Peacebringer (Enemy Group): Difference between revisions

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''Main Article:'' [[Sunstorm]]
''Main Article:'' [[Sunstorm]]


Sunstorm is the Peacebringer created when the Kheldian Perihelion bonded with host PPD Sgt. Benjamin Carter. While he has no real rank over the rest of his kind, Sunstorm usually coordinates the activities of his fellow Peacebringers on Earth, mainly due to his great experience and wisdom.
When the Kheldian warrior called Perihelion arrived on Earth, it sought a human warrior with courage and strength to match it's own as a host. Sgt. Benjamin Carter was a Paragon Police Department officer who was facing down a Vahzilok menace, and Perihelion saw this as the opportunity to bond with him and form a powerful Kheldian Peacebringer. They became the being called Sunstorm, and handily defeated the surrounding Vahzilok. While he has no real rank over the rest of his kind, Sunstorm usually coordinates the activities of his fellow Peacebringers on Earth, mainly due to his great experience and wisdom.


''Powers''
''Powers''


{{Power|[[File:LuminousBlast GleamingBlast.png|22px]]|Gleaming Blast|Ranged, High Damage (Energy), Foe: -Defense, Knockback|A much more powerful, yet slower version of Gleaming Bolt. Gleaming Blast sends a focused blast of Kheldian energy at a foe that can knock them back and reduce their Defense.}}
{{Power|[[File:InherentPeacebringer_EnergyFlight.png|22px]]| Energy Flight| Self Fly| Flight }}


{{Power|[[File:LuminousBlast_RadiantStrike.png|22px]]|Radiant Strike|Melee, Superior Damage (Smash/Energy), Foe: -Defense, -Fly, Knockback|The Radiant Strike is a slow melee attack, but makes up for it with heavy damage. Radiant Strike releases Kheldian light on impact, which can knock back foes, bring down fliers, and reduce a target’s Defense.}}
{{Power|[[File:LuminousBlast GleamingBlast.png|22px]]| Gleaming Blast| Ranged, High DMG(Energy), Foe Knockback, -DEF| Your Defenses have been reduced by the Gleaming Blast. }}


{{Power|[[File:LuminousBlast_ProtonScatter.png|22px]]|Proton Scatter|Ranged (Cone), Moderate Damage (Energy), Foe: -DefenseProton|Scatter sends bolts of Kheldian energy to multiple targets at once within a cone area in front of the caster. Proton Scatter deals moderate Energy damage to each affected target and reduces their Defense.}}
{{Power|[[File:LuminousBlast_ProtonScatter.png|22px]]| Proton Scatter| Ranged (Cone), Moderate DMG(Energy), Foe -DEF| The Proton Scatter has reduced your Defense. }}


{{Power|[[File:LuminousBlast_LuminousDetonation.png|22px]]|Luminous Detonation|Ranged (Targeted Area of Effect), Moderate Damage (Energy), Foe: -Defense, Knockback|You hurl a large blast of Kheldian light energy that violently explodes on impact, damaging all foes near the target, reducing their Defense. Some affected targets may get knocked back.}}
{{Power|[[File:LuminousBlast_LuminousDetonation.png|22px]]| Luminous Detonation| Ranged (Targeted AoE), Moderate DMG(Energy), Foe Knockback, -DEF| The Luminous Detonation has reduced your Defense. }}


{{Power|[[File:LuminousBlast_IncandescentStrike.png|22px]]|Incandescent Strike|Melee, Extreme Damage (Smash/Energy), Foe: Hold, -Defense, -Fly, Knockdown|Incandescent Strike is an absolutely devastating melee attack that focuses all of the Kheldian's energy and strength into a single massive blow. This slow but incredibly devastating attack can knock out most opponents, leaving them Held. Incandescent Strike can also bring down fliers, Knock Down foes, and reduce their Defense.}}
{{Power|[[File:LuminousBlast_RadiantStrike.png|22px]]| Radiant Strike| Melee, Minor DMG(Energy/Smash), Foe Knockback, -DEF, -Fly|The Radiant Strike has reduced your Defense and knocked you to the ground. }}


{{Power|[[File:LuminousBlast_Pulsar.png|22px]]|Pulsar|Point Blank Area of Effect, Foe Disorient|Generates a brilliant pulse of Kheldian light around you that stuns nearby foes. Affected foes are Disoriented and unable to defend themselves.}}
{{Power|[[File:LuminousBlast_IncandescentStrike.png|22px]]| Incandescent Strike| Melee, High DMG(Energy/Smash), Foe Hold, Knockdown, -DEF, -Fly| The Incandescent Strike has locked you in position. You cannot move and your Defense is reduced. }}


