Peregrine Island: Difference between revisions
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|Type of Zone=Hero City Zone | |Type of Zone=Hero City Zone | ||
|Level Range=41-50 | |Level Range=41-50 | ||
|Trainer=[[ | |Trainer=[[Incandescent]] | ||
|Task Force Contact=''none'' | |Task Force Contact=''none'' | ||
|Event=''none'' | |Event=''none'' | ||
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=== Notable NPCs === | === Notable NPCs === | ||
* [[ | * [[Incandescent]] (Trainer) | ||
* [[Notoriety#Hero Corps Field Analysts|Hero Corps Field Analyst]] | * [[Notoriety#Hero Corps Field Analysts|Hero Corps Field Analyst]] | ||
* [[Major Richard Flagg]] (Third Respecification Contact) | * [[Major Richard Flagg]] (Third Respecification Contact) | ||
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== Exploration Badges == | == Exploration Badges == | ||
{{Badges in zone}} | |||
{{ | |||
== Historical Plaques == | == Historical Plaques == | ||
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== Day Jobs == | == Day Jobs == | ||
{{ | {{Day job locations | ||
| Architect | |||
| Law Enforcer | |||
| Intern | |||
| Caregiver | |||
| Duelist | |||
| Monitor Duty | |||
}} | |||
== Stores == | == Stores == | ||
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* [[Vanguard]] mantains a portal to the [[Rikti War Zone]]. | * [[Vanguard]] mantains a portal to the [[Rikti War Zone]]. | ||
* The [[Peregrine Island Beacon]] location is {{coords|2252|5.5|-308}}, on the north side of the statue from [[Crimson]], south of the ferry. | * The [[Peregrine Island Beacon]] location is {{coords|2252|5.5|-308}}, on the north side of the statue from [[Crimson]], south of the ferry. | ||
* The [[Smuggler's Submarine]] in the south of the map goes to [[Independence Port]], [[The Abyss]], and [[Kallisti Wharf]] (and [[Grandville]], [[Monster Island]], and [[Sharkhead Isle]] for Rogues and Vigilantes). | * The [[Smuggler's Submarine]] in the south of the map goes to [[Independence Port]], [[Striga Isle]], [[The Abyss]], and [[Kallisti Wharf]] (and [[Grandville]], [[Monster Island]], [[Port Oakes]], and [[Sharkhead Isle]] for Rogues and Vigilantes). | ||
* [[TUNNEL System]] | * [[TUNNEL System]] | ||
* There is a [[Free Fire Zone Transport]] helicopter on a helipad next to the hospital. | * There is a [[Free Fire Zone Transport]] helicopter on a helipad next to the hospital. | ||
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* This zone was added to the game for [[Hero|Heroes]] in [[Issue 1]]. | * This zone was added to the game for [[Hero|Heroes]] in [[Issue 1]]. | ||
== Images == | |||
<center> | |||
<gallery> | |||
Image:Aquariusmedicalcenter.jpg|Aquarius Medical Center | |||
Image:Baysidedocks.jpg|Bayside Docks | |||
Image:Currycove.jpg|Curry Cove | |||
Image:Cutlassisles.jpg|Cutlass Isles | |||
Image:Meraheights.jpg|Mera Heights | |||
Image:Nelsonborough.jpg|Nelson Borough | |||
Image:Portalcourt.jpg|Portal Court | |||
Image:Poseidonsquare.jpg|Poseidon Square | |||
Image:Tempestquay.jpg|Tempest Quay | |||
</gallery> | |||
</center> | |||
== Historical == | == Historical == |
Latest revision as of 02:00, 4 September 2023
- Trainers:
- Incandescent
- Trial / TF Contacts:
- none
- Events:
- none
- Exploration Badges:
- Portal Parter, Use Might for Right, Cause for Concern, Genetically Altered, Rikti Gone Wild, Shades of Arachnos, All-Seeing, Dark Omen, Thrill Seeker
- Plaque Badges:
- Academic I
- Day Jobs:
- Architect, Law Enforcer, Intern, Caregiver, Duelist, Monitor Duty
- Enemies:
- Carnies, Circle of Thorns, Devouring Earth, Malta, Nemesis, Rikti
- Connecting Zones:
- Firebase Zulu, Talos Island, Rikti War Zone
Overview
Off the coast of Talos Island, only accessible by ferry, lies Peregrine Island, the home of the Portal Corporation. The Portal Corporation created the teleportation technology behind the Medcom patch that rescues Heroes when they are downed, and the police bots that patrol the city.
The island itself is crawling with Carnival, Nemesis, and Malta thugs, each attempting to assert their authority over the area, while Rikti hunting parties try to extend their influence. The Circle of Thorns prey upon the Portal scientists because of their desire to dominate other dimensions, and the rooftops house Crey snipers who enforce their jurisdiction upon unwary Heroes.
