Vahzilok: Difference between revisions
(Moved mental and regenerating cadavers to named enemies section) |
|||
(13 intermediate revisions by the same user not shown) | |||
Line 81: | Line 81: | ||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Projectile Vomit| Ranged, Moderate Toxic Damage, Minor Damage over Time| The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time. }} | {{Power|[[File:FireBlast FireBlast.png|22px]]| Projectile Vomit| Ranged, Moderate Toxic Damage, Minor Damage over Time| The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time. }} | ||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3. | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0|0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, Resist(Slow), -Perception, -Speed| Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do. }} | ||
{{clr}} | {{clr}} | ||
Line 139: | Line 95: | ||
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: Point Blank Area of Effect, Superior Smash/Fire Damage| Vahzilok Cylok cadavers and Slabs are pumped full of explosives and rigged to detonate. This power is interruptible. }} | {{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: Point Blank Area of Effect, Superior Smash/Fire Damage| Vahzilok Cylok cadavers and Slabs are pumped full of explosives and rigged to detonate. This power is interruptible. }} | ||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0}}, Resist( | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0|0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, Resist(Slow), -Perception, -Speed| Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do. }} | ||
{{clr}} | {{clr}} | ||
Line 157: | Line 113: | ||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Projectile Vomit| Ranged, Moderate Toxic Damage, Minor Damage over Time| The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time. }} | {{Power|[[File:FireBlast FireBlast.png|22px]]| Projectile Vomit| Ranged, Moderate Toxic Damage, Minor Damage over Time| The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time. }} | ||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0}}, Resist( | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0|0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, Resist(Slow), -Perception, -Speed| Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do. }} | ||
{{clr}} | {{clr}} | ||
Line 175: | Line 131: | ||
{{Power|[[File:FieryFray Incinerate.png|22px]]| Zombie Vomit| Close, High Toxic Damage, Minor Damage over Time(Toxic)| The Cadaver vomits a corrosive acid that deals Toxic damage over time. }} | {{Power|[[File:FieryFray Incinerate.png|22px]]| Zombie Vomit| Close, High Toxic Damage, Minor Damage over Time(Toxic)| The Cadaver vomits a corrosive acid that deals Toxic damage over time. }} | ||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0}}, Resist( | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0|0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, Resist(Slow), -Perception, -Speed| Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do. }} | ||
{{clr}} | {{clr}} | ||
Line 195: | Line 151: | ||
{{Power|[[Image:Temporary_VahzilokDiseaseSL3.png|22px]]| Vahzilok Wasting Disease| Auto, Point Blank Area of Effect, Foe -Regeneration, -Recovery| You have been infected with the Vahzilok Wasting Disease. This disease, introduced by the Vahzilok, is slowly wasting you away. Find a cure, quick! Your Max Hit Points, Endurance, Regeneration, and Recovery have been reduced. }} | {{Power|[[Image:Temporary_VahzilokDiseaseSL3.png|22px]]| Vahzilok Wasting Disease| Auto, Point Blank Area of Effect, Foe -Regeneration, -Recovery| You have been infected with the Vahzilok Wasting Disease. This disease, introduced by the Vahzilok, is slowly wasting you away. Find a cure, quick! Your Max Hit Points, Endurance, Regeneration, and Recovery have been reduced. }} | ||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0}}, Resist( | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0|0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, Resist(Slow), -Perception, -Speed| Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do. }} | ||
{{clr}} | {{clr}} | ||
Line 213: | Line 169: | ||
{{Power|[[File:Fitness Quick.png|22px]]| Swift| Auto, Self +Speed| You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance. }} | {{Power|[[File:Fitness Quick.png|22px]]| Swift| Auto, Self +Speed| You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance. }} | ||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|25|30|30|30|30|30|30}}, | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|25|30|30|30|30|30|30}}, {{StatusProtVal|0|0|0|0|0|0|2.0}}, {{StatusResVal|33%|33%|33%|33%|33%|33%}}| 'Zoombie' Cadavers are resistant to Sleep and Fear, but their unstable innards make them susceptible to Confusion, Holds, Immobilizations, Stuns, and Sleep powers. They are resistant to smashing damage, but their spongy flesh is vulnerable to lethal attacks. The Freaks have tinkered with its internals to make it move much faster and explode with a cheerful hug! }} | ||
{{clr}} | {{clr}} | ||
Line 402: | Line 358: | ||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | ||
{{clr}} | |||
==== Mental Cadaver (Minion) ==== | |||
These reanimated corpses give off a powerful stench that's a mixture of chemicals and rotting flesh. The odor becomes a hundred times worse when they use their favorite attack - vomiting a steam of corrosive acid on their nearby opponents. | |||
''Powers'' | |||
{{Power|[[File:Inherent Brawl.png|22px]]| Zombie Brawl| Melee, Moderate Smash Damage| Relentless but slow. }} | |||
{{Power|[[File:FieryFray Incinerate.png|22px]]| Zombie Vomit| Close, High Toxic Damage, Minor Damage over Time(Toxic)| The Cadaver vomits a corrosive acid that deals Toxic damage over time. }} | |||
{{Power|[[File:PsionicAssault TelekineticThrust.png|22px]]| Telekinetic Thrust ''(Only Level 4 and up)''| Melee, Minor Damage(Psionic/Smash), Foe Knockback| A focused attack of intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. }} | |||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Psionic Dart| Ranged, Minor Damage(Psionic), Foe -Recharge| This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate. }} | |||
