Circle of Thorns: Difference between revisions

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(Reordered Human Followers by level of appearance and touched up power descriptions)
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{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate Lethal/Negative Damage| Small rapid fire Handheld Crossbow. }}
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate Lethal/Negative Damage| Small rapid fire Handheld Crossbow. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


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{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate Lethal/Negative Damage| Small rapid fire Handheld Crossbow. }}
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate Lethal/Negative Damage| Small rapid fire Handheld Crossbow. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Throwing Dagger| Ranged, Moderate Lethal/Negative Damage| Wavy ritual blade. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Throwing Dagger| Ranged, Moderate Lethal/Negative Damage| Wavy ritual blade. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


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{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, High Lethal/Negative Damage, Foe Knockback| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes. }}
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, High Lethal/Negative Damage, Foe Knockback| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


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{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate Lethal/Negative Damage| Small rapid fire Handheld Crossbow. }}
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate Lethal/Negative Damage| Small rapid fire Handheld Crossbow. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


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''Powers''
''Powers''


{{Power|[[File:MedievalWeapons_Sword.png|22px]]| Scimitar| Melee, High Lethal/Negative Damage| This deadly weapon has been enchanted to channel negative energy damage to its victims.}}
{{Power|[[File:MedievalWeapons_Sword.png|22px]]| Scimitar| Melee, High DMG(Negative/Lethal)| This deadly weapon has been enchanted to channel negative energy damage to its victims.}}


{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate Lethal/Negative Damage| Small rapid fire Handheld Crossbow. }}
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Hand Crossbow| Ranged, Moderate DMG(Negative/Lethal)| Small rapid fire Handheld Crossbow. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Minor Fire Damage, Self +Endurance| The Caster can Consume some fuel from his nearby enemies to recover Endurance. }}
{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Minor Fire Damage, Self +Endurance| The Caster can Consume some fuel from his nearby enemies to recover Endurance. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


'''One or none of the following:'''
'''One or none of the following:'''
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{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Toggle, Self {{TypeDefVal|32|32}}| While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast. }}
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Toggle, Self {{TypeDefVal|32|32}}| While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


'''One or none of the following:'''
'''One or none of the following:'''
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{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


'''One or none of the following:'''
'''One or none of the following:'''
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The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones.
The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones.


''Levels: 45-54''
''Levels: 45-49''


''Powers''
''Powers''
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{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle, Self {{DamResVal|24|24|8|16|0|0|0|16}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle, Self {{DamResVal|24|24|8|16|0|0|0|16}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


'''One or none of the following:'''
'''One or none of the following:'''
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{{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Foe Hold, -Speed, -Recharge| You are frozen in a Block of Ice and cannot move or attack. }}
{{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Foe Hold, -Speed, -Recharge| You are frozen in a Block of Ice and cannot move or attack. }}
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===== Blizzard Thorn Caster =====
[[File:Blizzard Thorn Caster.png|125px|thumb|{{center|Blizzard Thorn Caster}}]]
At the highest levels of elemental mastery, certain Casters are able to harness multiple techniques and combine them into more devastating powers. Blizzard Casters have mastered the arts of Air and Ice casting, and can manipulate gusts of chill wind and atmospheric energies.
''Levels: 50-54''
''Powers''
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Thorn Air Casters can Fly! }}
{{Power|[[File:StormBlast_Gust.png|22px]]| Gust| Ranged, Moderate DMG(Smash), Minor DoT(Smash), Foe -Fly| You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky. }}
{{Power|[[File:StormBlast_Hailstones.png|22px]]| Hailstones| Ranged, High DMG(Cold), Foe Chance for Knockdown| You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down. }}
{{Power|[[File:StormBlast_LightningStrike.png|22px]]| Lightning Strike| Ranged, Extreme DMG(Energy), Foe -End, Disorient| You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. }}
{{Power|[[File:ElectricityManipulation_ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate DMG(Energy/Smash), Foe Sleep, -End, -Recovery| Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them. }}
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle: Self +{{TypeDefVal|24%|24%}}, +{{DamResVal|0|0|10|24}}, +Res(Debuff DEF)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
'''One or none of the following:'''
{{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Moderate DMG(Cold), Foe Hold, -SPD, -Recharge| You are frozen in a Block of Ice and cannot move or attack. }}
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===== Magma Thorn Caster =====
At the highest levels of elemental mastery, certain Casters are able to harness multiple techniques and combine them into more devastating powers. Magma Casters have mastered the arts of Fire and Earth casting, and can conjure blasts of volcanic stone to immolate and crush their foes.
''Levels: 50-54''
''Powers''
{{Power|[[File:SeismicBlast_Shatter.png|22px]]| Encase| Ranged, Moderate DMG(Smash/Fire), Minor DoT(Fire), Foe -Jump, -Fly, -DEF| Encase a foe in stone for a short moment, dealing damage and lowering their defense. The enemy will also become heavy, limiting their ability to jump and fly for a short time. }}
{{Power|[[File:SeismicBlast_Encase.png|22px]]| Shatter| Ranged, Heavy DMG(Smash/Fire), Light DoT(Fire), Foe -Jump, -Fly, -DEF| Cover a foe in stone shards and shatter them, inflicting light damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time. }}
{{Power|[[File:SeismicBlast_Gravestone.png|22px]]| Gravestone| Ranged, Extreme DMG(Smash/Fire), Moderate DoT(Fire), Foe -Jump, -Fly, -DEF| Create a giant pillar of stone, creating a Gravestone around your target, dealing extreme damage and limiting their ability to jump and fly for a short time. }}
{{Power|[[File:StoneMelee_StoneFist.png|22px]]| Stone Fist| Melee, Moderate DMG(Smash/Fire), Minor DoT(Fire), Foe Disorient| Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent. }}
{{Power|[[File:StoneArmor_StoneArmor.png|22px]]| Rock Armor| Toggle: Self +{{TypeDefVal|24%|24%}}, +{{DamResVal|0|0|24|10}}, +Res(Debuff DEF)| While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
'''One or none of the following:'''
{{Power|[[File:FireTrap_Soot.png|22px]]| Char| Ranged, Moderate DoT(Fire), Foe Hold| You have been Incapacitated by the soot and cinders from the Char spell. }}


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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Minor Fire Damage, Self +Endurance| The Caster can Consume some fuel from his nearby enemies to recover Endurance. }}
{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Minor Fire Damage, Self +Endurance| The Caster can Consume some fuel from his nearby enemies to recover Endurance. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


'''One or none of the following:'''
'''One or none of the following:'''
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{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Toggle, Self {{TypeDefVal|32|32}}| While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast. }}
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Toggle, Self {{TypeDefVal|32|32}}| While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


'''One or none of the following:'''
'''One or none of the following:'''
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{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


'''One or none of the following:'''
'''One or none of the following:'''
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{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle, Self {{DamResVal|24|24|8|16|0|0|0|16}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle, Self {{DamResVal|24|24|8|16|0|0|0|16}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


'''One or none of the following:'''
'''One or none of the following:'''
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==== Spirits ====
==== Spirits ====
===== Spectral Daemon =====


[[File:Spectral Daemon.jpg|thumb|125px|{{center|Spectral Daemon}}]]
===== Spectral Follower =====
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
[[File:Spectral Follower.jpg|125px|thumb|{{center|Spectral Follower}}]]
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.


''Levels: 24+''
''Levels: 14-18''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| All Spectral Daemons have the inherent ability to fly with no endurance cost}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Banished Pantheon Spirits can Fly! }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Invisibility| Self, Invisibility| All Spectral Daemons have the inherent ability to turn invisible.}}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit| You have been hit by Smite! Your accuracy is reduced. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate DoT(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Psionic/Negative Energy Damage, Foe -Accuracy| The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself.  Your accuracy has been reduced.}}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable| Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|0|0|30|30|30|30|e=-|p=-}}, {{StatusProtVal|0|3.0|0|0|100}}, {{StatusResVal|0|33%}}| Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}


===== Spectral Follower =====
{{clr}}
[[File:Spectral Follower.jpg|125px|thumb|{{center|Spectral Follower}}]]


The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
===== Spectral Knight =====
[[File:Spectral Knight.jpg|125px|thumb|{{center|Spectral Knight}}]]
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.


''Levels: 18-''
''Levels: 19-23''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| All Spectral Daemons have the inherent ability to fly with no endurance cost}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Banished Pantheon Spirits can Fly! }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Invisibility| Self, Invisibility| All Spectral Daemons have the inherent ability to turn invisible.}}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit| You have been hit by Smite! Your accuracy is reduced. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.}}
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced. }}


{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Psionic/Negative Energy Damage, Foe -Accuracy| The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself.  Your accuracy has been reduced.}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate DoT(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable| Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


===== Spectral Knight =====
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|0|0|30|30|30|30|e=-|p=-}}, {{StatusProtVal|0|3.0|0|0|100}}, {{StatusResVal|0|33%}}| Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}
[[File:Spectral Knight.jpg|125px|thumb|{{center|Spectral Knight}}]]
 
{{clr}}


The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
===== Spectral Daemon =====
[[File:Spectral Daemon.jpg|thumb|125px|{{center|Spectral Daemon}}]]
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.


''Levels: 19-23''
''Levels: 24-29''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| All Spectral Daemons have the inherent ability to fly with no endurance cost}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Banished Pantheon Spirits can Fly! }}
 
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit| You have been hit by Smite! Your accuracy is reduced. }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Invisibility| Self, Invisibility| All Spectral Daemons have the inherent ability to turn invisible.}}
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate DoT(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable| Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Psionic/Negative Energy Damage, -Accuracy| The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself.  Your accuracy has been reduced.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|0|0|30|30|30|30|e=-|p=-}}, {{StatusProtVal|0|3.0|0|0|100}}, {{StatusResVal|0|33%}}| Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
{{clr}}


===== Nerva Spectral Daemon =====
===== Nerva Spectral Daemon =====
[[File:Nerva Spectral Daemon.jpg|125px|thumb|{{center|Nerva Spectral Daemon}}]]
[[File:Nerva Spectral Daemon.jpg|125px|thumb|{{center|Nerva Spectral Daemon}}]]
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for...something.


Where go the Circle of Thorns go the legions of Hell.  These gibbering monstrosities seem to be waiting for... something.
''Levels: 25-40''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| All Spectral Daemons have the inherent ability to fly with no endurance cost. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Banished Pantheon Spirits can Fly! }}
 
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Freezing Touch| Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge| You have been slowed. }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Intangible |
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge, Self Heal| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed. }}
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.}}


{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.}}
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate DMG(Cold), Foe -Recharge, -SPD| The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced. }}


{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Freezing Touch| Melee, 50% Cold/ 50% Negative Energy Damage, Foe -Speed| You have been slowed.}}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable| Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:IcyOnslaught Frost.png|22px]]| Siphon Life| Psionic/Negative Energy Damage, Foe -Speed| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|0|0|30|30|30|30|e=-|p=-}}, {{StatusProtVal|0|3.0|0|0|100}}, {{StatusResVal|0|33%}}| Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
{{clr}}
 
===== Spectral Oranbegan =====
 
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
 
''Levels: 41-54''
 
''Powers''
 
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Banished Pantheon Spirits can Fly! }}
 
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit| You have been hit by Smite! Your accuracy is reduced. }}
 
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced. }}
 
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit| You are being held motionless by dark tentacles, which are slowly draining your life. You Accuracy is reduced. }}
 
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate DoT(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}
 
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you. }}
 
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable| Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|0|0|30|30|30|30|e=-|p=-}}, {{StatusProtVal|0|3.0|0|0|100}}, {{StatusResVal|0|33%}}| Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}
 
{{clr}}


==== Demons ====
==== Demons ====
===== Hordeling Lasher =====
===== Hordeling Lasher =====
[[File:Hordeling Lasher.jpg|100px|thumb|{{center|Hordeling Lasher}}]]
[[File:Hordeling Lasher.jpg|100px|thumb|{{center|Hordeling Lasher}}]]
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.


From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.
''Levels: 8-15''


''Powers''
''Powers''


{{Power|[[File:SonicBlast_Medium.png|22px]]| Tongue Strike| Ranged, Minor Damage (Smashing), Foe Knockback| You let forth a quick Tongue Strike damaging your target.}}
{{Power|[[File:SonicBlast_Quick.png|22px]]| Tongue Strike| Ranged, Minor Damage(Smash), Foe Knockback| You let forth a quick Tongue Strike damaging your target. }}


{{Power|[[File:SonicBlast_Medium.png|22px]]| Vicious Bite| Melee, Moderate Damage (Lethal)|Your bite can cause serious damage to a target.}}
{{Power|[[File:SonicBlast_Medium.png|22px]]| Vicious Bite| Melee, Moderate Damage(Lethal)| Your bite can cause serious damage to a target. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}
{{Power|[[File:IceArmor_Hoarfrost.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}


{{clr}}
{{clr}}
Line 420: Line 538:
===== Behemoth =====
===== Behemoth =====
[[File:Behemoth.jpg|100px|thumb|{{center|Behemoth}}]]
[[File:Behemoth.jpg|100px|thumb|{{center|Behemoth}}]]
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.


Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
''Levels: 43-54''


''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}
{{Power|[[File:FieryFray_Scorch.png|22px]]| Fire Smash| Melee, Moderate DMG(Fire/Smash), DoT(Fire), Foe Knockback| Behemoth fire punch attack. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time| The Behemoth hands are engulfed in flames, igniting the target.}}
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), DoT(Fire)| The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Light DMG(Fire), DoT(Fire)| The Behemoth hands are engulfed in flames, igniting the target. }}


{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You have been set on fire by the Flares attack. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Toggle: Self +DEF, +ToHit(Special)| Your close proximity to the Behemoth is increasing it's Defense and Accuracy. Get away if you can. }}


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high. }}
 
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|c=-}}| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}
 
{{clr}}


==== Thorn Tree Vine ====
==== Thorn Tree Vine ====


The vines of the Thorn tree can move and strike, cutting down those who would hurt its body.  What's more, the main body of the tree cannot be attacked until all of the vines have been destroyed.
The vines of the Thorn tree can move and strike, cutting down those who would hurt its body.  What's more, the main body of the tree cannot be attacked until all of the vines have been destroyed.
''Levels: 24-50''


''Powers''
''Powers''


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Vine Thorns| (Ranged) Damage over Time, Toxic, Foe -Fly| Toxins from the Creeper Vines Thorns are slowing you. You are unable to fly and are taking Toxic damage.}}
{{Power|[[File:Inherent Brawl.png|22px]]| Vine Smash| Melee, Minor Smash Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, -Fly, Knockback| Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage. }}
 
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Vine Thorns| Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, -Fly| Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage. }}
 
{{Power|[[File:StoneArmor MineralCrust.png|22px]]| Resistance| {{DamResVal|0.8|0.8|1.6|f=-}}, {{StatusProtVal|0|0|0|0|100|0|0|100|100}}, Resist(Knockback)| Vine resistances. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Immobile| Self Immobilize| The Thorn Tree Vine is immobile. }}


{{clr}}
{{clr}}
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=== Lieutenants ===
=== Lieutenants ===
==== Human Followers ====
==== Human Followers ====
===== Life Mage =====
[[File:Life Mage.jpg|100px|thumb|{{center|Life Mage]]
Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.
''Levels: 1-10''
''Powers''
{{Power|[[File:DarkCast_LifeDrain.png|22px]]| Poison Staff| Ranged, Moderate Toxic Damage, Self Heal| The Poison Staff can steal life. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Circle of Thorns High brawling attacks. }}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
{{clr}}
===== Energy Mage =====
===== Energy Mage =====
[[File:Energy Mage.jpg|100px|thumb|{{center|Energy Mage}}]]
[[File:Energy Mage.jpg|100px|thumb|{{center|Energy Mage}}]]
Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.


Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren.  In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.
''Levels: 10-16''


''Levels: 16-''
''Powers''


''Powers''
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Thorn Staff| Ranged, Moderate Damage over Time(Energy), Foe -Endurance| The Thorn Staff can hurl an explosive ball of energy. }}


{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Thorn Staff| (Ranged) Targeted Area of Effect (Energy), Foe -Endurance| The Thorn Staff can hurl an explosive ball of energy. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Circle of Thorns High brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| The Circle of Thorns High brawling attacks. }}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{clr}}
{{clr}}
Line 468: Line 619:
===== Force Mage =====
===== Force Mage =====
[[File:Force Mage.jpg|100px|thumb|{{center|Force Mage}}]]
[[File:Force Mage.jpg|100px|thumb|{{center|Force Mage}}]]
The High Mages of Force deal with the primal forces that move the universe. In their sunken city, they are responsible for preventing cave ins by siphoning off the Earth's seismic energy into useful pursuits. In battle, they can sap the very strength from a foe's limbs and add it to their own.


The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own.
''Levels: 15-22''


''Powers''
''Powers''


''Levels 15+''
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Crystal Staff| Ranged, Moderate Energy/Smash Damage, Foe -Damage, Knockback, Self +Damage| The Crystal Staff has stolen your strength, reducing your damage. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Crystal Staff| (Ranged) Foe -Damage| The Crystal Staff has stolen your strength, reducing your damage.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Circle of Thorns High brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| The Circle of Thorns High brawling attacks. }}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{clr}}
{{clr}}


===== Life Mage =====
===== Soul Mage =====
[[File:Life Mage.jpg|100px|thumb|{{center|Life Mage]]
[[File:Soul Mage.jpg|thumb|100px|{{center|Soul Mage}}]]
The High Mages of the Soul delve into the deepest reaches of the human spirit. They are largely responsible for the gathering and training of specters and other spirits. When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action.


Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon.  They can suck the very life force out of their foes, weakening and eventually killing them.
''Levels: 20-30''


''Powers''
''Powers''


{{Power|[[File:DarkCast_LifeDrain.png|22px]]| Poison Staff| Ranged, Toxic, +Self Hit Points| The Poison Staff can steal life. }}
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Darkness Staff| Ranged, Foe Hold| You have been petrified by The Darkness staff. }}
 
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Darkness Staff Gloom| Ranged, Moderate Damage over Time(Negative), Foe -ToHit| The Darkness staff is slowly draining your life and reducing your Accuracy. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light Smash Damage| The Circle of Thorns High brawling attacks. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| The Circle of Thorns High brawling attacks. }}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{clr}}
{{clr}}


===== Soul Mage =====
===== Possessed Scientist (Agony) =====
[[File:Soul Mage.jpg|thumb|100px|{{center|Soul Mage}}]]
 
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.


The High Mages of the Soul delve into the deepest reaches of the human spirit.  They are largely responsible for the gathering and training of specters and other spirits.  When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:DarkCast DarkBlast.png|22px]]| Darkness Staff Gloom| Ranged, Negative, Damage over Time (Negative), Foe -Accuracy| The Darkness Staff can slowly drains a target of life and reduces the his chance to hit.}}
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -SPD| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}


{{Power|[[File:DarkCast DarkBlast.png|22px]]| Darkness Staff| (Ranged) Foe Hold| You have been petrified by the Darkness Staff.}}
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe Hold, -Fly, -SPD| Gravity is Distorted around you and you are Held. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| The Circle of Thorns High brawling attacks. }}
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ranged, Ally Heal, Self -HP| This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health. }}


===== Possessed Scientist (Dark) =====
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}
 
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{clr}}
 
===== Possessed Scientist (Death) =====
[[File:Possessed Scientist Dark.jpg|110px|thumb|{{center|Possessed Scientist, Dark powers}}]]
[[File:Possessed Scientist Dark.jpg|110px|thumb|{{center|Possessed Scientist, Dark powers}}]]
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.


The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping.  Recently, they have begun possessing non-descendants for investigational purposes.  When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood.  The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit.  Slower than Dark Blast, but deals more Damage over time.}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate DoT(Negative), Foe -ToHit| The Gloom is reducing your Accuracy. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged (Targeted AoE), Foe Disorient| You have been Disoriented within the Dark Pit. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.}}
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -DMG, -Regen, Team Heal| The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced. }}


{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| The Death Mage channels negative energy through himself to a targeted foe.  Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}


===== Possessed Scientist (Earth) =====
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}
 
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{clr}}
 
===== Possessed Scientist (Madness) =====
 
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.