The center of the island is dominated by the Portal Corporation facility, where three massive portals connect to a myriad of alternate dimensions, each of which requires Heroes to enter and police activities on the other side to defend Paragon City. Surrounding this facility are a number of high-tech firms that support the residents of this area, as well as Portal Corp itself.
On the outskirts of the zone, there are two large island clusters, one of which contains an abandoned facility, almost as if used for genetic experimentation. The Rikti have overrun this cluster and Rikti Monkeys swarm the cluster in its entirety. The other has been claimed by the Devouring Earth, and massive monsters patrol its shores, protecting it from intruders.
Contacts
Police Band Contacts
Regular Contacts
Notable NPCs
- Incandescent (Trainer)
- Hero Corps Field Analyst
- Major Richard Flagg (Third Respecification Contact)
- Recluse's Victory PvP Recruiter
- Captain Nolan (Dark Astoria Introduction Contact)
Neighborhoods
- Aquarius Medical Center (Green) (Music)
- Bayside Docks (Yellow - Level 41-43) (Music)
- Curry Cove (Orange - Level 44-47) (Music)
- Cutlass Isles (Red - Level 48-50) (Music)
- Mera Heights (Red - Level 48-50) (Music)
- Nelson Borough (Orange - Level 44-47) (Music)
- Portal Court (Red - Level 48-50) (Music)
- Poseidon Square (Red - Level 48-50) (Music)
- Tempest Quay (Red - Monsters) (Music)
Exploration Badges
You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.
This R&D facility suffered one too many accidents and has since fallen into ruin.
Longbow has placed various posters in Peregrine Island to attract more powerful heroes back to Atlas Park for the fight against Recluse. They have plenty of fresh heroes looking to join the fight, though all of them must be turned away due to inexperience, unless they become fodder for the Arachnos Operatives that plague Recluse's Victory.
Visitors to Portal Corp are usually a little concerned when they see these defensive outposts put up near the elevators down to the portals. Tour guides insist they are "just for show", though the occasional "all clear" heard from military radios nearby doesn't help much.
Scientists still aren't sure what exactly these massive bones belong to. Crey refuses to comment, claiming that the bones are from ancient dinosaurs, though paleontologists refute the claim, saying it looks like no dinosaur they have on record. Despite a lack of evidence, signs point to some sort of genetic shenanigans on Crey's part.
The horde of Rikti Monkeys on Monster Island seems to have been confined to this area, supposedly by Crey. Investigations into what exactly went wrong have been going on for some time. Many suspect that the Devouring Earth assaulted the island, destroying the barriers put in place to keep the Rikti in.
You could swear that you just saw a submarine off the coast of this island...but it's gone now. It was probably just your imagination.
Tenants on the top floor in the apartment building have constantly complained that the nearby hero statue makes them feel uneasy. Many say it feels as if someone is constantly watching them. A former tenant claimed to see some sort of video camera in the eyes of the statue, though city officials deny this claim as 'unsubstantiated.'
These battered bones are all that remains of a foolhardy adventurer who sought to explore this island full of monsters. No one has tried to identify them, as the people of Peregrine Island are too terrified of this island to even go near it.
Historical Plaques
- One Academic Badge Monument
Day Jobs
Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.
You have worked closely with the Paragon Police Department during your free time earning the Law Enforcer Day Job. Logging out in a Police Station will earn you an Experience Bonus, when you log back in, each time you complete a mission for a short time.
The Paragon Police Department has severed its ties with you now that you're a villain.
You have worked with Portal Corps during your free time earning the Intern Day Job. Logging out in a Portal Corps building will earn you a Large Inspiration, when you log back in, each time you complete a mission for a short time.
You wouldn't make it past the guards at Portal Corps nowadays, but at least you never have to make the coffee anymore.
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
You spend your free time battling other heroes and villains in Arena matches earning you the Duelist Day Job. Logging out in an Arena will earn you a bonus to your maximum Endurance, when you log back in, for a short time.
Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.
Stores
Transfer Points
- The Paragon City ferry Melody will carry heroes to Talos Island.
- There is a portal to Firebase Zulu.
- Vanguard mantains a portal to the Rikti War Zone.
- The Peregrine Island Beacon location is (2252, 5.5, -308), on the north side of the statue from Crimson, south of the ferry.
- The Smuggler's Submarine in the south of the map goes to Independence Port, Striga Isle, The Abyss, and Kallisti Wharf (and Grandville, Monster Island, Port Oakes, and Sharkhead Isle for Rogues and Vigilantes).
- TUNNEL System
- There is a Free Fire Zone Transport helicopter on a helipad next to the hospital.
Villain Groups
- (snipers)
Notes
Images
Historical
- A building opposite the ferry Melody (1630, 0, -680) had a Long Range Teleport built into it in Issue 21. It was removed during Issue 21.5 for developer reasons. Activating the door would teleport characters to the following zones:
- A portal to Dark Astoria at (899, 0.5, -3229) was added in Issue 22 and removed in Issue 25.