Fire Blast: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=FireBlast Flare.png|Power=Flares|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Flare.png|Power=Flares|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Minor DoT(Fire), -SPD|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Minor DoT(Fire), -SPD|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|PriLevel=8|SecLevel=16|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|PriLevel=8|SecLevel=16|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Blaze.png|Power=Blaze|PriLevel=18|SecLevel=28|Effect=Ranged, High DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Blaze.png|Power=Blaze|PriLevel=18|SecLevel=24|Effect=Ranged, High DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast BlazingBolt.png|Power=Blazing Bolt|PriLevel=26|SecLevel=35|Effect=Sniper, Extreme DMG(Fire), Self +Range|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast BlazingBolt.png|Power=Blazing Bolt|PriLevel=22|SecLevel=28|Effect=Sniper, Extreme DMG(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Inferno.png|Power=Inferno|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DMG(Fire/Smash), Foe Moderate DoT(Fire)|Border=1}}
{{Powers_SplitLevelRow|Icon=FireBlast Inferno.png|Power=Inferno|PriLevel=26|SecLevel=30|Effect=PBAoE, Extreme DMG(Fire/Smash), Foe Moderate DoT(Fire)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FireBlast Flare.png|Power=Flares|Level=1|Effect=Ranged, Minor DMG(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Flare.png|Power=Flares|Level=1|Effect=Ranged, Light DMG(Fire), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|Level=1|Effect=Ranged, Moderate DMG(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|Level=1|Effect=Ranged, Moderate DMG(Fire), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|Level=2|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|Level=2|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Blaze.png|Power=Blaze|Level=6|Effect=Ranged, High DMG(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Blaze.png|Power=Blaze|Level=6|Effect=Ranged, Superior DMG(Fire), DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Aim.png|Power=Aim|Level=8|Effect=Self +To-Hit, +DMG|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Aim.png|Power=Aim|Level=8|Effect=Self +ToHit, +DMG, +Range|Border=1}}
{{Powers_LevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|Level=12|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|Level=12|Effect=Ranged (Cone), High DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Heavy.png|Power=Blazing Blast|Level=18|Effect=High DMG(Fire), Foe Repel, KB|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Heavy.png|Power=Blazing Blast|Level=18|Effect=Ranged, Extreme DoT(Fire), Foe Knockback, Repel|Border=1}}
{{Powers_LevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|Level=26|Effect=Ranged (Location AoE), Minor DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|Level=22|Effect=Ranged (Location AoE), DoT(Fire), Foe -SPD|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Inferno.png|Power=Inferno|Level=32|Effect=PBAoE, Extreme DMG(Fire/Smash), Self -Recovery|Border=1}}
{{Powers_LevelRow|Icon=FireBlast Inferno.png|Power=Inferno|Level=26|Effect=PBAoE, Extreme DMG(Fire/Smash), DoT(Fire)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:FireBlast Aim.png]] Aim ===
=== [[File:FireBlast Aim.png]] Aim ===
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range ([[Sentinel]]s only).


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 20 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 20 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 8 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 8 (Sentinel)}}
{{PowerBlock_Effects|Self +To-Hit, +Damage}}
{{PowerBlock_Effects|Self +To-Hit, +Damage, +Range (Sentinels only)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 24 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 6 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 6 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:FireBlast Heavy.png]] Blazing Blast ===
=== [[File:FireBlast Heavy.png]] Blazing Blast ===
An extremely quick long range beam of fire that blasts your foes.
An extremely quick long range beam of fire that blasts your foes and pushes them away.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|High Damage (Fire), Minor DoT (Fire)}}
{{PowerBlock_Damage|Extreme DoT(Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}}}
{{PowerBlock_Effects|Ranged}}}}
{{PowerBlock_Effects|Foe Repel, KB}}}}
{{PowerBlock_Blank|Foe Knockback, Repel}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:FireBlast BlazingBolt.png]] Blazing Bolt ===
=== [[File:FireBlast BlazingBolt.png]] Blazing Bolt ===
A long range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. If you have more than 97% To-Hit, this attack becomes instant-cast.
A long range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme (Fire)}}
{{PowerBlock_Damage|Extreme (Fire)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 22 (Blaster)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 22 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 35 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Blank|Self +Range}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Damage|Extreme (Fire/Smashing)}}
{{PowerBlock_Damage|Extreme (Fire/Smashing)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 32 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 38 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 30 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 32 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Moderate DoT(Fire)}}
{{PowerBlock_Blank|Foe Moderate Damage over Time(Fire)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 22 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe -Speed}}
{{PowerBlock_Blank|Foe -Speed}}
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{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Universal Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Latest revision as of 04:34, 1 March 2024