The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping.  Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood.  The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe Knockdown| The Ruin Mage can create a powerful, yet localized earthquake at a targeted location.  Most foes that pass through the location will eventually fall down.  Additionally, the violent shaking will reduce their accuracy and defense.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| The psychic energy has rendered you unconscious. }}


{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Foe Hold, -Defense| You are fossilized and encasesed in solid stone.  You are held and your defense is reduced. }}
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| Your attack speed has been reduced by the Psychic Scream. }}


{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smashing), Foe -Fly, Immobilize| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect (Smashing), Foe Knockback|
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor DMG(Psionic), Foe Disorient| Your thoughts are scrambled, and you are Disoriented. }}
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.}}


{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted Area of Effect), Foe Knockback, Disorient| This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own. Recharge: Slow. }}
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ranged, Ally +DEF, +DMG, +ToHit| Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}


{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Team, Area of Effect, Toggle, +Resistance (Special)| Creates a large bubble which protects all allies inside.  While active, the Dispersion Bubble gives all allies within increased defense to all attacks except Psionic.  The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.}}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}


{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


===== Possessed Scientist (Gravity) =====
{{clr}}


The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
===== Possessed Scientist (Ruin) =====
 
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
 
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Low Smash Damage, Foe Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time.}}
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -DEF| You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced. }}


{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action.}}
{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Ranged, Moderate DMG(Smash), Foe Hold, -DEF| You are Fossilized and encased in solid stone. You are Held and your Defense is reduced. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| (Ranged, Self +Damage) Foe -Damage| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Ranged (Location AoE), Foe Knockdown, -DEF, -Jump, -ToHit| The Ruin Mage can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.}}
{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted AoE), Foe Knockup, Disorient| You are Disoriented. }}


===== Possessed Scientist (Psychic) =====
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| PBAoE, Moderate DMG(Smash), Foe Knockback| A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area. }}


The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}
 
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle: PBAoE, Team +{{TypeDefVal|20|20|20|20|20|20}}, {{StatusProtVal|4.0|4.0|4.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }}
 
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{clr}}
 
==== Spirits ====
 
===== Spectral Daemon Lord =====
[[File:Spectral Daemon Lord.jpg|125px|thumb|{{center|Spectral Daemon Lord}}]]
The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
 
''Levels: 14-29''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Banished Pantheon Spirits can Fly! }}
 
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit| You have been hit by Smite! Your accuracy is reduced. }}
 
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced. }}
 
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit| You are being held motionless by dark tentacles, which are slowly draining your life. You Accuracy is reduced. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate DoT(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you. }}


{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Foe Disorient| Your thoughts are scrambled, and you are Disoriented.}}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable| Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|0|0|30|30|30|30|e=-|p=-}}, {{StatusProtVal|0|3.0|0|0|100}}, {{StatusResVal|0|33%}}| Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}


{{clr}}


==== Spirits ====
===== Nerva Spectral Daemon Lord =====
===== Nerva Spectral Daemon Lord =====
[[File:Nerva Spectral Demon Lord.jpg|thumb|150px|{{center|Nerva Spectral Demon Lord}}]]
[[File:Nerva Spectral Demon Lord.jpg|thumb|150px|{{center|Nerva Spectral Demon Lord}}]]
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for...something.


Where go the Circle of Thorns go the legions of Hell.  These gibbering monstrosities seem to be waiting for... something.
''Levels: 25-40''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Flight| All Spectral Daemons have the inherent ability to fly with no endurance cost. }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Banished Pantheon Spirits can Fly! }}


{{Power|[[File:Invisibility Invisibility.png|22px]]| Invisibility| |All Spectral Daemons have the inherent ability to turn invisible.}}
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Freezing Touch| Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge| You have been slowed. }}


{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast. }}
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge, Self Heal| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed. }}


{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Freezing Touch| Melee, 50% Cold/50% Negative Energy Damage, Foe -Speed| You have been slowed.}}
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate DMG(Cold), Foe -Recharge, -SPD| The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced. }}


{{Power|[[File:IcyOnslaught Frost.png|22px]]| Siphon Life| (Self +Hit Points) Foe -Speed|
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit| You are being held motionless by dark tentacles, which are slowly draining your life. You Accuracy is reduced. }}
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.}}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you. }}


{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable| Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}


===== Spectral Daemon Lord =====
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|0|0|30|30|30|30|e=-|p=-}}, {{StatusProtVal|0|3.0|0|0|100}}, {{StatusResVal|0|33%}}| Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}
[[File:Spectral Daemon Lord.jpg|125px|thumb|{{center|Spectral Daemon Lord}}]]
 
{{clr}}
 
===== Ancient Thorn Spectre =====
 
These ghastly daemons are the oldest and most powerful incorporeal spirits the Circle has dredged from Oranbega. Some mystical archives recovered from the cult indicate some of these beings may in fact be the very same spirits that gifted Baron Zoria and his first followers the thorns they plunged into their bodies in the group's inception, however this is unconfirmed.


The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants.  Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings
''Levels: 41-54''


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| All Spectral Daemons have the inherent ability to fly with no endurance cost}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Banished Pantheon Spirits can Fly! }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Freezing Touch| Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge| You have been slowed. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge, Self Heal| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed. }}


{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate DMG(Cold), Foe -Recharge, -SPD| The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced. }}


{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, (Self +Hit Points) Foe -Accuracy| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself.  Your Accuracy has been reduced.}}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), Heavy DoT(Cold), Foe -Recharge, -SPD| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
{{Power|[[File:IceFormation_Shiver.png|22px]]| Cold Snap| Ranged (Cone), Foe Fear, -SPD, -Recharge| You blast forth a wide cone of chilling air that dramatically slows the enemies' movement and attack rate and might leave nearby foes trembling. }}
 
{{Power|[[File:ShadowFighting_StealPower.png|22px]]| Soul Drain| PBAoE Melee, Moderate DMG(Negative/Cold), Self +DMG, +ToHit, Heal| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Hit Points, Damage and chance to hit. }}
 
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal| Self Invisible, Invulnerable| Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|40|40|0|0|30|30|30|30|e=-|p=-}}, {{StatusProtVal|0|3.0|0|0|100}}, {{StatusResVal|0|33%}}| Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage. }}
 
{{clr}}


==== Demons ====
==== Demons ====
===== Hordeling Berserker =====
[[File:Hordeling Berserker.jpg|100px|thumb|{{center|Hordeling Berserker}}]]


From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.
===== Hordeling Hurler =====
[[File:Hordeling Hurler.jpg|100px|thumb|{{center|Hordeling Hurler}}]]
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.


''Levels 17+''
''Levels 12-15''


''Powers''
''Powers''


{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Frost Sword| Melee, Moderate Damage, Lethal/Cold| The Hordeling Berserker can summon an infernal sword that deals moderate Lethal and Cold damage. }}
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Flailing Claws| Melee, Light Damage over Time(Lethal)| A series of quick Swipes with your claws. Does minor damage, but has a very quick recharge rate. }}


{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Defense (Smash, Lethal), +Resistance (Cold)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}
{{Power|[[File:IceBlast_IceBlast.png|22px]]| Ice Phlegm| Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed| You have been frozen by Ice Phlegm. Your movement Speed and Recharge rate are reduced. }}


{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Berserker Rage| Self Rez, Special| If you are defeated, you can come back with even greater vigor that will eventually cause you to burst in a blaze of glory. }}
{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Damage Buff| Self +Damage| Hordeling Berserkers have increased damage during their Berserker Rage. }}
{{Power|[[File:IceArmor_Hoarfrost.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}


{{Power|[[File:IceBlast_IceStorm.png|22px]]| Berserker Explosion| Suicide Special| Hordeling Berserkers will explode sending shards of ice shooting out everywhere.}}
{{clr}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}
===== Hordeling Berserker =====
[[File:Hordeling Berserker.jpg|100px|thumb|{{center|Hordeling Berserker}}]]
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.


===== Hordeling Hurler =====
''Levels 15-25''
[[File:Hordeling Hurler.jpg|100px|thumb|{{center|Hordeling Hurler}}]]
 
''Powers''
 
{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Frost Sword| Melee, Moderate Damage(Lethal/Cold)| The Hordeling Berserker can summon an infernal sword that deals moderate Lethal and Cold damage. }}
 
{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}


From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.
{{Power|[[File:Regeneration Revive.png|22px]]| Berserker Rage| Self Resurrect, Special| If you are defeated, you can come back with even greater vigor that will eventually cause you to burst in a blaze of glory. }}


''Levels 15-''
:'''Damage Buff'''
:{{Power|[[File:IceBlast Blizzard.png|22px]]| Damage Buff| Self +Damage| Hordeling Berserkers have increased damage during their Berserker Rage. }}


''Powers''
:'''Death Effect'''
:{{Power|[[File:IceBlast_Blizzard.png|22px]]| Death Effect| Suicide Special: Self Destruct after 30 seconds| Hordeling Berserkers will explode sending shards of ice shooting out everywhere. }}


{{Power|[[File:IceBlast_IceBlast.png|22px]]| Ice Phlegm| (Ranged) Foe -Recharge, -Speed|
:'''Berserker Explosion'''
You have been frozen by Ice Phlegm. Your movement Speed and Recharge rate are reduced.}}
:{{Power|[[File:IceBlast_Blizzard.png|22px]]| Berserker Explosion| Suicide Special: Point Blank Area of Effect, Extreme Cold Damage| Hordeling Berserkers will explode sending shards of ice shooting out everywhere. }}


{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (Damage over Time), Recharge: Slow.}}
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle, Self {{DamResVal|30|30|10|20|0|0|0|20}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}


{{Power|[[File:Claws ClawsSwipe.png|22px]]| Flailing Claws| Melee, Minor Damage (Lethal)| A series of quick Swipes with your claws. Does minor damage, but has a very quick recharge rate.}}
{{Power|[[File:IceArmor_Hoarfrost.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}
{{clr}}


===== Behemoth Master =====
===== Behemoth Master =====
[[File:Behemoth Master.jpg|100px|thumb|{{center|Behemoth Master}}]]
[[File:Behemoth Master.jpg|100px|thumb|{{center|Behemoth Master}}]]
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.


Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them.  They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
''Levels: 29-35''


''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
{{Power|[[File:FieryFray_Scorch.png|22px]]| Fire Smash| Melee, Moderate DMG(Fire/Smash), DoT(Fire), Foe Knockback| Behemoth fire punch attack. }}
 
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), DoT(Fire)| The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }}


{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze.  Sucessful attacks will also do a slight damage over time.}}
{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Light DMG(Fire), DoT(Fire)| The Behemoth hands are engulfed in flames, igniting the target. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time (Fire)| The Behemoth hands are engulfed in flames, igniting the target.}}
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate DMG(Fire)| You have been set on fire by the Flares attack. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Toggle: Self +DEF, +ToHit(Special)| Your close proximity to the Behemoth is increasing it's Defense and Accuracy. Get away if you can. }}


{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing its Defense and Accuracy.  Get away if you can.}}
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Fire| Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|c=-}}| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}
{{clr}}


===== Behemoth Overlord =====
===== Behemoth Overlord =====


The Behemoth Overlords are fortunately very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
The Behemoth Overlords are - fortunately - very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
 
''Levels: 36-54''
 
''Powers''
 
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Behemoth Lords breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}
 
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), DoT(Fire)| You have been set on fire by the Fire Blast. }}
 
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)| You have been set on fire by the Fireball. }}
 
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), DoT(Fire)| The Behemoth's fire sword has set you ablaze. }}
 
{{Power|[[File:FieryFray_Scorch.png|22px]]| Swipe| Melee, Heavy DMG(Lethal), DoT(Fire), Foe Knockback| Behemoth claw attacks. }}
 
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Res(Toxic)| The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}
 
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|c=-}}| Behemoth Lords are resistant to Fire Damage, but are vulnerable to cold. }}
 
{{clr}}
 
===== Hellfrost Lord =====
 
The Lords of the Hellfrosts come from the deepest frozen layers of Hell, and use techniques as ancient as their realm. These demons eschew swords for sprouting toxic icicles across their bodies to flay unfortunate souls.
 
''Levels 36-54''


''Powers''
''Powers''


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}
{{Power|[[File:ThornyAssault_Darts.png|22px]]| Thorny Darts| Ranged, Moderate DMG(Cold), Minor DoT(Toxic), Foe -Recharge, -SPD| Hurls small Thorny Darts at your foes. Thorny Darts deal moderate damage. Poison from the Darts deals additional Toxic damage and can reduce your foes movement speed and attack rate. }}
 
{{Power|[[File:ThornyAssault_Skewer.png|22px]]| Skewer| Melee, Moderate DMG(Cold), Minor DoT(Toxic), Foe -Recharge, -SPD| You lunge forward with this melee attack and Skewer your foe with the large Thorn on your arm. Deals moderate damage and poisons your foe. Poison from the Thorns deals additional Toxic damage and can reduce your foes movement speed and attack rate. }}
 
{{Power|[[File:ThornyAssault_Impale.png|22px]]| Impale| Ranged, High DMG(Cold), Light DoT(Toxic), Foe Immobilize, -SPD, -Recharge, -Fly| You can throw a small cluster of large Thorns at a targeted foe. These Thorns carry a large amount of the toxin. In addition to dealing Toxic damage, a successful attack can slow a target, preventing Running, Jumping or Flying. Most foes will likely be completely Immobilized, unable to run. }}


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, (Fire)| A Fireball consumes a targeted foe, and any other enemy in a tight radius.  Anyone in that area is burned and damaged over a short period of time.}}
{{Power|[[File:ThornyAssault_ThornBarrage.png|22px]]| Thorn Barrage| Close, Superior DMG(Cold), Light DoT(Toxic), Foe Knockback, -Recharge, -SPD| A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes movement speed and attack rate. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time (Fire)| The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.}}
{{Power|[[File:IceArmor_ChillingEmbrace.png|22px]]| Chilling Embrace| Toggle: PBAoE, Minor DoT(Cold), Foe -Recharge, -SPD, -DMG| While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their damage and movement speed. The low air temperatures may also deal some damage over time to the snared foes. }}


{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze.  Sucessful attacks will also do a slight damage over time. }}
{{Power|[[File:IceArmor_Hoarfrost.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal| Behemoth claw attacks. }}
{{clr}}


{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Resist: Disorient| The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}
===== Succubus =====


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Fire| Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
Not every horror that emerges from the Inferno is hideous-at least on the outside. The Succubi appear as voluptuous women to lure foolish mortals to a long and painful doom.


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}
''Levels: 46-54''
 
''Powers''
 
{{Power|[[File:Illusions Decieve.png|22px]]| Come Hither| Ranged, Foe Confuse, Placate| You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. }}
 
{{Power|[[File:DarkCast DarkObliteration.png|22px]]| Hellish Bolts| Ranged (Targeted AoE), Moderate DMG(Negative), Foe -ToHit| You hurl a large blast of mire that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Hellish Bolts can reduce the accuracy of all affected targets. }}
 
{{Power|[[File:MentalControl Command.png|22px]]| Entrance| Ranged, Moderate DMG(Psionic), Foe Hold| Entrance and renders a foe helpless, lost in his own mind and unable to defend himself. }}
 
{{Power|[[File:Claws Slash.png|22px]]| Blackclaw| Melee, Heavy DMG(Negative/Lethal), Foe -DEF| You perform a slash with your hellish claws, dealing a good amount of lethal and negative energy damage and reducing the target's defenses. }}
 
{{Power|[[File:IceArmor_Hoarfrost.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}
 
{{clr}}


=== Bosses ===
=== Bosses ===
==== Human Followers ====
==== Human Followers ====
===== Madness Mage =====
[[File:Madness Mage.jpg|100px|thumb|{{center|Madness Mage}}]]
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any action at all.
''Levels: 1-14''
''Powers''
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| The psychic energy has rendered you unconscious. }}
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| Your attack speed has been reduced by the Psychic Scream. }}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate ''(Only Level 10 and up)''| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts ''(Only Level 10 and up)''| Ranged, Minor DMG(Psionic), Foe Disorient| Your thoughts are scrambled, and you are Disoriented. }}
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ranged, Ally +DEF, +DMG, +ToHit| Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage. }}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
{{clr}}
===== Ruin Mage =====
[[File:Ruin Mage.jpg|125px|thumb|{{center|Ruin Mage}}]]
In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.
''Levels: 15-24''
''Powers''
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -DEF| You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced. }}
{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Ranged, Moderate DMG(Smash), Foe Hold, -DEF| You are Fossilized and encased in solid stone. You are Held and your Defense is reduced. }}
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Ranged (Location AoE), Foe Knockdown, -DEF, -Jump, -ToHit| The Ruin Mage can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense. }}
{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted AoE), Foe Knockup, Disorient| You are Disoriented. }}
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| PBAoE, Moderate DMG(Smash), Foe Knockback| A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area. }}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle: PBAoE, Team +{{TypeDefVal|20|20|20|20|20|20}}, {{StatusProtVal|4.0|4.0|4.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
{{clr}}
===== Agony Mage =====
===== Agony Mage =====
[[File:Agony Mage.jpg|100px|thumb|{{center|Agony Mage}}]]
[[File:Agony Mage.jpg|100px|thumb|{{center|Agony Mage}}]]
There is not greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.


There is no greater distraction than pain and suffering.  The Masters of Agony often help relieve their friends of such distractions in times of peace.  But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.
''Levels: 25-37''


''Powers''
''Powers''


{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Low Smash Damage, Foe Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. All mezzes used by the Agony Mage are only used when foes mez protection is turned on so either turn off mez protection to protect yourself from these high magnitude holds or deal with it and  use inspirations.}}
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -SPD| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}
 
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe Hold, -Fly, -SPD| Gravity is Distorted around you and you are Held. }}
 
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}


{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe  Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. As previously said in crush this power will only be used when mez protection is on.}}
{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ranged, Ally Heal, Self -HP| This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| (Ranged, Self +Damage) Foe -Damage| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ally +Hit Points, Self -Hit Points| This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.}}
{{clr}}


===== Death Mage =====
===== Death Mage =====
[[File:Death Mage.jpg|100px|thumb|{{center|Death Mage}}]]
[[File:NewDeathMage.png|125px|thumb|{{center|Death Mage}}]]
 
The most powerful of all the Circle's mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vicinity.


The most powerful of all the Circle´s mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vecinity.
''Levels: 35-44''


''Powers''
''Powers''


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit.  Slower than Dark Blast, but deals more Damage over time.}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate DoT(Negative), Foe -ToHit| The Gloom is reducing your Accuracy. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged (Targeted AoE), Foe Disorient| You have been Disoriented within the Dark Pit. }}


[[File:DarkCast DarkPit.png|22px]] '''Dark Pit''' Disorient<br />
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }}
You have been disoriented within the Dark Pit.


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -DMG, -Regen, Team Heal| The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}


{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| The Death Mage channels negative energy through himself to a targeted foe.  Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}


===== Madness Mage =====
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
[[File:Madness Mage.jpg|100px|thumb|{{center|Madness Mage}}]]
 
{{clr}}
 
===== Master of Agony =====
[[File:Masterofagony1.png|125px|thumb|{{center|Master of Agony}}]]
 
There is not greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.
 
''Levels: 45-54''
 
''Powers''
 
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -SPD| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}
 
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe Hold, -Fly, -SPD| Gravity is Distorted around you and you are Held. }}
 
{{Power|[[File:SonicBlast_MassiveDamage.png|22px]]| Dreadful Wail| PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)| Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. }}
 
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own. }}
 
{{Power|[[File:KineticBoost KineticTransfer.png|22px]]| Fulcrum Shift| Ranged (Targeted AoE), Foe -DMG, Team +DMG| Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle. }}
 
{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ranged, Ally Heal, Self -HP| This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health. }}
 
{{Power|[[File:PainDomination_WorldOfPain.png|22px]]| World of Pain| PBAoE, Team +ToHit, +DMG, +Res(All DMG, Placate)| You and your nearby allies gain a moderate damage, resistance, and to-hit bonus. Additionally, those affected by this power are protected against placation. }}
 
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}
 
{{Power|[[File:SonicDebuff_ProtectPhysical.png|22px]]| Sonic Shield| Toggle: Self +{{DamResVal|30|30|0|0|30}}| This Shield Protects Maestro from all Lethal, Smashing and Energy damage. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{clr}}
 
===== Master of Death =====
[[File:Death Mage.jpg|125px|thumb|{{center|Master of Death}}]]
The most powerful of all the Circle's mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vicinity.
 
''Levels: 45-54''
 
''Powers''
 
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate DoT(Negative), Foe -ToHit| The Gloom is reducing your Accuracy. }}
 
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged (Targeted AoE), Foe Disorient| You have been Disoriented within the Dark Pit. }}
 
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }}
 
{{Power|[[File:DarkCast Blackstar.png|22px]]| Blackstar ''(Only Level 47 and up)''| PBAoE, Extreme DMG(Negative/Smash), Foe -ToHit| You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' Accuracy. }}
 
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -DMG, -Regen, Team Heal| The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced. }}
 
{{Power|[[File:DarkMiasma TarPatch.png|22px]]| Tar Patch ''(Only Level 47 and up)''| Ranged (Location AoE), Foe -SPD, -Resist(All), -Fly| Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. }}
 
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}
 
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Dark Embrace ''(Only Level 47 and up)''| Toggle: Self +{{DamResVal|30|30|0|0|0|30|0|30}}| You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Toxic, and Negative Energy damage. You must be level 35 and have Oppressive Gloom or Dark Consumption before selecting this power. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{clr}}
 
===== Master of Madness =====
[[File:Masterofmadness1.png|125px|thumb|{{center|Master of Madness}}]]
 
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any action at all.