{{Power|[[File:Willpower IndomitableWill.png|22px]]| Indomitable Will ''(Only Level 6 and up)''| Auto, Self {{StatusProtVal|7.8|7.8|7.8|7.8|10|7.8|7.8}}, {{TypeDefVal|0|0|0|0|0|0|8}}| When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0|0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, Resist(Slow), -Perception, -Speed| Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do. }} | |||
{{clr}} | |||
==== Regenerating Cadaver (Minion) ==== | |||
These reanimated corpses give off a powerful stench that's a mixture of chemicals and rotting flesh. The odor becomes a hundred times worse when they use their favorite attack - vomiting a steam of corrosive acid on their nearby opponents. | |||
''Powers'' | |||
{{Power|[[File:Inherent Brawl.png|22px]]| Zombie Brawl| Melee, Moderate Smash Damage| Relentless but slow. }} | |||
{{Power|[[File:FieryFray Incinerate.png|22px]]| Zombie Vomit| Close, High Toxic Damage, Minor Damage over Time(Toxic)| The Cadaver vomits a corrosive acid that deals Toxic damage over time. }} | |||
{{Power|[[File:ElectricMelee TargetedChainInduction.png|22px]]| Chain Induction ''(Only Level 18 and up)''| Melee (Chain Area of Effect), Moderate Damage(Smash/Energy), Foe -Endurance, -Recovery| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates. Enhancements and Fury will boost the effectiveness of the initial attack as well as the jumping charge. }} | |||
{{Power|[[File:SavageMelee MaimingSlash.png|22px]]| Maiming Slash| Melee, Moderate Damage(Lethal), Minor Damage over Time(Lethal), Foe -Speed, Self +1 Blood Frenzy| You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy. }} | |||
{{Power|[[File:Regeneration Integration.png|22px]]| Integration ''(Only Level 16 and up)''| Auto, Self {{StatusProtVal|7.8|7.8|7.8|7.8|10}}, +Regeneration| You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0|0|2.0|0|0|2.0}}, {{StatusResVal|0|0|0|33%|0|33%}}, Resist(Slow), -Perception, -Speed| Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do. }} | |||
{{clr}} | |||
==== Subterranean Honeybee Swarm (Minion) ==== | |||
These highly aggressive subterranean honeybees are one of Dr. Vahzilok's many side projects, cultivated for their antibiotic honey. Though adorable, their bite is vicious. | |||
''Levels: 29-42'' | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Swarm can Fly! }} | |||
{{Power|[[File:Villain 5thmachete.png|22px]]| Sting| Auto, PBAoE, Minor DoT(Lethal), Foe -Recharge, -Speed| Poison from the Swarm's sting can slow a target. Repeated stings can have a paralyzing effect. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|40|40|20|0|10|10|f=-|e=-|n=-}}, {{StatusProtVal|0|10|100|0|0|0|0|100}}, Vulnerable(Knockback)| The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to Fire, Energy and Negative Energy damage. }} | |||
{{clr}} | {{clr}} | ||
Line 414: | Line 426: | ||
{{Power|[[File:Empathy Resurrect.png|22px]]| Resurrect Zombie| Resurrect Zombie| The Reaper can resurrect a fallen Cadaver or Abomination. }} | {{Power|[[File:Empathy Resurrect.png|22px]]| Resurrect Zombie| Resurrect Zombie| The Reaper can resurrect a fallen Cadaver or Abomination. }} | ||
{{clr}} | |||
==== Subterranean Honeybee Swarm (Lieutenant) ==== | |||
These highly aggressive subterranean honeybees are one of Dr. Vahzilok's many side projects, cultivated for their antibiotic honey. Though adorable, their bite is vicious. | |||
''Levels: 29-42'' | |||
''Powers'' | |||
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Swarm can Fly! }} | |||
{{Power|[[File:Villain 5thmachete.png|22px]]| Sting| Auto, PBAoE, Minor DoT(Lethal), Foe -Recharge, -Speed| Poison from the Swarm's sting can slow a target. Repeated stings can have a paralyzing effect. }} | |||
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|40|40|20|0|10|10|f=-|e=-|n=-}}, {{StatusProtVal|0|10|100|0|0|0|0|100}}, Vulnerable(Knockback)| The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to Fire, Energy and Negative Energy damage. }} | |||
{{clr}} | {{clr}} | ||
Line 694: | Line 724: | ||
{{clr}} | {{clr}} | ||
==== Pathogen ==== | ==== Pathogen Evolved ==== | ||
Pathogen has activated whatever experimental ideas he had installed within himself, and is now a true force to be reckoned with. | |||
''Levels: 20-35'' | ''Levels: 20-35'' | ||
Line 743: | Line 773: | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Assault Rifle| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Assault Rifle| Ranged, Heavy DMG(Lethal), Foe -Defense| Dr. Vahzilok has reduces your defense with his grafted assault weapon. }} | ||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Grenade Launcher| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Chance for Knockback, Chance for Disorient| This explosion from Grenade Launcher affects all within the blast and has a chance to stun and chance to knock them back. }} | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Scalpel| Melee (Cone), Heavy Lethal | {{Power|[[File:Inherent_Brawl.png|22px]]| Scalpel| Melee (Cone), Heavy DMG(Lethal), Foe Disorient, Knockback| The Doctor has Disoriented you with his Scalpel. }} | ||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|30|20|l=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} | {{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{DamResVal|30|20|l=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} |
Latest revision as of 17:06, 16 April 2023
Overview
This is a villain group which can be found in both City of Heroes and City of Villains.
Several changes and updates have been made to the Vahzilok faction from the Homecoming team; for better information on the Vahzilok as they appeared on live, please research the Paragon Wiki. These changes include:
- The faction level cap being raised from 20 to 35
- Added several new entities to the faction, such as Mental Cadavers, Regenerating Cadavers, and Zoombies
- Added new attacks to Eidolon bosses levels 21 and up
- Added lots of named bosses and some new Elite Bosses to the Agent Watkins arc
Background
Vahzilok official info ( Copied from the City of Heroes official website [1]):
The sickening snick, snick, snick of a sharpening blade, the slick wet sounds of blood, and the heartrending cries of innocent victims can often be heard drifting from the back alleys, sewers, and darkened parks of Paragon City as the Vahzilok go about their deranged work. Guided by the depraved Dr. Vahzilok, this villainous group defiles the very laws of nature with their never ceasing desire for human flesh.