{{Power|[[File:LuminousBlast_PhotonSeekers.png|22px]]|Photon Seekers|Summon Drones: Ranged Special, High Damage|You manifest 3 spheres of light from your Kheldian essence. These spheres will follow you until they detect an enemy target. The Photon Seekers will then zero in on their targets and detonate on impact. The explosion is small but devastating and may affect multiple foes if they are near the target.}}
{{Power|[[File:LuminousBlast_Pulsar.png|22px]]| Pulsar| PBAoE, Foe Disorient| Generates a brilliant pulse of Kheldian light around you that stuns nearby foes. Affected foes are Disoriented and unable to defend themselves. }}


{{Power|[[File:LuminousAura_Incandescence.png|22px]]|Incandescence|Auto: Self +Resistance (Energy, Negative Energy)|Kheldians have a natural mild resistance to Energy and Negative Energy damage. This is an auto power that is always on and costs no Endurance.}}
{{Power|[[File:LuminousBlast_PhotonSeekers.png|22px]]| Photon Seekers| Summon 3 Photon Seekers: Ranged Special, High DMG(Energy), Foe Knockback| You manifest 3 spheres of light from your Kheldian essence. These spheres will follow you until they detect an enemy target. The Photon Seekers will then zero in on their targets and detonate on impact. The explosion is small but devastating and may affect multiple foes if they are near the target. }}


{{Power|[[File:LuminousAura_ShiningShield.png|22px]]|Shining Shield|Toggle: Self: +Resistance(Smash, Lethal)|When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal damage.}}
{{Power|[[File:LuminousAura_WhiteDwarf.png|22px]]| White Dwarf| Toggle: Shapeshift, Special, +{{DamResVal|50|50|50|50|50|50|0|50}}, {{StatusProtVal|17.3|20.76|17.3|17.3|100|17.3|17.3}}, +MaxHP, +Recovery, +Jump| Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as controlling effects. White Dwarf also has improved HP and Endurance Recovery, but is limited to melee attacks. }}


{{Power|[[File:LuminousAura_WhiteDwarf.png|22px]]|White Dwarf|Toggle: Shapeshift, +Resistance(All but Psychic) +Status Protection +Endurance Recovery|Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as Controlling effects. White Dwarf form also has improved HP and Endurance recovery, but is limited to melee attacks.}}
:{{Power|[[File:LuminousAura_TeleportSelf.png|22px]]| White Dwarf Step| Self Teleport| The White Dwarf can Teleport long distances. }}


:{{Power|[[File:LuminousAura_Antagonize.png|22px]]|White Dwarf Antagonize|Ranged (Targeted AoE), Foe Taunt|This power attracts the attention of a foe and all those around him. Use this to pull villains off of an ally in trouble. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.}}
:{{Power|[[File:LuminousAura_WhiteDwarfStrike.png|22px]]| White Dwarf Strike| Melee, Light DMG(Energy/Smash), Foe Knockdown, -DEF| The White Dwarf Strike has weakened your Defenses! }}


:{{Power|[[File:LuminousAura_SolarFlare.png|22px]]|White Dwarf Flare|PBAoE Melee, High Damage (Energy), Foe -Defense, Knockback|You channel the might of your Kheldian energy into the very earth itself. The ground erupts and cracks with luminous energy, blasting all nearby foes, knocking them back and reducing their defense. This power is only available while in White Dwarf form.}}
:{{Power|[[File:LuminousAura_WhiteDwarfSmite.png|22px]]| White Dwarf Smite| Melee, Heavy DMG(Energy/Smash), Foe Disorient, Knockdown, -DEF, -Fly| You have been knocked down by the White Dwarf Smite. You are Disoriented and cannot fly. }}


:{{Power|[[File:LuminousAura_WhiteDwarfSmite.png|22px]]|White Dwarf Smite|Melee, High Damage (Smashing/Energy), Foe -Defense, -Fly|White Dwarf Smite is a powerful melee attack that can that can often Disorient or Knock Down opponents. White Dwarf Smite can also bring down fliers, and reduce their defense. This power is only available while in White Dwarf form.}}
:{{Power|[[File:LuminousAura_SolarFlare.png|22px]]| White Dwarf Flare| PBAoE Melee, Moderate DMG(Energy), Foe Knockdown, -DEF| The White Dwarf Flare has weakened your Defenses! }}