The Masters of Madness can control every aspect of the psyche.  For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors.  In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| The psychic energy has rendered you unconscious. }}
 
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
 
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged (Targeted AoE), Superior DMG(Psionic), Foe Hold| Tears at the mind of a target foe and those near them. Dominate deals superior psionic damage and renders all affected foes helpless, lost in their own minds and unable to defend themselves. }}
 
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| Your attack speed has been reduced by the Psychic Scream. }}
 
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor DMG(Psionic), Foe Disorient| Your thoughts are scrambled, and you are Disoriented. }}
 
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ranged, Ally +DEF, +DMG, +ToHit| Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
{{Power|[[File:TimeManipulation_Farsight.png|22px]]| Farsight| PBAoE, Team +ToHit, +DEF, +Perception| You give your allies a brief glimpse into the future, providing them an increase in their perception, chance to hit and defenses. }}


{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}


{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Foe Disorient| Your thoughts are scrambled, and you are Disoriented.}}
{{Power|[[File:PsionicMastery_MindOverBody.png|22px]]| Mind Over Body| Toggle: Self +{{DamResVal|30|30|0|0|0|0|30}}| When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage. You must be level 35 and have Dominate or Mass Hypnosis before selecting this power. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
{{clr}}


{{Power|[[File:Empathy_Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy|
===== Master of Ruin =====
Fortitude immensely enhances a single targeted ally's accuracy, damage potential and defense.  The target ally will even take less damage from those few attacks that do hit him.  Fortitude even protects the target ally from psionic attacks and damage.}}
[[File:Masterofruin1.png|125px|thumb|{{center|Master of Ruin}}]]


===== Ruin Mage =====
In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.
[[File:Ruin Mage.jpg|125px|thumb|{{center|Ruin Mage}}]]


In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic.  Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe Knockdown| The Ruin Mage can create a powerful, yet localized earthquake at a targeted location.  Most foes that pass through the location will eventually fall down.  Additionally, the violent shaking will reduce their accuracy and defense.}}
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -DEF| You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced. }}


{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Foe Hold, -Defense| You are fossilized and encased in solid stone. You are held and your defense is reduced. }}
{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Ranged, Moderate DMG(Smash), Foe Hold, -DEF| You are Fossilized and encased in solid stone. You are Held and your Defense is reduced. }}


{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Ranged (Location AoE), Foe Knockdown, -DEF, -Jump, -ToHit| The Ruin Mage can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense. }}


{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect (Smashing), Foe Knockback|
{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted AoE), Foe Knockup, Disorient| You are Disoriented. }}
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.}}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| PBAoE, Moderate DMG(Smash), Foe Knockback| A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
{{Power|[[File:SeismicBlast_Meteor.png|22px]]| Meteor| Ranged (Location AoE), Extreme DMG(Smash/Fire), Foe Knockback| You call down a meteor strike from the sky at a specified location. All targets within 30' are caught in the blast radius, taking extreme damage and being knocked back. }}


{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Team, Area of Effect, Toggle, +Resistance (Special)| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.}}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}
 
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle: PBAoE, Team +{{TypeDefVal|20|20|20|20|20|20}}, {{StatusProtVal|4.0|4.0|4.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }}
 
{{Power|[[File:StoneArmor_StoneArmor.png|22px]]| Rock Armor| Toggle: Self +{{TypeDefVal|30|30}}| While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{clr}}


==== Demons ====
==== Demons ====
===== Hellfrost =====
[[File:Hellfrost.jpg|thumb|100px|{{center|Hellfrost}}]]
The deepest bowels of the Pit births these monstrosities. Beware their Infernal Blades, for it is said they tear far more than just flesh. Some claim bits of their victims souls are shorn away as well.
''Levels: 25-35''
''Powers''
{{Power|[[File:IceBlast_IceStorm.png|22px]]| Ice Storm| Ranged (Location Area of Effect), Minor Damage over Time(Cold/Lethal), Foe -Recharge, -Speed| Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed. }}
{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. }}
{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Frost Sword| Melee, Moderate Damage(Lethal/Cold)| The Hellstrike can summon an infernal sword that deals moderate Lethal and Cold damage. }}
{{Power|[[File:IceFormation Glacier.png|22px]]| Glacier| Point Blank Area of Effect, Foe Hold, -Recharge, -Speed| You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. }}
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle, Self {{DamResVal|30|30|10|20|0|0|0|10}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}
{{Power|[[File:IceArmor_Hoarfrost.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}
{{clr}}
===== Behemoth Lord =====
===== Behemoth Lord =====
[[File:Behemoth Lord.jpg|100px|thumb|{{center|Behemoth Lord}}]]
[[File:Behemoth Lord.jpg|100px|thumb|{{center|Behemoth Lord}}]]
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.


Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
''Levels: 26-30''


''Powers''
''Powers''


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
{{Power|[[File:FieryFray_Scorch.png|22px]]| Fire Smash| Melee, Moderate DMG(Fire/Smash), DoT(Fire), Foe Knockback| Behemoth fire punch attack. }}
 
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), DoT(Fire)| The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time. }}


{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze.  Sucessful attacks will also do a slight damage over time.}}
{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Light DMG(Fire), DoT(Fire)| The Behemoth hands are engulfed in flames, igniting the target. }}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time (Fire)| The Behemoth hands are engulfed in flames, igniting the target.}}
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)| You have been set on fire by the Fireball. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Toggle: Self +DEF, +ToHit(Special)| Your close proximity to the Behemoth is increasing it's Defense and Accuracy. Get away if you can. }}


{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing its Defense and Accuracy.  Get away if you can.}}
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Fire| Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|c=-}}| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}
{{clr}}


===== Behemoth Overlord =====
===== Behemoth Overlord =====
[[File:Behemoth Overlord.jpg|125px|thumb|{{center|Behemoth Overlord}}]]
[[File:Behemoth Overlord.jpg|125px|thumb|{{center|Behemoth Overlord}}]]
The Behemoth Overlords are - fortunately - very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.


The Behemoth Overlords are -fortunately- very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
''Levels: 31-35''


''Powers''
''Powers''


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High DoT(Fire)| The Behemoth Lords breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range. }}


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, (Fire)| A Fireball consumes a targeted foe, and any other enemy in a tight radius.  Anyone in that area is burned and damaged over a short period of time.}}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Moderate DMG(Fire), DoT(Fire)| You have been set on fire by the Fire Blast. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time (Fire)| The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone.  Very accurate and very deadly at medium range.}}
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)| You have been set on fire by the Fireball. }}


{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze.  Sucessful attacks will also do a slight damage over time. }}
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Heavy DMG(Fire/Lethal), DoT(Fire)| The Behemoth's fire sword has set you ablaze. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal| Behemoth claw attacks. }}
{{Power|[[File:FieryFray_Scorch.png|22px]]| Swipe| Melee, Heavy DMG(Lethal), DoT(Fire), Foe Knockback| Behemoth claw attacks. }}


{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Resist: Disorient| The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Res(Toxic)| The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Fire| Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
{{Power|[[File:FlamingShield_FlamingShield.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|c=-}}| Behemoth Lords are resistant to Fire Damage, but are vulnerable to cold. }}


{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}
{{clr}}


===== Hellfrost =====
===== Succubus =====
[[File:Hellfrost.jpg|thumb|100px|{{center|Hellfrost}}]]
[[File:Succubus.jpg|100px|thumb|{{center|Succubus}}]]
Not every horror that emerges from the Inferno is hideous-at least on the outside. The Succubi appear as voluptuous women to lure foolish mortals to a long and painful doom.
 
''Levels: 30-45''
 
''Powers''
 
{{Power|[[File:Illusions Decieve.png|22px]]| Come Hither| Ranged, Foe Confuse, Placate| You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. }}
 
{{Power|[[File:DarkCast DarkObliteration.png|22px]]| Hellish Bolts| Ranged (Targeted AoE), Moderate DMG(Negative), Foe -ToHit| You hurl a large blast of mire that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Hellish Bolts can reduce the accuracy of all affected targets. }}
 
{{Power|[[File:MentalControl Command.png|22px]]| Entrance| Ranged, Moderate DMG(Psionic), Foe Hold| Entrance and renders a foe helpless, lost in his own mind and unable to defend himself. }}
 
{{Power|[[File:Claws Slash.png|22px]]| Blackclaw| Melee, Heavy DMG(Negative/Lethal), Foe -DEF| You perform a slash with your hellish claws, dealing a good amount of lethal and negative energy damage and reducing the target's defenses. }}
 
{{Power|[[File:IceArmor_Hoarfrost.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}
 
{{clr}}
 
=== Named Bosses ===
 
==== Diviner Maros ====
 
''Main Article:'' [[Diviner Maros]]
 
Diviner Maros is a figure of awe and terror, even among his fellow cultists within the Circle of Thorns. Though not the most powerful of their mystics, Maros has the ability or curse to see the past and future. Rumors say that his spirit was split across time after an accident during some arduous mystic research, but no one really knows the truth. Many within the Circle fear him, because his predictions come true all too often. When rumors arose that he was seeking freelancers to perform a tasks there was a great outcry within the Circle, but no one dared try to stop him.


The deepest bowels of the Pit births these monstrosities.  Beware their Infernal Blades, for it is said they tear far more than just flesh.  Some claim bits of their victims souls are shorn away as well.
''Levels: 20-34''


''Powers''
''Powers''


{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| The psychic energy has rendered you unconscious. }}
 
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| Your attack speed has been reduced by the Psychic Scream. }}


{{Power|[[File:IceFormation Glacier.png|22px]]| Glacier| Point Blank Area of Effect, Foe Hold, -Recharge, -Speed| You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. Recharge: Very Long.}}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[File:IceBlast_IceStorm.png|22px]]| Ice Storm| Ranged (Location Area of Effect), Minor Damage over Time (Cold), Foe -Recharge, -Speed| Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed. Damage: Minor(DoT), Recharge: Long.}}
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor DMG(Psionic), Foe Disorient| Your thoughts are scrambled, and you are Disoriented. }}


{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow. }}
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ranged, Ally +DEF, +DMG, +ToHit| Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage. }}


{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Frost Sword| Melee, Moderate damage. Lethal/Cold| The Hellstrike can summon an infernal sword that deals moderate Lethal and Cold damage. }}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance| Auto Self +{{DamResVal|0|0|20|20|f=-}}|Resistance}}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +{{DamResVal|30|30|10|20|0|0|0|10}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}
{{clr}}


===== Succubus =====
==== Blade Prince ====
[[File:Succubus.jpg|100px|thumb|{{center|Succubus}}]]
 
These cruel demons command a host of dancing swords to flay the flesh of their foes.


Not every horror that emerges from the Inferno is hideous-at least on the outside. The Succubi appears as voluptuous women to lure foolish mortals to a long and painful doom.
''Levels: 20-54''


''Powers''
''Powers''


{{Power|[[File:Illusions Decieve.png|22px]]| Come Hither| Confuse| You have been confused. You may attack an incorrect target.}}
{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}
 
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. }}
 
{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Moderate Damage(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }}


{{Power|[[File:MentalControl Command.png|22px]]| Entrance| Hold| You have been Entranced.}}
{{Power|[[File:IcyOnslaught_IceSword.png|22px]]| Infernal Frost Sword| Melee, Moderate Cold/Lethal Damage, Foe -Recharge -Speed| The Lord of Blades has slowed your movement and attack rate with his Ice Sword. }}


{{Power|[[File:DarkCast Torrent.png|22px]]| Hellish Bolts| Ranged (Cone), Moderate Damage(Negative Energy), Knockback| You summon a wave of mire that sweeps away foes within its arc.}}
{{Power|[[File:FieryFray FireSword.png|22px]]| Dancing Infernal Swords| Summon 8 dancing swords| You can summon dancing swords to fight for you in battle. }}


{{Power|[[File:Claws Slash.png|22px]]| Blackclaw| Melee, Moderate Damage(Lethal/Negative Energy)| You perform a slash with your hellish claws, dealing a good amount of lethal and negative energy damage.}}
:'''Dancing Sword'''
:{{Power|[[File:MedievalWeapons Sword.png|22px]]| Dancing Sword| Melee, Minor Lethal Damage| This dancing sword seems to have a mind of its own attacking victims with slashing blows. }}
 
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle, Self {{DamResVal|30|30|10|20|0|0|0|20}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}
 
{{Power|[[File:IceArmor_Hoarfrost.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}


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=== Special Bosses ===
==== Arch-Mage of Agony ====
==== Arch-Mage of Agony ====
There is not greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.
There is not greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|75|75|75|75|75|75|75|75|0|0|0|0}}, Resistance (Hold, Sleep, Immobolize, Fear, Confuse)|}}
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -SPD| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}
 
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe Hold, -Fly, -SPD| Gravity is Distorted around you and you are Held. }}
 
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -DMG, Team +DMG| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}


{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Low Smash Damage, Foe Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. All mezzes used by the Agony Mage are only used when foes mez protection is turned on so either turn off mez protection to protect yourself from these high magnitude holds or deal with it and  use inspirations.}}
{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ranged, Ally Heal, Self -HP| This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health. }}


{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe  Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. As previously said in crush this power will only be used when mez protection is on.}}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}


{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| (Ranged, Self +Damage) Foe -Damage| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|75}}, {{StatusProtVal|5.0|5.0|0|5.0|100|5.0|5.0|100}}, Resist(Debuffs), +Recovery, +ToHit| CoT Arch Mages have high resistance. }}


{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ally +Hit Points, Self -Hit Points| This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.}}
{{clr}}


==== Arch-Mage of Death ====
==== Arch-Mage of Death ====
The most powerful of all the Circle's mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vicinity.
The most powerful of all the Circle's mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vicinity.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|75|75|75|75|75|75|75|75|0|0|0|0}}, Resistance (Hold, Sleep, Immobolize, Fear, Confuse)|}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate DoT(Negative), Foe -ToHit| The Gloom is reducing your Accuracy. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit.  Slower than Dark Blast, but deals more Damage over time.}}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged (Targeted AoE), Foe Disorient| You have been Disoriented within the Dark Pit. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }}


[[File:DarkCast DarkPit.png|22px]] '''Dark Pit''' Disorient<br />
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -DMG, -Regen, Team Heal| The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced. }}
You have been disoriented within the Dark Pit.


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}


{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|75}}, {{StatusProtVal|5.0|5.0|0|5.0|100|5.0|5.0|100}}, Resist(Debuffs), +Recovery, +ToHit| CoT Arch Mages have high resistance. }}
 
{{clr}}


==== Arch-Mage of Madness ====
==== Arch-Mage of Madness ====
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any action at all.
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any action at all.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|75|75|75|75|75|75|75|75|0|0|0|0}}, Resistance (Hold, Sleep, Immobolize, Fear, Confuse)|}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| The psychic energy has rendered you unconscious. }}
 
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| Your attack speed has been reduced by the Psychic Scream. }}
 
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor DMG(Psionic), Foe Disorient| Your thoughts are scrambled, and you are Disoriented. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ranged, Ally +DEF, +DMG, +ToHit| Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage. }}


{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}


{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Foe Disorient| Your thoughts are scrambled, and you are Disoriented.}}
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|75}}, {{StatusProtVal|5.0|5.0|0|5.0|100|5.0|5.0|100}}, Resist(Debuffs), +Recovery, +ToHit| CoT Arch Mages have high resistance. }}


{{Power|[[File:Empathy_Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy|
{{clr}}
Fortitude immensely enhances a single targeted ally's accuracy, damage potential and defense.  The target ally will even take less damage from those few attacks that do hit him.  Fortitude even protects the target ally from psionic attacks and damage.}}


==== Arch-Mage of Ruin ====
==== Arch-Mage of Ruin ====
In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.
In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.
''Levels: 40-54''


''Powers''
''Powers''


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|75|75|75|75|75|75|75|75|0|0|0|0}}, Resistance (Hold, Sleep, Immobolize, Fear, Confuse)|}}
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -DEF| You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced. }}
 
{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Ranged, Moderate DMG(Smash), Foe Hold, -DEF| You are Fossilized and encased in solid stone. You are Held and your Defense is reduced. }}
 
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Ranged (Location AoE), Foe Knockdown, -DEF, -Jump, -ToHit| The Ruin Mage can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense. }}
 
{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted AoE), Foe Knockup, Disorient| You are Disoriented. }}


{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe Knockdown| The Ruin Mage can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down.  Additionally, the violent shaking will reduce their accuracy and defense.}}
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| PBAoE, Moderate DMG(Smash), Foe Knockback| A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area. }}


{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Foe Hold, -Defense| You are fossilized and encased in solid stone.  You are held and your defense is reduced. }}
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate DMG(Negative/Lethal)| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}


{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle: PBAoE, Team +{{TypeDefVal|20|20|20|20|20|20}}, {{StatusProtVal|4.0|4.0|4.0}}| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. }}


{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect (Smashing), Foe Knockback|
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special: PBAoE, Extreme DMG(Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.}}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|75}}, {{StatusProtVal|5.0|5.0|0|5.0|100|5.0|5.0|100}}, Resist(Debuffs), +Recovery, +ToHit| CoT Arch Mages have high resistance. }}


{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Team, Area of Effect, Toggle, +Resistance (Special)| Creates a large bubble which protects all allies inside.  While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic.  The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.}}
{{clr}}


=== Elite Bosses ===
=== Elite Bosses ===
==== Baron Zoria ====
[[File:Baron Zoria.jpg|100px|thumb|{{center|Baron Zoria}}]]
''Main Article:'' [[Baron Zoria]]


The ancient Oranbegan sorcerer known as Akarist was once a mortal man, over 14,000 years ago. In his original body, his magical powers were at their peak.
==== Libri Vermis ====
[[File:Libri Vermis.jpg|100px|thumb|{{center|Libri Vermis}}]]
''Main Article:'' [[Libri Vermis]]
 
Libri Vermis is the Circle of Thorns' foremost researcher and librarian. He has spent decades cataloging and reading the tomes within the vast libraries of the Circle of Thorns. He was the perfect choice to sequester the [[Malleus Mundi]].
 
''Levels: 1-54''


''Powers''
''Powers''


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.}}
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}
 
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate Damage over Time(Negative), Foe -ToHit| The Gloom is reducing your Accuracy. }}
 
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed. }}
 
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -Damage, Team +Damage| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}
 
{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ally Heal, Self -HP| This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health. }}
 
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate Lethal/Negative Damage| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}
 
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{clr}}
 
==== Rollister ====
''Main Article:'' [[Rollister]]


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
After performing the ritual for the Lance of Storms, Rollister's powers have increased ten fold! If he isn't stopped here, his power will become too much for anyone in Paragon to stop!


