Nature Affinity: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_CorrosiveSap.png|Power=Corrosive Enzymes|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All), -DMG(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_CorrosiveSap.png|Power=Corrosive Enzymes|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All), -DMG(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_Regrowth.png|Power=Regrowth|PriLevel=1|SecLevel=2|Effect=Ranged Facing Cone, Minor Ally Heal, Ally Moderate Healing Over Time, +1 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_Regrowth.png|Power=Regrowth|PriLevel=1|SecLevel=1|Effect=Ranged Facing Cone, Ally Minor Heal, Moderate Heal Over Time, Team +1 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_WildGrowth.png|Power=Wild Growth|PriLevel=2|SecLevel=4|Effect=PBAoE, Team +Res(All), +Regen, +2 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_WildGrowth.png|Power=Wild Growth|PriLevel=2|SecLevel=4|Effect=PBAoE, Team +Res(All), +Regen, +2 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_SporeCloud.png|Power=Spore Cloud|PriLevel=6|SecLevel=10|Effect=Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_SporeCloud.png|Power=Spore Cloud|PriLevel=6|SecLevel=10|Effect=Toggle (Targeted AoE), Foe -DMG(All), -To Hit, -Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_LifegivingSpores.png|Power=Lifegiving Spores|PriLevel=8|SecLevel=16|Effect=Toggle (Location AoE), PBAoE +Minor Heal Over Time, +Endurance|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_LifegivingSpores.png|Power=Lifegiving Spores|PriLevel=8|SecLevel=16|Effect=Toggle (Location AoE), Ally +Minor Heal Over Time, +End|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_WildBastion.png|Power=Wild Bastion|PriLevel=12|SecLevel=20|Effect=PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_WildBastion.png|Power=Wild Bastion|PriLevel=12|SecLevel=20|Effect=PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_Rebirth.png|Power=Rebirth|PriLevel=18|SecLevel=28|Effect=Ranged, Ally Rez, +Heal Over Time, Special, +3 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_Rebirth.png|Power=Rebirth|PriLevel=18|SecLevel=24|Effect=Ranged, Ally Rez, +Heal Over Time, Special, Team +3 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_RagingTempest.png|Power=Entangling Aura|PriLevel=26|SecLevel=35|Effect=Toggle, Foe Hold|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_RagingTempest.png|Power=Entangling Aura|PriLevel=22|SecLevel=28|Effect=Toggle: Foe Hold|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_Overgrowth.png|Power=Overgrowth|PriLevel=32|SecLevel=38|Effect=PBAoE, Team +Damage, +To Hit, +Endurance Discount, +5 Bloom|Border=1}}
{{Powers_SplitLevelRow|Icon=NatureAffinity_Overgrowth.png|Power=Overgrowth|PriLevel=26|SecLevel=30|Effect=PBAoE, Team +DMG, +To Hit, +End Disc, +5 Bloom|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged, Foe -Res(All), -DMG(All)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Resistance(All), -Damage(All)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|-}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast.}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 22 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Toggle, Foe Hold}}
{{PowerBlock_Effects|Toggle: Foe Hold}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Toggle (Location AoE), PBAoE +Minor Heal Over Time, +Endurance}}
{{PowerBlock_Effects|Toggle (Targeted Area of Effect)}}
{{PowerBlock_Blank|Team +Minor Heal Over Time, +Endurance}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 30 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 30 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 30 (Mastermind)}}
{{PowerBlock_Effects|PBAoE, Team +Damage, +To Hit, +Endurance Discount, +5 Bloom}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Damage, +To Hit, +Endurance, +5 Bloom}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 24 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 24 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 24 (Mastermind)}}
{{PowerBlock_Effects|Ranged, Ally Rez, +Heal Over Time, Special, +3 Bloom}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally Ressurect, +Heal Over Time, Special}}
{{PowerBlock_Blank|Team +3 Bloom}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:NatureAffinity_Regrowth.png]] Regrowth ===
=== [[File:NatureAffinity_Regrowth.png]] Regrowth ===
By channeling the energies present in nature you are able to immediately heal yourself and allies in front of you for a small amount of health and cause them to recover a small amount of health over time. Regrowth places a stack of Bloom on its target.
By channeling the energies present in nature you are able to immediately heal yourself and allies in front of you for a small amount of health and cause them to recover a small amount of health over time. Regrowth places a stack of Bloom on its target.
{{EdNote|Note=When used in a PVP zone Regrowth will apply a moderate regeneration effect instead of a heal over time.}}


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged Facing Cone, Minor Ally Heal, Ally Moderate Healing Over Time, +1 Bloom}}
{{PowerBlock_Effects|Ranged Facing Cone}}
{{PowerBlock_Blank|Ally Minor Heal, Moderate Healing Over Time}}
{{PowerBlock_Blank|Team +1 Bloom}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Toggle (Targeted AoE), Foe -Dmg(All), -To Hit, -Regen}}
{{PowerBlock_Effects|Toggle (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Damage(All), -To Hit, -Regeneration}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Absorb, +Heal Over Time, +3 Bloom}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|PBAoE, Team +Res(All), +Regen, +2 Bloom}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Resistance(All), +Regeneration, +2 Bloom}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Healing}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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* [http://web.archive.org/web/20121109053131/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_24_nature_affinity.php Intrepid Informer #24]
* [http://web.archive.org/web/20121109053131/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_24_nature_affinity.php Intrepid Informer #24]
* [http://web.archive.org/web/20121025114611/http://na.cityofheroes.com/en/news/news_archive/featured_items_at_the_paragon_market_-_82112.php Added to Paragon Market]
* [http://web.archive.org/web/20121025114611/http://na.cityofheroes.com/en/news/news_archive/featured_items_at_the_paragon_market_-_82112.php Added to Paragon Market]
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}


[[Category:Power Sets]]
[[Category:Power Sets]]

Latest revision as of 01:56, 29 December 2022

Overview

ParagonMarket PowerSet NatureAffinity.png

Nature Affinity is a primary power set for Defenders and a secondary power set for Controllers, Corruptors, and Masterminds.