The foot soldiers of this fetid force are the Cadavers, zombie-like animated flesh made from stitched together human corpses and robotic parts. Built from the remains of fallen heroes, the unthinking Abominations are much stronger and more resilient than the Cadavers. These mindless minions act as dispensable guards for Dr. Vahzilok's many research laboratories and hideouts. Certainly, few things are more chilling than coming face to face with stumbling zombies vomiting toxic bile - deadly modern day revenants that have no soul, no mind, no goal other than to kill and kill yet again.
Wielding blood stained bone saws and rusty crossbows, Reapers and Mortificators are the only truly living of Vahzilok's minions, willing assistants trained in the surgical arts of amputation and organ removal. Seeking raw materials for Dr. Vahzilok's experiments, these savage mortals can be found wherever there might be bodies to scavenge.
The pinnacle of Dr. Vahzilok's retinue is the Eidolon, an animated corpse that has been "perfected" according to the mad doctor. Given only the prime hero body parts and best medical treatments, these creatures are much more than simple zombies. Walking the line between living and dead, not all of these powerful beings are fully “resurrected”. In fact, for some, becoming an Eidolon was a voluntary decision.
So close in appearance to the living, Eidolons are sometimes able to pass as human. However, made up of multiple body parts, these creatures are ever changing amalgams, devoid of any hint of their original identity. While these are the most evolved of Vahzilok's creatures, often gaining minor super powers from their hero components, Eidolons require intensive upkeep including regular replacements for their constantly decaying skin and organs.
Villain Classes
Minions
Surgeons
Reaper
The Reapers seem to be the only normal humans among the ranks of Dr. Vahzilok's reanimated legions. They are trained surgeons who collect body parts with the help of poison darts and industrial strength hacksaws.
Levels: 1-35
Powers
Bone Saw Melee, Moderate Lethal Damage
Saw through flesh and bone.
Cleaver Melee, High Lethal Damage
Hack through flesh and bone.
Dart Gun Ranged, Moderate Toxic Damage, Foe -Recharge, -Speed
The Reapers Dart slow your attack rate and movement speed.
Face Reaper
Some people will do anything for beauty. And then there are the Faces. Star patients of the Facemaker, they've learned the secrets of the Vahzilok and now will do anything they can to make themselves beautiful.
Levels: 10-16
Powers
Bone Saw Melee, Moderate Lethal Damage
Saw through flesh and bone.
Cleaver Melee, High Lethal Damage
Hack through flesh and bone.
Dart Gun Ranged, Moderate Toxic Damage, Foe -Recharge, -Speed
The Reapers Dart slow your attack rate and movement speed.
Zombies
Cadaver
These reanimated corpses give off a powerful stench that's a mixture of chemicals and rotting flesh. The odor becomes a hundred times worse when they use their favorite attack - vomiting a steam of corrosive acid on their nearby opponents.
Levels: 1-35
Powers
Zombie Brawl Melee, Moderate Smash Damage
Relentless but slow.
Zombie Vomit Close, High Toxic Damage, Minor Damage over Time(Toxic)
The Cadaver vomits a corrosive acid that deals Toxic damage over time.
Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), Resist(Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Embalmed Cadaver
These zombie-like constructs have numerous pieces of technological equipment protruding from their dead flesh. The purpose of all of this machinery is to turn these creatures into walking bombs. When near a target, they explode to cause maximum damage.
Levels: 5-35
Powers
Kamikaze Suicide Special: Point Blank Area of Effect, Superior Smash/Fire Damage
Vahzilok Cylok cadavers and Slabs are pumped full of explosives and rigged to detonate. This power is interruptible.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), Resist(Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Abomination
In reanimation, as in cooking better ingredients yield better results. Dr. Vahzilok constructs his Abominations out of the very best ingredients he can find: the organs of fallen heroes. The abominations are stronger, tougher and faster than their Cadaver kin. Unfortunately, they don't smell any better.
Levels: 11-35
Powers
Zombie Brawl Melee, Moderate Smash Damage
Relentless but slow.
Zombie Vomit Close, High Toxic Damage, Minor Damage over Time(Toxic)
The Cadaver vomits a corrosive acid that deals Toxic damage over time.
Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), Resist(Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Embalmed Abomination
When an experiment doesn't work out the way he expected, Dr. Vahzilok doesn't complain. Instead he makes the best of a bad situation, by converting the subject to a lethal weapon. The Embalmed Abominations are faster and tougher than their cadaver counterparts, and they explode just as violently.
Levels: 11-35
Powers
Kamikaze Suicide Special: Point Blank Area of Effect, Superior Smash/Fire Damage
Vahzilok Cylok cadavers and Slabs are pumped full of explosives and rigged to detonate. This power is interruptible.
Zombie Brawl Melee, Moderate Smash Damage
Relentless but slow.
Zombie Vomit Close, High Toxic Damage, Minor Damage over Time(Toxic)
The Cadaver vomits a corrosive acid that deals Toxic damage over time.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), Resist(Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Diseased Abomination
In reanimation, as in cooking better ingredients yield better results. Dr. Vahzilok constructs his Abominations out of the very best ingredients he can find: the organs of fallen heroes. The abominations are stronger, tougher and faster than their Cadaver kin. Unfortunately, they don't smell any better.
Levels: 11-35
Powers
Zombie Brawl Melee, Moderate Smash Damage
Relentless but slow.
Zombie Vomit Close, High Toxic Damage, Minor Damage over Time(Toxic)
The Cadaver vomits a corrosive acid that deals Toxic damage over time.
Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.
Vahzilok Wasting Disease Auto, Point Blank Area of Effect, Foe -Regeneration, -Recovery
You have been infected with the Vahzilok Wasting Disease. This disease, introduced by the Vahzilok, is slowly wasting you away. Find a cure, quick! Your Max Hit Points, Endurance, Regeneration, and Recovery have been reduced.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), Resist(Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
'Zoombie' Bomb Cadaver
These zombie-like constructs have numerous pieces of technological equipment protruding from their dead flesh. The purpose of all this machinery is to turn these creatures into walking bombs. When near a target, they explode to cause maximum damage.
