Electrical Affinity: Difference between revisions
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"You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to." | "You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to." | ||
{{EdNote|note=Owning any power from this set will cause Charged Bolts, Lightning Bolt, Ball Lightning, Short Circuit, fast Zapp, and Thunderous Blast from [[Electrical Blast]] to generate 1 Static on each activation. Slow Zapp generates 2 Static.}} | |||
{{clrl}} | {{clrl}} | ||
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=ShockTherapy_Shock.png|Power=Shock|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -DMG, -End, -Rec, Self +Static|Border=1}} | {{Powers_SplitLevelRow|Icon=ShockTherapy_Shock.png|Power=Shock|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -DMG, -End, -Rec, Self +Static|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShockTherapy_RejuvenatingCircuit.png|Power=Rejuvenating Circuit|PriLevel=1|SecLevel= | {{Powers_SplitLevelRow|Icon=ShockTherapy_RejuvenatingCircuit.png|Power=Rejuvenating Circuit|PriLevel=1|SecLevel=1|Effect=Ranged (Special), Ally Heal, Self +Static|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShockTherapy_GalvanicSentinel.png|Power=Galvanic Sentinel|PriLevel=2|SecLevel=4|Effect=Summon Galvanic Sentinel: Ranged Debuff Special|Border=1}} | {{Powers_SplitLevelRow|Icon=ShockTherapy_GalvanicSentinel.png|Power=Galvanic Sentinel|PriLevel=2|SecLevel=4|Effect=Summon Galvanic Sentinel: Ranged Debuff Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShockTherapy_EnergizingCircuit.png|Power=Energizing Circuit|PriLevel=6|SecLevel=10|Effect=Ranged (Chain), Ally +End, +Rech, Self +Static|Border=1}} | {{Powers_SplitLevelRow|Icon=ShockTherapy_EnergizingCircuit.png|Power=Energizing Circuit|PriLevel=6|SecLevel=10|Effect=Ranged (Chain), Ally +End, +Rech, Self +Static|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShockTherapy_FaradayCage.png|Power=Faraday Cage|PriLevel=8|SecLevel=16|Effect=Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)|Border=1}} | {{Powers_SplitLevelRow|Icon=ShockTherapy_FaradayCage.png|Power=Faraday Cage|PriLevel=8|SecLevel=16|Effect=Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShockTherapy_EmpoweringCircuit.png|Power=Empowering Circuit|PriLevel=12|SecLevel=20|Effect=Ranged (Chain), Ally +DMG, +Tohit, Self +Static|Border=1}} | {{Powers_SplitLevelRow|Icon=ShockTherapy_EmpoweringCircuit.png|Power=Empowering Circuit|PriLevel=12|SecLevel=20|Effect=Ranged (Chain), Ally +DMG, +Tohit, Self +Static|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShockTherapy_Defibrillate.png|Power=Defibrillate|PriLevel=18|SecLevel= | {{Powers_SplitLevelRow|Icon=ShockTherapy_Defibrillate.png|Power=Defibrillate|PriLevel=18|SecLevel=24|Effect=Melee (Targeted AoE), Ally Rez|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShockTherapy_InsulatingCircuit.png|Power=Insulating Circuit|PriLevel= | {{Powers_SplitLevelRow|Icon=ShockTherapy_InsulatingCircuit.png|Power=Insulating Circuit|PriLevel=22|SecLevel=28|Effect=Ranged (Chain), Ally +Absorb, Self +Static|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShockTherapy_AmpUp.png|Power=Amp Up|PriLevel= | {{Powers_SplitLevelRow|Icon=ShockTherapy_AmpUp.png|Power=Amp Up|PriLevel=26|SecLevel=30|Effect=Ranged, Ally +Special, +Rech|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=ShockTherapy_Shock.png|Power=Shock|Level=1|Effect=Ranged, Foe -DMG, -End, -Rec, Self +Static|Border=1}} | {{Powers_LevelRow|Icon=ShockTherapy_Shock.png|Power=Shock|Level=1|Effect=Ranged, Foe -DMG, -End, -Rec, Self +Static|Border=1}} | ||
{{Powers_LevelRow|Icon=ShockTherapy_RejuvenatingCircuit.png|Power=Rejuvenating Circuit|Level= | {{Powers_LevelRow|Icon=ShockTherapy_RejuvenatingCircuit.png|Power=Rejuvenating Circuit|Level=1|Effect=Ranged (Special), Ally Heal, Self +Static|Border=1}} | ||
{{Powers_LevelRow|Icon=ShockTherapy_Discharge.png|Power=Discharge|Level=4|Effect=Ranged (Targeted AoE), Foe -DMG, -End, -Rec, -Regen|Border=1}} | {{Powers_LevelRow|Icon=ShockTherapy_Discharge.png|Power=Discharge|Level=4|Effect=Ranged (Targeted AoE), Foe -DMG, -End, -Rec, -Regen|Border=1}} | ||
{{Powers_LevelRow|Icon=ShockTherapy_EnergizingCircuit.png|Power=Energizing Circuit|Level=10|Effect=Ranged (Chain), Ally +End, +Rech, Self +Static|Border=1}} | {{Powers_LevelRow|Icon=ShockTherapy_EnergizingCircuit.png|Power=Energizing Circuit|Level=10|Effect=Ranged (Chain), Ally +End, +Rech, Self +Static|Border=1}} | ||
