He welcomed the Emperor to the halls of the Path of the Dark, and bid us enter. Then I saw that this man was not a man, nor were any of those who watched from the shadowed halls. I looked to Dorjan for guidance, as we had fought together and stood side by side. But now I saw that Dorjan was shifting form into a shape that was not his own.
'I saw things moving in towards us. The Emperor exhorted them. Fear overcame me.
'Through the darkness, I ran.'
Notable NPCs
- Librarian Mnemcanthraxus (Circle of Thorns Death Mage)
Enemies
Debriefing
This is strange. This account you found makes it seem like the Path of the Dark is an ancient order dating back to Rome. Why would they be hooked up with the Council? This can't be good. I'm going to keep looking into it. I'll let you know as soon as I have something.
Meet with Bentley Berkeley
Briefing
I've been researching this 'Path of the Dark' for you, and I think I may have a breakthrough. I was contacted by a man called Bentley Berkeley, who claims to have fought the Path before, back in the 1920's and 30's. Mr. Berkeley claims to be immortal, too, so I didn't really know what to make of him. But it's just possible that he may have some good leads. Would you like me to contact him and arrange the meeting? This is getting into some dangerous territory, though. It might be a good idea to bring some allies with you, just in case.
Okay, you'll be meeting with Bentley in an old office building he owns part of. If he's tangled with The Path of the Dark in the past he might have some information about how they're connected to the Council.
According to some people I talked to, Bentley's story about being immortal seems to check out. It shouldn't be too much of a surprise, I guess. Lord Recluse himself is probably nearly a hundred years old by now.
Mission Objective(s)
- Find Bentley Berkeley
- Meet with Bentley Berkeley
Bentley Berkeley has been kidnapped.
Grabbed by jack-booted thugs. Luckily, ready for that. Paragon City and all. Check with your friend, sent message regarding where to find me.
Enemies
Debriefing
The Council must have grabbed Berkeley to keep him from telling you what he knows about the Path of the Dark. It looks like he was anticipating that, though. I got a message while you were out: Berkeley's sent us a set of coordinates. I'll take a look at them and see what they mean.
Rescue Bentley Berkeley
Briefing
I checked those coordinates we got after Bentley Berkeley was kidnapped by the Council. They may be the location of a Council base, probably the one where they're keeping Berkeley. So, are you ready to rescue an immortal?
This one will probably be tough. They may not be expecting you, but they'll likely have a heavy guard on him, just in case. I'd recommend that you prepare yourself and take some friends with you.
There's sure to be a lot of agents in there, but your goal is to free Bentley Berkeley. I'd hate to think of what the Council could do to him if they took their time.
Rescue Bentley Berkeley
Mission Objective(s)
- Rescue Bentley Berkeley
After rescuing him, Bentley Berkeley told you:
'Hi there. Bentley Berkeley here, pleased to meet you. You did a big thing stopping those Council fellas from leaving. They were going to join something called 'The Path of the Dark,' a nasty secret society I first encountered back in the 1920's. I got hooked up with a bunch of guys and dolls who were fightin' the worst the supernatural could offer, and The Path of the Dark was on that list.
'I only tangled with the Path a few times, but others in the group fought them extensively. There was this functionary in the Italian government named Ridolfo Uzzano who was determined to contact them; Jennie Bassie and her team often clashed with his boys.
'I may not have known a lot about the Path, but Jennie's grandson Sam lives in the city. I know that Jennie kept a journal, and that might give you some insight.
'I don't know where the kid is these days, I got a bad habit of losing track of people. You'd think I'd learn, wouldn't you? Talk to Peter Stemitz, he tends to keep an eye on things. And tell Pete hello from me. He wasn't Pete the last time I knew him, but he should remember me.'
