Miracle: Healing/Absorb: Difference between revisions

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m (AboveTheChemist moved page Miracle: Healing to Miracle: Healing/Absorb: moving page to match in-game name)
 

Latest revision as of 00:46, 28 September 2020

Miracle: Healing/Absorb is an enhancement in the Miracle set.

The Reward Merit cost of this recipe is 50 Merits.

Effects

This enhancement improves the healing/absorb of your power by the following amounts:

Level 20212223242526272829
Healing/Absorb +25.6% +26.9% +28.2% +29.5% +30.7% +32.0% +33.3% +33.7% +34.1% +34.4%
Level 3031323334353637383940
Healing/Absorb +34.8% +35.2% +35.6% +35.9% +36.3% +36.7% +37.1% +37.5% +37.8% +38.2% +38.6%

Recipe

Mission Drop
Recipe Miracle.png

This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by completing a mission, from another player at the Auction House, or by trading. It is a rare drop.

This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:


Level Crafting Requirements
Inf Invention Salvage
20 34,500 Salvage Ring.png 1 Luck Charm
Salvage BloodSample.png 1 Human Blood Sample
Salvage BloodSample.png 1 Mutant Blood Sample
Salvage MagicalArtifact.png 1 Lament Box
21 35,080
22 35,660
23 36,240
24 36,820
25 37,400
Level Crafting Requirements
Inf Invention Salvage
26 38,660 Salvage MagicalWard.png 1 Rune
Salvage SyntheticOrgans.png 1 Improvised Cybernetic
Salvage SyntheticOrgans.png 1 Commercial Cybernetic
Salvage EnchantedWeapon.png 1 Deific Weapon
27 39,920
28 41,180
29 42,440
30 43,700
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
36 73,920
37 81,640
38 89,360
39 97,080
40 104,800