Mission:Tip - A Broken Nemesis Jaeger: Difference between revisions

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{{incomplete|note=Rogue aspect completed. Need data on Villain side of things.}}
=== {{UL|A Broken Nemesis Jaeger (40-50)}} ===
=== {{UL|A Broken Nemesis Jaeger (40-50)}} ===


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* {{green|Show Nemesis that you're the real threat.}}
* {{green|Show Nemesis that you're the real threat.}}


{{Missing}}
You take note of the coordinates specified in the Jaeger computer. You believe this will lead you back to where the transmission came form. You have every intention of showing those Nemesis fools that you're a far greater threat than number 3 in the Rogue Isles.
 


'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


{{Missing}}
You still need to teach Nemesis a lesson they won't soon forget.




{{Mission Objective|Entrance={{Missing}}|Primary={{Missing}}|Secondary={{Missing}}|Additional=
{{Mission Objective|Entrance=Really? Number 3? What sort of system are the using to measure threat? Whatever they're using, it's obviously flawed. |Primary=Attack Nemesis Base|Secondary=Defeat Threat Assessor|Additional=
** {{Missing}}|Completion={{Missing}}}}
** Help [[Shock Treatment]] (optional)|Completion}}


'''Enemies'''
'''Enemies'''


{{Enemy Nemesis}}
[[Nemesis]]


'''Notable NPCs'''
'''Notable NPCs'''
*{{Missing}}
*[[Shock Treatment]]




'''Debriefing'''
'''Debriefing'''


{{Missing}}
You think you've managed to safely secure threat position 1 or 2 with Nemesis' army. This may cause more problems down the line, but at least nemesis knows who they're dealing with now.
 
 
{{NPC Text|title=Random chatter|text=
'''{{UL|Mission Start}}'''<br />
:Dragoon: Three? Huh, I would have thought {{character}} would be at least posititon 2
:Gewehr Jaeger: Did you see the list?
:Gewehr Jaeger: Shock Treatment was position 4 {{character}} was position 3...}}
 
{{NPC Text|title=Shock Treatment|text=
'''{{UL|Finding Shock Treatment}}'''<br />
:Shock Treatment: Oh lookie, if it isn't number 3
:Fake Nemesis: Three and four, eh? Looks like we've got ourselves a heck of a fight.
:Shock Treatment: I'll tell you what, give me a hand here and we'll bump up both our threat levels!
'''{{UL|After Rescuing }}'''
:Shock Treatment: Why those...
:Shock Treatment: Ugh! I am so angry right now I could spit. Let's tear this place apart.}}
 
{{NPC Text|title=Nemesis Threat Assessor|text=
'''{{UL|Finding Nemesis Threat Assessor}}'''<br />
:Nemesis Threat Assessor: Yes, make {{character}} threat position number two.
:Nemesis Threat List Compiler: So you want me to recompile the list?
:Nemesis Threat Assessor: Well isn't it obvious?
:Nemesis Threat List Compiler: Why?
'''{{UL|After Defeat}}'''
:Nemesis Threat Assessor: Make that position number one.
:Nemesis Threat List Compiler: {{character}}!
:Nemesis Threat Assessor: No no...zero!
:Nemesis Threat List Compiler: Okay...maybe you were right.}}


===={{UL|Rogue Acceptance}}====
===={{UL|Rogue Acceptance}}====
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'''Unnecessary Solicitation'''
'''Unnecessary Solicitation'''


{{Missing}}
Somewhere in Grandville is a warehouse ripe for the picking, just loaded with goodies. Or so you hope.





Latest revision as of 15:04, 27 March 2021

A Broken Nemesis Jaeger (40-50)

You hear a series of clicks and smell the acrid stench of smoke coming form a nearby alley way.

Upon investigation you discover a Nemesis Jaeger robot. It evidently has broken down and is on its last legs. After bashing it open you're able to access its rudimentary computer and find out where it was going. This Jaeger among many others recently recieved a transmitted command to track down and eliminate a list of villains in the Rogue Isles and then store their bodies in a warehouse in Grandville. You're number 3 on this list.

You could teach Nemesis that you're a much bigger threat than number 3 and take out the person behind this scheme.

Alternatively you could check out this warehouse and see if there are any valuables to be pilfered, and it could be good to find out what Nemesis is up to.

Villain Acceptance

Briefing

Not only has Nemesis significantly underestimated your power and your threat level, but he's also sent out a small army of automatons to kill you. This transgression shall not be forgiven!

  • Show Nemesis that you're the real threat.

You take note of the coordinates specified in the Jaeger computer. You believe this will lead you back to where the transmission came form. You have every intention of showing those Nemesis fools that you're a far greater threat than number 3 in the Rogue Isles.


Unnecessary Solicitation

You still need to teach Nemesis a lesson they won't soon forget.


Mission Objective(s)

Really? Number 3? What sort of system are the using to measure threat? Whatever they're using, it's obviously flawed.

Enemies

Nemesis

Notable NPCs


Debriefing

You think you've managed to safely secure threat position 1 or 2 with Nemesis' army. This may cause more problems down the line, but at least nemesis knows who they're dealing with now.


Rogue Acceptance

Briefing

You don't really care how big of a threat you are, in fact you'd prefer to not be on that list at all. It'd be easier to operate undetected in the Rogue Isles that way. What you do care about is what Nemesis is up to, and what valuables might be stashed away in that warehouse.

  • Investigate and loot warehouse

If Nemesis has successfully eliminated villains or heroes and brought them back to this warehouse, then perhaps their tools and equipment haven't been picked clean. There might be some incredibly powerful devices or artifacts there. You head off to the coordinates listed in the Jaeger's computer.

Unnecessary Solicitation

Somewhere in Grandville is a warehouse ripe for the picking, just loaded with goodies. Or so you hope.


Mission Objective(s)

This place is as quiet as a grave. While that is ominous, you hope that there are a few bodies to pilfer artifacts and devices from.

  • Investigate Nemesis warehouse
    • 2 Body bags to investigate
    • Defeat Miss Thystle Automaton
    • Defeat Doppelganger Automaton

You've survived Nemesis's trap!


Enemies

Nemesis

Notable NPCs

Clue
Deceased Villain

Inside the body bag you find a deceased villain of the Rogue Isles. You don't recognize the villain. Sadly there is nothing of any value inside.

Clue
Miss Thystle Automaton

At first you were wondering what Miss Thystle was doing here, but quickly you realized you were fighting a mechanical copy.

Clue
Ominous Tag

A small tag on the inside of this body bag has your name on it. Evidently Nemesis has reserved a special place for you here.


Debriefing

You didn't recognize any of the fallen heroes or villains; they were probably low on that Nemesis threat list. Unfortunately there was nothing of any value there, and you were lucky to escape with your life as you were assaulted by automato copies of both Miss Thystle and yourself.