Notable NPCs
- Perimeter Defense robot (Council Mark II Warcry)
- Interior Defense robot (Council Mark II Warcry)
- Bentley Berkeley (captive)
Enemies
Talk to Peter Stemitz
Mission Objective(s)
- Talk to Peter Stemitz
You rescued Bentley Berkeley, who directed you to see Peter Stemitz.
Character, good to see you. Yeah, I got word to expect you from good old Bentley. Man, Bentley and I used to hang out way, way back. We took on the Path, Baron Zoria and his Circle of Thorns, all kinds of weird stuff. Yeah, I was a different person then - literally. I remember more past lives that I can shake a stick at.
Yeah, it's weird. I just deal with it.
Anyway, I know where Bassie's grandson is. I already told him to expect you, so he should have his grandmother's journal for you. Let me warn you, though, that this road you're on is a dangerous one. The masters of the Path of the Dark are already aware of your interference, and are planning against you at every turn. You're on the verge of some big-time secrets, but the answers ain't gonna give you much comfort. This is so gonna get worse before it gets better, dude.
Find Sam Bassie, get journal
Mission Objective(s)
- Find Sam Bassie, get journal
- Find Sam Bassie, 2 Journals to find
You rescued Sam Bassie from the Council and retrieved his grandmother's journal.
This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920s. You read:
'April 21st, 1926
'It was Ridolfo Uzzano who got it rolling again. They said he had dreams of being a priest before his ambitions got the better of him; it was all his digging around in the Vatican records that showed him the way. We caught up with some of his thugs as they were beating information out of farmers in the countryside, but by the time we caught on we were too late. Uzzano's goons were already preparing an expedition into some hidden caves to find those beastly Dark Path types.'From what we could gather, he thought that he could talk to their leader, an immortal mad king called 'Emperor Agustulus.' Henry got all portentous about the name, but I've never had a head for history and fell asleep as he was explaining on the train.'
This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920s. You read:
'April 22nd, 1926
'We followed Uzzano and his thugs underground. We caught up with them far below. The fight was terrible in the darkness. Gunshots rang out, and the light of our electric torches whirled every which way. I lost track of who was where for a moment and looked around, trying to find Henry, or Big Six, or anyone. As my beam played about, I saw that we'd entered a cavern of worked stone, with high carved columns and arches. I swear I saw men moving, or things like men, dressed like Roman soldiers. There were other things that moved, too, but they avoided my little light.'Then Big Six's hand was on my shoulder, and I was back with him and dear Henry and Spencer and Miss Akihara. The fight was over, and though we'd won, they couldn't find Uzzano.
'Then we saw that the bodies were being dragged back into the darkness by something. By Uzzano. We saw him then, for the last time I think, as the darkness writhed around him. It moved around him like an ocean wave dragging a man out to the sea, and he was screaming, screaming.
'But I cannot say if he was screaming in terror, or in ecstasy.'
This section of Jennie Bassies's journal chronicles the adventures of Jennie and her husband Henry back in the 1920's. You read:
'May 6th, 1926
'Still can't write about it. Sweet, sweet Henry tells me I should sleep, but every time I close my eyes I still see Uzzano, screaming at the end. Now we're on the run from the latest terror the Italian government has unleashed, a walking shadow in uniform they call Requiem. He hunts us everywhere.'June 24, 1926
'We only just escaped Italy, but not without loss. Requiem, that monster, tried to stop the train. Big Six went out to fight him. I could only hear the battle as Miss Akihara used her 'Nin-jya' arts to help us escape, but it was terribly violent, and terribly short. Big Six is dead. He was strong as a locomotive, indomitable in the face of evil, and had a heart as big as the world. And that fiend slew him in minutes. That beast Requiem gloated as he died. I tried to concentrate and fight back the tears, but as I listened I had a sudden horrible shock! Henry says it couldn't be, but I recognized that voice, that tone, when Requiem spoke. He looks different now, and I hope that whatever happened to him hurt horribly, but that voice, it was Uzzano! I don't know how he survived the path of the Dark, but the monster called Requiem is Ridolfo Uzzano! I swear it!