Levels: 20-35
Powers
Kamikaze Suicide Special: Point Blank Area of Effect, High Fire/Lethal Damage, Foe Knockback
Extreme DMG(Fire/Lethal)
Zoombie Vomit Ranged, High Toxic Damage, Minor Damage over Time(Toxic), Foe -Fly
The Cadaver vomits a corrosive acid that deals Toxic damage over time.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistance Auto, Res( S30 L25 F30 C30 E30 N30 P30 T30 ), Prot( Fr 2.0 ), Res( Ho 33% Im 33% St 33% Sl 33% Co 33% Fr 33% )
'Zoombie' Cadavers are resistant to Sleep and Fear, but their unstable innards make them susceptible to Confusion, Holds, Immobilizations, Stuns, and Sleep powers. They are resistant to smashing damage, but their spongy flesh is vulnerable to lethal attacks. The Freaks have tinkered with its internals to make it move much faster and explode with a cheerful hug!
Lieutenants
Mortificator
The Reapers seem to be the only normal humans among the ranks of Dr. Vahzilok's reanimated legions. They are trained surgeons who collect body parts with the help of poison darts and industrial strength hacksaws.
Levels: 1-35
Powers
Bone Saw Melee, Moderate Lethal Damage
Saw through flesh and bone.
Cleaver Melee, High Lethal Damage
Hack through flesh and bone.
Dart Gun Ranged, Moderate Toxic Damage, Foe -Recharge, -Speed
The Reapers Dart slow your attack rate and movement speed.
Resurrect Zombie Resurrect Zombie
The Reaper can resurrect a fallen Cadaver or Abomination.
Face Harvester
Some people will do anything for beauty. And then there are the Faces. Star patients of the Facemaker, they've learned the secrets of the Vahzilok and now will do anything they can to make themselves beautiful.
Levels: 10-16
Powers
Bone Saw Melee, Moderate Lethal Damage
Saw through flesh and bone.
Cleaver Melee, High Lethal Damage
Hack through flesh and bone.
Dart Gun Ranged, Moderate Toxic Damage, Foe -Recharge, -Speed
The Reapers Dart slow your attack rate and movement speed.
Resurrect Zombie Resurrect Zombie
The Reaper can resurrect a fallen Cadaver or Abomination.
Bosses
Luminous Eidolon
In Dr. Vahzilok's mind, the Eidolons are mankind's next great evolutionary leap. Unlike the cadavers, they retain all of their memories and personality. The lucky few who can pay to become an Eidolon are augmented with the remains of heroes, so they often have superpowers. The Luminous Eidolon toss blasts of radiation to weaken their foes. They are masters of long ranged attacks.
Levels: 1-20
Powers
Brawl Melee, Minor Smash Damage
When all else fails, a villain has only his two fists to depend on.
Neutrino Bolt Ranged, Light Energy Damage, Foe -Defense
Your Defenses have been reduced by the Neutrino Bolt.
X-Ray Beam Ranged, Moderate Energy Damage, Foe -Defense
Your Defenses have been reduced by the X-Ray Beam.
Neutron Bomb Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense
Your Defenses have been reduced by the Neutron Bomb.
Irradiate Point Blank Area of Effect, Light Damage over Time(Energy), Foe -Defense
Your Defenses have been reduced by the Irradiate attack.
Electron Haze Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockdown
Your Defenses have been reduced by the Electron Haze.
Focus Self, Toggle, Def( M30 R30 )
The Eidolon can Focus his mind to evade many attacks.
Mire Eidolon
In Dr. Vahzilok's mind, the Eidolons are mankind's next great evolutionary leap. Unlike the cadavers, they retain all of their memories and personality. The lucky few who can pay to become an Eidolon are augmented with the remains of heroes, so they often have superpowers. Mire Eidolons have mastered the ability to control darkness itself. They tend to root their foes with tendrils of darkness and then launch into an attack.
Levels: 1-20
Powers
Brawl Melee, Minor Smash Damage
When all else fails, a villain has only his two fists to depend on.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.
Night Fall Ranged (Cone), Moderate Damage over Time(Negative), Foe -ToHit
Your Accuracy has been reduced by the Night Fall.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You are Immobilized by the tentacles. Your Accuracy is reduced.
Murk Eidolon
In Dr. Vahzilok's mind, the Eidolons are mankind's next great evolutionary leap. Unlike the cadavers, they retain all of their memories and personality. The lucky few who can pay to become an Eidolon are augmented with the remains of heroes, so they often have superpowers. Murk Eidolons, like the Mire Eidolons, have mastered the ability to control darkness. They tend to immobilize their opponents, then drain their life.
Levels: 1-20
Powers
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Your Accuracy is reduced by the Shadow Punch.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.
Midnight Grasp Melee, Superior Damage over Time(Negative), Foe Immobilize, -ToHit
You are Immobilized by the Midnight Grasp. Your Accuracy is reduced as a result.
Dark Embrace Self, Toggle, Res( S30 L30 N20 T20 )
The Eidolon taps into the energy of the netherworld to protect him from damage. Dark Embrace shrouds the Eidolon in darkness and grants the Eidolon resistance to Lethal, Smashing, and Negative Energy Damage. Cannot be used at the same time as Murky Cloud or Obsidian Shield.
Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You have been Disoriented.
Luminous Eidolon
These Luminous Eidolons are beginning to rot and decay, causing their powers to become unstable.
Levels: 21-34
Powers
Brawl Melee, Minor Smash Damage
When all else fails, a villain has only his two fists to depend on.
Neutrino Bolt Ranged, Light Energy Damage, Foe -Defense
Your Defenses have been reduced by the Neutrino Bolt.
X-Ray Beam Ranged, Moderate Damage(Energy), Foe -Defense, +Contaminated
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. Affected enemies have a small chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radioactive Assault powers cause a small burst of damage to foes near the target.
Neutron Bomb Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense
Your Defenses have been reduced by the Neutron Bomb.
Irradiate Point Blank Area of Effect, Light Damage over Time(Energy), Foe -Defense
Your Defenses have been reduced by the Irradiate attack.