{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| The Death Mage channels negative energy through himself to a targeted foe.  Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
''Levels: 10-16''


{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged, Area of Effect, Foe Disorient| Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while.}}
''Powers''
 
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Thorn Air Casters can Fly! }}
 
{{Power|[[File:StormBlast_Gust.png|22px]]| Gust| Ranged, Moderate DMG(Smash), Minor DoT(Smash), Foe -Fly| You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
{{Power|[[File:StormBlast_Hailstones.png|22px]]| Hailstones| Ranged, High DMG(Cold), Foe Chance for Knockdown| You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down. }}


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
{{Power|[[File:StormBlast_LightningStrike.png|22px]]| Lightning Strike| Ranged, Extreme DMG(Energy), Foe -End, Disorient| You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
{{Power|[[File:ElectricityManipulation_ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate DMG(Energy/Smash), Foe Sleep, -End, -Recovery| Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them. }}


{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
{{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Moderate DMG(Cold), Foe Hold, -SPD, -Recharge| You are frozen in a Block of Ice and cannot move or attack. }}


{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor Damage (Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.}}
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle: Self +{{TypeDefVal|24%|24%}}, +{{DamResVal|0|0|10|24}}, +Res(Debuff DEF)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}


{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Ranged, Foe Hold, -Defense| Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}
{{clr}}


==== Blade Prince ====
==== Blade Prince ====
Line 1,000: Line 1,530:


These cruel demons command a host of dancing swords to flay the flesh of their foes.
These cruel demons command a host of dancing swords to flay the flesh of their foes.
''Levels: 20-45''


''Powers''
''Powers''


{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}}
{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced. }}
 
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. }}
 
{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Moderate Damage(Psionic), Foe Fear| This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack. }}


{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow. }}
{{Power|[[File:IcyOnslaught_IceSword.png|22px]]| Infernal Frost Sword| Melee, Moderate Cold/Lethal Damage, Foe -Recharge -Speed| The Lord of Blades has slowed your movement and attack rate with his Ice Sword. }}


{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}
{{Power|[[File:FieryFray FireSword.png|22px]]| Dancing Infernal Swords| Summon 8 dancing swords| You can summon dancing swords to fight for you in battle. }}


{{Power|[[File:IcyOnslaught_IceSword.png|22px]]|Infernal Frost Sword|Melee, Moderate Damage (Cold, Lethal), Foe -Recharge -Speed| The Lord of Blades has slowed your movement and attack rate with his ice sword}}
:'''Dancing Sword'''
:{{Power|[[File:MedievalWeapons Sword.png|22px]]| Dancing Sword| Melee, Minor Lethal Damage| This dancing sword seems to have a mind of its own attacking victims with slashing blows. }}


{{Power|[[File:IceAssault_IceSword.png|22px]]| Infernal Ice Sword| Melee, Moderate damage. Lethal/Cold|}}
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Toggle, Self {{DamResVal|30|30|10|20|0|0|0|20}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. }}


{{Power|[[File:IceAssault_IceSword.png|22px]]| Dancing Infernal Swords| Lethal/Cold|}}
{{Power|[[File:IceArmor_Hoarfrost.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}


{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Res| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}
{{clr}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance| Auto Self +Res|Resistance}}
==== Baron Zoria ====
[[File:Baron Zoria.jpg|100px|thumb|{{center|Baron Zoria}}]]
''Main Article:'' [[Baron Zoria]]


==== Libri Vermis ====
The ancient Oranbegan sorcerer known as Akarist was once a mortal man, over 14,000 years ago. In his original body, his magical powers were at their peak.
[[File:Libri Vermis.jpg|100px|thumb|{{center|Libri Vermis}}]]
''Main Article:'' [[Libri Vermis]]


Libri Vermis is the Circle of Thorns' foremost researcher and librarian.  He has spent decades cataloging and reading the tomes within the vast libraries of the Circle of Thorns.  He was the perfect choice to sequester the [[Malleus Mundi]].
''Levels: 25-37''


''Powers''
''Powers''


{{Power|[[Image:ShadowFighting_ShadowPunch.png|22px]]|Falchion|Melee Lethal/Negative, Low Dam|This small curved short sword has been enchanted to channel negative energy damage to its victims.}}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[Image:DarkMiasma_ChillOfTheNight.png|22px]]|Chill of the Night|Toggle AoE Negative, -ACC|While active, the Death Mage channels negative energy to reduce your Accuracy while slowly dealing damage.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate Psionic Damage, Foe Sleep| The psychic energy has rendered you unconscious. }}


{{Power|[[Image:DarkCast_TenebrousTentacles.png|22px]]|Tenebrous Tentacles|DoT(Negative/Smash), Immobilize, -ACC|You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.}}
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | Ranged (Cone), Moderate Psionic Damage, Foe -Recharge| Your attack speed has been reduced by the Psychic Scream. }}


{{Power|[[Image:DarkCast_SoulDrain.png|22px]]|Gloom|Ranged Negative, DoT, -ACC|The Gloom is reducing your Accuracy.}}
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor Psionic Damage, Foe Disorient| Your thoughts are scrambled, and you are Disoriented. }}


{{Power|[[Image:GravityControl_Crush.png|22px]]|Crush|Immobilize, DoT(Smashing), -Fly|You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.}}
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Defense| You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced. }}


{{Power|[[Image:KineticBoost_SiphonPower.png|22px]]|Siphon Power|-DMG|The Ruin Mage has Siphoned your power and reduced your damage potential to strengthen her own.}}
{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Ranged, Moderate Smash Damage, Foe Hold, -Defense| You are Fossilized and encased in solid stone. You are Held and your Defense is reduced. }}


{{Power|[[Image:Empathy_AbsorbPain.png|22px]]|Absorb Pain|Ally +HP, Self -HP|This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health.}}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged (Targeted Area of Effect), Foe Disorient| You have been Disoriented within the Dark Pit. }}


==== Rollister ====
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate Damage over Time(Negative), Foe -ToHit| The Gloom is reducing your Accuracy. }}
''Main Article:'' [[Rollister]]


After performing the ritual for the Lance of Storms, Rollister's powers have increased ten fold! If he isn't stopped here, his power will become too much for anyone in Paragon to stop!
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed. }}


''Levels: 10-16''
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal| The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced. }}


''Powers''
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally +Defense, +Damage, +ToHit| Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage. }}


{{Power|[[Image:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Thorn Air Casters can Fly! }}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}


{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Energy Damage, Foe -Endurance| The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{Power|[[Image:ElectricityManipulation_ChargedBrawl.png|22px]]| Charged Brawl| Melee, Moderate Smash/Energy Damage, Foe -Endurance| The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|75}}, {{StatusProtVal|5.0|5.0|0|5.0|100|5.0|5.0|100}}, Resist(Debuffs), +Recovery, +ToHit| CoT Arch Mages have high resistance. }}


{{Power|[[Image:StormSummoning_Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage(Smash), Foe Knockback| The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. }}
{{clr}}
 
{{Power|[[Image:StormSummoning_ThunderClap.png|22px]]| Thunder Clap| Point Blank Area of Effect, Foe Disorient| The Thunder Clap has left your Disoriented. }}


==== Senestrus ====
==== Senestrus ====
Line 1,065: Line 1,599:


The [[Hellions|Hellion]] known as Duke Mordragar has been possessed by the Circle of Thorns.
The [[Hellions|Hellion]] known as Duke Mordragar has been possessed by the Circle of Thorns.
''Levels: 40-47''


''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
{{Power|[[File:FireTrap Soot.png|22px]]| Char| Ranged, Foe Hold| You have been Incapacitated by the soot and cinders from the Char spell. }}
 
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Moderate Damage over Time(Fire)| You are taking Fire damage over time. }}
 
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High Damage over Time(Fire)| You are taking Fire damage over time. }}
 
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged (Targeted Area of Effect), Foe Disorient| You have been Disoriented within the Dark Pit. }}
 
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate Damage over Time(Negative), Foe -ToHit| The Gloom is reducing your Accuracy. }}
 
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time (Fire)| Senestrus breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.}}
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal| The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, Senestrus channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Moderate Fire Damage, Minor Damage over Time(Fire)| You are taking Fire damage over time. }}


{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged, Area of Effect, Foe Disorient| Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while.}}
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| Point Blank Area of Effect, Minor Fire Damage, Light Damage over Time(Fire)| You are taking Fire damage over time. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit.  Slower than Dark Blast, but deals more Damage over time.}}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto {{DamResVal|0|0|20|20|c=-}}| Hellions are resistant to Fire Damage but vulnerable to cold. }}


{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| Senestrus channels negative energy through himself to a targeted foe.  Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}


{{Power|[[File:FireTrap Soot.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}
{{clr}}


{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time (Fire)| Senestrus hands are engulfed in flames, igniting the target.}}
==== Tyrka ====


{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| Senestrus violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}
''Main Article:'' [[Tyrka]]


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance| Auto Self +{{DamResVal|0|0|20|20|c=-}} +{{DebuffResVal|0|0|20}}|Resistance}}
Tyrka is a former Circle of Thorns mage. There aren't many members of the Circle of Thorns who willingly abandon thousands of years of tradition, but Tyrka seems to have been swayed enough by someone to leave the Circle of Thorns. It's assumed from the body that Tyrka's spirit is a female, though Tyrka has never confirmed that suggestion.
 
''Levels: 40-54''
 
''Powers''
 
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}
 
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate Damage over Time(Negative), Foe -ToHit| The Gloom is reducing your Accuracy. }}
 
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed. }}
 
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -Damage, Team +Damage| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}
 
{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ally Heal, Self -HP| This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health. }}
 
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Falchion| Melee, Moderate Lethal/Negative Damage| This small curved short sword has been enchanted to channel negative energy damage to its victims. }}
 
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{clr}}


=== Archvillains ===
=== Archvillains ===


==== Archus ====
==== Thorn Tree ====
[[File:Thorn Tree.jpg|thumb|100px|{{center|Thorn Tree}}]]
''Main Article''  [[Thorn Tree]]


''Main Article:'' [[Archus]]
A demon-tree of the netherworld, the Circle of Thorns use the Thorn Tree to siphon energy from an ancient fortress of the [[Mu]]. Unlike a normal plant, the Thorn Tree has it's own defenses, and cannot even be damaged until the [[Circle of Thorns#Thorn Tree Vine|vines]] defending it have been cleared away.


Despite your efforts, Archus has nearly completed his psychic network using the shards of [[Serafina|Serafina's]] crystal. Stop him, or you could wind up as his pawn forever!
''Levels: 24-50''


''Powers''
''Powers''


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
{{Power|[[File:EarthGrasp_StoneCages.png|22px]]| Roots| Ranged (Targeted Area of Effect), Moderate Damage over Time(Lethal), Foe Immobilize, -Fly| Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture many multiple foes in one attack. }}
 
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Spore Burst| Ranged (Targeted Area of Effect), Foe Sleep| You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit.  Slower than Dark Blast, but deals more Damage over time.}}
{{Power|[[File:GravityControl GravityDistortionField.png|22px]]| Vines| Ranged (Targeted Area of Effect), Moderate Damage over Time(Smash), Foe Hold| Creates a field of Strangler Vines that can Hold multiple foes are range. The affected targets are held helpless by the massive root-like vines. }}


{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged, Area of Effect, Foe Disorient| Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while.}}
{{Power|[[File:IceBlast Bolt.png|22px]]| Thorny Darts| Ranged, Moderate Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense| Hurls small Thorny Darts at your foes. Thorny Darts deal moderate damage. Poison from the Darts deals additional Toxic damage and can reduce your foes Defense. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
{{Power|[[File:Quills QuillThrowing.png|22px]]| Fling Thorns| Ranged (Cone), Moderate Damage(Lethal), Minor Damage over Time(Toxic) Foe -Defense| You can throw dozens of Thorns in a wide cone in front of you, impaling foes caught within the area. These Thorns deals moderate damage, and poisons any targets it hits. Thorn poison deals additional Toxic damage and can reduce your foes Defense. }}


{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, Moderate Damage(Lethal), Minor Damage over Time(Toxic), Foe Immobilize, -Defense, -Speed, -Fly, -Jump| You can throw a small cluster of large Thorns at a targeted foe. This Thorn carries a large amount of the toxin. In addition to dealing Toxic damage, a successful attack can slow a target, preventing them from Running, Jumping of Flying. Most foes will likely be completely Immobilize, unable to run. }}


{{Power|[[File:Empathy_Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy|
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Thorn Barrage| Ranged, Superior Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense, Knockback| A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes Defense. }}
Fortitude immensely enhances a single targeted ally's accuracy, damage potential and defense. The target ally will even take less damage from those few attacks that do hit him.  Fortitude even protects the target ally from psionic attacks and damage.}}


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Immobile| Self Immobilize| Immobile. }}


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|10|10|20|f=-}}| [[Archvillain Resistance]]. }}


{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Foe Disorient| Your thoughts are scrambled, and you are Disoriented.}}
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
==== Envoy of Shadow ====
[[File:Envoy of Shadows.jpg|right|100px|thumb|{{center|The Envoy of Shadow}}]]
''Main Article:'' [[Envoy of Shadows]]


==== Baphomet ====
Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain. The [[Envoy of Shadows|Envoy of Shadow]] is the ambassador of the [[Prince of Demons]], here to offer the Circle of Thorns great power and dark alliances. Its consuming flames and cloak of darkness are manifestations of its endless evil.
[[File:Baphomet.jpg|thumb|100px|{{center|Baphomet}}]]
''Main Article:'' [[Baphomet]]


The [[Baphomet]] is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire.
''Levels: 34-40''


''Powers''
''Powers''


{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, High Fire Damage, Minor Damage over Time(Fire)| You have been set on fire by the Fire Blast. }}
 
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)| The Fireball has set you on Fire. }}


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
{{Power|[[File:FireBlast_RainOfFire.png|22px]]| Flash Stomp| Point Blank Area of Effect, Light Fire Damage, Minor Damage over Time(Fire), Foe Knockback| Baphomet's Flash Stomp has set you on Fire. }}


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High Damage over Time(Fire)| Baphomet's Fire Breath has set you on Fire. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Damage over Time (Fire)| Baphomet breaths forth a cone of fire that burns all foes within its narrow cone.  Very accurate and very deadly at medium range.}}
{{Power|[[File:FieryFray FireSword.png|22px]]| Greater Fire Sword| Melee (Cone), High Fire/Lethal Damage, Minor Damage over Time(Fire)| You have caught on Fire after being hit by the Greater Fire Sword. }}


{{Power|[[File:FireBlast_RainOfFire.png|22px]]| Flash Stomp| (Melee, Point Blank) Area of Effect (Fire), Damage over Time (Fire), Foe Knockdown| Baphomet can stomp his hoof to blast all those around him in a shockwave of fire, igniting and knocking down nearby targets.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal Damage, Minor Damage over Time(Fire), Foe Knockback| Baphomet claw attacks. }}


{{Power|[[File:FireManipulation FireSword.png|22px]]| Greater Fire Sword| (Melee) Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. Damage: Superior, Recharge: Slow.}}
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Toxic, Disorient)| The Envoy of Shadow can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}


{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist: Disorient| Baphomet can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect Baphomet from Disorientation for a while.}}
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Shadow| Auto, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| The Envoy of Shadow's is always surrounded by a chill of negative energy that has reduced your Accuracy and is slowly dealing Negative damage to you. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal/Fire| Baphomet claw attacks}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|25|25|25|25|c=-|e=-}}| [[Archvillain Resistance]]. }}


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==== Envoy of Shadows ====
==== Archus ====
[[File:Envoy of Shadows.jpg|right|100px|thumb|{{center|The Envoy of Shadows}}]]
 
''Main Article:'' [[Archus]]


''Main Article:'' [[Envoy of Shadows]]
Despite your efforts, Archus has nearly completed his psychic network using the shards of [[Serafina|Serafina's]] crystal. Stop him, or you could wind up as his pawn forever!


Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain.  The [[Envoy of Shadows]] is the ambassador of the [[Prince of Demons]], here to offer the Circle of Thorns great power and dark alliances.  Its consuming flames and cloak of darkness are manifestations of its endless evil.
''Levels: 35-41''


''Powers''
''Powers''


{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged (Targeted Area of Effect), Foe Disorient| You have been Disoriented within the Dark Pit. }}


{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate Damage over Time(Negative), Foe -ToHit| The Gloom is reducing your Accuracy. }}


{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Damage over Time (Fire)| The Envoy of Shadows breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed. }}


{{Power|[[File:FireBlast_RainOfFire.png|22px]]| Flash Stomp| (Melee, Point Blank) Area of Effect (Fire), Damage over Time (Fire), Foe Knockdown| The Envoy of Shadows can stomp his hoof to blast all those around him in a shockwave of fire, igniting and knocking down nearby targets.}}
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal| The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced. }}


{{Power|[[File:FireManipulation FireSword.png|22px]]| Greater Fire Sword| (Melee) Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. Damage: Superior, Recharge: Slow.}}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Shadow| Toggle, (Point Blank) Area of Effect (Negative), Foe -Accuracy| The Envoy of Shadows is always surrounded by a chill of negative energy that reduces all nearby foes chance to hit while slowly dealing damage.}}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate Psionic Damage, Foe Sleep| The psychic energy has rendered you unconscious. }}


{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Resist: Disorient| The Envoy of Shadows can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Envoy of Shadows from Disorientation for a while.}}
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate Psionic Damage, Foe -Recharge| Your attack speed has been reduced by the Psychic Scream. }}
 
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor Psionic Damage, Foe Disorient| Your thoughts are scrambled, and you are Disoriented. }}
 
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally +Defense, +Damage, +ToHit| Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage. }}
 
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Toxic, Disorient)| Baphomet can concentrate for a few moments and to dramatically heal himself with Healing Flames. }}
 
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance]]. }}
 
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==== Lilitu ====
==== Lilitu ====
Line 1,175: Line 1,763:


The She-Devil ruled some a plane of Hell before being called forth by the Circle of Thorns. The sorcerers struck a deal with her, and [[Lilitu]] has come to earth with her infernal hordes. It is said the price for her service is the death of 666 heroes - including her own son, [[Infernal]].
The She-Devil ruled some a plane of Hell before being called forth by the Circle of Thorns. The sorcerers struck a deal with her, and [[Lilitu]] has come to earth with her infernal hordes. It is said the price for her service is the death of 666 heroes - including her own son, [[Infernal]].
''Levels: 35-47''
''Powers''
{{Power|[[File:Illusions Decieve.png|22px]]| Come Hither| Ranged, Foe Confuse, Placate| You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. }}
{{Power|[[File:DarkCast DarkObliteration.png|22px]]| Hellish Bolts| Ranged (Targeted AoE), Moderate DMG(Negative), Foe -ToHit| You hurl a large blast of mire that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Hellish Bolts can reduce the accuracy of all affected targets. }}
{{Power|[[File:MentalControl Command.png|22px]]| Entrance| Ranged, Moderate DMG(Psionic), Foe Hold| Entrance and renders a foe helpless, lost in his own mind and unable to defend himself. }}
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Extreme DMG(Cold/Smash), Foe -Recharge, -SPD, -ToHit| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. }}
{{Power|[[File:IceFormation Glacier.png|22px]]| Glacier| PBAoE, Foe Hold, -Recharge, -SPD| You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. }}
{{Power|[[File:FireBlast FireBall.png|22px]]| Fire Ball| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)| The Fireball has set you on Fire. }}
{{Power|[[File:FireTrap FireCage.png|22px]]| Fire Cages| Ranged (Targeted AoE), Minor DoT(Fire), Foe Immobilize, -Fly| Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets. }}
{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Close, Superior DMG(Fire), DoT(Fire)| A short range, but devastating flame attack. }}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|20|20|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
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==== Baphomet ====
[[File:Baphomet.jpg|thumb|100px|{{center|Baphomet}}]]
''Main Article:'' [[Baphomet]]
The [[Baphomet]] is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire.
''Levels: 35-54''


''Powers''
''Powers''


{{Power|[[File:MentalControl Command.png|22px]]| Entrance| (Ranged, No Damage) Foe Hold| You have been Entranced.}}
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, High Fire Damage, Minor Damage over Time(Fire)| You have been set on fire by the Fire Blast. }}
 
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)| The Fireball has set you on Fire. }}


{{Power|[[File:Illusions Decieve.png|22px]]| Come Hither| (Ranged, No Damage) Foe Confuse| You have been confused.  You may attack an incorrect target.}}
{{Power|[[File:FireBlast_RainOfFire.png|22px]]| Flash Stomp| Point Blank Area of Effect, Light Fire Damage, Minor Damage over Time(Fire), Foe Knockback| Baphomet's Flash Stomp has set you on Fire. }}


{{Power|[[File:DarkCast Torrent.png|22px]]| Hellish Bolts| Ranged (Cone), Moderate Damage (Negative Energy), Foe Knockback| You summon a wave of mire that sweeps away foes within its arc.}}
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged (Cone), High Damage over Time(Fire)| Baphomet's Fire Breath has set you on Fire. }}


{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}}
{{Power|[[File:FieryFray FireSword.png|22px]]| Greater Fire Sword| Melee (Cone), High Fire/Lethal Damage, Minor Damage over Time(Fire)| You have caught on Fire after being hit by the Greater Fire Sword. }}


{{Power|[[File:IceFormation Glacier.png|22px]]| Glacier| Point Blank Area of Effect, Foe Hold, -Recharge, -Speed| You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. Recharge: Very Long.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal Damage, Minor Damage over Time(Fire), Foe Knockback| Baphomet claw attacks. }}


{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High Damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist(Toxic, Disorient)| Baphomet can concentrate for a few moments and to dramatically heal himself with Healing Flames. }}


{{Power|[[File:FireTrap FireCage.png|22px]]| Fire Cages| Ranged (Targeted Area of Effect), Minor Damage over Time (Fire), Foe Immobilize| Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance]]. }}


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==== Thorn Tree ====
==== Akarist ====
[[File:Thorn Tree.jpg|thumb|100px|{{center|Thorn Tree}}]]
 
''Main Article''  [[Thorn Tree]]
The ancient Oranbegan sorcerer known as Akarist was once a mortal man, over 14,000 years ago. In his original body, his magical powers were at their peak.