Enemies
Debriefing
The information in this journal is a lot to absorb. If Jennie Bassie was right, and Requiem was an Italian functionary from the 20's named Ridolfo Uzzano, then it could be that he got his powers from this 'Path of the Dark.' I know the Council villain Arakhn claims to be fused with a Nictus, like those Warshades you've seen running around. I've always assumed Requiem had the same story, but maybe there's something more mystical in his background. After all, he's been in operation a lot longer.
Investigate Council's travel agent front company
Briefing
I did a bit of digging, and I found that all of those Council agents who were being sent overseas to join the Path of the Dark. They all booked their flights through the same agency. From the low number of bookings and the way that they're clustered, I think that this agency might be a front for the Council. If you could investigate the place and locate their records, it could give us a clue to how they were channeling those men out of the country, and maybe even why they'd sent them to the Path of the Dark.
Look for any records of where those men were going to or coming from. That could tell us a lot.
Find travel data
Mission Objective(s)
- Find travel data
- Find travel data
You found some travel reports that gave you a lead. You'll need to have them decrypted, though. You instantly thought of Merisel Valenzuela, the freelance investigator.
These listings show the movements of a number of Council soldiers from Paragon City to Italy. All the orders for tickets are made from the same office, probably a Council base, but the location is encrypted. As you copy the files, you also notice that of the many soldiers sent out, not all of them return.
Get files to Merisel Valenzuela
Mission Objective(s)
- Get files to Merisel Valenzuela
This will be easy, Character, I will be pleased to decrypt this file for you. Any blow struck against the Council is good. I'll mark the location of the base for you. If you can find out what became of these men, it could be very important.
Be careful, however, they may have strong defenses ready for you.
Search base for clues
Mission Objective(s)
- Search base for clues
- 2 clues to find
You have found some important information about the Council and the Path of the Dark.
These forms list the soldiers sent overseas for initiation in the Path of the Dark. Of those that return, you notice that many of them are transferred out of their old units and join the ranks of the Eclipse, known more simply as the War Wolves.
These hand-written instructions detail the careful security around an upcoming shipment arriving in Paragon City. It reads, in part:
'It is by my order that security be increased before the Shadow Seed arrives. It is of such utmost import that no precaution is sufficient. Once the seed has been implanted in the caverns beneath the city, it shall establish a branch of the Path of the Dark here in America. We shall no longer need to send initiates overseas, and can flood the streets of Paragon City with bonded War Wolves. I cannot overstate the import of the Seed's safe arrival and emplacement underground. Do not fail in this.
' - Requiem'
Notable NPCs
- Perimeter Defense robot (Council Mark II Warcry)
- Interior Defense robot (Council Mark II Warcry)
- Archon Philippo (Council Equinox Archon)
Enemies
Debriefing
So, the initiates into the Path of the Dark return as War Wolves. That explains where the Council has been getting those creatures from. The Council former leadership didn't have them back in the 40's, so maybe this is a new development in the relationship between the Path of the Dark and the Council. If they can bring that 'Shadow Seed' to the city, they'll be able to send out hordes of War Wolves into the city. I'll start looking for more information on the seed. I'll have a new mission for you soon. There may still be time to stop them.
Take the Shadow Seed from the Council
Briefing
There may still be a chance to stop the Council from smuggling a Shadow Seed into the city to start a new branch of the Path of the Dark and flood the city with their War Wolves. This is going to be a very tough battle, but if you're ready, I know where the Seed is right now.
This will be extremely difficult. I'd really recommend gathering as many allies as you can before you enter this one.
Your goal is to find the Shadow Seed. I don't know what it is or what it will look like, but if the Council can use it we may find the city overrun with their strongest monsters. It may still be in a crate, or the leader of the operation might have it. He should be a Vampyr named 'Racco.'
