Mission:Tip - A...Talking Cylinder: Difference between revisions
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{{Infobox Tip | {{Infobox Tip | ||
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==={{UL|A...Talking Cylinder?}}=== | ==={{UL|A...Talking Cylinder?}}=== | ||
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{{green|Stop the unknown Psychic!}} | {{green|Stop the unknown Psychic!}} | ||
{{Mission Objective|Entrance=|Primary=|Secondary=|Completion=}} | You've got a vague impression of where the psychic can be found when you held the cylinder last time, so it won't be too hard to track down where he can be found. Find his location and put a stop to him. If you find that he's already brought together and army of drones, you'll have to stop them as well so that they may be rehabilitated. Stop this man before he becomes a greater threat! | ||
{{Mission Objective|Entrance=It figures the psychic would hide himself beneath the city. The question is how many other people have been able to find this place as well?|Primary=Stop the Unknown Psychic and his army!|Secondary=Rescue any trapped heroes! | |||
**Defeat the Psychic|Completion=You've stopped Mangle's mad schemes, though the artifacts he used to power himself are still out there, somewhere!}} | |||
'''Enemies''' | '''Enemies''' | ||
* {{Enemy Banished Pantheon}} | |||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* [[Arc Flash]] | |||
* [[Mangle]] | |||
'''Debriefing''' | |||
''' | You've put an end to Mangle's schemes to take over the people of Paragon City, though you have to wonder if this is truly the last you'll hear of him... | ||
==== {{UL|Vigilante Acceptance}} ==== | ==== {{UL|Vigilante Acceptance}} ==== |
Latest revision as of 14:12, 6 January 2021
A...Talking Cylinder | |
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Alignment Mission | |
Type | Alignment Tip |
Place | Paragon City |
Available to | Heroes and Vigilantes |
Level range | 20–29 |
Choice | Hero or Vigilante |
A...Talking Cylinder?
You hear a voice from somewhere. You could swear it's a person...you look around to see it coming from a smooth cylinder on the ground. You go to pick it up...
As you touch this smooth cylinder, a voice inside your head begins speaking: 'You want power... What you're holding is only a part of what I can give you... I can show you how to control the power of your mind... I can give you the power to control others... Come to me and you shall be as a god... Give yourself to me and you will be everything you dreamed of... I can give you your dreams.'
At the moment you feel yourself slipping away, you're able to gain control over your thoughts. An image of a man-like creature is left in your mind and you know where to find him, as well. Whoever he is, he's a strong telepath and is amplifying his powers through these objects. If he is as powerful as he seems, he needs to be stopped at all costs before he creates an army of mentally controlled zombified people.
But maybe you can approach it another way. If you can find what he's channeling to power these objects, you may be able to overload them with enough negative feedback that it causes a backlash to his powers. It may be just enough to cause him to burnout his powers permanently...thus fixing the problem entirely.
Hero Acceptance
Hero Acceptance
Whoever this psychic is, he's rather strong, but not strong enough to stop you. However, anyone who gets their hands on one of these cylinders may not be able to resist his will as easily as you did. If he's allowed to continue, he could amass an army of mind-controlled citizens and thugs alike. He needs to be stopped before he's able to undertake whatever plan he has in mind.
Although these cylinders are means by which he's able to contact his victims, he's ultimately the source behind it. Rather than tracking down what's powering the cylinders, it would be better if you struck at the one controlling them. The psychic must be stopped before other people lose their will!
Stop the unknown Psychic!
You've got a vague impression of where the psychic can be found when you held the cylinder last time, so it won't be too hard to track down where he can be found. Find his location and put a stop to him. If you find that he's already brought together and army of drones, you'll have to stop them as well so that they may be rehabilitated. Stop this man before he becomes a greater threat!
Mission Objective(s)
It figures the psychic would hide himself beneath the city. The question is how many other people have been able to find this place as well?
- Stop the Unknown Psychic and his army!
- Rescue any trapped heroes!
- Defeat the Psychic
You've stopped Mangle's mad schemes, though the artifacts he used to power himself are still out there, somewhere!
Enemies
Notable NPCs
Debriefing
You've put an end to Mangle's schemes to take over the people of Paragon City, though you have to wonder if this is truly the last you'll hear of him...
Vigilante Acceptance
Vigilante Acceptance
Whomever this mysterious psychic is, he seems to have a great deal of telepathic energy that's being used for nefarious means. It's possible that people like the Freedom Phalanx might be able to contain him in a safe location. However, it's more likely that he'll find some way to escape and continue causing harm.
If you can find what these cylinders are drawing from, maybe you can cause a reverse backlash of psychic energy and send it straight into his mind. This could possibly burn out the part of his brain that allows him to control others. Sure it might burn out other parts of his mind, like motor functions or even speech, but the risk is worth it. After all, he's the one who chose to use his powers for evil ends, so he'll get whatever he deserves.
Destroy the Amplifiers to burn out the psychic's mind!
These cylinders look to be part of a larger device. If you can find the source amplifiers they're connected to, destroying them just might do the trick. You were able to discern a location from his summons when you briefly held the cylinder, so that's where you'll likely find these amplifiers. Head over there and give this psychic a taste of his own medicine.
Mission Objective(s)
A persistent buzzing in your head lets you know you're in the right place. Hopefully others haven't been summoned by the same cylinders. Find those Amplifiers and destroy them.
- Destroy the Psychic Amplifiers
- 2 Psychic Amplifiers remaining
You were able to destroy the psychic's Amplifier, ending whatever psychic plans Mangle may have had.
Enemies
Notable NPCs
Debriefing
You were able to burn out the psychic connection that Mangle had created - knowing him, however, he will be able to survive such an experience. However, it will leave him hurting for quite some time.
It's a good start.