Paragon Police Department: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Low-Accuracy, Ranged, Moderate Lethal Damage| Small caliber side arm. Not very accurate. }} | ||
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Riot Baton| Melee, Moderate Smash | {{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Riot Baton| Melee, Moderate Smash Damage| The Riot Baton has hit you. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, you have only your two fists to depend on.}} | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Minor Smash Damage| When all else fails, you have only your two fists to depend on.}} | ||
''PPD Cops will have Riot Baton or Brawl Levels 1-5 but both at Levels 6-10'' | ''PPD Cops will have Riot Baton or Brawl Levels 1-5 but both at Levels 6-10'' | ||
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The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for its citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place. | The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for its citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place. | ||
''Levels: | ''Levels: 6-10'' | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Heavy Pistol| Ranged, Lethal | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Heavy Pistol| Ranged, Moderate Lethal Damage| Small caliber side arm. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Minor Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Minor Smash Damage| When all else fails, you have only your two fists to depend on. }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe - | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Lethal Damage, Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Minor Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Minor Smash Damage| When all else fails, you have only your two fists to depend on.}} | ||
{{clr}} | {{clr}} | ||
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==== SWAT Officer ==== | ==== SWAT Officer ==== | ||
[[File:SWATOfficer2.jpg|100px|thumb| |<div style="text-align: center;border:none"> SWAT Officer</div>]] | [[File:SWATOfficer2.jpg|100px|thumb| |<div style="text-align: center;border:none"> SWAT Officer</div>]] | ||
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes. | |||
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. | |||
''Levels: 16-20'' | ''Levels: 16-20'' | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe - | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Lethal Damage, Foe -Defense| Your Defense has been reduced by the Submachine Gun. }} | ||
{{Power|[[File:Fighting_Kick.png|22px]]| Rifle Butt| Melee, Smash, Foe Disorient| The submachine gun butt has disoriented you.. }} | {{Power|[[File:Fighting_Kick.png|22px]]| Rifle Butt| Melee, Moderate Smash Damage, Foe Disorient| The submachine gun butt has disoriented you.. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| Resistance }} | ||
{{clr}} | {{clr}} | ||
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[[File:SWATOfficer1.jpg|100px|thumb| |<div style="text-align: center;border:none"> SWAT Officer</div>]] | [[File:SWATOfficer1.jpg|100px|thumb| |<div style="text-align: center;border:none"> SWAT Officer</div>]] | ||
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. | Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes. | ||
''Levels: 21-30'' | ''Levels: 21-30'' | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, DoT(Lethal), Foe - | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DoT(Lethal), Foe -Defense| Your Defense has been slightly reduced by the Assault Rifle. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash, Foe Disorient| A smash with the butt of the rifle has left you disoriented.}} | {{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Moderate Smash Damage, Foe Disorient| A smash with the butt of the rifle has left you disoriented. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| Resistance }} | ||
{{clr}} | {{clr}} | ||
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[[File:PPDGhost1.jpg|100px|thumb| |<div style="text-align: center;border:none"> PPD Ghost</div>]] | [[File:PPDGhost1.jpg|100px|thumb| |<div style="text-align: center;border:none"> PPD Ghost</div>]] | ||
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. | Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes. | ||
''Levels: 25-35'' | ''Levels: 25-35'' | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| SCAR Burst| Ranged, Lethal, Foe - | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| SCAR Burst| Ranged, Moderate Lethal Damage, Foe -Defense, Critical Hit While Hidden| Your defense has been reduced by fire from the Advanced Submachine Gun. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| SCAR Heavy Burst| Ranged, Lethal, Foe - | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| SCAR Heavy Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense, Critical Hit While Hidden| Your defense has been reduced by fire from the Advanced Submachine Gun. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| SCAR Snipe| Ranged | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| SCAR Snipe| Ranged, Superior DMG(Lethal), Critical Hit While Hidden| You've been hit by a Sniper. }} | ||
