Crey's Folly: Difference between revisions
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{{Zone | {{Zone | ||
|Zone Name=Crey's Folly | |Zone Name=Crey's Folly | ||
|Splash Image=Splash_CreysFolly.jpg | |Splash Image=Splash_CreysFolly.jpg | ||
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|Task Force Contact=''none'' | |Task Force Contact=''none'' | ||
|Event=[[Jurassik]] | |Event=[[Jurassik]] | ||
|Exploration Badges={{BadgeLink|Crey Watcher}}, {{BadgeLink|Burning the Midnight Oil}}, {{BadgeLink|Eyes of Nemesis}}, {{BadgeLink|Hammer of the Rikti}}, {{BadgeLink|Veni, Vidi, Vici}}, {{BadgeLink|Crey Cares}}, {{BadgeLink|Freak's Folly}}, {{BadgeLink|Cirque du'Freak}} | |Exploration Badges={{BadgeLink|Crey Watcher}}, {{BadgeLink|Burning the Midnight Oil|text=Burning the Midnight <wbr>Oil}}, {{BadgeLink|Eyes of Nemesis}}, {{BadgeLink|Hammer of the Rikti}}, {{BadgeLink|Veni, Vidi, Vici}}, {{BadgeLink|Crey Cares}}, {{BadgeLink|Freak's Folly}}, {{BadgeLink|Cirque du'Freak}} | ||
|Plaques=[[Savant Badge#Crey's Folly Monument (West)|Savant | |Plaques=[[Savant Badge#Crey's Folly Monument (West)|Savant II]], [[Savant Badge#Crey's Folly Monument (East)|III]] | ||
|Day Jobs= | |Day Jobs={{BadgeLink|Monitor Duty}} | ||
|Enemies=[[Crey]], [[Devouring | |Enemies=[[Crey]], [[Devouring Earth]], [[Freakshow]], [[Nemesis]], [[Rikti]] | ||
|Connecting Zones=[[Brickstown]] | |Connecting Zones=[[Brickstown]], [[Rikti War Zone]] | ||
|Lines=''none'' | |Lines=''none'' | ||
|VidiotMap=Crey's Folly | |VidiotMap=Crey's Folly | ||
|MoreMaps4U=Creys Folly|MoreMapsAlt=Crey's Folly | |||
}} | }} | ||
__toc__ | __toc__ | ||
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== Exploration Badges == | == Exploration Badges == | ||
{{Badges in zone}} | |||
{{ | |||
== Historical Plaques == | == Historical Plaques == | ||
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* [[Savant Badge#Crey's Folly Monument (West)|Savant Badge]] monument | * [[Savant Badge#Crey's Folly Monument (West)|Savant Badge]] monument | ||
* [[Savant Badge#Crey's Folly Monument (East)|Savant Badge]] monument | * [[Savant Badge#Crey's Folly Monument (East)|Savant Badge]] monument | ||
== Day Jobs == | |||
{{Day job locations | |||
| Monitor Duty | |||
}} | |||
== Transfer Points == | == Transfer Points == | ||
* There is a gate along the wall of the zone that | * There is a gate along the east wall of the zone that leads to [[Brickstown]]. | ||
* There is a gate along the west wall of the zone that leads to [[Rikti War Zone]] | |||
* The [[Crey's Folly Beacon]] location is {{coords|5497|0|2420}}, on the street, halfway between the Portal Industries marker and the Tangle Town marker. | * The [[Crey's Folly Beacon]] location is {{coords|5497|0|2420}}, on the street, halfway between the Portal Industries marker and the Tangle Town marker. | ||
== Villain Groups == | == Villain Groups == | ||
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== Notes == | == Notes == | ||
* This zone has been in the game for [[Hero|Heroes]] since [[Issue 0]]. | |||
* Crey's Folly was named in a pre-launch contest.[http://web.archive.org/web/20031025160351/http://cityofheroes.com/] | |||
* Crey's Folly lead to the [[Echo: Rikti Crash Site|Rikti Crash Site]] from [[Issue 1]] onwards. This gate was closed when the Rikti Crash Site was revamped into the [[Rikti War Zone]] in [[Issue 10]]. This exit was reinstated in [[Issue 25]]. | |||
== Images == | |||
<center> | |||
<gallery> | |||
Image:Theblight.jpg|The Blight | |||
Image:Carnivaltown.jpg|Carnival Town | |||
Image:Thecircus.jpg|The Circus | |||
Image:Creyfactories.jpg|Crey Factories | |||
Image:Paragonwaterworks.jpg|Paragon Water Works | |||
Image:Portalindustries.jpg|Portal Industries | |||
Image:Tangletown.jpg|Tangle Town | |||
</gallery> | |||
</center> | |||
<!-- == External Links == | <!-- == External Links == |
Latest revision as of 13:22, 1 June 2022
- Trainers:
- none
- Trial / TF Contacts:
- none
- Events:
- Jurassik
- Exploration Badges:
- Crey Watcher, Burning the Midnight
Oil, Eyes of Nemesis, Hammer of the Rikti, Veni, Vidi, Vici, Crey Cares, Freak's Folly, Cirque du'Freak - Day Jobs:
- Monitor Duty
- Enemies:
- Crey, Devouring Earth, Freakshow, Nemesis, Rikti
- Connecting Zones:
- Brickstown, Rikti War Zone
- Transits:
- none
Overview
Crey's Folly is a Hazard zone in CoH. Prior to Issue 16, a hero needed to be at least Security Level 30 to enter.