A demon-tree of the netherworld, the Circle of Thorns use the Thorn Tree to siphon energy from an ancient fortress of the [[Mu]]. Unlike a normal plant, the Thorn Tree has it's own defenses, and cannot even be damaged until the [[Circle of Thorns#Thorn Tree Vine|vines]] defending it have been cleared away.
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:IceBlast Bolt.png|22px]]| Thorny Darts| Ranged, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Defense| Hurls small Thorny Darts at your foes. Thorny Darts deal moderate damage. Poison from the Darts deals additional Toxic damage and can reduce your foes Defense. Damage: Moderate, Recharge: Fast.}}
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}


{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Fling Thorns| Ranged (Cone), Moderate Damage (Lethal), Damage over Time (Toxic) Foe -Defense| You can throw dozens of Thorns in a wide cone in front of you, impaling foes caught within the area. These Thorns deals moderate damage, and poisons any targets it hits. Thorn poison deals additional Toxic damage and can reduce your foes Defense. Damage: Moderate, Recharge: Slow. }}
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate Psionic Damage, Foe Sleep| The psychic energy has rendered you unconscious. }}


{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Defense, -Speed, -Fly, -Jump, Immobilize| You can throw a small cluster of large Thorns at a targeted foe. This Thorn carries a large amount of the toxin. In addition to dealing Toxic damage, a successful attack can slow a target, preventing them from Running, Jumping of Flying. Most foes will likely be completely Immobilize, unable to run. Damage: Moderate, Recharge: Moderate.}}
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate Psionic Damage, Foe -Recharge| Your attack speed has been reduced by the Psychic Scream. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Thorn Barrage| Ranged, High Damage, Smash,  Damage over Time (Toxic) Foe -Defense| A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes Defense. Damage: High, Recharge: Slow.}}
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor Psionic Damage, Foe Disorient| Your thoughts are scrambled, and you are Disoriented. }}


{{Power|[[File:EarthGrasp_StoneCages.png|22px]]| Roots| Ranged (Targeted Area over Effect), Minor Damage over Time (Lethal), Foe Immobilize| Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture many multiple foes in one attack. }}
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Defense| You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced. }}


{{Power|[[File:GravityControl GravityDistortionField.png|22px]]| Vines| Ranged, Targeted Area of Effect, Moderate Damage over Time, Smash, Foe Hold| Creates a field of Strangler Vines that can Hold multiple foes are range. The affected targets are held helpless by the massive root-like vines.}}
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Ranged (Location Area of Effect), Foe Knockdown, -Defense, -Jump, -ToHit| The Ruin Mage can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense. }}
 
{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Ranged, Moderate Smash Damage, Foe Hold, -Defense| You are Fossilized and encased in solid stone. You are Held and your Defense is reduced. }}
 
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Speed| You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly. }}
 
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe Hold, -Speed| Gravity is Distorted around you and you are Held. }}
 
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged (Targeted Area of Effect), Foe Disorient| You have been Disoriented within the Dark Pit. }}
 
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Moderate Damage over Time(Negative), Foe -ToHit| The Gloom is reducing your Accuracy. }}
 
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed. }}
 
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -Damage, Team +Damage| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own. }}
 
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal| The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced. }}
 
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally +Defense, +Damage, +ToHit| Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage. }}
 
{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ally Heal, Self -HP| This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health. }}
 
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}
 
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| Auto: Self +{{DamResVal|0|0|0|0|0|20|20|p=-}}| The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic. }}
 
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|75}}, {{StatusProtVal|5.0|5.0|0|5.0|100|5.0|5.0|100}}, Resist(Debuffs), +Recovery, +ToHit| CoT Arch Mages have high resistance. }}
 
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]]. }}


{{clr}}
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''Main Article:'' [[Caleb]]
''Main Article:'' [[Caleb]]


The legendary Caleb. You'd thought he was just a rumor - a tale told to frighten children by cruel parents. Yet, here he is, brimming with infernal power and reeking of brimstone from the darkest depths of Hell.
The legendary Caleb. You'd thought he was just a rumor - a tale told to frighten children by cruel parents. Yet, here he is, brimming with infernal power and reeking of brimstone from the darkest depths of Hell.


''Powers''
''Powers''


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self, Fly| Caleb can Fly! }}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Caleb can Fly! }}
 
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative/Cold), Foe -Recharge, -SPD| Caleb is slowly draining your life and slowing your movement and attack speed with his Gloom attack. }}
 
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative/Cold), Foe Immobilize, -Recharge, -SPD| You have been enveloped in Tenebrous Tentacles. You are Immobilized and your attack speed is slowed as you are crushed. }}


{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Cold/Negative, Foe -Recharge, -Speed, -Accuracy, Self +HP| Caleb taps the powers of the netherworld to steal some of your life and slowing your movement and attack speed. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, High DMG(Negative/Cold), Foe -Recharge, -SPD, Self Heal| Caleb taps the powers of the netherworld to steal some of your life and slowing your movement and attack speed. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High Damage Over Time(Negative/Cold), Foe -Recharge, -Speed| Caleb is slowly draining your life and slowing your movement and attack speed with his Gloom attack. }}
{{Power|[[File:DarkCast_Blackstar.png|22px]]| Blackstar| PBAoE, Extreme DMG(Negative/Cold), Foe -Recharge, -SPD| You can unleash a devastating blast of Cold and Negative Energy around yourself, dealing massive damage and slowing the movement and attack speed of foes. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged Cone, Damage Over Time(Negative/Cold), Foe Immobilize, -Recharge| You have been enveloped in Tenebrous Tentacles. You are Immobilized and your attack speed is slowed as you are crushed. }}
{{Power|[[File:ShadowFighting_StealPower.png|22px]]| Soul Drain| PBAoE, Moderate DMG(Negative/Cold), Self +DMG, +ToHit| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. }}


{{Power|[[File:DarkArmor_DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Negative, Self +HP| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself. }}
{{Power|[[File:DarkMiasma FearsomeAura.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge, -SPD| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }}


{{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Darkest Night| Toggle, Ranged Targeted Area of Effect, Foe -Damage, -Recharge, -Speed| Darkest Night has robbed you of Accuracy and Damage potential. }}
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Darkest Night| Toggle: Ranged (Targeted AoE), Foe -DMG, -Recharge, -SPD| Darkest Night has robbed you of Movement Speed, Recharge and Damage potential. }}


{{Power|[[File:ShadowFighting_StealPower.png|22px]]| Soul Drain| Point Blank Area of Effect, Moderate DMG(Negative), Self +Damage, +Accuracy| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate }}
{{Power|[[File:DarkArmor_DarkRegeneration.png|22px]]| Dark Regeneration| PBAoE, Minor DMG(Negative/Cold), Self Heal| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself. }}


{{Power|[[File:DarkMiasma FearsomeAura.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Accuracy| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Colossal| Auto: Self +MaxHP| Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down! }}


{{Power|[[File:DarkCast_Blackstar.png|22px]]| Blackstar| Point Blank Area of Effect, Extreme DMG(Negative/Cold), Foe -Speed, -Recharge| You can unleash a devastating blast of Cold and Negative Energy around yourself, dealing massive damage and slowing the movement and attack speed of foes. }}
{{Power|[[File:DarkMastery_DarkEmbrace.png|22px]]| Resistance| {{DamResVal|40|40|0|0|30|30|30|30|e=-|p=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|40|40|0|0|30|30|30|30|e=-|p=-}}| [[Archvillain Resistance]] }}
{{clr}}


=== Objects ===
=== Objects ===
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''Powers''
''Powers''


{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Circle of Thorns' Portals don´t have any Ranged attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks| ''Circle of Thorns' Portals don´t have any Ranged attacks at all'' }}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Circle of Thorns' Portals don´t have any Melee attacks at all'' }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Circle of Thorns' Portals don´t have any Melee attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| ''Circle of Thorns' Portals are Immobile''}}


{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Circle of Thorns' Portals are Immobile''}}
{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2-3 Behemoths, 0-1 Behemoth Masters, 0-2 Behemoth Lords| Behemoth demons will continue to pour through this portal until it is destroyed. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances:  Lethal, Smashing| The portal is resistant to physical damage.}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| The portal is resistant to physical damage. }}


{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon| Behemoth demons will continue to pour through this portal until it is destroyed}}
{{clr}}


==== Magical Barrier (Boss) ====
==== Magical Barrier (Boss) ====
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''Powers''
''Powers''


{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Circle of Thorns' Barriers don´t have any Ranged attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks| ''Circle of Thorns' Barriers don´t have any Ranged attacks at all''}}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Circle of Thorns' Barriers don´t have any Melee attacks at all''}}
 
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| ''Circle of Thorns' Barriers are Immobile''}}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Circle of Thorns' Barriers don´t have any Melee attacks at all''}}
{{Power|[[File:Teleportation Teleport.png|22px]]| Dampening Field| Auto, PBAoE, Foe -Teleport| You are being affected by a Magic [[Dampening Field]]. It seems unlikely you could teleport out of this prison cell. }}


{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Circle of Thorns' Barriers are Immobile''}}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|75|75|50|50|10|10|50|10}}, {{TypeDefVal|0|0|0|0|0|0|0|50|a=-}}, {{StatusProtVal|100|0|100|100|100|100|100|100|100|100}}, Resist(Heal, Regeneration)| Doors are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization. }}


{{Power|[[File:Teleportation Teleport.png|22px]]| Dampening Field| -Teleport| You are being affected by a magic [[Dampening Field]]. It seems unlikely you could teleport out of this prison cell.}}
{{clr}}


==== Crystal ====
==== Crystal ====
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''Powers''
''Powers''


{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| Untargetable| Crystals can not be targeted nor affected in any way.}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Untargetable| Untargetable| Manifested powers cannot be affected. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks| ''Circle of Thorns' Crystals don´t have any Ranged attacks at all''}}


{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Circle of Thorns' Crystals don´t have any Ranged attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Circle of Thorns' crystals don´t have any Melee attacks at all''}}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Circle of Thorns' crystals don´t have any Melee attacks at all''}}
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Immobile| Self Immobilize| Crystals are immobile. }}


{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| ''Crystals are immobile.''}}
{{Power|[[File:Empathy RegenerationAura.png|22px]]| Crystal of Health| Auto, PBAoE, Ally & Foe +Regeneration| These Green Crystals seem to be increasing your Hit Point Regeneration. }}


{{Power|[[File:Empathy HealingAura.png|22px]]| Crystal of Health| (Point Blank Area of Efect) +Regeneration| These Green Crystals seem to be increasing your Hit Point Regeneration.}}
{{clr}}


===== Crystal of Vitality =====
===== Crystal of Vitality =====
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''Powers''
''Powers''


{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| Untargetable| Crystals can not be targeted nor affected in any way.}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Untargetable| Untargetable| Manifested powers cannot be affected. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks| ''Circle of Thorns' Crystals don´t have any Ranged attacks at all''}}


{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Circle of Thorns' Crystals don´t have any Ranged attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Circle of Thorns' crystals don´t have any Melee attacks at all''}}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Circle of Thorns' crystals don´t have any Melee attacks at all''}}
{{Power|[[File:Empathy RecoveryAura.png|22px]]| Immobile| Self Immobilize| Crystals are immobile. }}


{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| ''Crystals are immobile.''}}
{{Power|[[File:Empathy RecoveryAura.png|22px]]| Crystal of Vitality| Auto, PBAoE, Ally & Foe +Recovery| These Blue Crystals seem to be increasing your Endurance Regeneration. }}


{{Power|[[File:Empathy RecoveryAura.png|22px]]| Crystal of Vitality| (Point Blank Area of Efect) +Recovery| These Blue Crystals seem to be increasing your Endurance Regeneration.}}
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===== Crystal Of Pain =====
===== Crystal Of Pain =====
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''Powers''
''Powers''


{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| Untargetable| Crystals can not be targeted nor affected in any way.}}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Untargetable| Untargetable| Manifested powers cannot be affected. }}
 
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks| ''Circle of Thorns' Crystals don´t have any Ranged attacks at all''}}


{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Circle of Thorns' Crystals don´t have any Ranged attacks at all''}}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Circle of Thorns' crystals don´t have any Melee attacks at all''}}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Circle of Thorns' crystals don´t have any Melee attacks at all''}}
{{Power|[[File:FlamingShield FieryAura.png|22px]]| Immobile| Self Immobilize| Crystals are immobile. }}


{{Power|[[File:Power Missing.png|22px]]| Imobile| Self Immobilize| ''Crystals are immobile.''}}
{{Power|[[File:FlamingShield FieryAura.png|22px]]| Crystal of Pain| Auto, PBAoE, Minor DoT(Special)| These Red Crystals seem to emanate with deadly energy. It is draining your health. Get Away! }}


{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Crystal of Pain| (Point Blank Area of Efect) Damage over Time| These Red Crystals seem to eminate with deadly energy. It is draining your health. Get Away!}}
{{clr}}


=== Named Bosses ===
=== Named Bosses ===

Latest revision as of 17:24, 19 March 2024

Overview

The Circle of Thorns are a villain group in City of Heroes and City of Villains. In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.

Background

Emblem V Circle Of Thorns 01.png

Circle of Thorns official info ( Copied from the City of Heroes official website [1])

In the 1890’s, upper class England found itself amid a tremendous upsurge of interest in the occult. Most of these dilettantes were more interested in the carnal aspects of ritual magic than in any kind of true arcane knowledge. There were, however, a few exceptions…among them the Baron Zoria. The charismatic Zoria came to England in 1890, allegedly from Russia, and quickly developed a reputation as a fanatic, outré, and decidedly unpleasant figure. Despite (or perhaps because of) this reputation, the Baron managed to acquire a small circle of devotees.

Zoria’s burgeoning cult focused most of its energies on searching for signs of the long lost city of Oranbega. Although most people believe the mythic city was “invented” by Girolamo da Verrazano in his 1529 map of his brother’s explorations, Zoria believed the ancient underground city to be a real place. Apparently he was right. Moreover, he was more right than he ever imagined in his wildest dreams. Zoria claimed that Oranbega had sunk beneath the earth tens of thousands of years ago during a war between the Sorcerer Kings of Oranbega and the Warlords of Mu. Zoria felt that if he could unlock the key to entering this lost city, untold powers would be his to control.

Rather than mounting archeological expeditions or combing through dusty archives, Zoria chose a more direct approach. He set about contacting the spirits of the dead Oranbegan Sorcerer Kings. Apparently he was successful, for in a ceremony on the winter’s solstice of 1898, the Circle of Thorns was born. Zoria and each of his followers took a strange thorn, given to Zoria by the Oranbegan spirits. They simultaneously drove the bizarre spines into their chests, sinking them straight into their own hearts. The wounds closed as quickly as they had opened, sealing the enchanted thorns deep in their bodies and imbuing each with unique magical powers beyond anything they had ever possessed.

For the next year, the cult reveled in its newfound power. They indulged every whim and quickly established themselves at the top of Europe’s secretive mystic underground. Dozens, then hundreds flocked to them, desirous of tapping into the same energies that they seemed to have mastered. Their meteoric rise drew scorn and derision from other, more established groups like the Golden Dawn and O.T.O. Aliester Crowley himself decried them as charlatans and fools. It also attracted the attention of Christian and secular groups that feared the magicians’ negative influence over the good and decent folk of Europe. Several nations passed laws banning the Circle from practicing its beliefs within their borders.

Zoria and his followers seemed largely unconcerned. They were already planning their next move. In 1914, as war broke out on the continent, the Circle of Thorns left en masse for the United States. Varrazano’s original map had located an entrance to Oranbega on the east coast of North America. Although later copies of the map showed the city in New England, Zoria believed this to be a deception. His own communion with the spirits pinpointed the location as being beneath the burgeoning metropolis that we know today as Paragon City.

Throughout the next six years the Circle of Thorns disappeared from view. Many in Europe thought that some no doubt well-deserved occult disaster had befallen them. In fact, Zoria and his core membership were busy searching for a physical entrance to Oranbega. To hear them tell it, they were successful. All of a sudden, the Circle re-emerged, this time with a decidedly public face. They formed a private but well-known gentlemen’s club that became one the most notorious speakeasies of the Prohibition era.

The Roaring ‘20’s were a golden time for the Circle of Thorns. The hedonists of the Jazz Age embraced Zoria’s dark and dangerous reputation and the Circle went on a barely concealed black magic spree. They performed human sacrifices, summoned demons, and magically manipulated events with impunity. Their mystical divinations prepared them for the coming Great Depression and the Circle and its members lived out hard economic times in relative luxury. What they didn’t divine was the rise of the masked crime fighter in American society.

In 1933, when children from poor neighborhoods started disappearing from their homes in the middle of the night, police and heroes alike were entirely baffled. There were no signs of forced entry, no clues at all. It wasn’t until the new hero known as the Dream Doctor started on the case that the true nature of the Circle of Thorns became public knowledge. A master of sorcery himself, the Dream Doctor recognized the hand of black magic in the kidnappings and traced the mystic trail back to the private club used by the Circle for its meetings.

At midnight on the anniversary of the Circle’s founding, The Dream Doctor burst in upon the foul cultists just as they prepared to sacrifice the poor children. As preternatural night engulfed the ritual chamber, the hero moved among them, his mystic blasts and spirit allies smashing through the cultists and freeing the children before Baron Zoria and his cronies knew what had happened. While the Circle’s highest-ranking members escaped, The Dream Doctor managed to capture most of the rest of the cult and bring them to justice.

That night in 1933 was the end of the Circle of Thorn’s existence as a public organization. Baron Zoria and his followers literally fled into the underground, allegedly taking up quarters in the dank and dangerous ruins of Oranbega. Their first order of business was taking vengeance upon the man who had ruined them: The Dream Doctor. Knowing full well what would happen to him, the Doctor gathered about him a group of civic-minded magicians, occultists, and scholars to help protect the city against future threats from the Circle of Thorns. He called this group the Midnight Squad, and the organization persists to this day as one of the premiere superhero organizations in Paragon City.

Over the next few decades, the Circle of Thorns and the Midnight Squad continued to skirmish back and forth. Unfortunately, since only the Circle knew how to enter the lost city of Oranbega, they always had a safe and secure base to retreat in when matters grew desperate. Try as they might, the Midnight Squad could not crack the mystery of the sunken city. By the 1990’s the Circle of Thorns seemed to have dwindled to a mere shadow of its former might. Except for the occasional museum theft or kidnapped antiquarian, the villains seldom seemed to rise from their chthonic chambers.

What no one could have expected is that it would be an alien invasion that both opened the way to Oranbega and simultaneously reinvigorated the Circle of Thorns. During the Rikti War, the extra-dimensional attackers used the subway tunnels and other underground chambers as bases of operation. They excavated more rooms as they needed them, using a variation on their portal technology. Apparently, the magical runes and protection spells hiding Oranbega from the rest of the world had no effect on technology from another dimension. The Rikti had accidentally discovered the vast underground lair of the Circle of Thorns.

Although most of the city’s heroes are loathe to admit it, this unintended revelation may well have played a key role in turning the tide of the Rikti War. The Circle, long dormant, was not nearly as dead as many had imagined. The aliens found themselves not only fighting super powered heroes on the surface, but magic wielding, demon summoning fanatics down below. The now quite aged Baron Zoria himself led the charge at the head of his elite Thorn Wielders against the aliens, pushing them out of Oranbega and the surrounding caves.

No paper ever reported the Circle of Thorns’ role, nor did any of the hero organizations acknowledge the existence of Oranbega. Indeed, few of them knew for certain what exactly had happened to the Rikti underground. Nevertheless, after the war, rumors told of ancient, gold encrusted ruins beneath the streets of Paragon City. Fortune hunters, amateur archeologists, and even some heroes went down into the depths in search of fame and fortune. As might be predicted, none of them returned. At least, none of them returned as they were when they went down.

They say that necessity is the mother of invention. With their impenetrable magic cloak destroyed by the Rikti, the Circle of Thorns knew it was only a matter of time before the Midnight Squad or some other noisome hero group would get curious and start causing trouble. And so Baron Zoria and his followers decided to take a more proactive approach in their own defense. They began with those initial explorers, capturing the trespassers and then supplanting their souls with the long-dead spirits of the original Oranbegans. When folks learned better than to go looking in dark caves for lost cities, the Circle of Thorns began to more actively “recruit” new members. They sent expeditions to the surface to snatch more innocents for Oranbegan supplantation. In the meantime…they sought new -- if less effective -- ways, to hide their secret city from interlopers.

Today the Circle of Thorns has swelled in membership because of their press gang practices. Now, for the first time in decades, Baron Zoria’s ambition seems to be stirring. With the city in such a chaotic state, the Midnight Squad believes that The Circle is preparing to make a play for real power in the surface world. Robe-clad cult members have been seen on the surface in several locations. Strange new social clubs and cults have popped up in many neighborhoods, espousing beliefs very similar to those of the Circle, and many of these have turned overnight from simple spiritual movements to murderous cabals. Now the Midnight Squad is busy trying to put a stop to this burgeoning occult threat, but the more problems they encounter in Paragon City, the harder it is to find time to search out entrances to lost Oranbega. Which is, no doubt, just as Baron Zoria intends…¨

Architect Entertainment Description

Founded as a cult in 1898, the Circle of Thorns is a group firmly rooted in the power of dark magic. Their leader, Baron Zoria, contacted the spirits of Sorcerer Kings from the an ancient kingdom called Oranbega that had sunk beneath the earth tens of thousands of years ago. Zoria and his followers received great power by implanting mystical thorns given to them by the spirits into their chests. After being driven underground by the Dream Doctor and the Midnight Club, Zoria and his remaining followers took up residence in the ruins of Oranbega. The Circle was quiet for many years until the Rikti stumbled upon them. Since then their activity has been on the rise and the Midnight Club has their hands full with this ancient mystical menace.

Villain Types

Minions

Human Followers

Guard

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Levels: 1-12

Powers

MedievalWeapons Sword.png Sword Melee, Moderate Lethal Damage, Foe -Defense
This wavey sword attack does medium damage and can reduce your foe's defense.

MedievalWeapons Crossbow.png Hand Crossbow Ranged, Moderate Lethal/Negative Damage
Small rapid fire Handheld Crossbow.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Guardian
Guardian

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Levels: 1-12

Powers

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

MedievalWeapons Crossbow.png Hand Crossbow Ranged, Moderate Lethal/Negative Damage
Small rapid fire Handheld Crossbow.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Thorn Wielder
Thorn Wielder

The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.

Levels: 1-13

Powers

Villain CoTThornSword.png Greater Thorn Sword Melee, High Lethal/Negative Damage, Foe -Speed, -Recharge
The Greater Thorn Sword poisons its victims with negative energy to slow them.

AssaultWeapons ARBurst.png Throwing Dagger Ranged, Moderate Lethal/Negative Damage
Wavy ritual blade.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Archer
Archer

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Levels: 13-22

Powers

AssaultWeapons ARBurst.png Dagger Melee, Moderate Lethal Damage
Wavy ritual blade.