{{Powers_LevelRow|Icon=ShockTherapy_FaradayCage.png|Power=Faraday Cage|Level=16|Effect=Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)|Border=1}} | {{Powers_LevelRow|Icon=ShockTherapy_FaradayCage.png|Power=Faraday Cage|Level=16|Effect=Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End)|Border=1}} | ||
{{Powers_LevelRow|Icon=ShockTherapy_EmpoweringCircuit.png|Power=Empowering Circuit|Level=20|Effect=Ranged (Chain), Ally +DMG, +Tohit, Self +Static|Border=1}} | {{Powers_LevelRow|Icon=ShockTherapy_EmpoweringCircuit.png|Power=Empowering Circuit|Level=20|Effect=Ranged (Chain), Ally +DMG, +Tohit, Self +Static|Border=1}} | ||
{{Powers_LevelRow|Icon=ShockTherapy_Defibrillate.png|Power=Defibrillate|Level= | {{Powers_LevelRow|Icon=ShockTherapy_Defibrillate.png|Power=Defibrillate|Level=24|Effect=Melee (Targeted AoE), Ally Rez|Border=1}} | ||
{{Powers_LevelRow|Icon=ShockTherapy_InsulatingCircuit.png|Power=Insulating Circuit|Level= | {{Powers_LevelRow|Icon=ShockTherapy_InsulatingCircuit.png|Power=Insulating Circuit|Level=28|Effect=Ranged (Chain), Ally +Absorb, Self +Static|Border=1}} | ||
{{Powers_LevelRow|Icon=ShockTherapy_AmpUp.png|Power=Amp Up|Level= | {{Powers_LevelRow|Icon=ShockTherapy_AmpUp.png|Power=Amp Up|Level=30|Effect=Ranged, Ally +Special, +Rech|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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=== [[File:ShockTherapy_AmpUp.png]] Amp Up === | === [[File:ShockTherapy_AmpUp.png]] Amp Up === | ||
Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved. | Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved. | ||
{{Gametip|tip=Amp Up doesn't enhance defense buffs.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 30 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 30 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 30 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Ally +Special, +Recharge}} | {{PowerBlock_Blank|Ally +Special, +Recharge}} | ||
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=== [[File:ShockTherapy_Defibrillate.png]] Defibrillate === | === [[File:ShockTherapy_Defibrillate.png]] Defibrillate === | ||
Strike a | Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 24 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 24 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 24 (Mastermind)}} | ||
{{PowerBlock_Effects|Melee (Targeted Area of Effect)}} | {{PowerBlock_Effects|Melee (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Ally Resurrect}} | {{PowerBlock_Blank|Ally Resurrect}} | ||
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{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Targeted | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe - | {{PowerBlock_Blank|Foe -Damage, -Endurance, -Recovery, -Regeneration}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
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=== [[File:ShockTherapy_FaradayCage.png]] Faraday Cage === | === [[File:ShockTherapy_FaradayCage.png]] Faraday Cage === | ||
Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. | Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. | ||
{{Gametip|tip=Characters can use Faraday Cage even if held, sleeping, or stunned. Every 5 seconds, Faraday Cage grants 1 stack of Static to its owner, if its owner is inside it.}} | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 22 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Chain)}} | {{PowerBlock_Effects|Ranged (Chain)}} | ||
{{PowerBlock_Blank|Ally +Absorb}} | {{PowerBlock_Blank|Ally +Absorb}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Special)}} | {{PowerBlock_Effects|Ranged (Special)}} | ||
{{PowerBlock_Blank|Ally Heal}} | {{PowerBlock_Blank|Ally Heal}} | ||
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=== [[File:ShockTherapy_Shock.png]] Shock === | === [[File:ShockTherapy_Shock.png]] Shock === | ||
Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery and damage output | Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery and damage output. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set was added to the game for [[Controller]]s, [[Corruptor]]s, [[Defender]]s and [[Mastermind]]s in [[Issue 26]]. | * This set was added to the game for [[Controller]]s, [[Corruptor]]s, [[Defender]]s and [[Mastermind]]s in [[Issue 26]]. | ||
* Synergy with this set's Static mechanic was added to [[Electrical Blast]] in [[Issue 27 Page 3|Issue 27, Page 3]] | |||
== External Links == | == External Links == |
Latest revision as of 09:03, 1 February 2024
Overview
Electrical Affinity is a power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors and Masterminds.
"You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to."