Electron Haze Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockdown
Your Defenses have been reduced by the Electron Haze.
Fusion Self +Damage, +ToHit, Special
Fusion boosts your damage and chance to hit moderately and also causes your next few attacks to have a 100% chance to inflict Contaminated on your enemies.
Radiation Siphon Melee, High Damage(Energy/Smash), Foe -Defense, -Contaminated, Special
You pummel your foe with a deadly smashing attack dealing High Energy and Smashing damage and reducing their defense. Hitting Contaminated targets will also heal you for a large amount of health over 3 seconds and remove the Contaminated effect from the target. However, uncontaminated targets have a moderate chance to be affected by the Contaminated effect. Hitting Contaminated foes with single target Radioactive Assault powers cause a small burst of damage to foes near the target.
Focus Self, Toggle, Def( M30 R30 )
The Eidolon can Focus his mind to evade many attacks.
Mire Eidolon
As Mire Eidolons begin to decompose, they have weaponized their rot into a disorienting blast of stench.
Levels: 21-30
Powers
Brawl Melee, Minor Smash Damage
When all else fails, a villain has only his two fists to depend on.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.
Night Fall Ranged (Cone), Moderate Damage over Time(Negative), Foe -ToHit
Your Accuracy has been reduced by the Night Fall.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You are Immobilized by the tentacles. Your Accuracy is reduced.
Heart of Darkness Point Blank Area of Effect, Minor Damage over Time(Negative), Foe Disorient, -ToHit
In a burst of negative energy you overwhelm the minds of those around you causing them to be disoriented and suffer minor negative energy damage over a short time. Affected targets will also have their chance to hit reduced.
Murk Eidolon
The Murk Eidolons are beginning to ooze weaponized miasma in their accelerated state of decay.
Levels: 21-34
Powers
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Your Accuracy is reduced by the Shadow Punch.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.
Midnight Grasp Melee, Superior Damage over Time(Negative), Foe Immobilize, -ToHit
You are Immobilized by the Midnight Grasp. Your Accuracy is reduced as a result.
Tar Patch Ranged (Location Area of Effect), Foe -Speed, -Resist(All), -Fly, -Jump
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Dark Embrace Self, Toggle, Res( S30 L30 N20 T20 )
The Eidolon taps into the energy of the netherworld to protect him from damage. Dark Embrace shrouds the Eidolon in darkness and grants the Eidolon resistance to Lethal, Smashing, and Negative Energy Damage. Cannot be used at the same time as Murky Cloud or Obsidian Shield.
Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You have been Disoriented.
Named Enemies
Reaper Quantum Gunner (Minion)
The Reapers seem to be the only normal humans among the ranks of Dr. Vahzilok's reanimated legions. They are trained surgeons who collect body parts with the help of poison darts and industrial strength hacksaws.
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Mental Cadaver (Minion)
These reanimated corpses give off a powerful stench that's a mixture of chemicals and rotting flesh. The odor becomes a hundred times worse when they use their favorite attack - vomiting a steam of corrosive acid on their nearby opponents.
Powers
Zombie Brawl Melee, Moderate Smash Damage
Relentless but slow.
Zombie Vomit Close, High Toxic Damage, Minor Damage over Time(Toxic)
The Cadaver vomits a corrosive acid that deals Toxic damage over time.
Telekinetic Thrust (Only Level 4 and up) Melee, Minor Damage(Psionic/Smash), Foe Knockback
A focused attack of intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective.
Psionic Dart Ranged, Minor Damage(Psionic), Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Indomitable Will (Only Level 6 and up) Auto, Self Prot( Ho 7.8 Im 7.8 St 7.8 Sl 7.8 Kb 10 Co 7.8 Fr 7.8 ), Def( P8 )
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), Resist(Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Regenerating Cadaver (Minion)
These reanimated corpses give off a powerful stench that's a mixture of chemicals and rotting flesh. The odor becomes a hundred times worse when they use their favorite attack - vomiting a steam of corrosive acid on their nearby opponents.
Powers
Zombie Brawl Melee, Moderate Smash Damage
Relentless but slow.
Zombie Vomit Close, High Toxic Damage, Minor Damage over Time(Toxic)
The Cadaver vomits a corrosive acid that deals Toxic damage over time.
Chain Induction (Only Level 18 and up) Melee (Chain Area of Effect), Moderate Damage(Smash/Energy), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates. Enhancements and Fury will boost the effectiveness of the initial attack as well as the jumping charge.
Maiming Slash Melee, Moderate Damage(Lethal), Minor Damage over Time(Lethal), Foe -Speed, Self +1 Blood Frenzy
You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.
Integration (Only Level 16 and up) Auto, Self Prot( Ho 7.8 Im 7.8 St 7.8 Sl 7.8 Kb 10 ), +Regeneration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 Sl 2.0 Fr 2.0 ), Res( Sl 33% Fr 33% ), Resist(Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Subterranean Honeybee Swarm (Minion)
These highly aggressive subterranean honeybees are one of Dr. Vahzilok's many side projects, cultivated for their antibiotic honey. Though adorable, their bite is vicious.
Levels: 29-42
Powers
Sting Auto, PBAoE, Minor DoT(Lethal), Foe -Recharge, -Speed
Poison from the Swarm's sting can slow a target. Repeated stings can have a paralyzing effect.
Resistance Auto, Res( S40 L40 F-20 E-10 N-10 ), Prot( Im 10 St 100 Rp 100 ), Vulnerable(Knockback)
The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to Fire, Energy and Negative Energy damage.
Mortificator Quantum Gunner (Lieutenant)
The Reapers seem to be the only normal humans among the ranks of Dr. Vahzilok's reanimated legions. They are trained surgeons who collect body parts with the help of poison darts and industrial strength hacksaws.
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resurrect Zombie Resurrect Zombie
The Reaper can resurrect a fallen Cadaver or Abomination.
Subterranean Honeybee Swarm (Lieutenant)
These highly aggressive subterranean honeybees are one of Dr. Vahzilok's many side projects, cultivated for their antibiotic honey. Though adorable, their bite is vicious.