{{Power|[[File:Temporary TearGas.png|22px]]| Tear Gas| Ranged | {{Power|[[File:Temporary TearGas.png|22px]]| Tear Gas| Ranged (Targeted Area of Effect), Foe Hold| The Tear Gas has left you choking and helpless. }} | ||
{{Power|[[File:Temporary FlashbangGrenades.png|22px]]| Flashbang Grenades| Ranged | {{Power|[[File:Temporary FlashbangGrenades.png|22px]]| Flashbang Grenades| Ranged (Targeted Area of Effect), Foe -ToHit, -Defense| You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced. }} | ||
{{Power|[[File:SuperReflexes Hide.png|22px]]| Hide| Toggle, Self Stealth, | {{Power|[[File:SuperReflexes Hide.png|22px]]| Hide| Toggle, Self Stealth, {{TypeDefVal|2%|2%|2%|2%|2%|2%}}, {{PosDefVal|2%|2%|2%}}| You are Hiding and difficult to detect. }} | ||
{{clr}} | {{clr}} | ||
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[[File:SWATEqualizer1.jpg|100px|thumb| |<div style="text-align: center;border:none"> SWAT Equalizer</div>]] | [[File:SWATEqualizer1.jpg|100px|thumb| |<div style="text-align: center;border:none"> SWAT Equalizer</div>]] | ||
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. | Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes. | ||
''Levels: 25-35'' | ''Levels: 25-35'' | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Carbine Shot| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Carbine Shot| Ranged, Superior DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }} | ||
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Fly, -Recharge| The Paragon Police Equalizer has snared you in his | {{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe Immobilize, -Fly, -Recharge, -Jump, -Speed| The Paragon Police Equalizer has snared you in his Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced. }} | ||
{{Power|[[File:TrickArrow Slow.png|22px]]| Glue Grenade| Ranged | {{Power|[[File:TrickArrow Slow.png|22px]]| Glue Grenade| Ranged (Location Area of Effect), Foe -Speed, -Recharge, -Jump| You are stuck in a pool of glue! }} | ||
{{Power|[[File:Traps_DroppedAoEDebuffDefense.png|22px]]| Acid Mortar ''(Only Level 25 and up)''| Place Trap: Ranged (AoE), Minor DoT(Toxic), Foe - | {{Power|[[File:Traps_DroppedAoEDebuffDefense.png|22px]]| Acid Mortar ''(Only Level 25 and up)''| Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -Resist(All), -Defense| It's an Acid Mortar. }} | ||
{{Power|[[File:Gadgets Turret.png|22px]]| Auto Turret ''(Only Level 31 and up)''| Build Turret: Ranged, Moderate DMG(Lethal)| It's a turret. }} | {{Power|[[File:Gadgets Turret.png|22px]]| Auto Turret ''(Only Level 31 and up)''| Build Turret: Ranged, Moderate DMG(Lethal)| It's a turret. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| Resistance }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shotgun| Ranged Cone, Lethal, Foe | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal Damage, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down. }} | ||
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Levels 1-5)''| Melee, Minor Smash | {{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Levels 1-5)''| Melee, Minor Smash Damage| When all else fails, you have only your two fists to depend on. }} | ||
{{Power|[[File:Fighting Kick.png|22px]]| Shotgun Butt ''(Only Level 6 and up)''| Melee, Smash, Foe Disorient| The shotgun butt has disoriented you.. }} | {{Power|[[File:Fighting Kick.png|22px]]| Shotgun Butt ''(Only Level 6 and up)''| Melee, Moderate Smash Damage, Foe Disorient| The shotgun butt has disoriented you.. }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Hold Out Pistol| Ranged, Lethal | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Hold Out Pistol| Ranged, Moderate Lethal Damage| Small caliber side arm.}} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Wild Shot| Ranged, Lethal | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Wild Shot| Ranged (Cone), Light Lethal Damage| Your defense has been reduced by the Pistol shot. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| When all else fails, you have only your two fists to depend on.}} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Bulletproof Vest| {{DamResVal|10|15}}| Resistance }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Bulletproof Vest| Auto, {{DamResVal|10|15}}| Resistance }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, Moderate Lethal Damage, Foe -Defense| Your Defense has been reduced by the Pistol shot. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Double Shot| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Double Shot| Ranged, High Lethal Damage, Foe -Defense| Your Defense has been reduced by the Pistol shot. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Wild Shot| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Wild Shot| Ranged (Cone), Light Lethal Damage, Foe -Defense| Your Defense has been reduced by the Pistol shot. }} | ||
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, | {{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Moderate Smash Damage| When all else fails, you have only your two fists to depend on. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Bulletproof Vest| {{DamResVal|10|15}}| Resistance }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Bulletproof Vest| Auto, {{DamResVal|10|15}}| Resistance }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, Moderate Lethal Damage, Foe -Defense| Your Defense has been reduced by the Pistol shot. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Double Shot| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Double Shot| Ranged, High Lethal Damage, Foe -Defense| Your Defense has been reduced by the Pistol shot. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Wild Shot| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Wild Shot| Ranged (Cone), Light Lethal Damage, Foe -Defense| Your Defense has been reduced by the Pistol shot. }} | ||