Mission Objective(s)
- Defeat Racco & recover Seed
- Find Shadow Seed
It looks like the Council was one step ahead of you. The Shadow Seed is gone.
The careful packaging and lingering darkness in this crate make it seem likely that the Shadow Seed might have been here once. But it's gone now.
The first clue (above) disappears when the second clue (below) appears.
After his defeat, Archon Racco told you:
'You are too late, fool! We knew you were onto us, and this is but a distraction! The seed is even now being implanted deep beneath the ground. Soon it shall grow and the Council shall conquer! The Council and the Path of the Dark!'
Noticable NPCs
- Archon Racco (Council Dark Equinox Archon)
Enemies
Debriefing
We missed it? How could that be? If they can plant that thing, then there could be no stopping the Council and the Path of the Dark. It's not over yet. I don't know how, but I'll find some way to locate the Shadow Seed before the Path of the Dark can take root under Paragon City.
Take the Shadow Seed from the Council
Briefing
You aren't going to believe this, but I know where we can find the Shadow Seed and stop the Council's plan to plant it beneath the city! Do you remember Bentley Berkeley? The immortal guy who fought the Path of Darkness back in the 20's? Well, after you rescued him he kept following the case. He's there, now, deep underground where the Council has the Seed. I can give you his last location the moment you're ready.
The Council will likely throw everything they can against you to protect that thing. You'll need all the allies, supplies, and luck you can get.
The Shadow Seed is your top priority, but in order to get it away safely you'll also need to defeat the leader of the force down there, a vampyr archon called 'Ulyr.' To top it off, I think that Bentley Berkeley might be in trouble. He's done too much for the city to just leave him there to the Council's mercies. If this all works out, it could be one of the biggest defeats the Council has suffered in years.
Mission Objective(s)
- Defeat Ulyr & his guards
- Find Bentley Berkeley, Find Shadow Seed
With the Seed in hand, Bentley Berkeley freed, and Ulyr defeated, you return to the surface.
The inky black surface of this hard dark sphere is cold to the touch. It's difficult to hold it for long, as strange dark energies palpably swirl around and within it.
Notable NPCs
- Archon Lyvan (Council Dark Equinox Archon)
- Bentley Berkeley (Hostage)
Enemies
Debriefing
The Council has suffered a major defeat, and it was all thanks to you. I'll make sure the Shadow Seed gets to the DATA vaults.
It's really amazing to think about all that we've learned so far. About Requiem's origins as Ridolfo Uzzano, about the Path of the Dark. There's still so many questions, too. Is this Path of the Dark somehow related to the Nictus? I'm sure you have noted the similarities between Requiem and Arakhn's powers. If I've learned one thing in this business, it's not to trust coincidences.
But I guess that's another worry for another day. Right now, the entire city owes you a debt of thanks it may never be able to repay. You are truly a hero.
Missions
Discourage folks from joining the Council (35-37)
Briefing
The Council's propaganda seems to be having an effect on the people in Founders' Falls. I guess everyone needs someone to look up to, and the Council's powers lets them take advantage of that. I'd like you to head over there and engage some Council soldiers in combat. People have a lot of respect for you in this town, Character. You've got the power to discourage folks from joining the Council.
Mission Acceptance
You've got to show Founders' Falls the Council's true colors.
Unnecessary Solicitation
You haven't done enough to discourage people from joining the Council.
Mission Objective(s)
- Combat Council in Founders' Falls
- Defeat 40 Council
You discouraged people in Founders' Falls from joining the Council.
Enemies
Debriefing
Good work, Character. With you on the streets, the folks in Founders' Falls will have someone worthwhile to look up to. They won't have to waste their admiration on the Council.
Go to Brickstown and convince the Council agents to get their jollies elsewhere (35-39)
Briefing
There's a problem in Brickstown that needs a hero's special touch. Council soldiers have been harassing the prison guards at the Ziggurat. Many of them don't even feel like it's safe to come to work anymore. I need you to get over to Brickstown Otherwise, the penitentiary could be looking at a major turnover crisis. and convince those Council agents to get their jollies elsewhere.