Levels: 29-42
Powers
Sting Auto, PBAoE, Minor DoT(Lethal), Foe -Recharge, -Speed
Poison from the Swarm's sting can slow a target. Repeated stings can have a paralyzing effect.
Resistance Auto, Res( S40 L40 F-20 E-10 N-10 ), Prot( Im 10 St 100 Rp 100 ), Vulnerable(Knockback)
The swarm are very resistant to Smashing and Lethal Damage, Immobilization, vulnerable to Fire, Energy and Negative Energy damage.
Quantum Eidolon (Boss)
In Dr. Vahzilok's mind, the Eidolons are mankind's next great evolutionary leap. Unlike the cadavers, they retain all of their memories and personality. The lucky few who can pay to become a Eidolon are augmented with the remains of heroes, so they often have super powers. Quantum Eidolons have mastered the ability to control darkness itself. They tend to root their foes with tendrils of darkness and then launch into an attack.
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.
Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You have been Disoriented.
Godwin Blaire (Boss)
The Reapers seem to be the only normal humans among the ranks of Dr. Vahzilok's reanimated legions. They are trained surgeons who collect body parts with the help of poison darts and industrial strength hacksaws.
Levels: 1-20
Powers
Bone Saw Melee, Moderate Lethal Damage
Saw through flesh and bone.
Cleaver Melee, High Lethal Damage
Hack through flesh and bone.
Dr. Meinst (Boss)
Dr. Meinst is overseeing Pathogen's ordinance cache. It must be penance for escaping imprisonment after her failure in the sewers.
Levels: 20-34
Powers
Poison Dart Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Fly
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison.
Toxic Dart Ranged, Minor Toxic/Lethal Damage, Foe Immobilize, -Fly
You fire a toxic dart at your target causing an very minor amount of immediate lethal damage followed by a High amount of toxic damage over time.
Corrosive Vial Ranged (Location Area of Effect), High Damage over Time(Toxic), Foe -Defense
You hurl a vial of toxic fluid that explodes upon impact leaving a corrosive puddle at your target's feet. Any foe that stands within the puddle will take toxic damage and have their defense reduced for a short while. Corrosive Vial requires you to have 2 powers from the Experimentation power pool.
Bone Saw Melee, Moderate Lethal Damage
Saw through flesh and bone.
Cleaver Melee, High Lethal Damage
Hack through flesh and bone.
Resistance Res( All18.5 )
Slightly resistant to damage.
Grey Matter (Boss)
Grey Matter is a wily and tenacious Eidolon from, and made of, parts unknown.
Levels: 20-34
Powers
Psi Blade Melee, Light Damage(Psionic), Foe -Recharge
You lash at your foe's mind with a mentally projected blade of psychic energy to deal moderate Psionic and Lethal damage. Affected foes will have their recharge rate reduced. Psi Blade has a moderate chance to grant you Insight. While you have Insight, Psi Blade will deal additional minor psionic damage over time.
Greater Psi Blade Melee, Superior Damage(Psionic), Foe -Recharge
You focus and create a more powerful Psi Blade projection before slashing at your foe to deal superior Psionic and Lethal damage. The affected foe will have their recharge reduced moderately and be left held for a short time. Greater Psi Blade will cause additional damage and cause this power's hold to last for a longer duration if you have Insight. Using this power removes Insight.
Drain Psyche Point Blank Area of Effect, Minor Energy/Psionic Damage, Foe -Recovery, Self +Recovery, +Regeneration
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own.
Psychic Shockwave Point Blank Area of Effect, High Damage(Psionic), Foe Disorient, -Recharge
Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.
Telekinetic Blast Ranged, Moderate Damage(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Rise to the Challenge Auto, Self +Regeneration, Point Blank Area of Effect, Foe -ToHit
The more the odds are against you, the more determined you become. When surrounded by foes, your ability to regenerate health increases greatly. Additionally, your resolve and the look in your eye is enough to leave most foes shaken, so their attacks are less accurate. The first foe you engage in melee grants the highest regeneration bonus, and up to 10 foes can contribute to this effect.
Mind Over Body Auto, Self Res( S22.5 L22.5 P20 )
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.
Indomitable Will Auto, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 Co 10.38 Fr 10.38 ), Def( P10 )
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grants a moderate defense to Psionic based attacks.
Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Malady (Boss)
Malady is a fiery Hygeian commander whose experiments on her immune system have made her entire body a fine-tuned machine.
Levels: 20-35
Powers
Brawl Melee, Minor Smash Damage
When all else fails, a villain has only his two fists to depend on.
Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.
Night Fall Ranged (Cone), Moderate Damage over Time(Negative), Foe -ToHit
Your Accuracy has been reduced by the Night Fall.
Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You are Immobilized by the tentacles. Your Accuracy is reduced.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Newt (Boss)
Newt is a devoted follower of Planarian doctrine, and has been experimenting on himself to boost his regenerative capabilities. He probably would not appreciate being called 'Newt the Cute'.
Levels: 20-35
Powers
Bone Saw Melee, Moderate Lethal Damage
Saw through flesh and bone.
Cleaver Melee, High Lethal Damage
Hack through flesh and bone.
Dart Gun Ranged, Moderate Toxic Damage, Foe -Recharge, -Speed
The Reapers Dart slow your attack rate and movement speed.
Integration Auto, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), +Regeneration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.
Pathogen (Boss)
The Reapers seem to be the only normal humans among the ranks of Dr. Vahzilok's reanimated legions. They are trained surgeons who collect body parts with the help of poison darts and industrial strength hacksaws.
Levels: 20-35
Powers
Sleep Dart Ranged, Moderate Lethal Damage, Foe Sleep, -Fly
You have been knocked out with a Sleep Dart.
Poison Dart Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Fly
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison.
Paralytic Dart Ranged, Moderate Lethal Damage, Foe Hold, -Fly
You have been hit with a Paralytic Dart. You cannot move.
Toxic Dart Ranged, Minor Toxic/Lethal Damage, Foe Immobilize, -Fly
You fire a toxic dart at your target causing an very minor amount of immediate lethal damage followed by a High amount of toxic damage over time.