MedievalWeapons Crossbow.png Crossbow Ranged, High Lethal/Negative Damage, Foe Knockback
The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Defender

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Levels: 23-30

Powers

Villain CoTThornSword.png Thorn Sword Melee, Moderate Lethal/Negative Damage, Foe -Speed, -Recharge
The Thorn Sword poisons its victims with negative energy to slow them.

MedievalWeapons Crossbow.png Hand Crossbow Ranged, Moderate Lethal/Negative Damage
Small rapid fire Handheld Crossbow.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Guide
Guide

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Levels: 31-54

Powers

MedievalWeapons Sword.png Scimitar Melee, High DMG(Negative/Lethal)
This deadly weapon has been enchanted to channel negative energy damage to its victims.

MedievalWeapons Crossbow.png Hand Crossbow Ranged, Moderate DMG(Negative/Lethal)
Small rapid fire Handheld Crossbow.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Fire Thorn Caster
Fire Thorn Caster

Weaving magical effects from fire can be dangerous for the novice mage, but Fire Casters have perfected the art. They can conjure up fires to immolate or distract their enemies, and some can even draw on their foes' body heat to restore their own power.

Levels: 30-34

Powers

FieryFray FireSword.png Fire Sword Melee, Moderate Damage(Fire/Lethal), Minor Damage over Time(Fire)
Through concentration, you can create a Sword of Fire that sets foes ablaze. Successful attacks from the Fire Sword will ignite your target, dealing damage over time.

FireBlast Flare.png Flares Ranged, Moderate Damage over Time(Fire)
You have been set on fire by the Flares attack.

FireBlast FireBall.png Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fireball.

FlamingShield Consume.png Consume Point Blank Area of Effect, Minor Fire Damage, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

One or none of the following:

FireTrap Soot.png Char Ranged, Foe Hold
You have been Incapacitated by the soot and cinders from the Char spell.


Earth Thorn Caster
Earth Thorn Caster

The Earth Casters' mastery over stone and sand makes them quite valuable in the underground city that the Circle of Thorns inhabits. But they can use their magic for more than digging tunnels and repairing walls. Under their control, the very ground beneath a hero's feet can become a deadly weapon.

Levels: 35-39

Powers

StoneMelee StoneFist.png Stone Fist Melee, Moderate Smash Damage, Foe Disorient
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.

StoneMelee Fault.png Stone Spears Ranged (Targeted Area of Effect), Moderate Lethal Damage
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

StoneArmor StoneArmor.png Rock Armor Toggle, Self Def( S32 L32 )
While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

One or none of the following:

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly
You have been encased in a Stone Prison which is slowly crushing you! Your Defense is reduced and you cannot Move or Fly while encased.

EarthGrasp Quicksand.png Quicksand Ranged (Location Area of Effect), Foe -Defense, -Fly, -Jump, -Speed
All foes that pass through this Quicksand will be Slowed.


Air Thorn Caster
Air Thorn Caster

Air Casters can harness the winds to give themselves the power of flight. They can also conjure up meteorological menaces from lightning bolts to snow storms.

Levels: 40-44

Powers

Flight TravelFlight.png Fly Self Fly
Thorn Air Casters can Fly!

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

One or none of the following:

StormSummoning ThunderClap.png Thunder Clap Point Blank Area of Effect, Foe Disorient
The Thunder Clap has left your Disoriented.

StormSummoning SnowStorm.png Snow Storm Toggle, Ranged (Targeted Area of Effect), Foe -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.


Ice Thorn Caster
Ice Thorn Caster

The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones.

Levels: 45-49

Powers

IceBlast IceBlast.png Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.

IcyOnslaught IceSword.png Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.

IceFormation Chillblains.png Chilblain Ranged, Moderate Damage over Time(Cold), Foe Immobilize, -Speed, -Recharge
You have been frozen by a Chilblain spell. You cannot move and are taking Cold Damage Over Time.

IceArmor IceArmor.png Frozen Armor Toggle, Self Res( S24 L24 F8 C16 T16 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

One or none of the following:

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

IceFormation BlockOfIce.png Block of Ice Ranged, Foe Hold, -Speed, -Recharge
You are frozen in a Block of Ice and cannot move or attack.


Blizzard Thorn Caster
Blizzard Thorn Caster

At the highest levels of elemental mastery, certain Casters are able to harness multiple techniques and combine them into more devastating powers. Blizzard Casters have mastered the arts of Air and Ice casting, and can manipulate gusts of chill wind and atmospheric energies.

Levels: 50-54

Powers

Flight TravelFlight.png Fly Self Fly
Thorn Air Casters can Fly!

StormBlast Gust.png Gust Ranged, Moderate DMG(Smash), Minor DoT(Smash), Foe -Fly
You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky.

StormBlast Hailstones.png Hailstones Ranged, High DMG(Cold), Foe Chance for Knockdown
You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down.

StormBlast LightningStrike.png Lightning Strike Ranged, Extreme DMG(Energy), Foe -End, Disorient
You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate DMG(Energy/Smash), Foe Sleep, -End, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.

IceArmor IceArmor.png Frozen Armor Toggle: Self +Def( S24% L24% ), +Res( F10 C24 ), +Res(Debuff DEF)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

One or none of the following:

IceFormation BlockOfIce.png Block of Ice Ranged, Moderate DMG(Cold), Foe Hold, -SPD, -Recharge
You are frozen in a Block of Ice and cannot move or attack.


Magma Thorn Caster

At the highest levels of elemental mastery, certain Casters are able to harness multiple techniques and combine them into more devastating powers. Magma Casters have mastered the arts of Fire and Earth casting, and can conjure blasts of volcanic stone to immolate and crush their foes.

Levels: 50-54

Powers

SeismicBlast Shatter.png Encase Ranged, Moderate DMG(Smash/Fire), Minor DoT(Fire), Foe -Jump, -Fly, -DEF
Encase a foe in stone for a short moment, dealing damage and lowering their defense. The enemy will also become heavy, limiting their ability to jump and fly for a short time.

SeismicBlast Encase.png Shatter Ranged, Heavy DMG(Smash/Fire), Light DoT(Fire), Foe -Jump, -Fly, -DEF
Cover a foe in stone shards and shatter them, inflicting light damage and lowering their defense. They will also become heavy, limiting their ability to jump and fly for a short time.

SeismicBlast Gravestone.png Gravestone Ranged, Extreme DMG(Smash/Fire), Moderate DoT(Fire), Foe -Jump, -Fly, -DEF
Create a giant pillar of stone, creating a Gravestone around your target, dealing extreme damage and limiting their ability to jump and fly for a short time.

StoneMelee StoneFist.png Stone Fist Melee, Moderate DMG(Smash/Fire), Minor DoT(Fire), Foe Disorient
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.

StoneArmor StoneArmor.png Rock Armor Toggle: Self +Def( S24% L24% ), +Res( F24 C10 ), +Res(Debuff DEF)
While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

One or none of the following:

FireTrap Soot.png Char Ranged, Moderate DoT(Fire), Foe Hold
You have been Incapacitated by the soot and cinders from the Char spell.


Possessed Scientist (Fire)

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.

Levels: 40-54

Powers

FieryFray FireSword.png Fire Sword Melee, Moderate Damage(Fire/Lethal), Minor Damage over Time(Fire)
Through concentration, you can create a Sword of Fire that sets foes ablaze. Successful attacks from the Fire Sword will ignite your target, dealing damage over time.

FireBlast Flare.png Flares Ranged, Moderate Damage over Time(Fire)
You have been set on fire by the Flares attack.

FireBlast FireBall.png Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fireball.

FlamingShield Consume.png Consume Point Blank Area of Effect, Minor Fire Damage, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

One or none of the following:

FireTrap Soot.png Char Ranged, Foe Hold
You have been Incapacitated by the soot and cinders from the Char spell.


Possessed Scientist (Earth)
Possessed Scientist, Earth powers

The Circle of Thorns has possessed descendents of Mu for centuries, and has no intentions of stopping. Recently, they have begun possessing non-descendents for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with the demonic brood. The Possessed Scientists have the powers of Thorn Casters, and are not afraid to use them.

Levels: 40-54

Powers

StoneMelee StoneFist.png Stone Fist Melee, Moderate Smash Damage, Foe Disorient
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.

StoneMelee Fault.png Stone Spears Ranged (Targeted Area of Effect), Moderate Lethal Damage
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

StoneArmor StoneArmor.png Rock Armor Toggle, Self Def( S32 L32 )
While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

One or none of the following:

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly
You have been encased in a Stone Prison which is slowly crushing you! Your Defense is reduced and you cannot Move or Fly while encased.

EarthGrasp Quicksand.png Quicksand Ranged (Location Area of Effect), Foe -Defense, -Fly, -Jump, -Speed
All foes that pass through this Quicksand will be Slowed.


Possessed Scientist (Air)

The Circle of Thorns has possessed descendents of Mu for centuries, and has no intentions of stopping. Recently, they have begun possessing non-descendents for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with the demonic brood. The Possessed Scientists have the powers of Thorn Casters, and are not afraid to use them.

Levels: 40-54

Powers

Flight TravelFlight.png Fly Self Fly
Thorn Air Casters can Fly!

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

One or none of the following:

StormSummoning ThunderClap.png Thunder Clap Point Blank Area of Effect, Foe Disorient
The Thunder Clap has left your Disoriented.

StormSummoning SnowStorm.png Snow Storm Toggle, Ranged (Targeted Area of Effect), Foe -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.


Possessed Scientist (Ice)
Possessed Scientist, Ice powers

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.

Levels: 40-54

Powers

IceBlast IceBlast.png Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.

IcyOnslaught IceSword.png Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.

IceFormation Chillblains.png Chilblain Ranged, Moderate Damage over Time(Cold), Foe Immobilize, -Speed, -Recharge
You have been frozen by a Chilblain spell. You cannot move and are taking Cold Damage Over Time.

IceArmor IceArmor.png Frozen Armor Toggle, Self Res( S24 L24 F8 C16 T16 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

One or none of the following:

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

IceFormation BlockOfIce.png Block of Ice Ranged, Foe Hold, -Speed, -Recharge
You are frozen in a Block of Ice and cannot move or attack.


Spirits

Spectral Follower
Spectral Follower

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Levels: 14-18

Powers

Flight TravelFlight.png Flight Self Fly
Banished Pantheon Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Moderate DMG(Negative/Psionic), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

DarkCast SoulDrain.png Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.

Invisibility Invisibility.png Ethereal Self Invisible, Invulnerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 E-30 N30 P-30 T30 ), Prot( Im 3.0 Kb 100 ), Res( Im 33% )
Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Spectral Knight
Spectral Knight

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Levels: 19-23

Powers

Flight TravelFlight.png Flight Self Fly
Banished Pantheon Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Moderate DMG(Negative/Psionic), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

DarkCast SoulDrain.png Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.

Invisibility Invisibility.png Ethereal Self Invisible, Invulnerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 E-30 N30 P-30 T30 ), Prot( Im 3.0 Kb 100 ), Res( Im 33% )
Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Spectral Daemon
Spectral Daemon

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Levels: 24-29

Powers

Flight TravelFlight.png Flight Self Fly
Banished Pantheon Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Moderate DMG(Negative/Psionic), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

DarkCast SoulDrain.png Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.

Invisibility Invisibility.png Ethereal Self Invisible, Invulnerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 E-30 N30 P-30 T30 ), Prot( Im 3.0 Kb 100 ), Res( Im 33% )
Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Nerva Spectral Daemon
Nerva Spectral Daemon

Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for...something.

Levels: 25-40

Powers

Flight TravelFlight.png Flight Self Fly
Banished Pantheon Spirits can Fly!

IcyOnslaught FrozenFist.png Freezing Touch Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge
You have been slowed.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge, Self Heal
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold), Foe -Recharge, -SPD
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.

Invisibility Invisibility.png Ethereal Self Invisible, Invulnerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 E-30 N30 P-30 T30 ), Prot( Im 3.0 Kb 100 ), Res( Im 33% )
Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Spectral Oranbegan

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Levels: 41-54

Powers

Flight TravelFlight.png Flight Self Fly
Banished Pantheon Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Moderate DMG(Negative/Psionic), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
You are being held motionless by dark tentacles, which are slowly draining your life. You Accuracy is reduced.

DarkCast SoulDrain.png Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.

Invisibility Invisibility.png Ethereal Self Invisible, Invulnerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 E-30 N30 P-30 T30 ), Prot( Im 3.0 Kb 100 ), Res( Im 33% )
Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Demons

Hordeling Lasher
Hordeling Lasher

From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.

Levels: 8-15

Powers

SonicBlast Quick.png Tongue Strike Ranged, Minor Damage(Smash), Foe Knockback
You let forth a quick Tongue Strike damaging your target.

SonicBlast Medium.png Vicious Bite Melee, Moderate Damage(Lethal)
Your bite can cause serious damage to a target.

IceArmor Hoarfrost.png Resistance Auto: Self +Res( F-20 C20 )
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.


Behemoth
Behemoth

Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.

Levels: 43-54

Powers

FieryFray Scorch.png Fire Smash Melee, Moderate DMG(Fire/Smash), DoT(Fire), Foe Knockback
Behemoth fire punch attack.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), DoT(Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FieryFray TargetedLightMelee.png Scorch Melee, Light DMG(Fire), DoT(Fire)
The Behemoth hands are engulfed in flames, igniting the target.

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.

Invulnerability Invincibility.png Invincibility Toggle: Self +DEF, +ToHit(Special)
Your close proximity to the Behemoth is increasing it's Defense and Accuracy. Get away if you can.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.

FlamingShield FlamingShield.png Resistance Auto: Self +Res( F20 C-20 )
Behemoths are resistant to Fire Damage, but are vulnerable to Cold.


Thorn Tree Vine

The vines of the Thorn tree can move and strike, cutting down those who would hurt its body. What's more, the main body of the tree cannot be attacked until all of the vines have been destroyed.

Levels: 24-50

Powers

Inherent Brawl.png Vine Smash Melee, Minor Smash Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, -Fly, Knockback
Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage.

FireBlast FireBlast.png Vine Thorns Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Speed, -Recharge, -Fly
Toxin from the Creeper Vines Thorns are slowing you. You are unable to Fly and are taking Toxic Damage.

StoneArmor MineralCrust.png Resistance Res( S0.8 L0.8 F-1.6 ), Prot( Kb 100 Rp 100 Tp 100 ), Resist(Knockback)
Vine resistances.

Invulnerability ToughHide.png Immobile Self Immobilize
The Thorn Tree Vine is immobile.


Lieutenants

Human Followers

Life Mage
Life Mage

Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.

Levels: 1-10

Powers

DarkCast LifeDrain.png Poison Staff Ranged, Moderate Toxic Damage, Self Heal
The Poison Staff can steal life.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Energy Mage
Energy Mage

Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.

Levels: 10-16

Powers

ElectricalBolt BallLightning.png Thorn Staff Ranged, Moderate Damage over Time(Energy), Foe -Endurance
The Thorn Staff can hurl an explosive ball of energy.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Force Mage
Force Mage

The High Mages of Force deal with the primal forces that move the universe. In their sunken city, they are responsible for preventing cave ins by siphoning off the Earth's seismic energy into useful pursuits. In battle, they can sap the very strength from a foe's limbs and add it to their own.

Levels: 15-22

Powers

KineticBoost SiphonPower.png Crystal Staff Ranged, Moderate Energy/Smash Damage, Foe -Damage, Knockback, Self +Damage
The Crystal Staff has stolen your strength, reducing your damage.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Soul Mage
Soul Mage

The High Mages of the Soul delve into the deepest reaches of the human spirit. They are largely responsible for the gathering and training of specters and other spirits. When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action.

Levels: 20-30

Powers

DarkCast DarkBlast.png Darkness Staff Ranged, Foe Hold
You have been petrified by The Darkness staff.

DarkCast DarkBlast.png Darkness Staff Gloom Ranged, Moderate Damage over Time(Negative), Foe -ToHit
The Darkness staff is slowly draining your life and reducing your Accuracy.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Possessed Scientist (Agony)

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.

Levels: 40-54

Powers

GravityControl Crush.png Crush Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -SPD
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold, -Fly, -SPD
Gravity is Distorted around you and you are Held.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

Empathy AbsorbPain.png Absorb Pain Ranged, Ally Heal, Self -HP
This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Possessed Scientist (Death)
Possessed Scientist, Dark powers

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.

Levels: 40-54

Powers

DarkCast SoulDrain.png Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
The Gloom is reducing your Accuracy.

DarkCast DarkPit.png Dark Pit Ranged (Targeted AoE), Foe Disorient
You have been Disoriented within the Dark Pit.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -DMG, -Regen, Team Heal
The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Possessed Scientist (Madness)

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.

Levels: 40-54

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
The psychic energy has rendered you unconscious.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
Your attack speed has been reduced by the Psychic Scream.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor DMG(Psionic), Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

Empathy Fortitude.png Fortitude Ranged, Ally +DEF, +DMG, +ToHit
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Possessed Scientist (Ruin)

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.

Levels: 40-54

Powers

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -DEF
You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced.

EarthGrasp Fossilize.png Fossilize Ranged, Moderate DMG(Smash), Foe Hold, -DEF
You are Fossilized and encased in solid stone. You are Held and your Defense is reduced.

EarthGrasp Earthquake.png Earthquake Ranged (Location AoE), Foe Knockdown, -DEF, -Jump, -ToHit
The Ruin Mage can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.

StoneMelee Fault.png Fault Close (Targeted AoE), Foe Knockup, Disorient
You are Disoriented.

StoneMelee Tremor.png Tremor PBAoE, Moderate DMG(Smash), Foe Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

ForceField DispersionBubble.png Dispersion Bubble Toggle: PBAoE, Team +Def( S20 L20 F20 C20 E20 N20 ), Prot( Ho 4.0 Im 4.0 St 4.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Spirits

Spectral Daemon Lord
Spectral Daemon Lord

The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Levels: 14-29

Powers

Flight TravelFlight.png Flight Self Fly
Banished Pantheon Spirits can Fly!

ShadowFighting Smite.png Smite Melee, Moderate DMG(Negative/Psionic), Foe -ToHit
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative/Psionic), Foe -ToHit, Self Heal
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
You are being held motionless by dark tentacles, which are slowly draining your life. You Accuracy is reduced.

DarkCast SoulDrain.png Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
Gloom reduces your Accuracy.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.

Invisibility Invisibility.png Ethereal Self Invisible, Invulnerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 E-30 N30 P-30 T30 ), Prot( Im 3.0 Kb 100 ), Res( Im 33% )
Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Nerva Spectral Daemon Lord
Nerva Spectral Demon Lord

Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for...something.

Levels: 25-40

Powers

Flight TravelFlight.png Flight Self Fly
Banished Pantheon Spirits can Fly!

IcyOnslaught FrozenFist.png Freezing Touch Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge
You have been slowed.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge, Self Heal
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold), Foe -Recharge, -SPD
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Extreme DoT(Negative), Foe Immobilize, -ToHit
You are being held motionless by dark tentacles, which are slowly draining your life. You Accuracy is reduced.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.

Invisibility Invisibility.png Ethereal Self Invisible, Invulnerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 E-30 N30 P-30 T30 ), Prot( Im 3.0 Kb 100 ), Res( Im 33% )
Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Ancient Thorn Spectre

These ghastly daemons are the oldest and most powerful incorporeal spirits the Circle has dredged from Oranbega. Some mystical archives recovered from the cult indicate some of these beings may in fact be the very same spirits that gifted Baron Zoria and his first followers the thorns they plunged into their bodies in the group's inception, however this is unconfirmed.

Levels: 41-54

Powers

Flight TravelFlight.png Flight Self Fly
Banished Pantheon Spirits can Fly!

IcyOnslaught FrozenFist.png Freezing Touch Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge
You have been slowed.

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Cold/Negative), Foe -SPD, -Recharge, Self Heal
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold), Foe -Recharge, -SPD
The Ice Bolt attack has left you frozen. Your movement speed and attack speed is reduced.

IceBlast FrostBreath.png Frost Breath Ranged (Cone), Heavy DoT(Cold), Foe -Recharge, -SPD
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

IceFormation Shiver.png Cold Snap Ranged (Cone), Foe Fear, -SPD, -Recharge
You blast forth a wide cone of chilling air that dramatically slows the enemies' movement and attack rate and might leave nearby foes trembling.

ShadowFighting StealPower.png Soul Drain PBAoE Melee, Moderate DMG(Negative/Cold), Self +DMG, +ToHit, Heal
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Hit Points, Damage and chance to hit.

Invisibility Invisibility.png Ethereal Self Invisible, Invulnerable
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

Temporary PVP BuffDefense.png Resistance Auto, Res( S40 L40 E-30 N30 P-30 T30 ), Prot( Im 3.0 Kb 100 ), Res( Im 33% )
Spectres are non corporeal and highly resistant to Immobilization smashing, lethal and negative energy damage. However, they are vulnerable to Energy and Psionic damage.


Demons

Hordeling Hurler
Hordeling Hurler

From the nightmares of Hell's sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.