{{clr}} | {{clr}} | ||
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[[File:SWATSergeant2.jpg|100px|thumb| |<div style="text-align: center;border:none"> SWAT Sergeant</div>]] | [[File:SWATSergeant2.jpg|100px|thumb| |<div style="text-align: center;border:none"> SWAT Sergeant</div>]] | ||
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. | Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes. | ||
''Levels: 16-20'' | ''Levels: 16-20'' | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal Damage, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}} | ||
{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, | {{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Heavy DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.}} | ||
{{Power|[[File:Fighting_Kick.png|22px]]| Shotgun Butt| Melee, Smash, Foe Disorient| The shotgun butt has disoriented you.. }} | {{Power|[[File:Fighting_Kick.png|22px]]| Shotgun Butt| Melee, Moderate Smash Damage, Foe Disorient| The shotgun butt has disoriented you.. }} | ||
{{Power|[[File:Leadership_Assault.png|22px]]| Assault| Toggle, PBAoE, Team + | {{Power|[[File:Leadership_Assault.png|22px]]| Assault| Toggle, PBAoE, Team +Damage| While this power is active, you and your nearby teammates deal more damage.}} | ||
{{Power|[[File:Leadership_Defense.png|22px]]| Maneuvers| Toggle, PBAoE, Team | {{Power|[[File:Leadership_Defense.png|22px]]| Maneuvers| Toggle, PBAoE, Team {{PosDefVal|6.25|6.25}}| A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| Resistance }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| Resistance }} | ||
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==== SWAT Sergeant ==== | ==== SWAT Sergeant ==== | ||
[[File:SWATSergeant1.jpg|100px|thumb| |<div style="text-align: center;border:none"> SWAT Sergeant</div>]] | [[File:SWATSergeant1.jpg|100px|thumb| |<div style="text-align: center;border:none"> SWAT Sergeant</div>]] | ||
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes. | |||
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. | |||
''Levels: 16-30'' | ''Levels: 16-30'' | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle Spray Lead| Ranged Cone, Lethal, Foe - | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle Spray Lead| Ranged (Cone), High Damage over Time(Lethal), Foe -Defense| Your Defense has been slightly reduced by the Assault Rifle. }} | ||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, DoT(Lethal), Foe - | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Moderate DoT(Lethal), Foe -Defense| Your Defense has been slightly reduced by the Assault Rifle.}} | ||
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto Attack ''(Only Level 21 and up)''| Ranged Cone, DoT(Lethal), Foe - | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto Attack ''(Only Level 21 and up)''| Ranged (Cone), Extreme DoT(Lethal), Foe -Defense| Your Defense has been slightly lowered and you are taking Lethal Damage over Time from the Assault Rifle. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Assault Rifle Butt ''(Only Level 21 and up)''| Melee, Smash, Foe Disorient| A smash with the butt of the rifle has left you | {{Power|[[File:Inherent_Brawl.png|22px]]| Assault Rifle Butt ''(Only Level 21 and up)''| Melee, Moderate Smash Damage, Foe Disorient| A smash with the butt of the rifle has left you disoriented. }} | ||
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Toggle, PBAoE, Team + | {{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Toggle, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.19}}, {{StatusResVal|0|0|0|0|129.75%}}, +Perception| While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes. }} | ||
{{Power|[[File:Leadership_Assault.png|22px]]| Assault ''(Only Level 21 and up)''| Toggle, PBAoE, Team + | {{Power|[[File:Leadership_Assault.png|22px]]| Assault ''(Only Level 21 and up)''| Toggle, PBAoE, Team +Damage| While this power is active, you and your nearby teammates deal more damage. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| Resistance }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged | {{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged (Sniper), Superior Lethal Damage, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| Resistance }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| Resistance }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Single Shot| Ranged, Moderate Lethal Damage, Foe -Defense| Your Defense has been reduced by the Pistol shot. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Double Shot| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Double Shot| Ranged, High Lethal Damage, Foe -Defense| Your Defense has been reduced by the Pistol shot. }} | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Wild Shot| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Wild Shot| Ranged (Cone), Light Lethal Damage, Foe -Defense| Your Defense has been reduced by the Pistol shot. }} | ||
