Sonic Resonance: Difference between revisions
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}} | {{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel= | {{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=1|Effect=Ranged, Ally +Res(Smash, Lethal, Toxic)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged, Ally +Res(Fire, Cold, Energy, Neg)|Border=1}} | {{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged, Ally +Res(Fire, Cold, Energy, Neg)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}} | {{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged Ally (Targeted AoE), Foe -Res|Border=1}} | {{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged Ally (Targeted AoE), Foe -Res|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Ally +Res(All DMG but Psionic, Disorient, Hold, Immob)|Border=1}} | {{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Ally +Res(All DMG but Psionic, Disorient, Hold, Immob)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel= | {{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=24|Effect=Toggle: Ranged Ally (Targeted AoE), Foe Knockback|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel= | {{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=22|SecLevel=28|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel= | {{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=26|SecLevel=30|Effect=Ranged (Location AoE), Minor DMG(Smash/Energy) ([[Controller]]s/[[Defender]]s), Foe Hold, Knockback (Knockdown for Controllers/Defenders), -To-Hit, -DEF|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 22 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}} | {{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}} | ||
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=== [[File:SonicDebuff_DropKnockback.png]] Liquefy === | === [[File:SonicDebuff_DropKnockback.png]] Liquefy === | ||
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage (except [[Corruptor]]s). Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense. | You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage (except [[Corruptor]]s/[[Mastermind]]s). Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor(Smashing/Energy) (except | {{PowerBlock_Damage|Minor(Smashing/Energy) (except Corruptors/Masterminds)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 30 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 30 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 30 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Hold, Knockdown (Knockback for Corruptors), -To-Hit, -Defense}} | {{PowerBlock_Blank|Foe Hold, Knockdown (Knockback for Corruptors/Masterminds), -To-Hit, -Defense}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}} (except Corruptors)}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}} (except Corruptors/Masterminds)}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Hold}}}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}} (Corruptors only)}} | {{PowerBlock_Blank|{{Enhance Knockback}} (Corruptors/Masterminds only)}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
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{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Holds}}}} | {{PowerBlock_Blank|{{Set Holds}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}} (Corruptors only)}} | {{PowerBlock_Blank|{{Set Knockback}} (Corruptors/Masterminds only)}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}} | {{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}} | ||
Line 163: | Line 163: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 24 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 24 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 24 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: Ranged Ally (Targeted Area of Effect)}} | {{PowerBlock_Effects|Toggle: Ranged Ally (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} |
Latest revision as of 19:19, 26 April 2023
Overview
Sonic Resonance is a standard power set that is primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.
"You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends."
Power Table
The Sonic Resonance power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Sonic Siphon | 1 | 1 | Ranged, Foe -Res(All) |
Sonic Barrier | 1 | 1 | Ranged, Ally +Res(Smash, Lethal, Toxic) |
Sonic Haven | 2 | 4 | Ranged, Ally +Res(Fire, Cold, Energy, Neg) |
Sonic Cage | 6 | 10 | Ranged, Foe Capture(Special) |
Disruption Field | 8 | 16 | Toggle: Ranged Ally (Targeted AoE), Foe -Res |
Sonic Dispersion | 12 | 20 | Toggle: PBAoE, Ally +Res(All DMG but Psionic, Disorient, Hold, Immob) |
Sonic Repulsion | 18 | 24 | Toggle: Ranged Ally (Targeted AoE), Foe Knockback |
Clarity | 22 | 28 | Ranged, Ally +Res(Disorient, Hold, Sleep, Immob, Fear, Confuse), +Perception |
Liquefy | 26 | 30 | Ranged (Location AoE), Minor DMG(Smash/Energy) (Controllers/Defenders), Foe Hold, Knockback (Knockdown for Controllers/Defenders), -To-Hit, -DEF |
Powers
Clarity
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free them from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave them resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
Disruption Field
You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes.
Liquefy
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage (except Corruptors/Masterminds). Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.
Damage | Minor(Smashing/Energy) (except Corruptors/Masterminds) |
Recharge | Slow |
Minimum Level | 30 (Controller) |
30 (Corruptor) | |
26 (Defender) | |
30 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe Hold, Knockdown (Knockback for Corruptors/Masterminds), -To-Hit, -Defense | |
Enhancements | Enhance Accuracy (except Corruptors/Masterminds) |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Knockback Distance (Corruptors/Masterminds only) | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged AoE Damage |
Defense Debuff | |
Accurate Defense Debuff | |
Holds | |
Knockback (Corruptors/Masterminds only) | |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Sonic Barrier
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Ally +Resistance(Smashing, Lethal, Toxic) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Sonic Cage
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
Sonic Dispersion
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Recharge | Slow |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Ally +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Sonic Haven
This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target; however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Ranged |
Ally +Resistance(Fire, Cold, Energy, Negative) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Sonic Repulsion
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
Recharge | Moderate |
Minimum Level | 24 (Controller) |
24 (Corruptor) | |
18 (Defender) | |
24 (Mastermind) | |
Effects | Toggle: Ranged Ally (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
Sonic Siphon
By setting up a constant vibration within the body of your foe, you weaken their Damage Resistance. Affected targets will take more damage from successful attacks.
Historical
- This set was added to the game for Controllers and Defenders in Issue 5.
- This set was included with the original release of Corruptors in Issue 6.
- Graphic effects changed in Issue 10 to avoid health complications in some players.
- Sonic Barrier and Sonic Haven were changed from Single Target to Targeted Area of Affect in Issue 20.5.
- This set was proliferated to Masterminds in Issue 21.