Levels 12-15

Powers

Claws ClawsSwipe.png Flailing Claws Melee, Light Damage over Time(Lethal)
A series of quick Swipes with your claws. Does minor damage, but has a very quick recharge rate.

IceBlast IceBlast.png Ice Phlegm Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
You have been frozen by Ice Phlegm. Your movement Speed and Recharge rate are reduced.

IceBlast FrostBreath.png Frost Breath Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

IceArmor Hoarfrost.png Resistance Auto: Self +Res( F-20 C20 )
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.


Hordeling Berserker
Hordeling Berserker

From the nightmares of Hell's sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.

Levels 15-25

Powers

MedievalWeapons MaceSwing.png Frost Sword Melee, Moderate Damage(Lethal/Cold)
The Hordeling Berserker can summon an infernal sword that deals moderate Lethal and Cold damage.

IceBlast FrostBreath.png Frost Breath Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

Regeneration Revive.png Berserker Rage Self Resurrect, Special
If you are defeated, you can come back with even greater vigor that will eventually cause you to burst in a blaze of glory.

Damage Buff
IceBlast Blizzard.png Damage Buff Self +Damage
Hordeling Berserkers have increased damage during their Berserker Rage.
Death Effect
IceBlast Blizzard.png Death Effect Suicide Special: Self Destruct after 30 seconds
Hordeling Berserkers will explode sending shards of ice shooting out everywhere.
Berserker Explosion
IceBlast Blizzard.png Berserker Explosion Suicide Special: Point Blank Area of Effect, Extreme Cold Damage
Hordeling Berserkers will explode sending shards of ice shooting out everywhere.

IceArmor IceArmor.png Frozen Armor Toggle, Self Res( S30 L30 F10 C20 T20 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

IceArmor Hoarfrost.png Resistance Auto: Self +Res( F-20 C20 )
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.


Behemoth Master
Behemoth Master

Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.

Levels: 29-35

Powers

FieryFray Scorch.png Fire Smash Melee, Moderate DMG(Fire/Smash), DoT(Fire), Foe Knockback
Behemoth fire punch attack.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), DoT(Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FieryFray TargetedLightMelee.png Scorch Melee, Light DMG(Fire), DoT(Fire)
The Behemoth hands are engulfed in flames, igniting the target.

FireBlast Flare.png Flares Ranged, Moderate DMG(Fire)
You have been set on fire by the Flares attack.

Invulnerability Invincibility.png Invincibility Toggle: Self +DEF, +ToHit(Special)
Your close proximity to the Behemoth is increasing it's Defense and Accuracy. Get away if you can.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.

FlamingShield FlamingShield.png Resistance Auto: Self +Res( F20 C-20 )
Behemoths are resistant to Fire Damage, but are vulnerable to Cold.


Behemoth Overlord

The Behemoth Overlords are - fortunately - very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.

Levels: 36-54

Powers

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Behemoth Lords breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FireBlast FireBlast.png Fire Blast Ranged, Moderate DMG(Fire), DoT(Fire)
You have been set on fire by the Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
You have been set on fire by the Fireball.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), DoT(Fire)
The Behemoth's fire sword has set you ablaze.

FieryFray Scorch.png Swipe Melee, Heavy DMG(Lethal), DoT(Fire), Foe Knockback
Behemoth claw attacks.

FlamingShield HealingFlames.png Healing Flames Self Heal, +Res(Toxic)
The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.

FlamingShield FlamingShield.png Resistance Auto: Self +Res( F20 C-20 )
Behemoth Lords are resistant to Fire Damage, but are vulnerable to cold.


Hellfrost Lord

The Lords of the Hellfrosts come from the deepest frozen layers of Hell, and use techniques as ancient as their realm. These demons eschew swords for sprouting toxic icicles across their bodies to flay unfortunate souls.

Levels 36-54

Powers

ThornyAssault Darts.png Thorny Darts Ranged, Moderate DMG(Cold), Minor DoT(Toxic), Foe -Recharge, -SPD
Hurls small Thorny Darts at your foes. Thorny Darts deal moderate damage. Poison from the Darts deals additional Toxic damage and can reduce your foes movement speed and attack rate.

ThornyAssault Skewer.png Skewer Melee, Moderate DMG(Cold), Minor DoT(Toxic), Foe -Recharge, -SPD
You lunge forward with this melee attack and Skewer your foe with the large Thorn on your arm. Deals moderate damage and poisons your foe. Poison from the Thorns deals additional Toxic damage and can reduce your foes movement speed and attack rate.

ThornyAssault Impale.png Impale Ranged, High DMG(Cold), Light DoT(Toxic), Foe Immobilize, -SPD, -Recharge, -Fly
You can throw a small cluster of large Thorns at a targeted foe. These Thorns carry a large amount of the toxin. In addition to dealing Toxic damage, a successful attack can slow a target, preventing Running, Jumping or Flying. Most foes will likely be completely Immobilized, unable to run.

ThornyAssault ThornBarrage.png Thorn Barrage Close, Superior DMG(Cold), Light DoT(Toxic), Foe Knockback, -Recharge, -SPD
A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes movement speed and attack rate.

IceArmor ChillingEmbrace.png Chilling Embrace Toggle: PBAoE, Minor DoT(Cold), Foe -Recharge, -SPD, -DMG
While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their damage and movement speed. The low air temperatures may also deal some damage over time to the snared foes.

IceArmor Hoarfrost.png Resistance Auto: Self +Res( F-20 C20 )
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.


Succubus

Not every horror that emerges from the Inferno is hideous-at least on the outside. The Succubi appear as voluptuous women to lure foolish mortals to a long and painful doom.

Levels: 46-54

Powers

Illusions Decieve.png Come Hither Ranged, Foe Confuse, Placate
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked.

DarkCast DarkObliteration.png Hellish Bolts Ranged (Targeted AoE), Moderate DMG(Negative), Foe -ToHit
You hurl a large blast of mire that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Hellish Bolts can reduce the accuracy of all affected targets.

MentalControl Command.png Entrance Ranged, Moderate DMG(Psionic), Foe Hold
Entrance and renders a foe helpless, lost in his own mind and unable to defend himself.

Claws Slash.png Blackclaw Melee, Heavy DMG(Negative/Lethal), Foe -DEF
You perform a slash with your hellish claws, dealing a good amount of lethal and negative energy damage and reducing the target's defenses.

IceArmor Hoarfrost.png Resistance Auto: Self +Res( F-20 C20 )
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.


Bosses

Human Followers

Madness Mage
Madness Mage

The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any action at all.

Levels: 1-14

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
The psychic energy has rendered you unconscious.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
Your attack speed has been reduced by the Psychic Scream.

MentalControl Command.png Dominate (Only Level 10 and up) Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

PsychicBlast ScrambleThoughts.png Scramble Thoughts (Only Level 10 and up) Ranged, Minor DMG(Psionic), Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

Empathy Fortitude.png Fortitude Ranged, Ally +DEF, +DMG, +ToHit
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Ruin Mage
Ruin Mage

In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.

Levels: 15-24

Powers

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -DEF
You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced.

EarthGrasp Fossilize.png Fossilize Ranged, Moderate DMG(Smash), Foe Hold, -DEF
You are Fossilized and encased in solid stone. You are Held and your Defense is reduced.

EarthGrasp Earthquake.png Earthquake Ranged (Location AoE), Foe Knockdown, -DEF, -Jump, -ToHit
The Ruin Mage can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.

StoneMelee Fault.png Fault Close (Targeted AoE), Foe Knockup, Disorient
You are Disoriented.

StoneMelee Tremor.png Tremor PBAoE, Moderate DMG(Smash), Foe Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

ForceField DispersionBubble.png Dispersion Bubble Toggle: PBAoE, Team +Def( S20 L20 F20 C20 E20 N20 ), Prot( Ho 4.0 Im 4.0 St 4.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Agony Mage
Agony Mage

There is not greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.

Levels: 25-37

Powers

GravityControl Crush.png Crush Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -SPD
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold, -Fly, -SPD
Gravity is Distorted around you and you are Held.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

Empathy AbsorbPain.png Absorb Pain Ranged, Ally Heal, Self -HP
This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Death Mage
Death Mage

The most powerful of all the Circle's mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vicinity.

Levels: 35-44

Powers

DarkCast SoulDrain.png Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
The Gloom is reducing your Accuracy.

DarkCast DarkPit.png Dark Pit Ranged (Targeted AoE), Foe Disorient
You have been Disoriented within the Dark Pit.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -DMG, -Regen, Team Heal
The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Master of Agony
Master of Agony

There is not greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.

Levels: 45-54

Powers

GravityControl Crush.png Crush Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -SPD
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold, -Fly, -SPD
Gravity is Distorted around you and you are Held.

SonicBlast MassiveDamage.png Dreadful Wail PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

KineticBoost KineticTransfer.png Fulcrum Shift Ranged (Targeted AoE), Foe -DMG, Team +DMG
Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.

Empathy AbsorbPain.png Absorb Pain Ranged, Ally Heal, Self -HP
This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health.

PainDomination WorldOfPain.png World of Pain PBAoE, Team +ToHit, +DMG, +Res(All DMG, Placate)
You and your nearby allies gain a moderate damage, resistance, and to-hit bonus. Additionally, those affected by this power are protected against placation.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

SonicDebuff ProtectPhysical.png Sonic Shield Toggle: Self +Res( S30 L30 E30 )
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Master of Death
Master of Death

The most powerful of all the Circle's mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vicinity.

Levels: 45-54

Powers

DarkCast SoulDrain.png Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
The Gloom is reducing your Accuracy.

DarkCast DarkPit.png Dark Pit Ranged (Targeted AoE), Foe Disorient
You have been Disoriented within the Dark Pit.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.

DarkCast Blackstar.png Blackstar (Only Level 47 and up) PBAoE, Extreme DMG(Negative/Smash), Foe -ToHit
You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' Accuracy.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -DMG, -Regen, Team Heal
The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced.

DarkMiasma TarPatch.png Tar Patch (Only Level 47 and up) Ranged (Location AoE), Foe -SPD, -Resist(All), -Fly
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkMastery DarkEmbrace.png Dark Embrace (Only Level 47 and up) Toggle: Self +Res( S30 L30 N30 T30 )
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Toxic, and Negative Energy damage. You must be level 35 and have Oppressive Gloom or Dark Consumption before selecting this power.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Master of Madness
Master of Madness

The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any action at all.

Levels: 45-54

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
The psychic energy has rendered you unconscious.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Freeze.png Total Domination Ranged (Targeted AoE), Superior DMG(Psionic), Foe Hold
Tears at the mind of a target foe and those near them. Dominate deals superior psionic damage and renders all affected foes helpless, lost in their own minds and unable to defend themselves.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
Your attack speed has been reduced by the Psychic Scream.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor DMG(Psionic), Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

Empathy Fortitude.png Fortitude Ranged, Ally +DEF, +DMG, +ToHit
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

TimeManipulation Farsight.png Farsight PBAoE, Team +ToHit, +DEF, +Perception
You give your allies a brief glimpse into the future, providing them an increase in their perception, chance to hit and defenses.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

PsionicMastery MindOverBody.png Mind Over Body Toggle: Self +Res( S30 L30 P30 )
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage. You must be level 35 and have Dominate or Mass Hypnosis before selecting this power.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Master of Ruin
Master of Ruin

In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.

Levels: 45-54

Powers

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -DEF
You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced.

EarthGrasp Fossilize.png Fossilize Ranged, Moderate DMG(Smash), Foe Hold, -DEF
You are Fossilized and encased in solid stone. You are Held and your Defense is reduced.

EarthGrasp Earthquake.png Earthquake Ranged (Location AoE), Foe Knockdown, -DEF, -Jump, -ToHit
The Ruin Mage can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.

StoneMelee Fault.png Fault Close (Targeted AoE), Foe Knockup, Disorient
You are Disoriented.

StoneMelee Tremor.png Tremor PBAoE, Moderate DMG(Smash), Foe Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.

SeismicBlast Meteor.png Meteor Ranged (Location AoE), Extreme DMG(Smash/Fire), Foe Knockback
You call down a meteor strike from the sky at a specified location. All targets within 30' are caught in the blast radius, taking extreme damage and being knocked back.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

ForceField DispersionBubble.png Dispersion Bubble Toggle: PBAoE, Team +Def( S20 L20 F20 C20 E20 N20 ), Prot( Ho 4.0 Im 4.0 St 4.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

StoneArmor StoneArmor.png Rock Armor Toggle: Self +Def( S30 L30 )
While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Demons

Hellfrost
Hellfrost

The deepest bowels of the Pit births these monstrosities. Beware their Infernal Blades, for it is said they tear far more than just flesh. Some claim bits of their victims souls are shorn away as well.

Levels: 25-35

Powers

IceBlast IceStorm.png Ice Storm Ranged (Location Area of Effect), Minor Damage over Time(Cold/Lethal), Foe -Recharge, -Speed
Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed.

IceBlast FrostBreath.png Frost Breath Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

MedievalWeapons MaceSwing.png Frost Sword Melee, Moderate Damage(Lethal/Cold)
The Hellstrike can summon an infernal sword that deals moderate Lethal and Cold damage.

IceFormation Glacier.png Glacier Point Blank Area of Effect, Foe Hold, -Recharge, -Speed
You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground.

IceArmor IceArmor.png Frozen Armor Toggle, Self Res( S30 L30 F10 C20 T10 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

IceArmor Hoarfrost.png Resistance Auto: Self +Res( F-20 C20 )
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.


Behemoth Lord
Behemoth Lord

Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.

Levels: 26-30

Powers

FieryFray Scorch.png Fire Smash Melee, Moderate DMG(Fire/Smash), DoT(Fire), Foe Knockback
Behemoth fire punch attack.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), DoT(Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

FieryFray TargetedLightMelee.png Scorch Melee, Light DMG(Fire), DoT(Fire)
The Behemoth hands are engulfed in flames, igniting the target.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
You have been set on fire by the Fireball.

Invulnerability Invincibility.png Invincibility Toggle: Self +DEF, +ToHit(Special)
Your close proximity to the Behemoth is increasing it's Defense and Accuracy. Get away if you can.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.

FlamingShield FlamingShield.png Resistance Auto: Self +Res( F20 C-20 )
Behemoths are resistant to Fire Damage, but are vulnerable to Cold.


Behemoth Overlord
Behemoth Overlord

The Behemoth Overlords are - fortunately - very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.

Levels: 31-35

Powers

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High DoT(Fire)
The Behemoth Lords breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FireBlast FireBlast.png Fire Blast Ranged, Moderate DMG(Fire), DoT(Fire)
You have been set on fire by the Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
You have been set on fire by the Fireball.

FieryFray FireSword.png Fire Sword Melee, Heavy DMG(Fire/Lethal), DoT(Fire)
The Behemoth's fire sword has set you ablaze.

FieryFray Scorch.png Swipe Melee, Heavy DMG(Lethal), DoT(Fire), Foe Knockback
Behemoth claw attacks.

FlamingShield HealingFlames.png Healing Flames Self Heal, +Res(Toxic)
The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.

FlamingShield FlamingShield.png Resistance Auto: Self +Res( F20 C-20 )
Behemoth Lords are resistant to Fire Damage, but are vulnerable to cold.


Succubus
Succubus

Not every horror that emerges from the Inferno is hideous-at least on the outside. The Succubi appear as voluptuous women to lure foolish mortals to a long and painful doom.

Levels: 30-45

Powers

Illusions Decieve.png Come Hither Ranged, Foe Confuse, Placate
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked.

DarkCast DarkObliteration.png Hellish Bolts Ranged (Targeted AoE), Moderate DMG(Negative), Foe -ToHit
You hurl a large blast of mire that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Hellish Bolts can reduce the accuracy of all affected targets.

MentalControl Command.png Entrance Ranged, Moderate DMG(Psionic), Foe Hold
Entrance and renders a foe helpless, lost in his own mind and unable to defend himself.

Claws Slash.png Blackclaw Melee, Heavy DMG(Negative/Lethal), Foe -DEF
You perform a slash with your hellish claws, dealing a good amount of lethal and negative energy damage and reducing the target's defenses.

IceArmor Hoarfrost.png Resistance Auto: Self +Res( F-20 C20 )
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.


Named Bosses

Diviner Maros

Main Article: Diviner Maros

Diviner Maros is a figure of awe and terror, even among his fellow cultists within the Circle of Thorns. Though not the most powerful of their mystics, Maros has the ability or curse to see the past and future. Rumors say that his spirit was split across time after an accident during some arduous mystic research, but no one really knows the truth. Many within the Circle fear him, because his predictions come true all too often. When rumors arose that he was seeking freelancers to perform a tasks there was a great outcry within the Circle, but no one dared try to stop him.

Levels: 20-34

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
The psychic energy has rendered you unconscious.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
Your attack speed has been reduced by the Psychic Scream.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor DMG(Psionic), Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

Empathy Fortitude.png Fortitude Ranged, Ally +DEF, +DMG, +ToHit
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Blade Prince

These cruel demons command a host of dancing swords to flay the flesh of their foes.

Levels: 20-54

Powers

IceBlast FrostBreath.png Frost Breath Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate Damage(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

IcyOnslaught IceSword.png Infernal Frost Sword Melee, Moderate Cold/Lethal Damage, Foe -Recharge -Speed
The Lord of Blades has slowed your movement and attack rate with his Ice Sword.

FieryFray FireSword.png Dancing Infernal Swords Summon 8 dancing swords
You can summon dancing swords to fight for you in battle.

Dancing Sword
MedievalWeapons Sword.png Dancing Sword Melee, Minor Lethal Damage
This dancing sword seems to have a mind of its own attacking victims with slashing blows.

IceArmor IceArmor.png Frozen Armor Toggle, Self Res( S30 L30 F10 C20 T20 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

IceArmor Hoarfrost.png Resistance Auto: Self +Res( F-20 C20 )
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.


Arch-Mage of Agony

There is not greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.

Levels: 40-54

Powers

GravityControl Crush.png Crush Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -SPD
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold, -Fly, -SPD
Gravity is Distorted around you and you are Held.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

Empathy AbsorbPain.png Absorb Pain Ranged, Ally Heal, Self -HP
This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

Invulnerability ToughHide.png Resistance Res( All75 ), Prot( Ho 5.0 Im 5.0 Sl 5.0 Kb 100 Co 5.0 Fr 5.0 Rp 100 ), Resist(Debuffs), +Recovery, +ToHit
CoT Arch Mages have high resistance.


Arch-Mage of Death

The most powerful of all the Circle's mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vicinity.

Levels: 40-54

Powers

DarkCast SoulDrain.png Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
The Gloom is reducing your Accuracy.

DarkCast DarkPit.png Dark Pit Ranged (Targeted AoE), Foe Disorient
You have been Disoriented within the Dark Pit.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -DMG, -Regen, Team Heal
The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

Invulnerability ToughHide.png Resistance Res( All75 ), Prot( Ho 5.0 Im 5.0 Sl 5.0 Kb 100 Co 5.0 Fr 5.0 Rp 100 ), Resist(Debuffs), +Recovery, +ToHit
CoT Arch Mages have high resistance.


Arch-Mage of Madness

The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any action at all.

Levels: 40-54

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
The psychic energy has rendered you unconscious.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
Your attack speed has been reduced by the Psychic Scream.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor DMG(Psionic), Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

Empathy Fortitude.png Fortitude Ranged, Ally +DEF, +DMG, +ToHit
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

Invulnerability ToughHide.png Resistance Res( All75 ), Prot( Ho 5.0 Im 5.0 Sl 5.0 Kb 100 Co 5.0 Fr 5.0 Rp 100 ), Resist(Debuffs), +Recovery, +ToHit
CoT Arch Mages have high resistance.


Arch-Mage of Ruin

In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.

Levels: 40-54

Powers

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly, -DEF
You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced.

EarthGrasp Fossilize.png Fossilize Ranged, Moderate DMG(Smash), Foe Hold, -DEF
You are Fossilized and encased in solid stone. You are Held and your Defense is reduced.

EarthGrasp Earthquake.png Earthquake Ranged (Location AoE), Foe Knockdown, -DEF, -Jump, -ToHit
The Ruin Mage can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.

StoneMelee Fault.png Fault Close (Targeted AoE), Foe Knockup, Disorient
You are Disoriented.

StoneMelee Tremor.png Tremor PBAoE, Moderate DMG(Smash), Foe Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate DMG(Negative/Lethal)
This small curved short sword has been enchanted to channel negative energy damage to its victims.

ForceField DispersionBubble.png Dispersion Bubble Toggle: PBAoE, Team +Def( S20 L20 F20 C20 E20 N20 ), Prot( Ho 4.0 Im 4.0 St 4.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

FireBlast Inferno.png Kamikaze Suicide Special: PBAoE, Extreme DMG(Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

Invulnerability ToughHide.png Resistance Res( All75 ), Prot( Ho 5.0 Im 5.0 Sl 5.0 Kb 100 Co 5.0 Fr 5.0 Rp 100 ), Resist(Debuffs), +Recovery, +ToHit
CoT Arch Mages have high resistance.


Elite Bosses

Libri Vermis

Libri Vermis

Main Article: Libri Vermis

Libri Vermis is the Circle of Thorns' foremost researcher and librarian. He has spent decades cataloging and reading the tomes within the vast libraries of the Circle of Thorns. He was the perfect choice to sequester the Malleus Mundi.