{{Power|[[File:Leadership Assault.png|22px]]| Assault ''(Only Level 6 and up)'' | PBAoE, Team + | {{Power|[[File:Leadership Assault.png|22px]]| Assault ''(Only Level 6 and up)'' | Toggle, PBAoE, Team +Damage| While this power is active, you and your nearby teammates deal more damage. }} | ||
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Level 6 and up)''| Melee, | {{Power|[[File:Inherent Brawl.png|22px]]| Brawl ''(Only Level 6 and up)''| Melee, Moderate Smash Damage| When all else fails, you have only your two fists to depend on. }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| ( | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| Ranged (Cone), Moderate Lethal Damage, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}} | ||
{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, | {{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Heavy DMG(Lethal), Foe Knockdown| Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.}} | ||
{{Power|[[File:Fighting_Kick.png|22px]]| Shotgun Butt| Melee, Smash, Foe Disorient| The | {{Power|[[File:Fighting_Kick.png|22px]]| Shotgun Butt| Melee, Moderate Smash Damage, Foe Disorient| The shotgun butt has disoriented you.. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, you have only your two fists to depend on.}} | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Minor Smash Damage| When all else fails, you have only your two fists to depend on.}} | ||
{{Power|[[File:Leadership_Defense.png|22px]]| Maneuvers| PBAoE, Team | {{Power|[[File:Leadership_Defense.png|22px]]| Maneuvers| Toggle, PBAoE, Team {{PosDefVal|6.25|6.25}}| A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates. }} | ||
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| PBAoE, Team + | {{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Toggle, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.19}}, {{StatusResVal|0|0|0|0|129.75%}}, +Perception| While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes. }} | ||
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Call for Backup| Summon Backup Cops| The Police Captain can call for Backup. They will continue to supply status updates once a maximum of 3 Backup cops are on location. }} | {{Power|[[File:Paramilitary DraftArmy.png|22px]]| Call for Backup| Summon Backup Cops| The Police Captain can call for Backup. They will continue to supply status updates once a maximum of 3 Backup cops are on location. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade| Ranged | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade| Ranged (Targeted AoE), Moderate Lethal/Smash Damage, Foe Knockback| Grenade! }} | ||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Heavy Grenade| Ranged | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Heavy Grenade| Ranged (Targeted AoE), Light Lethal/Smash Damage, Foe Knockback| Heavy Grenade! }} | ||
{{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Smoke Grenade ''(Only Levels 21-25)''| ( | {{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Smoke Grenade ''(Only Levels 21-25)''| Ranged (Targeted Area of Effect), Foe -Perception, -ToHit| Your visual range and Accuracy have been reduced by the Smoke Grenade. }} | ||
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Incendiary Grenade ''(Only Level 26 and up)''| ( | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Incendiary Grenade ''(Only Level 26 and up)''| Ranged (Targeted Area of Effect), Minor Fire Damage, Location Area of Effect, Minor DoT(Fire)| The explosion from this incendiary grenade affects all within the blast and can set them on fire. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| Resistance }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| {{DamResVal|20|20}}| Resistance }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:Mace_Bash.png|22px]]|Bash|Melee, Moderate DMG(Smash), | {{Power|[[File:Mace_Bash.png|22px]]|Bash|Melee, Moderate DMG(Smash), Foe Disorient|You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. Damage: Moderate}} | ||
{{Power|[[File: | {{Power|[[File:Mace_Jawbreaker.png|22px]]|Jawbreaker|Melee, Superior DMG(Smash), Foe Knockup|This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air. Damage: Superior}} | ||
{{Power|[[File: | {{Power|[[File:Mace_Clobber.png|22px]]|Clobber|Melee, Extreme DMG(Smash), Foe Disorient|You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time. Damage: Extreme}} | ||
{{Power|[[File: | {{Power|[[File:Mace_CrowdControl.png|22px]]|Crowd Control|Melee (Cone), Moderate DMG(Smash), Foe Knockback|You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down. Damage: Moderate}} | ||
{{Power|[[File:Temporary_TargetedDoT.png|22px]]|Throwing Knives|Ranged Minor DMG(Lethal), +Minor DoT(Lethal)|With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (DoT) | {{Power|[[File:Temporary_TargetedDoT.png|22px]]|Throwing Knives|Ranged Minor DMG(Lethal), +Minor DoT(Lethal)|With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (DoT)}} | ||
{{Power|[[File: | {{Power|[[File:ShieldDefense_ActiveDefense.png|22px]]|Deflection|Auto, Self {{PosDefVal|15}}, {{DamResVal|15|15}}|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. }} | ||