(Copied from the City of Heroes official Web site [1])
In the early 1900s, Paragon City entered a period of intense industrialization. Corporations quickly accumulated land near Paragon City's profitable port and converted it into a veritable ocean of manufacturing. Warehouses, factories, and sweatshops dotted the once pleasant neighborhoods. Dark clouds billowing from myriad smoke stacks created a permanent noxious fog. Engineers quickly converted the streams and rivers into canals that swept away the constant flow of industrial waste. Paragonians nicknamed this area "Venice" for these omnipresent watercourses.
In the 1940s and 50s, increased awareness of the environment provided the impetus for change in the zone. Slowly, new technology allowed corporations to change their previous methods and cut down on the pollution in the area. While the zone would never become an area for family living, it no longer posed an imminent threat to the health of the city. Saying that one worked in "Venice" no longer carried the connotations of dismal and deadly working conditions. In fact, the area became the poster-child of the 70's environmental movement; it was used as proof that profitability could indeed go hand in hand with environmental responsibility.
This all changed with the Rikti War. The alien invaders targeted a Crey facility in the area in their initial assault. The resulting explosion (of a most likely illegal and unethical Crey experiment) not only devastated the Crey labs, but also created a strange element that poisoned the area. A greenish miasma now lies as a thick mist everywhere. The once clean waters that made the area famous are now filled with brackish muck. During the war, the area was quickly abandoned; it no longer had any strategic use. The area is now named "Crey's Folly" because everyone knew exactly whose fault the disaster was.
Unfortunately, various villainous elements found appeal in the ruins, moved in, and declared it their own. The Freakshow have carved out one area and created a society in its warped image. "Carnival Town" they've dubbed it; any sane person would simply call it an asylum for maniacs. Chaos, murder and worse are normal events there. But the Freakshow are not alone.
Strange creatures lurk in the shadows and attack any intruder. Some intrepid heroes have described these beasts as made of rocks or plants - but no one has yet identified precisely what they are or what their intentions are. And Crey Industries, against all recommendations, has launched several teams into the area to investigate their once great lab. No word yet on their findings.
Zone Events
Jurassik can occasionally be found here.
Neighborhoods
- The Blight (Orange - Level 34-36) (Music)
- Carnival Town (Red - Level 37-39) (Music)
- The Circus (Red - Level 37-39) (Music)
- Crey Factories (Yellow - Level 31-33) (Music)
- Paragon Water Works (Yellow - Level 31-33) (Music)
- Portal Industries (Orange - Level 34-36) (Music)
- Tangle Town (Orange - Level 34-36) (Music)
Exploration Badges
From this non-descript perch near the Brickstown entrance, the agents of Nemesis monitor everyone who enters Crey's Folly. Though it would not seem so on the surface, Crey's Folly is a hotly contested area, particularly among groups with a strong scientific background such as Crey and Nemesis.
When Venice was targeted by the Rikti in their initial strike, this is where their first attack was centered. The area was flattened and Rikti forces streamed into the area, slaying all they encountered. As this location was the site of the main Crey administration facility, various groups are eager to plumb the ruins in search of lost tech, but the Rikti are thick in this area and have managed to repel any attempts to survey the damage.
This imposing structure was built to house the main administrative offices of the Venice Industrial Development Initiative (V.I.D.I.). When the Rikti invaded they quickly swarmed through the building and assumed complete control. They used the information contained to further their goals of capturing the region while also using its tactical vantage point to coordinate strikes throughout Paragon City.
Crey Industries has taken over this island in the Water Processing district with the intention of using its extensive collection and filtration infrastructure to spearhead a plan that would clear from the air and water the strange toxic element that emerged after the Rikti invasion. But those who know the truth, and are not intimidated into silence, know that Crey is actually collecting and concentrating this element for unknown purposes.
Crey's Folly is a toxic cesspool, and only a group as demented as the Freakshow could ever consider such a place home. They attribute their hearty constitutions and Crey's super-booster drugs as the means by which they are able to tolerate the noxious environment. In truth, however, the poisons that suffuse the ground, water, and air of Crey's Folly are slowly taking their toll and were it not for the general lethality of the Freakshow's lifestyle, the numbers lost to the environmental toxins would be more apparent.
From this vantage point, one can get an excellent view of Carnival Town: the Freakshow community that has grown like a fungus on Venice's rotting corpse. This is more than a stronghold or a headquarters for the Freakshow, this is their version of a "community," a new world as seen through the filter of a violent and deranged mind. It has laws, customs, even holidays, but make no mistake: it is a place of violence, debasement, and depravity where the weak are quickly culled. Many see it as a cancer from which a psychological and sociological poison can spread to infect other parts of Paragon City, a breeding ground for dark memes best kept contained.
Crey's defensive measures against the Rikti brought about an environmental nightmare in this area, turning the neighborhood once called 'Venice' into 'Crey's Folly.'
The United States once held their oil reserves in Paragon City, until the reserves became an attractive target for villains trying to make names for themselves.
Historical Plaques
- Savant Badge monument
- Savant Badge monument
Day Jobs
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
Transfer Points
- There is a gate along the east wall of the zone that leads to Brickstown.
- There is a gate along the west wall of the zone that leads to Rikti War Zone
- The Crey's Folly Beacon location is (5497, 0, 2420), on the street, halfway between the Portal Industries marker and the Tangle Town marker.
Villain Groups
Notes
- This zone has been in the game for Heroes since Issue 0.
- Crey's Folly was named in a pre-launch contest.[2]
- Crey's Folly lead to the Rikti Crash Site from Issue 1 onwards. This gate was closed when the Rikti Crash Site was revamped into the Rikti War Zone in Issue 10. This exit was reinstated in Issue 25.