Levels: 1-54

Powers

GravityControl Crush.png Crush Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

DarkCast SoulDrain.png Gloom Ranged, Moderate Damage over Time(Negative), Foe -ToHit
The Gloom is reducing your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -Damage, Team +Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

Empathy AbsorbPain.png Absorb Pain Ally Heal, Self -HP
This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Rollister

Main Article: Rollister

After performing the ritual for the Lance of Storms, Rollister's powers have increased ten fold! If he isn't stopped here, his power will become too much for anyone in Paragon to stop!

Levels: 10-16

Powers

Flight TravelFlight.png Fly Self Fly
Thorn Air Casters can Fly!

StormBlast Gust.png Gust Ranged, Moderate DMG(Smash), Minor DoT(Smash), Foe -Fly
You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky.

StormBlast Hailstones.png Hailstones Ranged, High DMG(Cold), Foe Chance for Knockdown
You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down.

StormBlast LightningStrike.png Lightning Strike Ranged, Extreme DMG(Energy), Foe -End, Disorient
You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate DMG(Energy/Smash), Foe Sleep, -End, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.

IceFormation BlockOfIce.png Block of Ice Ranged, Moderate DMG(Cold), Foe Hold, -SPD, -Recharge
You are frozen in a Block of Ice and cannot move or attack.

IceArmor IceArmor.png Frozen Armor Toggle: Self +Def( S24% L24% ), +Res( F10 C24 ), +Res(Debuff DEF)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Blade Prince

Blade Prince

Main Article: Blade Prince

These cruel demons command a host of dancing swords to flay the flesh of their foes.

Levels: 20-45

Powers

IceBlast FrostBreath.png Frost Breath Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate Damage(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

IcyOnslaught IceSword.png Infernal Frost Sword Melee, Moderate Cold/Lethal Damage, Foe -Recharge -Speed
The Lord of Blades has slowed your movement and attack rate with his Ice Sword.

FieryFray FireSword.png Dancing Infernal Swords Summon 8 dancing swords
You can summon dancing swords to fight for you in battle.

Dancing Sword
MedievalWeapons Sword.png Dancing Sword Melee, Minor Lethal Damage
This dancing sword seems to have a mind of its own attacking victims with slashing blows.

IceArmor IceArmor.png Frozen Armor Toggle, Self Res( S30 L30 F10 C20 T20 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

IceArmor Hoarfrost.png Resistance Auto: Self +Res( F-20 C20 )
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.


Baron Zoria

Baron Zoria

Main Article: Baron Zoria

The ancient Oranbegan sorcerer known as Akarist was once a mortal man, over 14,000 years ago. In his original body, his magical powers were at their peak.

Levels: 25-37

Powers

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Hypnotize.png Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The psychic energy has rendered you unconscious.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate Psionic Damage, Foe -Recharge
Your attack speed has been reduced by the Psychic Scream.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor Psionic Damage, Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Defense
You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced.

EarthGrasp Fossilize.png Fossilize Ranged, Moderate Smash Damage, Foe Hold, -Defense
You are Fossilized and encased in solid stone. You are Held and your Defense is reduced.

DarkCast DarkPit.png Dark Pit Ranged (Targeted Area of Effect), Foe Disorient
You have been Disoriented within the Dark Pit.

DarkCast SoulDrain.png Gloom Ranged, Moderate Damage over Time(Negative), Foe -ToHit
The Gloom is reducing your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced.

Empathy Fortitude.png Fortitude Ally +Defense, +Damage, +ToHit
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

Invulnerability ToughHide.png Resistance Res( All75 ), Prot( Ho 5.0 Im 5.0 Sl 5.0 Kb 100 Co 5.0 Fr 5.0 Rp 100 ), Resist(Debuffs), +Recovery, +ToHit
CoT Arch Mages have high resistance.


Senestrus

Senestrus

Main Article: Senestrus

The Hellion known as Duke Mordragar has been possessed by the Circle of Thorns.

Levels: 40-47

Powers

FireTrap Soot.png Char Ranged, Foe Hold
You have been Incapacitated by the soot and cinders from the Char spell.

FireBlast Flare.png Flares Ranged, Moderate Damage over Time(Fire)
You are taking Fire damage over time.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High Damage over Time(Fire)
You are taking Fire damage over time.

DarkCast DarkPit.png Dark Pit Ranged (Targeted Area of Effect), Foe Disorient
You have been Disoriented within the Dark Pit.

DarkCast SoulDrain.png Gloom Ranged, Moderate Damage over Time(Negative), Foe -ToHit
The Gloom is reducing your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced.

FieryFray Scorch.png Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
You are taking Fire damage over time.

FieryFray Combustion.png Combustion Point Blank Area of Effect, Minor Fire Damage, Light Damage over Time(Fire)
You are taking Fire damage over time.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

Temporary PVP BuffDefense.png Resistance Auto Res( F20 C-20 )
Hellions are resistant to Fire Damage but vulnerable to cold.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Tyrka

Main Article: Tyrka

Tyrka is a former Circle of Thorns mage. There aren't many members of the Circle of Thorns who willingly abandon thousands of years of tradition, but Tyrka seems to have been swayed enough by someone to leave the Circle of Thorns. It's assumed from the body that Tyrka's spirit is a female, though Tyrka has never confirmed that suggestion.

Levels: 40-54

Powers

GravityControl Crush.png Crush Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

DarkCast SoulDrain.png Gloom Ranged, Moderate Damage over Time(Negative), Foe -ToHit
The Gloom is reducing your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -Damage, Team +Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

Empathy AbsorbPain.png Absorb Pain Ally Heal, Self -HP
This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health.

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.


Archvillains

Thorn Tree

Thorn Tree

Main Article Thorn Tree

A demon-tree of the netherworld, the Circle of Thorns use the Thorn Tree to siphon energy from an ancient fortress of the Mu. Unlike a normal plant, the Thorn Tree has it's own defenses, and cannot even be damaged until the vines defending it have been cleared away.

Levels: 24-50

Powers

EarthGrasp StoneCages.png Roots Ranged (Targeted Area of Effect), Moderate Damage over Time(Lethal), Foe Immobilize, -Fly
Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture many multiple foes in one attack.

MentalControl MassHypnosis.png Spore Burst Ranged (Targeted Area of Effect), Foe Sleep
You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.

GravityControl GravityDistortionField.png Vines Ranged (Targeted Area of Effect), Moderate Damage over Time(Smash), Foe Hold
Creates a field of Strangler Vines that can Hold multiple foes are range. The affected targets are held helpless by the massive root-like vines.

IceBlast Bolt.png Thorny Darts Ranged, Moderate Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense
Hurls small Thorny Darts at your foes. Thorny Darts deal moderate damage. Poison from the Darts deals additional Toxic damage and can reduce your foes Defense.

Quills QuillThrowing.png Fling Thorns Ranged (Cone), Moderate Damage(Lethal), Minor Damage over Time(Toxic) Foe -Defense
You can throw dozens of Thorns in a wide cone in front of you, impaling foes caught within the area. These Thorns deals moderate damage, and poisons any targets it hits. Thorn poison deals additional Toxic damage and can reduce your foes Defense.

Quills Impale.png Impale Ranged, Moderate Damage(Lethal), Minor Damage over Time(Toxic), Foe Immobilize, -Defense, -Speed, -Fly, -Jump
You can throw a small cluster of large Thorns at a targeted foe. This Thorn carries a large amount of the toxin. In addition to dealing Toxic damage, a successful attack can slow a target, preventing them from Running, Jumping of Flying. Most foes will likely be completely Immobilize, unable to run.

PowerBlast PowerBurst.png Thorn Barrage Ranged, Superior Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense, Knockback
A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes Defense.

Invulnerability ToughHide.png Immobile Self Immobilize
Immobile.

Temporary PVP BuffDefense.png Resistance Res( S10 L10 F-20 )
Archvillain Resistance.


Envoy of Shadow

The Envoy of Shadow

Main Article: Envoy of Shadows

Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain. The Envoy of Shadow is the ambassador of the Prince of Demons, here to offer the Circle of Thorns great power and dark alliances. Its consuming flames and cloak of darkness are manifestations of its endless evil.

Levels: 34-40

Powers

FireBlast FireBlast.png Fire Blast Ranged, High Fire Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
The Fireball has set you on Fire.

FireBlast RainOfFire.png Flash Stomp Point Blank Area of Effect, Light Fire Damage, Minor Damage over Time(Fire), Foe Knockback
Baphomet's Flash Stomp has set you on Fire.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High Damage over Time(Fire)
Baphomet's Fire Breath has set you on Fire.

FieryFray FireSword.png Greater Fire Sword Melee (Cone), High Fire/Lethal Damage, Minor Damage over Time(Fire)
You have caught on Fire after being hit by the Greater Fire Sword.

Inherent Brawl.png Swipe Melee, Heavy Lethal Damage, Minor Damage over Time(Fire), Foe Knockback
Baphomet claw attacks.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Toxic, Disorient)
The Envoy of Shadow can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.

DarkMiasma ChillOfTheNight.png Shadow Auto, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
The Envoy of Shadow's is always surrounded by a chill of negative energy that has reduced your Accuracy and is slowly dealing Negative damage to you.

Temporary PVP BuffDefense.png Resistance Res( F25 C-25 E-25 N25 )
Archvillain Resistance.


Archus

Main Article: Archus

Despite your efforts, Archus has nearly completed his psychic network using the shards of Serafina's crystal. Stop him, or you could wind up as his pawn forever!

Levels: 35-41

Powers

DarkCast DarkPit.png Dark Pit Ranged (Targeted Area of Effect), Foe Disorient
You have been Disoriented within the Dark Pit.

DarkCast SoulDrain.png Gloom Ranged, Moderate Damage over Time(Negative), Foe -ToHit
The Gloom is reducing your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Hypnotize.png Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The psychic energy has rendered you unconscious.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate Psionic Damage, Foe -Recharge
Your attack speed has been reduced by the Psychic Scream.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor Psionic Damage, Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

Empathy Fortitude.png Fortitude Ally +Defense, +Damage, +ToHit
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Toxic, Disorient)
Baphomet can concentrate for a few moments and to dramatically heal himself with Healing Flames.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

Temporary PVP BuffDefense.png Resistance Res( F25 C-25 )
Archvillain Resistance.


Lilitu

Lilitu

Main Article: Lilitu

The She-Devil ruled some a plane of Hell before being called forth by the Circle of Thorns. The sorcerers struck a deal with her, and Lilitu has come to earth with her infernal hordes. It is said the price for her service is the death of 666 heroes - including her own son, Infernal.

Levels: 35-47

Powers

Illusions Decieve.png Come Hither Ranged, Foe Confuse, Placate
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.

DarkCast DarkObliteration.png Hellish Bolts Ranged (Targeted AoE), Moderate DMG(Negative), Foe -ToHit
You hurl a large blast of mire that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Hellish Bolts can reduce the accuracy of all affected targets.

MentalControl Command.png Entrance Ranged, Moderate DMG(Psionic), Foe Hold
Entrance and renders a foe helpless, lost in his own mind and unable to defend himself.

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Extreme DMG(Cold/Smash), Foe -Recharge, -SPD, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

IceFormation Glacier.png Glacier PBAoE, Foe Hold, -Recharge, -SPD
You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), DoT(Fire)
The Fireball has set you on Fire.

FireTrap FireCage.png Fire Cages Ranged (Targeted AoE), Minor DoT(Fire), Foe Immobilize, -Fly
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

FireBlast Blaze.png Blaze Close, Superior DMG(Fire), DoT(Fire)
A short range, but devastating flame attack.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( F20 C20 E-20 N20 )
Archvillain resistance.


Baphomet

Baphomet

Main Article: Baphomet

The Baphomet is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire.

Levels: 35-54

Powers

FireBlast FireBlast.png Fire Blast Ranged, High Fire Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fire Blast.

FireBlast FireBall.png Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
The Fireball has set you on Fire.

FireBlast RainOfFire.png Flash Stomp Point Blank Area of Effect, Light Fire Damage, Minor Damage over Time(Fire), Foe Knockback
Baphomet's Flash Stomp has set you on Fire.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High Damage over Time(Fire)
Baphomet's Fire Breath has set you on Fire.

FieryFray FireSword.png Greater Fire Sword Melee (Cone), High Fire/Lethal Damage, Minor Damage over Time(Fire)
You have caught on Fire after being hit by the Greater Fire Sword.

Inherent Brawl.png Swipe Melee, Heavy Lethal Damage, Minor Damage over Time(Fire), Foe Knockback
Baphomet claw attacks.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist(Toxic, Disorient)
Baphomet can concentrate for a few moments and to dramatically heal himself with Healing Flames.

Temporary PVP BuffDefense.png Resistance Res( F25 C-25 )
Archvillain Resistance.


Akarist

The ancient Oranbegan sorcerer known as Akarist was once a mortal man, over 14,000 years ago. In his original body, his magical powers were at their peak.

Levels: 45-54

Powers

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Hypnotize.png Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The psychic energy has rendered you unconscious.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate Psionic Damage, Foe -Recharge
Your attack speed has been reduced by the Psychic Scream.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor Psionic Damage, Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Defense
You are being crushed in a Stone Prison. You are Immobilized, taking Smashing Damage over Time, cannot Fly, and you Defense is reduced.

EarthGrasp Earthquake.png Earthquake Ranged (Location Area of Effect), Foe Knockdown, -Defense, -Jump, -ToHit
The Ruin Mage can generate a powerful, yet localized Earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.

EarthGrasp Fossilize.png Fossilize Ranged, Moderate Smash Damage, Foe Hold, -Defense
You are Fossilized and encased in solid stone. You are Held and your Defense is reduced.

GravityControl Crush.png Crush Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold, -Speed
Gravity is Distorted around you and you are Held.

DarkCast DarkPit.png Dark Pit Ranged (Targeted Area of Effect), Foe Disorient
You have been Disoriented within the Dark Pit.

DarkCast SoulDrain.png Gloom Ranged, Moderate Damage over Time(Negative), Foe -ToHit
The Gloom is reducing your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -Damage, Team +Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -ToHit, -Damage, -Regeneration, Team Heal
The Death Mage channels negative energy through himself to a you. Your Accuracy and Damage is reduced.

Empathy Fortitude.png Fortitude Ally +Defense, +Damage, +ToHit
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

Empathy AbsorbPain.png Absorb Pain Ally Heal, Self -HP
This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkMastery DarkEmbrace.png Resistance Auto: Self +Res( N20 P-20 )
The soul stolen bodies of the Circle of Thorns are resistant to Negative Damage but vulnerable to Psionic.

Invulnerability ToughHide.png Resistance Res( All75 ), Prot( Ho 5.0 Im 5.0 Sl 5.0 Kb 100 Co 5.0 Fr 5.0 Rp 100 ), Resist(Debuffs), +Recovery, +ToHit
CoT Arch Mages have high resistance.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain Resistance.


Giant Monsters

Caleb

Caleb

Main Article: Caleb

The legendary Caleb. You'd thought he was just a rumor - a tale told to frighten children by cruel parents. Yet, here he is, brimming with infernal power and reeking of brimstone from the darkest depths of Hell.

Powers

Flight TravelFlight.png Fly Self Fly
Caleb can Fly!

DarkCast SoulDrain.png Gloom Ranged, High DoT(Negative/Cold), Foe -Recharge, -SPD
Caleb is slowly draining your life and slowing your movement and attack speed with his Gloom attack.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative/Cold), Foe Immobilize, -Recharge, -SPD
You have been enveloped in Tenebrous Tentacles. You are Immobilized and your attack speed is slowed as you are crushed.

DarkCast LifeDrain.png Life Drain Ranged, High DMG(Negative/Cold), Foe -Recharge, -SPD, Self Heal
Caleb taps the powers of the netherworld to steal some of your life and slowing your movement and attack speed.

DarkCast Blackstar.png Blackstar PBAoE, Extreme DMG(Negative/Cold), Foe -Recharge, -SPD
You can unleash a devastating blast of Cold and Negative Energy around yourself, dealing massive damage and slowing the movement and attack speed of foes.

ShadowFighting StealPower.png Soul Drain PBAoE, Moderate DMG(Negative/Cold), Self +DMG, +ToHit
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.

DarkMiasma FearsomeAura.png Fearsome Stare Ranged (Cone), Foe Fear, -Recharge, -SPD
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.

DarkMiasma DarkestNight.png Darkest Night Toggle: Ranged (Targeted AoE), Foe -DMG, -Recharge, -SPD
Darkest Night has robbed you of Movement Speed, Recharge and Damage potential.

DarkArmor DarkRegeneration.png Dark Regeneration PBAoE, Minor DMG(Negative/Cold), Self Heal
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.

Invulnerability TemporaryInvulnerabilty.png Colossal Auto: Self +MaxHP
Giant Monsters have significant amounts of health- a number of people will likely need to work together to take this foe down!

DarkMastery DarkEmbrace.png Resistance Res( S40 L40 E-30 N30 P-30 T30 )
Archvillain resistance.


Objects

Portal (Boss)

Portal

The Circle of Thorns have opened this portal to another realm. Who knows what will come through. It must be destroyed!

Powers

Power Missing.png No Ranged attacks No Ranged Attacks
Circle of Thorns' Portals don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Circle of Thorns' Portals don´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Circle of Thorns' Portals are Immobile

FireTrap FireImps.png Portal Summon 2-3 Behemoths, 0-1 Behemoth Masters, 0-2 Behemoth Lords
Behemoth demons will continue to pour through this portal until it is destroyed.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
The portal is resistant to physical damage.


Magical Barrier (Boss)

Magical Barrier

Main Article: Magical Barrier

This magical barrier stands between you and freedom.

Powers

Power Missing.png No Ranged attacks No Ranged Attacks
Circle of Thorns' Barriers don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Circle of Thorns' Barriers don´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Circle of Thorns' Barriers are Immobile

Teleportation Teleport.png Dampening Field Auto, PBAoE, Foe -Teleport
You are being affected by a Magic Dampening Field. It seems unlikely you could teleport out of this prison cell.

Invulnerability ToughHide.png Resistance Auto, Self Res( S75 L75 F50 C50 E10 N10 P50 T10 ), Def( All-50 ), Prot( Ho 100 St 100 Sl 100 Kb 100 Co 100 Fr 100 Rp 100 Tp 100 ), Resist(Heal, Regeneration)
Doors are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization.


Crystal

Crystal of Health
Crystal of Health

These Green Crystals seem to resonate with a strange power.

Powers

Invulnerability TemporaryInvulnerabilty.png Untargetable Untargetable
Manifested powers cannot be affected.

Power Missing.png No Ranged attacks No Ranged Attacks
Circle of Thorns' Crystals don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Circle of Thorns' crystals don´t have any Melee attacks at all

Empathy RegenerationAura.png Immobile Self Immobilize
Crystals are immobile.

Empathy RegenerationAura.png Crystal of Health Auto, PBAoE, Ally & Foe +Regeneration
These Green Crystals seem to be increasing your Hit Point Regeneration.


Crystal of Vitality
Crystal of Vitality

These Blue Crystals seem to resonate with a strange power.

Powers

Invulnerability TemporaryInvulnerabilty.png Untargetable Untargetable
Manifested powers cannot be affected.

Power Missing.png No Ranged attacks No Ranged Attacks
Circle of Thorns' Crystals don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Circle of Thorns' crystals don´t have any Melee attacks at all

Empathy RecoveryAura.png Immobile Self Immobilize
Crystals are immobile.

Empathy RecoveryAura.png Crystal of Vitality Auto, PBAoE, Ally & Foe +Recovery
These Blue Crystals seem to be increasing your Endurance Regeneration.


Crystal Of Pain
Crystal of Pain

These Red Crystals seem to resonate with a strange power.

Powers

Invulnerability TemporaryInvulnerabilty.png Untargetable Untargetable
Manifested powers cannot be affected.

Power Missing.png No Ranged attacks No Ranged Attacks
Circle of Thorns' Crystals don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Circle of Thorns' crystals don´t have any Melee attacks at all

FlamingShield FieryAura.png Immobile Self Immobilize
Crystals are immobile.

FlamingShield FieryAura.png Crystal of Pain Auto, PBAoE, Minor DoT(Special)
These Red Crystals seem to emanate with deadly energy. It is draining your health. Get Away!


Named Bosses

Related Badges

Badge

You can command the spirits of another age!

Badge

Even demons obey your will.

Badge

You've defeated 100 cold demons, making you Coldblooded.

Badge
You have defeated Baphomet, an evil spirit summoned by the upper echelon of the Circle of Thorns.
Badge

You have cast down demons and ancient spirits whose names are as royalty among the legions of the netherworld.

Badge
Fire Thorn Caster (requires hero/vigilante)

The Circle of Thorns fears to disobey you.

Badge

This demon is amused to serve you.

Badge

You have command of infernal minions.

Badge

You have uncovered the secret of the Circle of Thorns mages, that they are ancient spirits who inhabit the stolen bodies of their victims.

Badge

You've cut down more than your fair share of the Thorns.

External Links