{{Power|[[File: | {{Power|[[File:ShieldDefense_Deflection.png|22px]]|Battle Agility|Auto, Self {{PosDefVal|0|15|15}}, +Res(Defense Debuff)|Your incredible agility allows you to position your shield to protect yourself from incoming ranged damage. While Battle Agility is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. }} | ||
{{Power|[[File: | {{Power|[[File:ShieldDefense_TrueGrit.png|22px]]|True Grit|Auto: Self {{DamResVal|0|0|15|15|15|15|0|15}}, +MaxHealth|Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.}} | ||
{{Power|[[File: | {{Power|[[File:ShieldDefense_BattleAgility.png|22px]]|Active Defense|Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)|When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration. }} | ||
{{Power|[[File: | {{Power|[[File:ShieldDefense_AgainstAllOdds.png|22px]]|Against All Odds|Auto, Self +DMG, Foe -DMG|The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. }} | ||
{{Power|[[File: | {{Power|[[File:Willpower_HighPainTolerance.png|22px]]|High Pain Tolerance|Auto, Self {{DamResVal|0|0|0|0|0|0|0|0|7.5}}, +MaxHealth|You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.}} | ||
{{Power|[[File: | {{Power|[[File:Willpower_RiseToTheChallenge.png|22px]]|Rise to the Challenge|Auto, Self +Regen, Foe -ACC|The more the odds are against you, the more determined you become. When surrounded by foes, your ability to regenerate health increases greatly. Additionally, your resolve and the look in your eye is enough to leave most foes shaken, so their attacks are less accurate. The first foe you engage in melee grants the highest regeneration bonus, and up to 10 foes can contribute to this effect. Recharge: Slow}} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 07:32, 24 February 2024
Overview
Under the command of Chief Conrad Bochco, the Paragon Police Department, or the “blue shield” as they are often called, has a long established history in Paragon City.
Background
Paragon Police Department official info ( Copied from the City of Heroes official website [1]):
The Paragon Police Department, or the “blue shield” as they are colloquially known, is a long established institution of Paragon City. Although its origins trace back to the turn of the century, it has gone through several evolutions as the needs of the city have changed.
Up until the end of the 20th century, the PPD felt confident in their ability to “serve and protect.” They did not see themselves as heroes, but men and women striving to do the right thing, and to give back to the city that they called home. They worked with numerous heroes to quell gang and super-powered criminal activity. But when the city was devastated by the Rikti War, the PPD struggled to keep functioning at even a basic level.
In the post-war years the organization found itself habitually under-funded, short-staffed, and over-worked. The once proud blue shield was forced to cordon off the Hazard Zones rather than rebuild them, and could barely contain even the most flagrant criminal activities in its goal to keep Paragon’s citizens safe. Finally, in late 2005, when the Rogue Isles became a haven for super-powered villains who constantly raided Paragon’s shores, the threats to Paragon City seemed to reach a critical mass.
The Paragon Police Department has once again found it necessary to redefine and reorient itself in light of the ever-rising menace of super-powered villains, especially those who shelter themselves under Lord Recluse’s flag. Under Chief Conrad Bochco, a new proactive force has been trained, and is ready to fall out and restore peace to the streets of Paragon City.
Although the PPD does not have the resources to flood all of Paragon City with these new units, they will be deployed tactically to present the greatest opposition to the rampant criminal element of Paragon and the Rogue Isles.
Patrol officers, or cops, fill out the lowest rungs of the department. They are led by Detectives and Sergeants, all of whom take orders from a Captain.
Some situations are more hazardous than the average cop can handle. When things get dicey, SWAT answers the call. Dressed in heavy ballistic armor with PPD SWAT stenciled in large white letters, these officers have been trained in frontline tactics and with the newest weaponry. To deal with dangerous threats and super-powered criminals, SWAT members may be Officers, Sergeants, or even more highly specialized Grenadiers and Equalizers. The most elite members of SWAT are hand-picked to be trained as PPD Ghosts and Operatives – dressed in black BDUs and balaclavas, these snipers normally have special forces training and use every dirty trick they know to put down a target.
However, with powerful Brutes, deadly Stalkers, and soul-crushing Dominators at large, Chief Bochco has also implemented a prototype squad, known as the Powered Armor Cops. Officers strap themselves into mechanical combat exoskeletons, known as the PPD Shells, which are armed with heavy machineguns and provide strength and reflex enhancements. Lieutenants normally gear up in a fully encased suit of power armor, or a PPD Hard Suit, armed with a mounted heavy laser. In the most dire of circumstances, a PPD Assault Armor unit will be deployed, where an officer sits nestled inside the best armor technology can provide, loaded up with a deadly pulse cannon.