Mission Acceptance
Being a guard at the Big Zig is no one's idea of a dream job. We owe it to those guards to guarantee their safety.
Unnecessary Solicitation
Those Council agents are still harassing the Ziggurat guards.
Mission Objective(s)
- Combat Council in Brickstown
- Defeat 40 Council
You discouraged the Council agents from harassing the Ziggurat guards.
Enemies
Debriefing
Warden Stanley just called; he wanted to thank you for getting rid of those Council goons. If you ever consider a career in the correction industry, he says you should give him a call.
Destroy the Rikti virus (35-40)
Briefing
Listen up, Character, this is big. I just learned that the Rikti have engineered a disease to render the entire human population helpless! They've managed to create a virus that will cause total paralysis in all human subjects, while leaving Rikti unscathed. According to my sources, they're about to deploy it in a local neighborhood! You've got to destroy the Rikti virus. If you can retrieve a sample, make sure it gets to Jenny Firkins. She specializes in dealing with hazardous Rikti technology.
Mission Acceptance
The Rikti are planning to deploy the virus over in Pike's Place. We've isolated the area in an emergency force field, but you've got to get in there and eliminate the virus. See if you can take out the raid leader, a Rikti called Boss Name. If you can take him down, there's a good chance this operation will fall apart.
Destroy Boss Name and his team
Unnecessary Solicitation
Did you destroy that Rikti virus yet? All our lives are in your hands.
Mission Objective(s)
A shout carries to your ears from deep within the base. The Rikti obviously aren't alone.
- Destroy Boss Name and his team
- 6 samples to destroy
You stopped the Rikti plot to infect Paragon City.
As far as you know, this is the only remaining sample of the paralyzing virus the Rikti engineered. Experts can use this sample to develop an antidote.
Notes
- The name of the Rikti leader can vary. Possibilities include Laktari, Olanto, Polso, and Wonekti.
Notable NPCs
- Random Rikti Boss (Rikti)
- Bekli (Rikti Chief Soldier)
- Archon Jansen (Council Vortex Cor Leonis Archon)
Enemies
Take virus to Jenny Firkins
Unnecessary Solicitation
Jenny needs to get a look at that virus, post haste.
Mission Objective(s)
- Take virus to Jenny Firkins
Thanks, Character. I'll analyze the virus, and see what I can do about an antidote. You know, I'm a little worried about the presence of the Council at that base. Sure, the Council are human like the rest of us, and I'm sure they don't want to see the city gassed any more than you do. Still. The Council rarely does anything without a hidden agenda.
I'd appreciate it if you could trail one of the agents back to their base. Make sure they're not up to anything nefarious.
Learn Council's plan
Unnecessary Solicitation
I need to be sure that the Council isn't planning anything dangerous.
Mission Objective(s)
You trailed one of the Council agents back to this base. If his comrades are up to anything sneaky, you'll uncover it.
- Learn Council's plan
You found evidence against the Council.
This virus, found in a Council base, was obviously engineered from the Rikti paralyzing virus. Comments you heard at the Council base lead you to believe that this weaker version of the virus would incapacitate Paragon City's heroes long enough for vaccinated Council troops to take the control of the city.
Debriefing
I have to admit, even I find it hard to believe the Council would have released that modified virus on the populace. It might not have resulted in widespread death like the original Rikti virus, but I wouldn't be surprised to learn it had some nasty side effects. I guess there's no limit to how far some people will go for power.
Fight the Council head-on wherever they appear (35-40)
Briefing
The Council takes its battles with the city's heroes personally, Character, but it seems that they've decided to target you especially. With your reputation, they think that if they can prove they can defeat you, it will help them intimidate newer heroes and keep anyone from disrupting their operations. The only way to combat this operation is to fight the Council head-on wherever they appear.