Corrosive Vial Ranged (Location Area of Effect), High Damage over Time(Toxic), Foe -Defense
You hurl a vial of toxic fluid that explodes upon impact leaving a corrosive puddle at your target's feet. Any foe that stands within the puddle will take toxic damage and have their defense reduced for a short while. Corrosive Vial requires you to have 2 powers from the Experimentation power pool.
Weaken Ranged, Foe -Damage, -ToHit, -Special
You poison a single foe with a venom that significantly Weakens their strength. The affected target's chance to hit and Damage output is severely reduced. Additionally, the affected targets secondary power effects are all weakened. The targets power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.
Bone Saw Melee, Moderate Lethal Damage
Saw through flesh and bone.
Cleaver Melee, High Lethal Damage
Hack through flesh and bone.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Resistance Res( All18.5 )
Slightly resistant to damage.
Salamander (Boss)
Salamander is one of the more notorious of Dr. Vahzilok's disciples, pushing the boundaries of regenerative therapies to their absolute breaking point. She's rumored to have personally maimed over seven dozen assistants in a gross dismissal of the Hippocratic Oath.
Levels: 20-35
Powers
Maiming Slash Melee, Moderate Damage(Lethal), Minor Damage over Time(Lethal), Foe -Speed
You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.
Shred Melee (Cone), Moderate Damage(Lethal), Moderate Damage over Time(Lethal), Foe -Defense
You rapidly slash at your foes several times causing a moderate amount of damage to all enemies in front of you and reduce their defense. Shred also causes minor lethal damage over time. This power grants 1 stack of Blood Frenzy.
Vicious Slash Melee, High Damage(Lethal), Minor Damage over Time(Lethal), Foe Knockdown
You tear at your foe with both hands dealing high lethal damage and causing minor lethal damage over time. Foes struck by this attack have a high chance to be knocked down.
DNA Siphon Point Blank Area of Effect, Minor Damage(Lethal/Toxic), Foe -Regeneration, Self Heal, +Endurance, +Recovery, +Regeneration
You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Living enemies will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while.
Hardened Carapace Auto, Self Res( S25 L25 T25 ), Prot( St 10.38 Sl 10.38 )
With a little concentration you can cause your skin to become hard as stone, boosting your constitution to reject toxins and recovering from wounds more quickly. While active, this power will boost your resistance to Lethal, Smashing and Toxic damage, grant a minor amount of regeneration, and protection from Disorient and Sleep effects.
Environmental Modification Auto, Self Def( F15 C15 E15 N15 P7.5 ), Prot( Ho 10.38 Im 10.38 Kb 10 )
Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects.
Integration Auto, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), +Regeneration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.
Elite Bosses
Doc Buzzsaw
Main Article: Doc Buzzsaw
Doc Buzzsaw is one of Dr. Vahzilok's most promising disciples. Her knowledge of cybernetics has proven invaluable to the Doctor's crusade to cure the human condition and bring humanity to the next stage of evolution. Recent difficulties with Paragon City's heroes have begun to strain their relationship, and it seems only a matter of time before Doc Buzzsaw buzzes off.
Levels: 8-19, 30-44
Powers
Poison Dart Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge
You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison and your movement and attack speed have been slowed.
Poison Dart Blast Ranged (Cone), Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.
Surgical Electric Saw Melee, Moderate Lethal Damage
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.
Eviscerate Melee (Cone), Superior Lethal Damage
Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them.
Resurrect Freakshow Resurrect Ally
Meat Doctors can resurrect the fallen.
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
The Facemaker
Main Article: The Facemaker
The woman called the Facemaker was once a disciple of Dr. Vahzilok in Paragon City. She still admires the mad doctor's work, but decided to strike out on her own to pursue her own amoral vision of life and beauty.
Levels: 10-16
Powers
Bonesaw Hack Melee, Moderate Lethal Damage, Foe -Speed, -ToHit
Saw through flesh and bone.
Bonesaw Slice Melee (Cone), Moderate Lethal Damage, Foe -Speed, -ToHit
Saw through flesh and bone.
Whirling Bonesaw Point Blank Area of Effect, Moderate Lethal Damage, Minor Damage over Time(Lethal), Foe -Speed, -ToHit
Saw through flesh and bone.
Dart Gun Ranged, Moderate Toxic Damage, Foe -Recharge, -Speed
The dart has slowed your attack rate and movement speed.
Multishot Dart Gun Ranged (Cone), Moderate Toxic Damage, Foe -Recharge, -Speed
The dart has slowed your attack rate and movement speed.
Venomous Spray Ranged (Cone), Moderate Toxic Damage, Minor Damage over Time(Toxic), Foe Hold
You are taking Toxic damage over time and are unable to act due to the noxious fumes.
Resurrect Zombie Resurrect Zombie
Facemaker can resurrect a fallen Cadaver or Abomination.
Cortex
Main Article: Cortex
Dr. Vahzilok has sent one of his most powerful disciples to ensure that his plan to poison the dam goes off without a hitch. It is rumored that Cortex was a hero once. It's hard to believe that now.
Levels: 10-34
Powers
Fly Self Fly
Cabal Mavens can Fly!
Mind Stab Ranged, Moderate Damage(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Subdue Ranged, Moderate Damage(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Psychic Scream Ranged (Cone), Moderate Damage(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Telekinetic Blast Ranged, Moderate Damage(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Mesmerize Ranged, Moderate Damage(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Moderate Damage(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Confuse Ranged, Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy.
Cortex (Watkins arc version)
Main Article: Cortex
Dr. Vahzilok has sent one of his most powerful disciples to ensure that his plan to poison the dam goes off without a hitch. It is rumored that Cortex was a hero once. It's hard to believe that now.
Levels: 20-44
Powers
Psychic Scream Ranged (Cone), Moderate Damage(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Telekinetic Blast Ranged, Moderate Damage(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.
Mind Stab Ranged, Moderate Damage(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.