Positron of the Freedom Phalanx was a key consultant in preparing these advanced technologies with and for the PPD. His expertise and extensive field work has been invaluable as the force prepares to confront new terrors.
Another new – and controversial – initiative of the PPD is a division of psychic officers, known as Psi-Division. The controversy surrounding these new additions to the department stems from the fear of wide-spread use of mental powers among law enforcement agents. But the world has changed, and now many think telepathic police are an acceptable addition to the force. For their part, Psi-Division points to their extensive training in ethics and their internal auditing program as key methods of avoiding abuse and corruption.
The Psi-Division has its own hierarchy, with more experienced psychics acting as leaders and mentors for new recruits. Their ranks are Psi-Cops, Psi-Officers, Psi-Lieutenants, all coordinated by a Psi-Captain in every precinct.
There are some situations where, no matter how well protected, it is simply too dangerous to send an officer into the field. In these critical scenarios the PPD deploys their trademark Drones. When a Drone is too small to do the job, a man-sized Guardian robot may be sent in, equipped to protect and defend the injured, and well-armed to press an assault. In rare cases where extreme firepower is required, the hulking Enforcer combat drones may be unleashed – 8’ tall, stocky monstrosities fully-loaded with Gatling energy weapons and grenade launchers.
But the biggest surprise comes from the PPD's newest program: The Awakened Division, home to heroic officers who have merged with Kheldian energy beings. Reborn as Peacebringers, these officers remain dedicated to the highest ideals of justice, and form the last line of defense for the blue shield.
Despite these desperate initiatives, Chief Bochco reminds the loyal men and women of the PPD to do their job and to be safe. He always reminds them, "Be careful out there," because one never knows what the next shift will bring.
Subgroups
Enemy types
Minions
PPD Cop
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for its citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Levels: 1-10
Powers
Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.
Riot Baton Melee, Moderate Smash Damage
The Riot Baton has hit you.
Brawl Melee, Minor Smash Damage
When all else fails, you have only your two fists to depend on.
PPD Cops will have Riot Baton or Brawl Levels 1-5 but both at Levels 6-10
PPD Cop
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for its citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Levels: 6-10
Powers
Heavy Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Brawl Melee, Minor Smash Damage
When all else fails, you have only your two fists to depend on.
PPD Detective
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for its citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Levels: 11-15
Powers
Burst Ranged, Moderate Lethal Damage, Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Brawl Melee, Minor Smash Damage
When all else fails, you have only your two fists to depend on.
SWAT Officer
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Levels: 16-20
Powers
Burst Ranged, Moderate Lethal Damage, Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Rifle Butt Melee, Moderate Smash Damage, Foe Disorient
The submachine gun butt has disoriented you..
Resistances Res( S20 L20 )
Resistance
SWAT Officer
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Levels: 21-30
Powers
Assault Rifle Ranged, Moderate DoT(Lethal), Foe -Defense
Your Defense has been slightly reduced by the Assault Rifle.
Rifle Butt Melee, Moderate Smash Damage, Foe Disorient
A smash with the butt of the rifle has left you disoriented.
Resistances Res( S20 L20 )
Resistance
PPD Ghost
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Levels: 25-35
Powers
SCAR Burst Ranged, Moderate Lethal Damage, Foe -Defense, Critical Hit While Hidden
Your defense has been reduced by fire from the Advanced Submachine Gun.
SCAR Heavy Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense, Critical Hit While Hidden
Your defense has been reduced by fire from the Advanced Submachine Gun.
SCAR Snipe Ranged, Superior DMG(Lethal), Critical Hit While Hidden
You've been hit by a Sniper.
Tear Gas Ranged (Targeted Area of Effect), Foe Hold
The Tear Gas has left you choking and helpless.
Flashbang Grenades Ranged (Targeted Area of Effect), Foe -ToHit, -Defense
You've been partially blinded by the Flashbang Grenades. Your Accuracy and Defense are reduced.
Hide Toggle, Self Stealth, Def( S2% L2% F2% C2% E2% N2% ), Def( M2% R2% A2% )
You are Hiding and difficult to detect.
SWAT Equalizer
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Levels: 25-35
Powers
Carbine Shot Ranged, Superior DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -Jump, -Speed
The Paragon Police Equalizer has snared you in his Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.
Glue Grenade Ranged (Location Area of Effect), Foe -Speed, -Recharge, -Jump
You are stuck in a pool of glue!