Owning any power from this set will cause Charged Bolts, Lightning Bolt, Ball Lightning, Short Circuit, fast Zapp, and Thunderous Blast from Electrical Blast to generate 1 Static on each activation. Slow Zapp generates 2 Static.
Power Table
Controller/Corruptor/Defender
The Electrical Affinity power set is available as a primary power set for Defenders and a secondary set for Controllers and Corruptors. The following table shows the level at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Shock | 1 | 1 | Ranged, Foe -DMG, -End, -Rec, Self +Static |
Rejuvenating Circuit | 1 | 1 | Ranged (Special), Ally Heal, Self +Static |
Galvanic Sentinel | 2 | 4 | Summon Galvanic Sentinel: Ranged Debuff Special |
Energizing Circuit | 6 | 10 | Ranged (Chain), Ally +End, +Rech, Self +Static |
Faraday Cage | 8 | 16 | Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End) |
Empowering Circuit | 12 | 20 | Ranged (Chain), Ally +DMG, +Tohit, Self +Static |
Defibrillate | 18 | 24 | Melee (Targeted AoE), Ally Rez |
Insulating Circuit | 22 | 28 | Ranged (Chain), Ally +Absorb, Self +Static |
Amp Up | 26 | 30 | Ranged, Ally +Special, +Rech |
Mastermind
The Electrical Affinity power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Shock | 1 | Ranged, Foe -DMG, -End, -Rec, Self +Static |
Rejuvenating Circuit | 1 | Ranged (Special), Ally Heal, Self +Static |
Discharge | 4 | Ranged (Targeted AoE), Foe -DMG, -End, -Rec, -Regen |
Energizing Circuit | 10 | Ranged (Chain), Ally +End, +Rech, Self +Static |
Faraday Cage | 16 | Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End) |
Empowering Circuit | 20 | Ranged (Chain), Ally +DMG, +Tohit, Self +Static |
Defibrillate | 24 | Melee (Targeted AoE), Ally Rez |
Insulating Circuit | 28 | Ranged (Chain), Ally +Absorb, Self +Static |
Amp Up | 30 | Ranged, Ally +Special, +Rech |
Powers
Amp Up
Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved.
Defibrillate
Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed.
Recharge | Long |
Minimum Level | 24 (Controller) |
24 (Corruptor) | |
18 (Defender) | |
24 (Mastermind) | |
Effects | Melee (Targeted Area of Effect) |
Ally Resurrect | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Endurance Modification |
Sleep |
Discharge
Unleash a blast of electrical energy around your target, draining them and all nearby enemies of some endurance. This will also reduce their regeneration, recovery, and damage dealt for a short period of time.
Recharge | Slow |
Minimum Level | 4 (Mastermind) |
Effects | Ranged (Targeted Area of Effect) |
Foe -Damage, -Endurance, -Recovery, -Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Empowering Circuit
Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static.
Recharge | Slow |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Ranged (Chain) |
Ally +Damage, +To Hit | |
Self +Static | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Energizing Circuit
Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static.
Recharge | Slow |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
10 (Mastermind) | |
Effects | Ranged (Chain) |
Ally +Endurance, +Recharge | |
Self +Static | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Faraday Cage
Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location.
Recharge | Slow |
Minimum Level | 16 (Controller) |
16 (Corruptor) | |
8 (Defender) | |
16 (Mastermind) | |
Effects | Location (Point Blank Area of Effect) |
Team +Resistance(All Damage but Toxic, Status, Knockback, -Recharge, -Recovery, -Endurance) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Galvanic Sentinel
Summons a Galvanic Sentinel to your aid. The Galvanic Sentinel shocks and weakens your foes. The duration of the Galavanic Sentinel scales with the number of stacks of Static you have. Galvanic Sentinel will consume all stacks of Static. The Galvanic Sentinel can be buffed and healed, and may be targeted with your Circuit powers.
Recharge | Slow |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
Effects | Summon Galvanic Sentinel: Ranged Debuff Special |
Galvanic Sentinel Powers | Discharge (Ranged (Targeted AoE), Foe -DMG, -End, -Recovery, -Regen) |
Fly (Auto: Flight) | |
Resist Energy (Auto, Self Res( S30 L30 E40 )) | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Insulating Circuit
Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static.
Recharge | Slow |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
22 (Defender) | |
28 (Mastermind) | |
Effects | Ranged (Chain) |
Ally +Absorb | |
Self +Static | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Rejuvenating Circuit
Create a circuit of healing energy between yourself and two nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to an additional ally. Each successive jump along the chain will heal the next target for less. Rejuvenating Circuit grants 1 stack of Static.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged (Special) |
Ally Heal | |
Self +Static | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Shock
Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery and damage output.
Recharge | Slow |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe -Damage, -Endurance, -Recovery | |
Self +Static | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Historical
- This set was added to the game for Controllers, Corruptors, Defenders and Masterminds in Issue 26.
- Synergy with this set's Static mechanic was added to Electrical Blast in Issue 27, Page 3