:{{Power|[[File:LuminousAura_WhiteDwarfStrike.png|22px]]|White Dwarf Strike|Melee, Moderate Damage (Smashing/Energy), Foe -Defense, Knockback|The White Dwarf Strike is a moderate melee attack that releases Kheldian light on impact, which can Knock Down foes and reduce a target's Defense. This power is only available while in White Dwarf form.}}
:{{Power|[[File:LuminousAura_Antagonize.png|22px]]| White Dwarf Antagonize| Ranged (Targeted AoE), Foe Taunt| The White Dwarf grabs your attention and you focus your attacks on it. }}


{{Power|[[File:LuminousAura_RestoreEssence.png|22px]]|Restore Essence|Self Rez|Should you fall in battle, you can restore your essence and bring yourself from the brink of death. You will be restored with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds.}}
:{{Power|[[File:LuminousAura_ReformEssence.png|22px]]| White Dwarf Sublimation| Self Heal| Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf Form. }}


{{Power|[[File:LuminousAura_LightForm.png|22px]]|Light Form|Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, All Damage except Psionics))|When you activate Light Form, you become pure Kheldian energy and are extremely resistant to most damage. You are also partially protected from some Disorient, Immobilization, Hold, Sleep, Knockback and Repel effects. Endurance recovery is also increased. Light Form costs little Endurance to activate, but when it wears off you are left exhausted, and drained of Hit Points and Endurance.}}
{{Power|[[File:LuminousAura_ShiningShield.png|22px]]| Shining Shield| Toggle: Self +{{DamResVal|30|30|30|30|30|30}}| When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal damage. }}


{{Power|[[File:Leadership_Defense.png|22px]]| Maneuvers| (Toggle) Point Blank Area of Effect, Team +Defense| A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.}}
{{Power|[[File:LuminousAura_RestoreEssence.png|22px]]| Restore Essence| Self Resurrect| Should you fall in battle, you can restore your essence and bring yourself from the brink of death. You will be restored with most of your Hit Points and half your Endurance and be protected from XP Debt for 20 seconds. }}


{{Power|[[File:Leadership_Assault.png|22px]]| Assault| Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt| While this power is active, you and your nearby teammates deal more damage.}}
{{Power|[[File:LuminousAura_LightForm.png|22px]]| Light Form| Self +{{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusProtVal|17.3|20.76|17.3|17.3|100}}, +Recovery, Delayed Weaken(Self -HP, -End)| When you activate Light Form, you become pure Kheldian energy and are extremely resistant to most damage. You are also partially protected from some Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. While in Light Form, you cannot shape shift into Bright Nova or White Dwarf form. Light Form costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Hit Points and Endurance. }}


{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Point Blank Area of Effect, Team +Accuracy, +Perception. Resist: Confuse| While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.}}
:{{Power|[[File:LuminousBlast_DawnStrike.png|22px]]| Dawn Strike| PBAoE, Extreme DMG(Energy), Foe Knockback, -DEF| The Dawn Strike has reduced your Defenses. }}


{{Power|[[File:Luminousaura energyflight.png|22px]]|Energy Flight|Self fly|Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level.}}
{{Power|[[File:Leadership_Defense.png|22px]]| Maneuvers| Auto: PBAoE, Team +{{PosDefVal|6.25%|6.25%}}| A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates. }}


{{Power|[[File:Leadership_Assault.png|22px]]| Assault| Auto: PBAoE, Team +DMG| While this power is active, you and your nearby teammates deal more damage. }}
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto: PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.19}}, {{StatusResVal|0|0|0|0|50%}}, +Perception| While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes. }}
{{Power|[[File:LuminousAura_Incandescence.png|22px]]| Incandescence| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Resists }}
{{clr}}


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 03:57, 2 January 2024

Overview

This group consists of Sunstorm. Villains face him in the Take out Sunstorm mission from Abyss for levels 45-50.

Background

These Kheldians only merge with those who are willing and tend to choose members of law enforcement or other forces for justice in the world as their new hosts.

Enemy Types

Hero

Sunstorm

Sunstorm

Main Article: Sunstorm

When the Kheldian warrior called Perihelion arrived on Earth, it sought a human warrior with courage and strength to match it's own as a host. Sgt. Benjamin Carter was a Paragon Police Department officer who was facing down a Vahzilok menace, and Perihelion saw this as the opportunity to bond with him and form a powerful Kheldian Peacebringer. They became the being called Sunstorm, and handily defeated the surrounding Vahzilok. While he has no real rank over the rest of his kind, Sunstorm usually coordinates the activities of his fellow Peacebringers on Earth, mainly due to his great experience and wisdom.