Mission Acceptance
The Council are ruthless enemies, Character, but I have every confidence that you'll succeed against them.
Unnecessary Solicitation
Some of the other heroes I work with have found Council propaganda proclaiming your defeat already printed up and ready to distribute. You have to show them how wrong they are.
Mission Objective(s)
- Fight the Council head-on
- Defeat 40 Council
You have defeated enough Council soldiers.
Enemies
Debriefing
They say you can judge a person by their enemies, Character. By that measure, you have demonstrated your heroism beyond any doubt.
Prevent the Council from destroying the exhibit (35-40)
Briefing
I need you to get over to the Paragon City Museum's storehouse right away. The Council is there, and they seem intent on destroying next week's exhibit. I don't know what they've got against 20th century Italian art, but it seems they're willing to do violence to keep it out of the public eye. I need you to prevent the Council from destroying that exhibit. You'll have only 60 minutes to stop them. And if those exhibits bite the dust, I think we'll have to call this mission a failure.
Mission Acceptance
They say those who forget history are doomed to repeat it. Let's not let that happen, Character.
Unnecessary Solicitation
That exhibit the Council is after includes a large number of beautiful sculptures. It would be a crime to let them be destroyed.
Mission Objective(s)
You hear the whoosh of air as a flamethrower ignites.
- Stop destruction of art exhibit - 60 minutes
- 2 exhibits to save
Success: You prevented the Council from destroying the Italian art exhibit.
Failure: missing failure text
Enemies
Debriefing
- Success: I got a look at one of those sculptures you saved from the Council. It looks like it's a bust that was made of Paolo Tirelli, the low-level Italian dignitary who went on to become the Council's revered Center. No doubt the Council wanted to keep people from seeing Tirelli as he really is: an unremarkable man with a weak chin. As long as they keep the Center shrouded in mystery, people's fear of him will be easier to maintain.
- Failure: missing failure debriefing
Prevent the Council from reanimating their fallen leaders (35-40)
Briefing
It seems the Council has decided to try their hand at magic. They've managed to recover the bodies of several deceased Council leaders, and they're going to try to reanimate them! That's a dangerous proposition, to say nothing of disgusting. I need you to prevent the Council from reanimating their fallen leaders. You'll have to hurry. The ceremony could take as little as 90 minutes.
Mission Acceptance
I'm counting on you to stop this, Character. The Council is bad enough as it is!
Unnecessary Solicitation
That Council ceremony has already started. Get over there, and you may still be able to do something about it!
Mission Objective(s)
An eerie chanting fills the air.
- Defeat all villains in base - 90 minutes timed
- 4 bodies to recover
You prevented the Council from reanimating their fallen leaders.
Enemies
The wisdom of the dead is ours!
You'll ruin everything!
Notable NPCs
- Ulor (Vampyri Dark Equinox Archon)
- Hostage (NPC)
Debriefing
Job well done, Character. I guess it's true that the Council will go to any lengths to gain any measure of power. Their roots date all the way back to the 1940's and, let me tell you, they've spawned some frightening characters during that time.
Protect the Free Press' office from Council violence (35-40)
Briefing
Did you read the article about the Council in yesterday's Paragon City Free Press? Not too flattering. It brought up a number of incidents the Council would rather keep in the past, and even hinted at a former connection to a mysterious group called Arachnos. I'd like you to protect the Free Press' office from Council violence. Please hurry. It's up to you to keep those presses rolling. You'll have only 60 minutes to stop the Council.
Mission Acceptance
It takes brave reporters to stand up to the Council's harassment. Take good care of their office, Character.
Unnecessary Solicitation
That newspaper could still be in danger. I need you to get over there right away.
Mission Objective(s)
You hear some Council soldiers joking in the next room. From what they say, it's clear that this office has been booby trapped!