Acid Mortar (Only Level 25 and up) Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -Resist(All), -Defense
It's an Acid Mortar.
Auto Turret (Only Level 31 and up) Build Turret: Ranged, Moderate DMG(Lethal)
It's a turret.
Resistances Res( S20 L20 )
Resistance
Lieutenants
PPD Detective
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for its citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Levels: 1-10
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Brawl (Only Levels 1-5) Melee, Minor Smash Damage
When all else fails, you have only your two fists to depend on.
Shotgun Butt (Only Level 6 and up) Melee, Moderate Smash Damage, Foe Disorient
The shotgun butt has disoriented you..
PPD Undercover Cop
Plain clothes officer meant to look like a normal civilian. Subdued Hawaian shirt and slacks, no PPD insignia.
Levels: 6-10
Powers
Hold Out Pistol Ranged, Moderate Lethal Damage
Small caliber side arm.
Wild Shot Ranged (Cone), Light Lethal Damage
Your defense has been reduced by the Pistol shot.
Brawl Melee, Moderate Smash Damage
When all else fails, you have only your two fists to depend on.
Bulletproof Vest Auto, Res( S10 L15 )
Resistance
PPD Undercover Cop
Plain clothes officer meant to look like a normal civilian. Subdued Hawaian shirt and slacks, no PPD insignia.
Levels: 11-15
Powers
Single Shot Ranged, Moderate Lethal Damage, Foe -Defense
Your Defense has been reduced by the Pistol shot.
Double Shot Ranged, High Lethal Damage, Foe -Defense
Your Defense has been reduced by the Pistol shot.
Wild Shot Ranged (Cone), Light Lethal Damage, Foe -Defense
Your Defense has been reduced by the Pistol shot.
Brawl Melee, Moderate Smash Damage
When all else fails, you have only your two fists to depend on.
Bulletproof Vest Auto, Res( S10 L15 )
Resistance
PPD Sergeant
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for it's citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Levels: 11-25
Powers
Single Shot Ranged, Moderate Lethal Damage, Foe -Defense
Your Defense has been reduced by the Pistol shot.
Double Shot Ranged, High Lethal Damage, Foe -Defense
Your Defense has been reduced by the Pistol shot.
Wild Shot Ranged (Cone), Light Lethal Damage, Foe -Defense
Your Defense has been reduced by the Pistol shot.
SWAT Sergeant
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Levels: 16-20
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Slug Ranged, Heavy DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.
Shotgun Butt Melee, Moderate Smash Damage, Foe Disorient
The shotgun butt has disoriented you..
Assault Toggle, PBAoE, Team +Damage
While this power is active, you and your nearby teammates deal more damage.
Maneuvers Toggle, PBAoE, Team Def( M6.25 R6.25 )
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.
Resistances Res( S20 L20 )
Resistance
SWAT Sergeant
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Levels: 16-30
Powers
Assault Rifle Spray Lead Ranged (Cone), High Damage over Time(Lethal), Foe -Defense
Your Defense has been slightly reduced by the Assault Rifle.
Assault Rifle Ranged, Moderate DoT(Lethal), Foe -Defense
Your Defense has been slightly reduced by the Assault Rifle.
Full Auto Attack (Only Level 21 and up) Ranged (Cone), Extreme DoT(Lethal), Foe -Defense
Your Defense has been slightly lowered and you are taking Lethal Damage over Time from the Assault Rifle.
Assault Rifle Butt (Only Level 21 and up) Melee, Moderate Smash Damage, Foe Disorient
A smash with the butt of the rifle has left you disoriented.
Tactics Toggle, PBAoE, Team +ToHit, Prot( Co 5.19 ), Res( Co 129.75% ), +Perception
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.
Assault (Only Level 21 and up) Toggle, PBAoE, Team +Damage
While this power is active, you and your nearby teammates deal more damage.
Resistances Res( S20 L20 )
Resistance
Sniper
PPD Operative
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Levels: 21-40
Powers
Sniper Rifle Ranged (Sniper), Superior Lethal Damage, Foe Knockdown
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target.
Resistances Res( S20 L20 )
Resistance
Bosses
PPD Sergeant
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for it's citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Levels: 1-10
Powers
Single Shot Ranged, Moderate Lethal Damage, Foe -Defense
Your Defense has been reduced by the Pistol shot.
Double Shot Ranged, High Lethal Damage, Foe -Defense
Your Defense has been reduced by the Pistol shot.
