Electricity Assault: Difference between revisions
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBolts.png|Power=Charged Bolts|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe -End|Border=1}} | {{Powers_LevelRow|Icon=ElectricalAssault ChargedBolts.png|Power=Charged Bolts|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe -End|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBrawl.png|Power=Charged Brawl|Level= | {{Powers_LevelRow|Icon=ElectricalAssault ChargedBrawl.png|Power=Charged Brawl|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricalAssault LightningBolt.png|Power=Lightning Bolt|Level=4|Effect=Ranged, High DMG(Energy), Foe -End|Border=1}} | {{Powers_LevelRow|Icon=ElectricalAssault LightningBolt.png|Power=Lightning Bolt|Level=4|Effect=Ranged, High DMG(Energy), Foe -End|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricalAssault HavocPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback|Border=1}} | {{Powers_LevelRow|Icon=ElectricalAssault HavocPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricalAssault BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}} | {{Powers_LevelRow|Icon=ElectricalAssault BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricalAssault Zapp.png|Power=Zapp|Level=20|Effect=Sniper, Extreme DMG(Energy), Foe -End|Border=1}} | {{Powers_LevelRow|Icon=ElectricalAssault Zapp.png|Power=Zapp|Level=20|Effect=Sniper, Extreme DMG(Energy), Foe -End|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricalAssault StaticDischarge.png|Power=Static Discharge|Level= | {{Powers_LevelRow|Icon=ElectricalAssault StaticDischarge.png|Power=Static Discharge|Level=24|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -End|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricalAssault Thunderstrike.png|Power=Thunder Strike|Level= | {{Powers_LevelRow|Icon=ElectricalAssault Thunderstrike.png|Power=Thunder Strike|Level=28|Effect=PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricalAssault VoltaicSentinel.png|Power=Voltaic Sentinel|Level= | {{Powers_LevelRow|Icon=ElectricalAssault VoltaicSentinel.png|Power=Voltaic Sentinel|Level=30|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Energy)}} | {{PowerBlock_Damage|Moderate(Energy)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}} | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -Endurance | {{PowerBlock_Blank|Foe -Endurance}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Sets|{{Set Ranged Damage}}}} | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|Moderate(Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Sleep, -Endurance | {{PowerBlock_Blank|Foe Sleep, -Endurance}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Set Sleep}}}} | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:ElectricalAssault HavocPunch.png]] Havoc Punch === | === [[File:ElectricalAssault HavocPunch.png]] Havoc Punch === | ||
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage| | {{PowerBlock_Damage|High(Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}} | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}} | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Sleep, -Endurance, | {{PowerBlock_Blank|Foe Sleep, -Endurance, Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Enhance Sleep}}}} | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Sleep}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High (Energy)}} | {{PowerBlock_Damage|High(Energy)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}} | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -Endurance | {{PowerBlock_Blank|Foe -Endurance}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Sets|{{Set Ranged Damage}}}} | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:ElectricalAssault StaticDischarge.png]] Static Discharge === | === [[File:ElectricalAssault StaticDischarge.png]] Static Discharge === | ||
Discharges a cone of Static Electricity | Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Energy)}} | {{PowerBlock_Damage|Moderate(Energy)}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 24 (Dominator)}}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe -Endurance | {{PowerBlock_Blank|Foe -Endurance}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High (Smashing/Energy)}} | {{PowerBlock_Damage|High(Smashing/Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Disorient | {{PowerBlock_Blank|Foe Disorient, Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Enhance Disorient}}}} | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | |||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Energy)}} | {{PowerBlock_Damage|Moderate(Energy)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 30 (Dominator)}}} | ||
{{PowerBlock_Effects|Summon Sentinel: Ranged}} | {{PowerBlock_Effects|Summon Sentinel: Ranged}} | ||
{{PowerBlock_Blank|Foe -Endurance | {{PowerBlock_Blank|Foe -Endurance}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:ElectricalAssault Zapp.png]] Zapp === | === [[File:ElectricalAssault Zapp.png]] Zapp === | ||
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. | A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, some of which may transfer back to you. This is a sniper attack, and is best fired from a distance, as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Extreme (Energy)}} | {{PowerBlock_Damage|Extreme(Energy)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}} | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged, Sniper}} | ||
{{PowerBlock_Blank|Foe -Endurance | {{PowerBlock_Blank|Foe -Endurance}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Set Sniper Attacks}}}} | {{PowerBlock_Blank|{{Set Sniper Attacks}}}} | ||
{{PowerBlock_Blank|{{Set | {{PowerBlock_Blank|{{Set Universal Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Latest revision as of 04:01, 15 March 2023
Overview
Electricity Assault is a standard power set that is a secondary set for Dominators.
"Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you."
Power Table
The Electricity Assault power set is available as a secondary set for Dominators. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Charged Bolts | 1 | Ranged, Moderate DMG(Energy), Foe -End |
Charged Brawl | 1 | Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End |
Lightning Bolt | 4 | Ranged, High DMG(Energy), Foe -End |
Havoc Punch | 10 | Melee, High DMG(Smash/Energy), Foe Sleep, -End, Knockback |
Build Up | 16 | Self +DMG, +To-Hit |
Zapp | 20 | Sniper, Extreme DMG(Energy), Foe -End |
Static Discharge | 24 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
Thunder Strike | 28 | PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback |
Voltaic Sentinel | 30 | Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End |
Powers
Build Up
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
Recharge | Long |
Minimum Level | 16 (Dominator) |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Charged Bolts
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.
Damage | Moderate(Energy) |
Recharge | Fast |
Minimum Level | 1 (Dominator) |
Effects | Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving it writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release the target.
Damage | Moderate(Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Dominator) |
Effects | Melee |
Foe Sleep, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Melee Damage |
Endurance Modification | |
Sleep | |
Universal Damage |
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 10 (Dominator) |
Effects | Melee |
Foe Sleep, -Endurance, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Melee Damage |
Endurance Modification | |
Knockback | |
Sleep | |
Universal Damage |
Lightning Bolt
You can send a large blast of electrical energy at a foe, dealing high damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Damage | High(Energy) |
Recharge | Moderate |
Minimum Level | 4 (Dominator) |
Effects | Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Static Discharge
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area.
Damage | Moderate(Energy) |
Recharge | Slow |
Minimum Level | 24 (Dominator) |
Effects | Ranged (Cone) |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage | High(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 28 (Dominator) |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Knockback | |
Stuns | |
Universal Damage |
Voltaic Sentinel
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.
Damage | Moderate(Energy) |
Recharge | Very Long |
Minimum Level | 30 (Dominator) |
Effects | Summon Sentinel: Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Endurance Modification | |
Universal Damage |
Zapp
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, some of which may transfer back to you. This is a sniper attack, and is best fired from a distance, as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Damage | Extreme(Energy) |
Recharge | Slow |
Minimum Level | 20 (Dominator) |
Effects | Ranged, Sniper |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Sniper Attacks | |
Universal Damage |
Historical
- This set was added to the game for Dominators in Issue 12.