- Defeat all agents in office - 60 minutes timed
- 5 booby traps to disarm
You rescued the Paragon City Free Press from the Council.
Enemies
Debriefing
Good work, Character. If you hadn't been there, those reporters would have suffered some nasty surprises the next time they showed up for work. I hope this experience won't deter them from saying what needs to be said.
The Council cares a lot about their reputation, Character, even more than the villain group they overthrew. The Council relies on a certain mystique to keep people in fear of them. If we can tear apart that fear, perhaps we can tear apart the Council itself.
Rescue Leon Natale from the Council (35-40)
Briefing
I just got a call from the wife of Leon Natale, the famous body builder. She said some Council goons broke into her house this morning and kidnapped her husband right out of his weight room! I need you to rescue Leon Natale from the Council. If he was targeted, they must want him for some nefarious purpose.
Mission Acceptance
I met Leon once at a pro wrestling event. He's a good guy, Character. Don't let him down.
Find kidnapped body builder
Unnecessary Solicitation
Have you found Leon Natale yet? Time's a-wasting!
Mission Objective(s)
A scuffed floor and a torn Council jacket show that Leon Natale did not give up without a fight.
- Find kidnapped body builder
You rescued Leon Natale from the Council. After calling your contact, you receive instructions to send Natale to speak to Allison King, the memory archaeologist.
Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Enemies
When you rescued Leon Natale from the Council, he told you:
'I thought the Council was something I'd put behind me. See, my dad was in the Council back in the 50's. Embarrassing, I know. I haven't heard from him in years though. I don't know what the Council wanted with me, but I can tell you they were really careful not to injure me.'
Speak to Allison King
Unnecessary Solicitation
Allison King already finished debriefing Leon. You should go see if she discovered anything useful.
Mission Objective(s)
- Speak to Allison King
Well, I've spoken to Leon, and I've learned something quite serious. While plumbing Leon's memories, I discovered that his father, Archon Natale, was a member of an elite group of Council soldiers who had volunteered for something called the Scion Experiment. I've searched Leon's memories for the names of the other participants and cross-checked them against recent missing persons reports. It seems that many of the other participants' children are also missing. You've got to find them, Character! I also need you to search for documentation on the Council's plan. There may be other intended victims we don't know about.
Defeat base leader & his men
Unnecessary Solicitation
Who knows what the Council plans to do to those people? Whatever it is, we can't just abandon them to their fate!
Mission Objective(s)
You have to admire Leon Natale's ability to overcome his father's twisted ideals. It's jobs like this that really make you feel like a hero.
- Defeat base leader & his men
- 7 people to save, 5 Find data on plan
You rescued the hostages from the Council.
This file, taken from a Council computer, lists the names of several Council members who participated in a dangerous experiment in 1982. According to the file, these men were given a barrage of hormonal and mutagenic treatments to radically alter their DNA. The children of these men were expected to be exceptionally strong. The file says, 'They are likely to be perfect candidates for Ravenna.'
Notable NPCs
- 7x Hostage (Non-Escort)
- Luthyr (Council Equinox Archon)
Enemies
Notes
- None of the hostages have any dialog when rescued.
Debriefing
I've got the full story for you, Character, but I have to warn you, it's pretty ugly. Leon and the rest of those poor souls were deliberately bred by the Council, as candidates for conversion into War Wolves. The Council needed exceptionally strong candidates, so they tried to engineer them. Pretty sick, huh? Those men were marked since before they were born!
Something else bothers me, Character. The Council didn't have anything like the War Wolves back in the 80's. No, the War Wolves were the weapons of a group they recently overthrew. But if they launched the Scion Experiment before Leon Natale was born, they've been planning that takeover for more than two decades! It's hard to know how to contend with a villain that insidious. I'm glad Paragon City has you on her side.
Rescue the district attorney from the Council (35-40)
Briefing
Character, I need you to rescue the district attorney from the Council! They're at his office right now, tearing it to pieces! You'll have to move quickly if you want to save the people inside! You'll only have 90 minutes to stop the Council!