Overview

Fire Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"Fire Blast allows you to blast fire at foes, with a tendency to set them ablaze for added damage over time."

Power Table

Blaster / Corruptor / Defender

The Fire Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Flares 1 1 Ranged, Minor DMG(Fire)
Fire Blast 1 1 Ranged, Moderate DMG(Fire)
Fire Ball 2 4 Ranged (Targeted AoE), Moderate DMG(Fire/Smash)
Rain of Fire 6 10 Ranged (Location AoE), Minor DoT(Fire), -SPD
Fire Breath 8 16 Close (Cone), Moderate DoT(Fire)
Aim 12 20 Self +To-Hit, +DMG
Blaze 18 24 Ranged, High DMG(Fire)
Blazing Bolt 22 28 Sniper, Extreme DMG(Fire)
Inferno 26 30 PBAoE, Extreme DMG(Fire/Smash), Foe Moderate DoT(Fire)

Sentinel

The Fire Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Flares 1 Ranged, Light DMG(Fire), DoT(Fire)
Fire Blast 1 Ranged, Moderate DMG(Fire), DoT(Fire)
Fire Ball 2 Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
Blaze 6 Ranged, Superior DMG(Fire), DoT(Fire)
Aim 8 Self +ToHit, +DMG, +Range
Fire Breath 12 Ranged (Cone), High DoT(Fire)
Blazing Blast 18 Ranged, Extreme DoT(Fire), Foe Knockback, Repel
Rain of Fire 22 Ranged (Location AoE), DoT(Fire), Foe -SPD
Inferno 26 PBAoE, Extreme DMG(Fire/Smash), DoT(Fire)

Powers

FireBlast Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range (Sentinels only).

Recharge Long
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Archetypeicon sentinel.png 8 (Sentinel)
Effects Self +To-Hit, +Damage, +Range (Sentinels only)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

FireBlast Blaze.png Blaze

A devastating flame attack.

Damage High (Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 24 (Defender)
Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

FireBlast Heavy.png Blazing Blast

An extremely quick long range beam of fire that blasts your foes and pushes them away.

Damage Extreme DoT(Fire)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 18 (Sentinel)
Effects Ranged
Foe Knockback, Repel
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

FireBlast BlazingBolt.png Blazing Bolt

A long range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Damage Extreme (Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 22 (Blaster)
V archetypeicon corruptor.png 22 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Effects Sniper
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Sniper Attacks
Universal Damage

FireBlast FireBall.png Fire Ball

Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.

Damage Moderate (Fire/Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Targeted Area of Effect)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

FireBlast FireBlast.png Fire Blast

Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

Damage Moderate (Fire)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

FireBlast ArcOfFire.png Fire Breath

You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.

Damage Moderate Damage over Time(Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Archetypeicon sentinel.png 12 (Sentinel)
Effects Close (Cone)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

FireBlast Flare.png Flares

A quick attack that throws Flares at the target. Little damage, but very fast.

Damage Minor (Fire)
Recharge Very Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

FireBlast Inferno.png Inferno

Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals Extreme Fire damage to all nearby foes and inflicts Moderate Fire damage over time.

Damage Extreme (Fire/Smashing)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 30 (Defender)
Archetypeicon sentinel.png 26 (Sentinel)
Effects Point Blank Area of Effect
Foe Moderate Damage over Time(Fire)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Universal Damage

FireBlast RainOfFire.png Rain of Fire

Summons a Rain of Fire over a targeted location, burning foes and reducing their movement speed within a large area.

Damage Minor Damage over Time(Fire)
Recharge Long
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 22 (Sentinel)
Effects Ranged (Location Area of Effect)
Foe -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links