"You have command over the forces of nature and are able to call forth primal energies to aid your allies and hinder your foes. Many of your powers place a Bloom effect on you and your allies. Each stack of Bloom boosts healing effects on the affected targets by 4% for 30 seconds. Bloom can stack up to 5 times."

Power Table

The Nature Affinity power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Corrosive Enzymes 1 1 Ranged, Foe -Res(All), -DMG(All)
Regrowth 1 1 Ranged Facing Cone, Ally Minor Heal, Moderate Heal Over Time, Team +1 Bloom
Wild Growth 2 4 PBAoE, Team +Res(All), +Regen, +2 Bloom
Spore Cloud 6 10 Toggle (Targeted AoE), Foe -DMG(All), -To Hit, -Regen
Lifegiving Spores 8 16 Toggle (Location AoE), Ally +Minor Heal Over Time, +End
Wild Bastion 12 20 PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom
Rebirth 18 24 Ranged, Ally Rez, +Heal Over Time, Special, Team +3 Bloom
Entangling Aura 22 28 Toggle: Foe Hold
Overgrowth 26 30 PBAoE, Team +DMG, +To Hit, +End Disc, +5 Bloom

Powers

NatureAffinity CorrosiveSap.png Corrosive Enzymes

You spray a target with toxic, corrosive Enzymes reducing the damage they deal as well as their damage resistance.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -Resistance(All), -Damage(All)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

NatureAffinity RagingTempest.png Entangling Aura

While this power is active there is a high chance that entangling vines will grasp nearby foes and render them held for a short time.

Recharge Fast
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 22 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Toggle: Foe Hold
Enhancements Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds

NatureAffinity LifegivingSpores.png Lifegiving Spores

When activating this power you cause all allies at a selected location to recover a small amount of health and endurance every few seconds as long as they remain within the Lifegiving Spores.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Toggle (Targeted Area of Effect)
Team +Minor Heal Over Time, +Endurance
Enhancements Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

NatureAffinity Overgrowth.png Overgrowth

Becoming a conduit of nature itself, you greatly boost the damage, to hit and endurance discount of nearby allies for a long period of time. Overgrowth also grants the affected targets 5 stacks of Bloom.

Recharge Very Long
Minimum Level Archetypeicon controller.png 30 (Controller)
V archetypeicon corruptor.png 30 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 30 (Mastermind)
Effects Point Blank Area of Effect
Team +Damage, +To Hit, +Endurance, +5 Bloom
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

NatureAffinity Rebirth.png Rebirth

Rebirth can either greatly heal a conscious ally for a large amount of health over time or it can revive a fallen ally with a large amount of health and endurance and cause them to recover health over time. This power also grants 3 stacks of Bloom.

Recharge Very Long
Minimum Level Archetypeicon controller.png 24 (Controller)
V archetypeicon corruptor.png 24 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 24 (Mastermind)
Effects Ranged
Ally Ressurect, +Heal Over Time, Special
Team +3 Bloom
Enhancements Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

NatureAffinity Regrowth.png Regrowth

By channeling the energies present in nature you are able to immediately heal yourself and allies in front of you for a small amount of health and cause them to recover a small amount of health over time. Regrowth places a stack of Bloom on its target.

Editor's Note:

When used in a PVP zone Regrowth will apply a moderate regeneration effect instead of a heal over time.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged Facing Cone
Ally Minor Heal, Moderate Healing Over Time
Team +1 Bloom
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

NatureAffinity SporeCloud.png Spore Cloud

You create a large cloud of toxic spores around your targeted foe. The target and all nearby foes will have their damage output, chance to hit and regeneration rate reduced.

Recharge Long
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Toggle (Targeted Area of Effect)
Foe -Damage(All), -To Hit, -Regeneration
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

NatureAffinity WildBastion.png Wild Bastion

You encase yourself and nearby allies in a protective barrier that will absorb a moderate amount of damage. Additionally, affected allies will heal for a portion of their health over time. Wild Bastion places 3 stacks of Bloom on all affected targets.

Recharge Very Long
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Point Blank Area of Effect
Team +Absorb, +Heal Over Time, +3 Bloom
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

NatureAffinity WildGrowth.png Wild Growth

You channel the power of nature into your allies allowing them to more easily shrug off damage and causing their wounds to heal more quickly. Wild Growth increases the damage resistance and boosts the regeneration rate of all affected allies. This power also grants 2 stacks of Bloom.

Recharge Very Long
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Point Blank Area of Effect
Team +Resistance(All), +Regeneration, +2 Bloom
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

Historical

This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

External Links