Powers

InherentPeacebringer EnergyFlight.png Energy Flight Self Fly
Flight

LuminousBlast GleamingBlast.png Gleaming Blast Ranged, High DMG(Energy), Foe Knockback, -DEF
Your Defenses have been reduced by the Gleaming Blast.

LuminousBlast ProtonScatter.png Proton Scatter Ranged (Cone), Moderate DMG(Energy), Foe -DEF
The Proton Scatter has reduced your Defense.

LuminousBlast LuminousDetonation.png Luminous Detonation Ranged (Targeted AoE), Moderate DMG(Energy), Foe Knockback, -DEF
The Luminous Detonation has reduced your Defense.

LuminousBlast RadiantStrike.png Radiant Strike Melee, Minor DMG(Energy/Smash), Foe Knockback, -DEF, -Fly
The Radiant Strike has reduced your Defense and knocked you to the ground.

LuminousBlast IncandescentStrike.png Incandescent Strike Melee, High DMG(Energy/Smash), Foe Hold, Knockdown, -DEF, -Fly
The Incandescent Strike has locked you in position. You cannot move and your Defense is reduced.

LuminousBlast Pulsar.png Pulsar PBAoE, Foe Disorient
Generates a brilliant pulse of Kheldian light around you that stuns nearby foes. Affected foes are Disoriented and unable to defend themselves.

LuminousBlast PhotonSeekers.png Photon Seekers Summon 3 Photon Seekers: Ranged Special, High DMG(Energy), Foe Knockback
You manifest 3 spheres of light from your Kheldian essence. These spheres will follow you until they detect an enemy target. The Photon Seekers will then zero in on their targets and detonate on impact. The explosion is small but devastating and may affect multiple foes if they are near the target.

LuminousAura WhiteDwarf.png White Dwarf Toggle: Shapeshift, Special, +Res( S50 L50 F50 C50 E50 N50 T50 ), Prot( Ho 17.3 Im 20.76 St 17.3 Sl 17.3 Kb 100 Co 17.3 Fr 17.3 ), +MaxHP, +Recovery, +Jump
Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as controlling effects. White Dwarf also has improved HP and Endurance Recovery, but is limited to melee attacks.

LuminousAura TeleportSelf.png White Dwarf Step Self Teleport
The White Dwarf can Teleport long distances.
LuminousAura WhiteDwarfStrike.png White Dwarf Strike Melee, Light DMG(Energy/Smash), Foe Knockdown, -DEF
The White Dwarf Strike has weakened your Defenses!
LuminousAura WhiteDwarfSmite.png White Dwarf Smite Melee, Heavy DMG(Energy/Smash), Foe Disorient, Knockdown, -DEF, -Fly
You have been knocked down by the White Dwarf Smite. You are Disoriented and cannot fly.
LuminousAura SolarFlare.png White Dwarf Flare PBAoE Melee, Moderate DMG(Energy), Foe Knockdown, -DEF
The White Dwarf Flare has weakened your Defenses!
LuminousAura Antagonize.png White Dwarf Antagonize Ranged (Targeted AoE), Foe Taunt
The White Dwarf grabs your attention and you focus your attacks on it.
LuminousAura ReformEssence.png White Dwarf Sublimation Self Heal
Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf Form.

LuminousAura ShiningShield.png Shining Shield Toggle: Self +Res( S30 L30 F30 C30 E30 N30 )
When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal damage.

LuminousAura RestoreEssence.png Restore Essence Self Resurrect
Should you fall in battle, you can restore your essence and bring yourself from the brink of death. You will be restored with most of your Hit Points and half your Endurance and be protected from XP Debt for 20 seconds.

LuminousAura LightForm.png Light Form Self +Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 20.76 St 17.3 Sl 17.3 Kb 100 ), +Recovery, Delayed Weaken(Self -HP, -End)
When you activate Light Form, you become pure Kheldian energy and are extremely resistant to most damage. You are also partially protected from some Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. While in Light Form, you cannot shape shift into Bright Nova or White Dwarf form. Light Form costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Hit Points and Endurance.

LuminousBlast DawnStrike.png Dawn Strike PBAoE, Extreme DMG(Energy), Foe Knockback, -DEF
The Dawn Strike has reduced your Defenses.

Leadership Defense.png Maneuvers Auto: PBAoE, Team +Def( M6.25% R6.25% )
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.

Leadership Assault.png Assault Auto: PBAoE, Team +DMG
While this power is active, you and your nearby teammates deal more damage.

Leadership Tactics.png Tactics Auto: PBAoE, Team +ToHit, Prot( Co 5.19 ), Res( Co 50% ), +Perception
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.

LuminousAura Incandescence.png Incandescence Auto: Self +Res( E15 N15 )
Resists