Wild Shot Ranged (Cone), Light Lethal Damage, Foe -Defense
Your Defense has been reduced by the Pistol shot.
Assault (Only Level 6 and up) Toggle, PBAoE, Team +Damage
While this power is active, you and your nearby teammates deal more damage.
Brawl (Only Level 6 and up) Melee, Moderate Smash Damage
When all else fails, you have only your two fists to depend on.
PPD Captain
The Paragon Police Department is charged with the unending duty of keeping the streets of the city safe for it's citizens. These brave men and women watch over Paragon City, dedicating their lives to make it a better place.
Levels: 11-15
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Slug Ranged, Heavy DMG(Lethal), Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.
Shotgun Butt Melee, Moderate Smash Damage, Foe Disorient
The shotgun butt has disoriented you..
Brawl Melee, Minor Smash Damage
When all else fails, you have only your two fists to depend on.
Maneuvers Toggle, PBAoE, Team Def( M6.25 R6.25 )
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.
Tactics Toggle, PBAoE, Team +ToHit, Prot( Co 5.19 ), Res( Co 129.75% ), +Perception
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse effects, as well as your Perception so you can detect Stealthy foes.
Call for Backup Summon Backup Cops
The Police Captain can call for Backup. They will continue to supply status updates once a maximum of 3 Backup cops are on location.
SWAT Grenadier
Keeping the peace in Paragon City is not easy by any stretch of the imagination, and the PPD has to be clever and innovative to keep up with would be criminals. When things get dicey, PPD SWAT answers the call. These heavily armored officers have extensive training with the newest tactics and weaponry to combat their often super powered foes.
Levels: 16-30
Powers
Grenade Ranged (Targeted AoE), Moderate Lethal/Smash Damage, Foe Knockback
Grenade!
Heavy Grenade Ranged (Targeted AoE), Light Lethal/Smash Damage, Foe Knockback
Heavy Grenade!
Smoke Grenade (Only Levels 21-25) Ranged (Targeted Area of Effect), Foe -Perception, -ToHit
Your visual range and Accuracy have been reduced by the Smoke Grenade.
Incendiary Grenade (Only Level 26 and up) Ranged (Targeted Area of Effect), Minor Fire Damage, Location Area of Effect, Minor DoT(Fire)
The explosion from this incendiary grenade affects all within the blast and can set them on fire.
Resistances Res( S20 L20 )
Resistance
Elite Bosses
Blue Steel
Main Article: Blue Steel
Blue Steel was originally a promising beat cop with the Paragon Police Department before he grew into the role of hero. He was affiliated with Back Alley Brawler and the Regulators, and led initiatives to curb gang activity in Paragon City. He led one of the early crackdowns against the Clockwork, though has rarely spoken of the encounter. The PPD works very closely with Blue Steel, though he finds time between assisting the force and training newer heroes to lend a hand in otherwise impossible situations.
Powers
Bash Melee, Moderate DMG(Smash), Foe Disorient
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent. Damage: Moderate
Jawbreaker Melee, Superior DMG(Smash), Foe Knockup
This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air. Damage: Superior
Clobber Melee, Extreme DMG(Smash), Foe Disorient
You Clobber your foe with a massive swing of your mace. This attack deals exceptional damage and can leave most opponents disoriented for a period of time. Damage: Extreme
Crowd Control Melee (Cone), Moderate DMG(Smash), Foe Knockback
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down. Damage: Moderate
Throwing Knives Ranged Minor DMG(Lethal), +Minor DoT(Lethal)
With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (DoT)
Deflection Auto, Self Def( M15 ), Res( S15 L15 )
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage.
Battle Agility Auto, Self Def( R15 A15 ), +Res(Defense Debuff)
Your incredible agility allows you to position your shield to protect yourself from incoming ranged damage. While Battle Agility is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs.
True Grit Auto: Self Res( F15 C15 E15 N15 T15 ), +MaxHealth
Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.
Active Defense Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration.
Against All Odds Auto, Self +DMG, Foe -DMG
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage.
High Pain Tolerance Auto, Self Res( All7.5 ), +MaxHealth
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no Endurance.
Rise to the Challenge Auto, Self +Regen, Foe -ACC
The more the odds are against you, the more determined you become. When surrounded by foes, your ability to regenerate health increases greatly. Additionally, your resolve and the look in your eye is enough to leave most foes shaken, so their attacks are less accurate. The first foe you engage in melee grants the highest regeneration bonus, and up to 10 foes can contribute to this effect. Recharge: Slow