Confuse Ranged, Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Confused enemy.
Dominate Ranged, Moderate Damage(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.
Psi Blade Melee, Light Damage(Psionic), Foe -Recharge
You lash at your foe's mind with a mentally projected blade of psychic energy to deal moderate Psionic and Lethal damage. Affected foes will have their recharge rate reduced. Psi Blade has a moderate chance to grant you Insight. While you have Insight, Psi Blade will deal additional minor psionic damage over time.
Greater Psi Blade Melee, Superior Damage(Psionic), Foe -Recharge
You focus and create a more powerful Psi Blade projection before slashing at your foe to deal superior Psionic and Lethal damage. The affected foe will have their recharge reduced moderately and be left held for a short time. Greater Psi Blade will cause additional damage and cause this power's hold to last for a longer duration if you have Insight. Using this power removes Insight.
Pathogen Evolved
Pathogen has activated whatever experimental ideas he had installed within himself, and is now a true force to be reckoned with.
Levels: 20-35
Powers
Corrosive Vial Ranged (Location Area of Effect), High Damage over Time(Toxic), Foe -Defense
You hurl a vial of toxic fluid that explodes upon impact leaving a corrosive puddle at your target's feet. Any foe that stands within the puddle will take toxic damage and have their defense reduced for a short while. Corrosive Vial requires you to have 2 powers from the Experimentation power pool.
Weaken Ranged, Foe -Damage, -ToHit, -Special
You poison a single foe with a venom that significantly Weakens their strength. The affected target's chance to hit and Damage output is severely reduced. Additionally, the affected targets secondary power effects are all weakened. The targets power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.
Bone Saw Melee, Moderate Lethal Damage
Saw through flesh and bone.
Cleaver Melee, High Lethal Damage
Hack through flesh and bone.
Poison Dart Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Fly
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison.
Sleep Dart Ranged, Moderate Lethal Damage, Foe Sleep, -Fly
You have been knocked out with a Sleep Dart.
Plasma Spray Ranged (Cone), High Damage(Energy), Minor Damage over Time(Fire), Foe Chance for Knockdown
You charge up your plasma gauntlets, firing a stream of plasma that can strike multiple targets in front of you. Affected targets suffer energy damage and are set ablaze, suffering additional fire damage over time. Affected targets may also be knocked down by the attack.
Plasma Vortex Point Blank Area of Effect, Moderate Damage(Smash/Energy), Foe Chance for Disorient
You charge up your plasma gauntlets and whirl around, swinging your fists in a wide arc, hitting multiple targets. Affected targets suffer energy and smashing damage and may be briefly stunned.
Lightning Rod Point Blank Area of Effect, Extreme Damage(Energy), Foe Knockback, Self Teleport
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distance. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. Damage from the lightning bolt is superior.
Lightning Bolt Ranged, High Damage(Energy), Foe -Endurance, -Recovery, Self +Endurance
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Strength of Will Self +Resist(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. Strength of Will costs little Endurance to activate and increases your recovery for its duration, but when it wears off you are left exhausted, and substantially drained of Endurance.
Quickness Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Resistance Res( All33 )
Slightly resistant to damage.
Archvillains
Dr. Vahzilok
Main Article: Dr. Vahzilok
The insane leader of the Vahzilok comes across more like a religious zealot than an arch-fiend. Dr. Vahzilok continually proclaims his intentions of overcoming death himself. In his twisted mind, the horrid reanimated corpses he creates are only stepping stones toward greater medical miracles.
Levels: 15-22
Powers
Assault Rifle Ranged, Heavy DMG(Lethal), Foe -Defense
Dr. Vahzilok has reduces your defense with his grafted assault weapon.
Grenade Launcher Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Chance for Knockback, Chance for Disorient
This explosion from Grenade Launcher affects all within the blast and has a chance to stun and chance to knock them back.
Scalpel Melee (Cone), Heavy DMG(Lethal), Foe Disorient, Knockback
The Doctor has Disoriented you with his Scalpel.
Resistance Res( S30 L-20 )
Archvillain resistance.
Dr. Meinst
Main Article: Death from Below
Some people will do anything for beauty. And then there are the Faces. Star patients of the Facemaker, they've learned the secrets of the Vahzilok and now will do anything they can to make themselves beautiful.
Powers
Bone Saw Melee, Moderate Lethal Damage
Saw through flesh and bone.
Cleaver Melee, High Lethal Damage
Hack through flesh and bone.
Dart Gun Ranged, Moderate Toxic Damage, Foe -Recharge, -Speed
The Reapers Dart slow your attack rate and movement speed.
Resurrect Zombie Resurrect Zombie
The Reaper can resurrect a fallen Cadaver or Abomination.
Named Enemies
- Beautiful Dead (Murk Eidolon) (CoV)
- Butcher (Luminous Eidolon)
- Carver (Luminous Eidolon)
- Cortex (Murk Eidolon)
- Cutter (Mire Eidolon)
- Digger (Mire Eidolon)
- Doctor (Mire Eidolon)
- Dr. Morben (Murk Eidolon)
- Epidural (Luminous Eidolon)
- Filleter (Luminous Eidolon)
- Gorgeous Glenda (Luminous Eidolon) (CoV)
- Harvester (Mire Eidolon)
- Hunter (Luminous Eidolon)
- Lovely Linda (Luminous Eidolon) (CoV)
- Mayhem (Luminous Eidolon)
- Patchwork (Mire Eidolon)
- Patient Zero (Murk Eidolon)
- Scalpel (Mortificator)
- Sepsis (Mortificator)
- Skull Fracture (Mortificator)
- Slicer (Luminous Eidolon)
- Stitcher (Mire Eidolon)
- Surgeon (Mire Eidolon)
- Sutures (Mire Eidolon)
- The Flenser (Luminous Eidolon)
- The Leech (Mire Eidolon)
- Ulcer (Mire Eidolon)
- Vivisector (Mire Eidolon)
Related Badges
The Vahzilok fear you.
You have learned to put the Embalmed Cadavers in their place—6 feet under the ground.