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== Power Table ==
== Power Table ==
The Empathy power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s. The following table shows the levels at which each power is available:
The Empathy power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. The following table shows the levels at which each power is available:


{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=Empathy_HealingAura.png|Power=Healing Aura|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_HealingAura.png|Power=Healing Aura|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_HealOther.png|Power=Heal Other|PriLevel=1|SecLevel=2|Effect=Ranged, Ally Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_HealOther.png|Power=Heal Other|PriLevel=1|SecLevel=1|Effect=Ranged, Ally Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_AbsorbPain.png|Power=Absorb Pain|PriLevel=2|SecLevel=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_AbsorbPain.png|Power=Absorb Pain|PriLevel=2|SecLevel=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_Resurrect.png|Power=Resurrect|PriLevel=6|SecLevel=10|Effect=Close, Ally Rez|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_Resurrect.png|Power=Resurrect|PriLevel=6|SecLevel=10|Effect=Close, Ally Rez|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_MindWall.png|Power=Clear Mind|PriLevel=8|SecLevel=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_MindWall.png|Power=Clear Mind|PriLevel=8|SecLevel=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confusion), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_Fortitude.png|Power=Fortitude|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +DEF(All), +DMG, +To-Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_Fortitude.png|Power=Fortitude|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +DEF(All), +DMG, +To-Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_RecoveryAura.png|Power=Recovery Aura|PriLevel=18|SecLevel=28|Effect=PBAoE, Team +Recovery|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_RecoveryAura.png|Power=Recovery Aura|PriLevel=18|SecLevel=24|Effect=PBAoE, Ally +Rec|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_RegenerationAura.png|Power=Regeneration Aura|PriLevel=26|SecLevel=35|Effect=PBAoE, Team +Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_RegenerationAura.png|Power=Regeneration Aura|PriLevel=22|SecLevel=28|Effect=PBAoE, Ally +Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_AdrenalinBoost.png|Power=Adrenalin Boost|PriLevel=32|SecLevel=38|Effect= Ranged, Ally +End, +Regen, +Recharge, +Res(Slow)|Border=0}}
{{Powers_SplitLevelRow|Icon=Empathy_AdrenalinBoost.png|Power=Adrenalin Boost|PriLevel=26|SecLevel=30|Effect= Ranged, Ally +End, +Regen, +Rech, +Res(Slow)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Self Moderate(Special)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally Strong Heal}}
{{PowerBlock_Blank|Ally Strong Heal}}
{{PowerBlock_Blank|Self Moderate Damage(Special)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 30 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 30 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 30 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow)}}
{{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow)}}
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=== [[File:Empathy_MindWall.png]] Clear Mind ===
=== [[File:Empathy_MindWall.png]] Clear Mind ===
Frees an ally from any Disorient, Hold, Sleep, Fear, Confusion, and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level.
Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse, and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}
{{PowerBlock_Blank|Ally Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Defense(All), +Damage, +To-Hit}}
{{PowerBlock_Blank|Ally +Defense(All), +Damage, +To-Hit}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally Heal}}
{{PowerBlock_Blank|Ally Heal}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Blank|Team Heal}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 24 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 24 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 24 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Recovery}}
{{PowerBlock_Blank|Ally +Recovery}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 22 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Regeneration}}
{{PowerBlock_Blank|Ally +Regeneration}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
Line 157: Line 173:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Close}}
{{PowerBlock_Effects|Close}}
{{PowerBlock_Blank|Ally Resurrect}}
{{PowerBlock_Blank|Ally Resurrect}}
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{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Defender]]s and [[Controller]]s since [[Issue 0]].
* This set has been in the game for [[Defender]]s and [[Controller]]s since [[Issue 0]].
* This set was proliferated to [[Corruptor]]s and [[Mastermind]]s in [[Issue 25]].


== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{CoDPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}


[[Category:Power Sets]]
[[Category:Power Sets]]
[[Category:Defender Primary]]
[[Category:Defender Primary]]
[[Category:Controller Secondary]]
[[Category:Controller Secondary]]
[[Category:Corruptor Secondary]]
[[Category:Mastermind Secondary]]

Latest revision as of 08:24, 23 October 2022

Overview

Empathy is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.

"Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched."

Power Table

The Empathy power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Healing Aura 1 1 PBAoE, Team Heal
Heal Other 1 1 Ranged, Ally Heal
Absorb Pain 2 4 Ranged, Ally Strong Heal, Self Moderate DMG(Special)
Resurrect 6 10 Close, Ally Rez
Clear Mind 8 16 Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confusion), +Perception
Fortitude 12 20 Ranged, Ally +DEF(All), +DMG, +To-Hit
Recovery Aura 18 24 PBAoE, Ally +Rec
Regeneration Aura 22 28 PBAoE, Ally +Regen
Adrenalin Boost 26 30 Ranged, Ally +End, +Regen, +Rech, +Res(Slow)

Powers

Empathy AbsorbPain.png Absorb Pain

Dramatically heals an ally's wounds. This power has only a tiny Endurance cost, but it requires you to sacrifice some of your Hit Points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.

Damage Self Moderate(Special)
Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged
Ally Strong Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Empathy AdrenalinBoost.png Adrenalin Boost

Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.

Recharge Very Long
Minimum Level Archetypeicon controller.png 30 (Controller)
V archetypeicon corruptor.png 30 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 30 (Mastermind)
Effects Ranged
Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

Empathy MindWall.png Clear Mind

Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse, and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level.

Recharge Fast
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged
Ally Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Empathy Fortitude.png Fortitude

Fortitude immensely enhances a single ally's chance to hit, Damage, and Defense to all attacks.

Recharge Long
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged
Ally +Defense(All), +Damage, +To-Hit
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Buff
Set Categories Defense
To Hit Buff

Empathy HealOther.png Heal Other

Heals a single targeted ally. You cannot use this power to heal yourself.

Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Ally Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Empathy HealingAura.png Healing Aura

Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Empathy RecoveryAura.png Recovery Aura

The Recovery Aura dramatically increases the Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level Archetypeicon controller.png 24 (Controller)
V archetypeicon corruptor.png 24 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 24 (Mastermind)
Effects Point Blank Area of Effect
Ally +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

Empathy RegenerationAura.png Regeneration Aura

The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 22 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Point Blank Area of Effect
Ally +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Empathy Resurrect.png Resurrect

Resurrects a fallen ally with full Hit Points and Endurance. The Resurrected target is left protected from XP Debt for 90 seconds.

Recharge Very Long
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Close
Ally Resurrect
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links