Electricity Manipulation: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe | {{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immob, -End|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level= | {{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback|Border=1}} | {{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=16|Effect=PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Dynamo|Level=20|Effect=Toggle: PBAoE, Minor DoT(Energy), Foe -End, +Regen, +Rec|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=24|Effect=PBAoE, Foe -End, Self +End|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Force of Thunder|Level=28|Effect=PBAoE, Foe Disorient, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Grasp|Level= | {{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Grasp|Level=30|Effect=Melee, High DoT(Energy), Foe Hold, -End|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}} | ||
{{PowerBlock_Effects|Self +Damage, +To-Hit}} | {{PowerBlock_Effects|Self +Damage, +To-Hit}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl === | === [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl === | ||
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them. | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them. | ||
{{EdNote|note=Charged Brawl builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Smashing/Energy)}} | {{PowerBlock_Damage|Moderate(Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Sleep, -Endurance}} | {{PowerBlock_Blank|Foe Sleep, -Endurance}} | ||
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{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Sleep}}}} | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:ElectricityManipulation_LightningField.png]] Dynamo === | === [[File:ElectricityManipulation_LightningField.png]] Dynamo === | ||
While active, you | While active, you regenerate health and recover endurance very quickly. Overflow energy generated by this power can damage all nearby foes. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor Damage over Time(Energy)}} | {{PowerBlock_Damage|Minor Damage over Time(Energy)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}} | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Endurance}} | {{PowerBlock_Blank|Foe -Endurance}} | ||
{{PowerBlock_Blank|Self +Regeneration, +Recovery}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Healing}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence === | === [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence === | ||
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. | Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. | ||
{{EdNote|note=Electric Fence builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Immobilize}}}} | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:ElectricityManipulation_LightningClap.png]] Force of Thunder === | === [[File:ElectricityManipulation_LightningClap.png]] Force of Thunder === | ||
You can channel the raw force of a thunderbolt through you knocking enemies back and potentially disorienting them | You can channel the raw force of a thunderbolt through you knocking enemies back and potentially disorienting them. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Disorient, Knockback}} | {{PowerBlock_Blank|Foe Disorient, Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient}}}} | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Sets | {{PowerBlock_Sets|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch === | === [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch === | ||
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them. | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them. | ||
{{EdNote|note=Havok Punch builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High (Smashing/Energy)}} | {{PowerBlock_Damage|High(Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}} | ||
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{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Sleep}}}} | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 24 (Blaster)}}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Endurance}} | {{PowerBlock_Blank|Foe -Endurance}} | ||
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=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp === | === [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp === | ||
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you. | Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you. | ||
{{EdNote|note=Shocking Grasp builds 1 Static if you own [[Electrical Blast#Tesla Cage|Tesla Cage]].}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High Damage over Time(Energy)}} | {{PowerBlock_Damage|High Damage over Time(Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 30 (Blaster)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Hold, -Endurance}} | {{PowerBlock_Blank|Foe Hold, -Endurance}} | ||
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{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Holds}}}} | {{PowerBlock_Blank|{{Set Holds}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High (Smashing/Energy)}} | {{PowerBlock_Damage|High(Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Disorient, Knockback}} | {{PowerBlock_Blank|Foe Disorient, Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set has been in the game for [[Blaster]]s since [[Issue 0]]. | * This set has been in the game for [[Blaster]]s since [[Issue 0]]. | ||
* This set was reworked in [[Issue 27 Page 1|Issue 27, Page 1]]. | |||
* This set was given synergy with the Static mechanic in [[Issue 27 Page 3|Issue 27, Page 3]] | |||
== External Links == | == External Links == |
Latest revision as of 04:08, 6 November 2022
Overview
Electricity Manipulation is a standard power set that is a secondary set for Blasters.
"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."
Power Table
The Electricity Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Electric Fence | 1 | Ranged, Moderate DoT(Energy), Foe Immob, -End |
Charged Brawl | 1 | Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End |
Build Up | 4 | Self +DMG, +To-Hit |
Havoc Punch | 10 | Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback |
Thunder Strike | 16 | PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback |
Dynamo | 20 | Toggle: PBAoE, Minor DoT(Energy), Foe -End, +Regen, +Rec |
Power Sink | 24 | PBAoE, Foe -End, Self +End |
Force of Thunder | 28 | PBAoE, Foe Disorient, Knockback |
Shocking Grasp | 30 | Melee, High DoT(Energy), Foe Hold, -End |
Powers
Build Up
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
Recharge | Long |
Minimum Level | 4 (Blaster) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.
Charged Brawl builds 1 Static if you own Tesla Cage.
Damage | Moderate(Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Melee |
Foe Sleep, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Melee Damage |
Endurance Modification | |
Sleep | |
Universal Damage |
Dynamo
While active, you regenerate health and recover endurance very quickly. Overflow energy generated by this power can damage all nearby foes.
Damage | Minor Damage over Time(Energy) |
Recharge | Moderate |
Minimum Level | 20 (Blaster) |
Effects | Toggle: Point Blank Area of Effect |
Foe -Endurance | |
Self +Regeneration, +Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Healing/Absorb | |
Universal Damage |
Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
Electric Fence builds 1 Static if you own Tesla Cage.
Damage | Moderate Damage over Time(Energy) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Ranged |
Foe Immobilize, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Immobilize | |
Universal Damage |
Force of Thunder
You can channel the raw force of a thunderbolt through you knocking enemies back and potentially disorienting them.
Recharge | Slow |
Minimum Level | 28 (Blaster) |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Knockback |
Stuns |
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.
Havok Punch builds 1 Static if you own Tesla Cage.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 10 (Blaster) |
Effects | Melee |
Foe Sleep, -Endurance, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Melee Damage |
Endurance Modification | |
Knockback | |
Sleep | |
Universal Damage |
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Long |
Minimum Level | 24 (Blaster) |
Effects | Point Blank Area of Effect |
Foe -Endurance | |
Self +Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Shocking Grasp
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
Shocking Grasp builds 1 Static if you own Tesla Cage.
Damage | High Damage over Time(Energy) |
Recharge | Slow |
Minimum Level | 30 (Blaster) |
Effects | Melee |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Endurance Modification | |
Holds | |
Universal Damage |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage | High(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 16 (Blaster) |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Knockback | |
Stuns | |
Universal Damage |
Historical
- This set has been in the game for Blasters since Issue 0.
- This set was reworked in Issue 27, Page 1.
- This set was given synergy with the Static mechanic in Issue 27, Page 3