Mission Acceptance
District Attorney Hansen has put a lot of Council soldiers behind bars; this raid could be their attempt at revenge.
Unnecessary Solicitation
The district attorney's office is still under siege!
Mission Objective(s)
Red paint is splashed on the walls and carpet, and the beautiful oak furniture has been refinished with a chainsaw.
- Defeat all villains in office - 90 minutes timed
- 5 people to rescue
You rescued District Attorney Hansen from the Council.
When you rescued him, district attorney Hansen told you:
'Last week I was handed a case involving a soldier who had left the Council. But it was obvious that the evidence was trumped up, and I dropped the case. That's when the Council came after me. They told me if I didn't prosecute, I'd be sorry. Thanks. If it weren't for you, I don't think I would have made it out of here alive.'
Notable NPCs
- District Attorney Hansen (NPC)
- Office worker x4 (NPC)
Enemies
Debriefing
Good work, Character. Hansen and his assistants are safe, and the Council has learned they can't push the law around in this town.
Security Chief Missions
A character can complete each of these missions only once. If any of these missions is active or completed from another contact, this contact won't offer that mission.
Help the Founders' Falls Security Chief (36-37)
Briefing
You need to help the Security Chief in Founders' Falls. Now!
Mission Acceptance
I am not sure what is going on, but he said to send help fast.
Help the Security Chief
Unnecessary Solicitation
Get over to the Security Chief!
Mission Objective(s)
- Help the Security Chief
I need you to head to the streets. I don't want to argue about politics, Crey needs to be stopped. You should try looking for them near the Red River or the Gaspee.
Founders' Falls is probably the most historic area in the city. During the revolutionary period it was a busy waterfront property, until the Red River rose, leaving most of the buildings underwater. People kept living there, though, and now it's a major tourist attraction. The wooded areas around Founders' Falls have been invaded by the strange Devouring Earth monsters. Though these creatures are clearly inorganic, some strange intelligence guides their actions. They hate anything related to technology or civilization, and they especially hate human beings. People call them the Devouring Earth because it seems like the planet itself is spawning creatures to devour us all.
Keep the peace in Founders' Falls
Unnecessary Solicitation
The Security Chief gave you an assignment. Get on it.
Mission Objective(s)
- Keep peace in Founders' Falls
- Defeat 40 Crey
You have defeated 40 Crey minions.
Enemies
Debriefing
Quite often the Security Chiefs have the best perspective on the true threats to Paragon City.
Help the Security Chief with the sewers (38-39)
Briefing
The Security Chief for the sewers needs some skilled help. Please do whatever you can to help him.
Mission Acceptance
The area under Paragon City has quickly turned into the most dangerous area of all.
Help the Security Chief
Unnecessary Solicitation
Get over and help the Security Chief.
Mission Objective(s)
- Help the Security Chief
The Rikti are taking over the sewers. Get down there and play defense! Here's a briefing for you. If I were you, I'd try looking for Rikti in the Underworld or Skyway City sector.
The sewer network is probably the most dangerous place in the city right now. The Rikti have many secret bases down there, and they use the sewers for hit and run attacks all over the city. Even worse, it's said that the aliens are using the sewers to breed some strange sort of monster. We've seen evidence of these creatures in Perez Park, but nowhere else. There are even rumors of a giant beast living in the center of the sewers, just waiting for the Rikti to release it on the city. Only go in there with the help of many other heroes.
Keep Rikti from taking over sewers
Unnecessary Solicitation
Get into the sewers, Character.
Mission Objective(s)
- Keep Rikti from taking over sewers
- Defeat 40 Rikti
You have defeated 40 Rikti.
Note: Rikti within the sewers are found in the Abandoned Sewer Network.
Enemies
Debriefing
We cannot give the Rikti free reign down there. They could strike anywhere in the city.